057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
207 lines
6.4 KiB
C
207 lines
6.4 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)words.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "externs.h"
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struct wlist wlist[] = {
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{ "knife", KNIFE, OBJECT },
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{ "sword", SWORD, NOUNS },
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{ "scabbard", SWORD, OBJECT },
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{ "fine", SWORD, OBJECT },
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{ "two-handed", TWO_HANDED, OBJECT },
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{ "cleaver", CLEAVER, OBJECT },
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{ "broadsword", BROAD, OBJECT },
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{ "mail", MAIL, OBJECT },
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{ "coat", MAIL, OBJECT },
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{ "helmet", HELM, OBJECT },
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{ "shield", SHIELD, OBJECT },
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{ "maid", MAID, OBJECT },
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{ "maid's", MAID, OBJECT },
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{ "body", BODY, NOUNS },
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{ "viper", VIPER, OBJECT },
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{ "lamp", LAMPON, OBJECT },
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{ "lantern", LAMPON, OBJECT },
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{ "shoes", SHOES, OBJECT },
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{ "pajamas", PAJAMAS, OBJECT },
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{ "robe", ROBE, OBJECT },
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{ "amulet", AMULET, NOUNS },
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{ "medallion", MEDALION, NOUNS },
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{ "talisman", TALISMAN, NOUNS },
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{ "woodsman", DEADWOOD, OBJECT },
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{ "woodsman's", DEADWOOD, OBJECT },
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{ "mallet", MALLET, OBJECT },
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{ "laser", LASER, OBJECT },
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{ "pistol", LASER, OBJECT },
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{ "blaster", LASER, OBJECT },
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{ "gun", LASER, OBJECT },
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{ "goddess", NORMGOD, NOUNS },
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{ "grenade", GRENADE, OBJECT },
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{ "chain", CHAIN, OBJECT },
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{ "rope", ROPE, OBJECT },
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{ "levis", LEVIS, OBJECT },
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{ "pants", LEVIS, OBJECT },
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{ "mace", MACE, OBJECT },
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{ "shovel", SHOVEL, OBJECT },
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{ "halberd", HALBERD, OBJECT },
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{ "compass", COMPASS, OBJECT },
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{ "elf", ELF, OBJECT },
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{ "coins", COINS, OBJECT },
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{ "matches", MATCHES, OBJECT },
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{ "match", MATCHES, OBJECT },
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{ "book", MATCHES, OBJECT },
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{ "man", MAN, NOUNS },
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{ "papayas", PAPAYAS, OBJECT },
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{ "pineapple", PINEAPPLE, OBJECT },
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{ "kiwi", KIWI, OBJECT },
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{ "coconuts", COCONUTS, OBJECT },
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{ "mango", MANGO, OBJECT },
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{ "ring", RING, OBJECT },
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{ "potion", POTION, OBJECT },
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{ "bracelet", BRACELET, OBJECT },
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{ "timer", TIMER, NOUNS },
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{ "bomb", BOMB, OBJECT },
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{ "warhead", BOMB, OBJECT },
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{ "girl", NATIVE, NOUNS },
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{ "native", NATIVE, NOUNS },
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{ "horse", HORSE, OBJECT },
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{ "stallion", HORSE, OBJECT },
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{ "car", CAR, OBJECT },
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{ "volare", CAR, OBJECT },
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{ "pot", POT, OBJECT },
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{ "jewels", POT, OBJECT },
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{ "bar", BAR, OBJECT },
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{ "diamond", BLOCK, OBJECT },
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{ "block", BLOCK, OBJECT },
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{ "up", UP, VERB },
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{ "u", UP, VERB },
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{ "down", DOWN, VERB },
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{ "d", DOWN, VERB },
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{ "ahead", AHEAD, VERB },
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{ "a", AHEAD, VERB },
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{ "back", BACK, VERB },
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{ "b", BACK, VERB },
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{ "right", RIGHT, VERB },
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{ "r", RIGHT, VERB },
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{ "left", LEFT, VERB },
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{ "l", LEFT, VERB },
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{ "take", TAKE, VERB },
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{ "get", TAKE, VERB },
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{ "use", USE, VERB },
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{ "look", LOOK, VERB },
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{ "lo", LOOK, VERB },
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{ "quit", QUIT, VERB },
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{ "q", QUIT, VERB },
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{ "su", SU, VERB },
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{ "drop", DROP, VERB },
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{ "draw", DRAW, VERB },
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{ "pull", DRAW, VERB },
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{ "carry", DRAW, VERB },
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{ "wear", WEARIT, VERB },
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{ "sheathe", WEARIT, VERB },
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{ "put", PUT, VERB },
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{ "buckle", PUT, VERB },
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{ "strap", PUT, VERB },
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{ "tie", PUT, VERB },
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{ "inven", INVEN, VERB },
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{ "i", INVEN, VERB },
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{ "everything", EVERYTHING, OBJECT },
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{ "all", EVERYTHING, OBJECT },
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{ "and", AND, CONJ },
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{ "kill", KILL, VERB },
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{ "fight", KILL, VERB },
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{ "ravage", RAVAGE, VERB },
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{ "rape", RAVAGE, VERB },
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{ "undress", UNDRESS, VERB },
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{ "throw", THROW, VERB },
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{ "launch", LAUNCH, VERB },
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{ "land", LANDIT, VERB },
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{ "light", LIGHT, VERB },
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{ "strike", LIGHT, VERB },
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{ "follow", FOLLOW, VERB },
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{ "chase", FOLLOW, VERB },
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{ "kiss", KISS, VERB },
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{ "love", LOVE, VERB },
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{ "fuck", LOVE, VERB },
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{ "give", GIVE, VERB },
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{ "smite", SMITE, VERB },
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{ "attack", SMITE, VERB },
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{ "swing", SMITE, VERB },
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{ "stab", SMITE, VERB },
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{ "slice", SMITE, VERB },
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{ "cut", SMITE, VERB },
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{ "hack", SMITE, VERB },
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{ "shoot", SHOOT, VERB },
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{ "blast", SHOOT, VERB },
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{ "on", ON, PREPS },
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{ "off", OFF, PREPS },
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{ "time", TIME, VERB },
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{ "sleep", SLEEP, VERB },
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{ "dig", DIG, VERB },
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{ "eat", EAT, VERB },
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{ "swim", SWIM, VERB },
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{ "drink", DRINK, VERB },
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{ "door", DOOR, NOUNS },
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{ "save", SAVE, VERB },
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{ "ride", RIDE, VERB },
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{ "mount", RIDE, VERB },
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{ "drive", DRIVE, VERB },
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{ "start", DRIVE, VERB },
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{ "score", SCORE, VERB },
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{ "points", SCORE, VERB },
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{ "bury", BURY, VERB },
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{ "jump", JUMP, VERB },
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{ "kick", KICK, VERB },
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{ "kerosene", 0, ADJS },
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{ "plumed", 0, ADJS },
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{ "ancient", 0, ADJS },
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{ "golden", 0, ADJS },
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{ "gold", 0, ADJS },
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{ "ostrich", 0, ADJS },
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{ "rusty", 0, ADJS },
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{ "old", 0, ADJS },
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{ "dented", 0, ADJS },
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{ "blue", 0, ADJS },
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{ "purple", 0, ADJS },
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{ "kingly", 0, ADJS },
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{ "the", 0, ADJS },
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{ "climb", 0, ADJS },
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{ "move", 0, ADJS },
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{ "make", 0, ADJS },
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{ "to", 0, ADJS },
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0
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};
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