ded0cfef98
- Update pcvt.4 and psm.4 to reflect recent keyboard driver changes.
234 lines
7.2 KiB
Groff
234 lines
7.2 KiB
Groff
.\"
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.\" Copyright (c) 1999
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.\" Kazutaka YOKOTA <yokota@zodiac.mech.utsunomiya-u.ac.jp>
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.\" All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer as
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.\" the first lines of this file unmodified.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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.\"
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.\" $Id: $
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.\"
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.Dd February 6, 1999
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.Dt SPLASH 4 i386
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.Os FreeBSD
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.Sh NAME
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.Nm splash
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.Nd
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splash screen / screen saver interface
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.Sh SYNOPSIS
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.Cd "pseudo-device splash"
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.Sh DESCRIPTION
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The
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.Nm
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pseudo device driver adds support for the splash screen and screen
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savers to the kernel.
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This driver is required if the splash bitmap image is to be loaded or
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any screen saver is to be used.
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.Sh SPLASH SCREEN
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You can load and display an arbitrary bitmap image file as welcome banner
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on the screen when the system is about to start.
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It stays on the screen while the system is being initialized,
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and goes away when you hit any key (this may not work
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immediately if the kernel is still probing devices),
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when a screen saver is loaded and initialized,
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or when the "Login" prompt first appears on the screen.
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.Pp
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If you specify
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.Fl c
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or
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.Fl v
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boot option when loading kernel, the splash image won't appear
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(though is still loaded and can be used as a screen saver later; see below).
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.Pp
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In order to display the bitmap, the bitmap file itself and
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matching splash image decoder must be loaded by the boot loader.
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Currently the following decoder module is available:
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.Pp
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.Bl -tag -width splash -compact
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.It splash_bmp.ko
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W*ndows BMP file decoder.
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While the BMP file format allows various depth of colors, this decoder
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can only handle 256 color bitmaps.
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Other color depth won't work.
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.El
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.Pp
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The
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.Sx EXAMPLES
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section illustrates how to set up the splash screen.
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.Pp
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The size of the bitmap must be 320x200 or less,
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if the standard VGA video mode is used.
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If you enable the VESA mode support in the kernel,
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either by statically linking the VESA module or by loading the VESA module
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.Pq see Xr vga 4 ,
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you can load as large bitmap as 1024x768, depending on the VESA BIOS
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and the amount of video memory on the video card.
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.Sh SCREEN SAVER
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The screen saver will pop up
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when the system is considered "idle", that is, the user has not typed
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a key or moved the mouse, for the specified duration.
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As the screen saver is an optional module, it must be explicitly loaded
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to the memory.
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Currently the following screen saver modules are available:
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.Pp
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.Bl -tag -width splash -compact
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.It blank_saver.ko
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This screen saver simply blanks the screen.
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.It daemon_saver.ko
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Animated BSD Daemon screen saver.
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.It fade_saver.ko
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The screen will gradually fade away.
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.It green_saver.ko
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If the monitor supports power saving mode, it will be turned off.
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.It logo_saver.ko
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Animated graphical BSD Daemon.
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.It rain_saver.ko
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Draws shower on the screen.
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.It snake_saver.ko
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Draws a snake of string.
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.It star_saver.ko
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Twinkling stars.
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.It warp_saver.ko
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Streaking stars.
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.El
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.Pp
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Load a screen saver module via
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.Xr kldload 1 .
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.Pp
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.Dl kldload logo_saver
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.Pp
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Then specify timeout value, in seconds, as follows:
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.Pp
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.Dl vidcontrol -t timeout
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.Pp
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Alternatively, you can set the
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.Ar saver
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variable in the
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.Pa /etc/rc.conf
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to the screen saver of your choice and
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the timeout value to the
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.Ar blanktime
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variable so that the screen saver is automatically loaded
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and the timeout value is set when the system starts.
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.Pp
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The screen saver may be instantly activated by hitting the
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.Ar saver
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key (Shift-Pause on the AT enhanced keyboard, Shift-Ctrl-NumLock/Pause
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on the AT 84 keyboard by default).
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You can change the
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.Ar saver
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key by modifying the keymap.
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See
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.Xr kbdcontrol 1
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and
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.Xr keymap 5 ,
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and assign the
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.Ar saver
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function to a key of your preference.
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.Pp
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The screen saver won't run if the current screen is not in the
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text mode.
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.Sh SPLASH SCREEN AS A SCREEN SAVER
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If you load a splash image but don't load a screen saver,
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you can continue using the splash module as a screen saver.
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Specify the screen blanking interval as explained in the
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.Sx SCREEN SAVER
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section above, and
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the splash screen image will come back after the specified time.
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.\".Sh DRIVER CONFIGURATION
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.Sh FILES
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.Bl -tag -width /modules/splash_xxxx.ko -compact
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.It /boot/loader.rc
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boot loader script
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.It /etc/rc.conf
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system configuration information
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.It /modules/splash_*.ko
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splash image decoder modules
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.It /modules/*_saver.ko
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screen saver modules
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.It /modules/vesa.ko
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the VESA support module
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.El
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.Sh EXAMPLE
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The following examples show how to load the splash screen image from
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the boot loader prompt.
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They may be typed by hand at the loader prompt or may be written in
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the boot loader script
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.Pa /boot/loader.rc
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.Pq see Xr loader.rc 5 .
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.Bd -literal -offset indent
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load kernel
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load -t splash_image_data chuck.bmp
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load splash_bmp
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.Ed
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.Pp
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The second line loads a bitmap image file to be used in the splash screen.
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In the above example, the file
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.Pa chuck.bmp
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is loaded.
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It is extremely important to include the option
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.Fl t Ar splash_image_data
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in this line, as the splash image decoder module will search for
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this tag name when looking up the preloaded bitmap data.
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The third line loads the splash image decoder module
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.Pa splash_bmp .
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.Pp
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In the following example, the VESA module
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is loaded so that a bitmap file which cannot be displayed in standard
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VGA modes may be shown using one of VESA video modes.
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.Bd -literal -offset indent
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load kernel
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load vesa
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load -t splash_image_data chuck.bmp
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load splash_bmp
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.Ed
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.Pp
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If the VESA support is statically linked to the kernel, it is not
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necessary to load the VESA module.
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Just load the bitmap file and the splash decoder module as in the
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first example above.
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.\".Sh DIAGNOSTICS
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.Sh CAVEATS
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Both the splash screen and the screen saver work with
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.Xr syscons 4
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only. They are not available for the alternative console driver
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.Xr pcvt 4 .
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.Sh BUGS
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If you load a screen saver while another screen saver has already
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been loaded, the first screen saver won't be automatically unloaded
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and remain in memory, wasting kernel memory space.
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.Sh SEE ALSO
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.Xr vidcontrol 1 ,
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.Xr vga 4 ,
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.Xr rc.conf 5 ,
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.Xr kldload 8 ,
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.Xr kldunload 8 .
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.Sh HISTORY
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The
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.Nm
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driver first appeared in
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.Fx 3.1 .
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.Sh AUTHORS
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The
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.Nm
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driver and this manual page were written by
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.An Kazutaka Yokota Aq yokota@FreeBSD.org .
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