057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
155 lines
3.7 KiB
C
155 lines
3.7 KiB
C
/*
|
|
* Copyright (c) 1983, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef lint
|
|
static char sccsid[] = "@(#)pl_2.c 8.1 (Berkeley) 5/31/93";
|
|
#endif /* not lint */
|
|
|
|
#include "player.h"
|
|
|
|
play()
|
|
{
|
|
register struct ship *sp;
|
|
|
|
for (;;) {
|
|
switch (sgetch("~\b", (struct ship *)0, 0)) {
|
|
case 'm':
|
|
acceptmove();
|
|
break;
|
|
case 's':
|
|
acceptsignal();
|
|
break;
|
|
case 'g':
|
|
grapungrap();
|
|
break;
|
|
case 'u':
|
|
unfoulplayer();
|
|
break;
|
|
case 'v':
|
|
Signal("%s", (struct ship *)0, version);
|
|
break;
|
|
case 'b':
|
|
acceptboard();
|
|
break;
|
|
case 'f':
|
|
acceptcombat();
|
|
break;
|
|
case 'l':
|
|
loadplayer();
|
|
break;
|
|
case 'c':
|
|
changesail();
|
|
break;
|
|
case 'r':
|
|
repair();
|
|
break;
|
|
case 'B':
|
|
Signal("'Hands to stations!'", (struct ship *)0);
|
|
unboard(ms, ms, 1); /* cancel DBP's */
|
|
unboard(ms, ms, 0); /* cancel offense */
|
|
break;
|
|
case '\f':
|
|
centerview();
|
|
blockalarm();
|
|
draw_board();
|
|
draw_screen();
|
|
unblockalarm();
|
|
break;
|
|
case 'L':
|
|
mf->loadL = L_EMPTY;
|
|
mf->loadR = L_EMPTY;
|
|
mf->readyL = R_EMPTY;
|
|
mf->readyR = R_EMPTY;
|
|
Signal("Broadsides unloaded", (struct ship *)0);
|
|
break;
|
|
case 'q':
|
|
Signal("Type 'Q' to quit", (struct ship *)0);
|
|
break;
|
|
case 'Q':
|
|
leave(LEAVE_QUIT);
|
|
break;
|
|
case 'I':
|
|
foreachship(sp)
|
|
if (sp != ms)
|
|
eyeball(sp);
|
|
break;
|
|
case 'i':
|
|
if ((sp = closestenemy(ms, 0, 1)) == 0)
|
|
Signal("No more ships left.");
|
|
else
|
|
eyeball(sp);
|
|
break;
|
|
case 'C':
|
|
centerview();
|
|
blockalarm();
|
|
draw_view();
|
|
unblockalarm();
|
|
break;
|
|
case 'U':
|
|
upview();
|
|
blockalarm();
|
|
draw_view();
|
|
unblockalarm();
|
|
break;
|
|
case 'D':
|
|
case 'N':
|
|
downview();
|
|
blockalarm();
|
|
draw_view();
|
|
unblockalarm();
|
|
break;
|
|
case 'H':
|
|
leftview();
|
|
blockalarm();
|
|
draw_view();
|
|
unblockalarm();
|
|
break;
|
|
case 'J':
|
|
rightview();
|
|
blockalarm();
|
|
draw_view();
|
|
unblockalarm();
|
|
break;
|
|
case 'F':
|
|
lookout();
|
|
break;
|
|
case 'S':
|
|
dont_adjust = !dont_adjust;
|
|
blockalarm();
|
|
draw_turn();
|
|
unblockalarm();
|
|
break;
|
|
}
|
|
}
|
|
}
|