freebsd-dev/usr.bin/dtc/fdt.hh
Kyle Evans e69f393430 dtc(1): Update to upstream 006664a
Highlights:

- Passing "-" to -o will now cause output to go to stdout
- Path-based syntactic sugar for overlays is now accepted. This looks like:

/dts-v1/;
/plugin/;

&{/soc} {
    sid: eeprom@1c14000 {
        compatible = "allwinner,sun8i-h3-sid";
        reg = <0x1c14000 0x400>;
        status = "okay";
    };
};

MFC after:	3 days
2018-04-13 18:04:51 +00:00

1010 lines
29 KiB
C++

/*-
* SPDX-License-Identifier: BSD-2-Clause-FreeBSD
*
* Copyright (c) 2013 David Chisnall
* All rights reserved.
*
* This software was developed by SRI International and the University of
* Cambridge Computer Laboratory under DARPA/AFRL contract (FA8750-10-C-0237)
* ("CTSRD"), as part of the DARPA CRASH research programme.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $FreeBSD$
*/
#ifndef _FDT_HH_
#define _FDT_HH_
#include <unordered_map>
#include <unordered_set>
#include <memory>
#include <string>
#include <functional>
#include "util.hh"
#include "input_buffer.hh"
namespace dtc
{
namespace dtb
{
struct output_writer;
class string_table;
}
namespace fdt
{
class property;
class node;
/**
* Type for (owned) pointers to properties.
*/
typedef std::shared_ptr<property> property_ptr;
/**
* Owning pointer to a node.
*/
typedef std::unique_ptr<node> node_ptr;
/**
* Map from macros to property pointers.
*/
typedef std::unordered_map<std::string, property_ptr> define_map;
/**
* Set of strings used for label names.
*/
typedef std::unordered_set<std::string> string_set;
/**
* Properties may contain a number of different value, each with a different
* label. This class encapsulates a single value.
*/
struct property_value
{
/**
* The label for this data. This is usually empty.
*/
std::string label;
/**
* If this value is a string, or something resolved from a string (a
* reference) then this contains the source string.
*/
std::string string_data;
/**
* The data that should be written to the final output.
*/
byte_buffer byte_data;
/**
* Enumeration describing the possible types of a value. Note that
* property-coded arrays will appear simply as binary (or possibly
* string, if they happen to be nul-terminated and printable), and must
* be checked separately.
*/
enum value_type
{
/**
* This is a list of strings. When read from source, string
* lists become one property value for each string, however
* when read from binary we have a single property value
* incorporating the entire text, with nul bytes separating the
* strings.
*/
STRING_LIST,
/**
* This property contains a single string.
*/
STRING,
/**
* This is a binary value. Check the size of byte_data to
* determine how many bytes this contains.
*/
BINARY,
/** This contains a short-form address that should be replaced
* by a fully-qualified version. This will only appear when
* the input is a device tree source. When parsed from a
* device tree blob, the cross reference will have already been
* resolved and the property value will be a string containing
* the full path of the target node. */
CROSS_REFERENCE,
/**
* This is a phandle reference. When parsed from source, the
* string_data will contain the node label for the target and,
* after cross references have been resolved, the binary data
* will contain a 32-bit integer that should match the phandle
* property of the target node.
*/
PHANDLE,
/**
* An empty property value. This will never appear on a real
* property value, it is used by checkers to indicate that no
* property values should exist for a property.
*/
EMPTY,
/**
* The type of this property has not yet been determined.
*/
UNKNOWN
};
/**
* The type of this property.
*/
value_type type;
/**
* Returns true if this value is a cross reference, false otherwise.
*/
inline bool is_cross_reference()
{
return is_type(CROSS_REFERENCE);
}
/**
* Returns true if this value is a phandle reference, false otherwise.
*/
inline bool is_phandle()
{
return is_type(PHANDLE);
}
/**
* Returns true if this value is a string, false otherwise.
*/
inline bool is_string()
{
return is_type(STRING);
}
/**
* Returns true if this value is a string list (a nul-separated
* sequence of strings), false otherwise.
*/
inline bool is_string_list()
{
return is_type(STRING_LIST);
}
/**
* Returns true if this value is binary, false otherwise.
*/
inline bool is_binary()
{
return is_type(BINARY);
}
/**
* Returns this property value as a 32-bit integer. Returns 0 if this
* property value is not 32 bits long. The bytes in the property value
* are assumed to be in big-endian format, but the return value is in
* the host native endian.
*/
uint32_t get_as_uint32();
/**
* Default constructor, specifying the label of the value.
*/
property_value(std::string l=std::string()) : label(l), type(UNKNOWN) {}
/**
* Writes the data for this value into an output buffer.
*/
void push_to_buffer(byte_buffer &buffer);
/**
* Writes the property value to the standard output. This uses the
* following heuristics for deciding how to print the output:
*
* - If the value is nul-terminated and only contains printable
* characters, it is written as a string.
* - If it is a multiple of 4 bytes long, then it is printed as cells.
* - Otherwise, it is printed as a byte buffer.
*/
void write_dts(FILE *file);
/**
* Tries to merge adjacent property values, returns true if it succeeds and
* false otherwise.
*/
bool try_to_merge(property_value &other);
/**
* Returns the size (in bytes) of this property value.
*/
size_t size();
private:
/**
* Returns whether the value is of the specified type. If the type of
* the value has not yet been determined, then this calculates it.
*/
inline bool is_type(value_type v)
{
if (type == UNKNOWN)
{
resolve_type();
}
return type == v;
}
/**
* Determines the type of the value based on its contents.
*/
void resolve_type();
/**
* Writes the property value to the specified file as a quoted string.
* This is used when generating DTS.
*/
void write_as_string(FILE *file);
/**
* Writes the property value to the specified file as a sequence of
* 32-bit big-endian cells. This is used when generating DTS.
*/
void write_as_cells(FILE *file);
/**
* Writes the property value to the specified file as a sequence of
* bytes. This is used when generating DTS.
*/
void write_as_bytes(FILE *file);
};
/**
* A value encapsulating a single property. This contains a key, optionally a
* label, and optionally one or more values.
*/
class property
{
/**
* The name of this property.
*/
std::string key;
/**
* Zero or more labels.
*/
string_set labels;
/**
* The values in this property.
*/
std::vector<property_value> values;
/**
* Value indicating that this is a valid property. If a parse error
* occurs, then this value is false.
*/
bool valid;
/**
* Parses a string property value, i.e. a value enclosed in double quotes.
*/
void parse_string(text_input_buffer &input);
/**
* Parses one or more 32-bit values enclosed in angle brackets.
*/
void parse_cells(text_input_buffer &input, int cell_size);
/**
* Parses an array of bytes, contained within square brackets.
*/
void parse_bytes(text_input_buffer &input);
/**
* Parses a reference. This is a node label preceded by an ampersand
* symbol, which should expand to the full path to that node.
*
* Note: The specification says that the target of such a reference is
* a node name, however dtc assumes that it is a label, and so we
* follow their interpretation for compatibility.
*/
void parse_reference(text_input_buffer &input);
/**
* Parse a predefined macro definition for a property.
*/
void parse_define(text_input_buffer &input, define_map *defines);
/**
* Constructs a new property from two input buffers, pointing to the
* struct and strings tables in the device tree blob, respectively.
* The structs input buffer is assumed to have just consumed the
* FDT_PROP token.
*/
property(input_buffer &structs, input_buffer &strings);
/**
* Parses a new property from the input buffer.
*/
property(text_input_buffer &input,
std::string &&k,
string_set &&l,
bool terminated,
define_map *defines);
public:
/**
* Creates an empty property.
*/
property(std::string &&k, string_set &&l=string_set())
: key(k), labels(l), valid(true) {}
/**
* Copy constructor.
*/
property(property &p) : key(p.key), labels(p.labels), values(p.values),
valid(p.valid) {}
/**
* Factory method for constructing a new property. Attempts to parse a
* property from the input, and returns it on success. On any parse
* error, this will return 0.
*/
static property_ptr parse_dtb(input_buffer &structs,
input_buffer &strings);
/**
* Factory method for constructing a new property. Attempts to parse a
* property from the input, and returns it on success. On any parse
* error, this will return 0.
*/
static property_ptr parse(text_input_buffer &input,
std::string &&key,
string_set &&labels=string_set(),
bool semicolonTerminated=true,
define_map *defines=0);
/**
* Iterator type used for accessing the values of a property.
*/
typedef std::vector<property_value>::iterator value_iterator;
/**
* Returns an iterator referring to the first value in this property.
*/
inline value_iterator begin()
{
return values.begin();
}
/**
* Returns an iterator referring to the last value in this property.
*/
inline value_iterator end()
{
return values.end();
}
/**
* Adds a new value to an existing property.
*/
inline void add_value(property_value v)
{
values.push_back(v);
}
/**
* Returns the key for this property.
*/
inline const std::string &get_key()
{
return key;
}
/**
* Writes the property to the specified writer. The property name is a
* reference into the strings table.
*/
void write(dtb::output_writer &writer, dtb::string_table &strings);
/**
* Writes in DTS format to the specified file, at the given indent
* level. This will begin the line with the number of tabs specified
* as the indent level and then write the property in the most
* applicable way that it can determine.
*/
void write_dts(FILE *file, int indent);
/**
* Returns the byte offset of the specified property value.
*/
size_t offset_of_value(property_value &val);
};
/**
* Class encapsulating a device tree node. Nodes may contain properties and
* other nodes.
*/
class node
{
public:
/**
* The labels for this node, if any. Node labels are used as the
* targets for cross references.
*/
std::unordered_set<std::string> labels;
/**
* The name of the node.
*/
std::string name;
/**
* The name of the node is a path reference.
*/
bool name_is_path_reference = false;
/**
* The unit address of the node, which is optionally written after the
* name followed by an at symbol.
*/
std::string unit_address;
/**
* The type for the property vector.
*/
typedef std::vector<property_ptr> property_vector;
/**
* Iterator type for child nodes.
*/
typedef std::vector<node_ptr>::iterator child_iterator;
/**
* Recursion behavior to be observed for visiting
*/
enum visit_behavior
{
/**
* Recurse as normal through the rest of the tree.
*/
VISIT_RECURSE,
/**
* Continue recursing through the device tree, but do not
* recurse through this branch of the tree any further.
*/
VISIT_CONTINUE,
/**
* Immediately halt the visit. No further nodes will be visited.
*/
VISIT_BREAK
};
private:
/**
* Adaptor to use children in range-based for loops.
*/
struct child_range
{
child_range(node &nd) : n(nd) {}
child_iterator begin() { return n.child_begin(); }
child_iterator end() { return n.child_end(); }
private:
node &n;
};
/**
* Adaptor to use properties in range-based for loops.
*/
struct property_range
{
property_range(node &nd) : n(nd) {}
property_vector::iterator begin() { return n.property_begin(); }
property_vector::iterator end() { return n.property_end(); }
private:
node &n;
};
/**
* The properties contained within this node.
*/
property_vector props;
/**
* The children of this node.
*/
std::vector<node_ptr> children;
/**
* Children that should be deleted from this node when merging.
*/
std::unordered_set<std::string> deleted_children;
/**
* Properties that should be deleted from this node when merging.
*/
std::unordered_set<std::string> deleted_props;
/**
* A flag indicating whether this node is valid. This is set to false
* if an error occurs during parsing.
*/
bool valid;
/**
* Parses a name inside a node, writing the string passed as the last
* argument as an error if it fails.
*/
std::string parse_name(text_input_buffer &input,
bool &is_property,
const char *error);
/**
* Constructs a new node from two input buffers, pointing to the struct
* and strings tables in the device tree blob, respectively.
*/
node(input_buffer &structs, input_buffer &strings);
/**
* Parses a new node from the specified input buffer. This is called
* when the input cursor is on the open brace for the start of the
* node. The name, and optionally label and unit address, should have
* already been parsed.
*/
node(text_input_buffer &input,
std::string &&n,
std::unordered_set<std::string> &&l,
std::string &&a,
define_map*);
/**
* Creates a special node with the specified name and properties.
*/
node(const std::string &n, const std::vector<property_ptr> &p);
/**
* Comparison function for properties, used when sorting the properties
* vector. Orders the properties based on their names.
*/
static inline bool cmp_properties(property_ptr &p1, property_ptr &p2);
/*
{
return p1->get_key() < p2->get_key();
}
*/
/**
* Comparison function for nodes, used when sorting the children
* vector. Orders the nodes based on their names or, if the names are
* the same, by the unit addresses.
*/
static inline bool cmp_children(node_ptr &c1, node_ptr &c2);
public:
/**
* Sorts the node's properties and children into alphabetical order and
* recursively sorts the children.
*/
void sort();
/**
* Returns an iterator for the first child of this node.
*/
inline child_iterator child_begin()
{
return children.begin();
}
/**
* Returns an iterator after the last child of this node.
*/
inline child_iterator child_end()
{
return children.end();
}
/**
* Returns a range suitable for use in a range-based for loop describing
* the children of this node.
*/
inline child_range child_nodes()
{
return child_range(*this);
}
/**
* Accessor for the deleted children.
*/
inline const std::unordered_set<std::string> &deleted_child_nodes()
{
return deleted_children;
}
/**
* Accessor for the deleted properties
*/
inline const std::unordered_set<std::string> &deleted_properties()
{
return deleted_props;
}
/**
* Returns a range suitable for use in a range-based for loop describing
* the properties of this node.
*/
inline property_range properties()
{
return property_range(*this);
}
/**
* Returns an iterator after the last property of this node.
*/
inline property_vector::iterator property_begin()
{
return props.begin();
}
/**
* Returns an iterator for the first property of this node.
*/
inline property_vector::iterator property_end()
{
return props.end();
}
/**
* Factory method for constructing a new node. Attempts to parse a
* node in DTS format from the input, and returns it on success. On
* any parse error, this will return 0. This should be called with the
* cursor on the open brace of the property, after the name and so on
* have been parsed.
*/
static node_ptr parse(text_input_buffer &input,
std::string &&name,
std::unordered_set<std::string> &&label=std::unordered_set<std::string>(),
std::string &&address=std::string(),
define_map *defines=0);
/**
* Factory method for constructing a new node. Attempts to parse a
* node in DTB format from the input, and returns it on success. On
* any parse error, this will return 0. This should be called with the
* cursor on the open brace of the property, after the name and so on
* have been parsed.
*/
static node_ptr parse_dtb(input_buffer &structs, input_buffer &strings);
/**
* Construct a new special node from a name and set of properties.
*/
static node_ptr create_special_node(const std::string &name,
const std::vector<property_ptr> &props);
/**
* Returns a property corresponding to the specified key, or 0 if this
* node does not contain a property of that name.
*/
property_ptr get_property(const std::string &key);
/**
* Adds a new property to this node.
*/
inline void add_property(property_ptr &p)
{
props.push_back(p);
}
/**
* Adds a new child to this node.
*/
inline void add_child(node_ptr &&n)
{
children.push_back(std::move(n));
}
/**
* Merges a node into this one. Any properties present in both are
* overridden, any properties present in only one are preserved.
*/
void merge_node(node_ptr &other);
/**
* Write this node to the specified output. Although nodes do not
* refer to a string table directly, their properties do. The string
* table passed as the second argument is used for the names of
* properties within this node and its children.
*/
void write(dtb::output_writer &writer, dtb::string_table &strings);
/**
* Writes the current node as DTS to the specified file. The second
* parameter is the indent level. This function will start every line
* with this number of tabs.
*/
void write_dts(FILE *file, int indent);
/**
* Recursively visit this node and then its children based on the
* callable's return value. The callable may return VISIT_BREAK
* immediately halt all recursion and end the visit, VISIT_CONTINUE to
* not recurse into the current node's children, or VISIT_RECURSE to recurse
* through children as expected. parent will be passed to the callable.
*/
visit_behavior visit(std::function<visit_behavior(node&, node*)>, node *parent);
};
/**
* Class encapsulating the entire parsed FDT. This is the top-level class,
* which parses the entire DTS representation and write out the finished
* version.
*/
class device_tree
{
public:
/**
* Type used for node paths. A node path is sequence of names and unit
* addresses.
*/
class node_path : public std::vector<std::pair<std::string,std::string>>
{
public:
/**
* Converts this to a string representation.
*/
std::string to_string() const;
};
/**
* Name that we should use for phandle nodes.
*/
enum phandle_format
{
/** linux,phandle */
LINUX,
/** phandle */
EPAPR,
/** Create both nodes. */
BOTH
};
private:
/**
* The format that we should use for writing phandles.
*/
phandle_format phandle_node_name = EPAPR;
/**
* Flag indicating that this tree is valid. This will be set to false
* on parse errors.
*/
bool valid = true;
/**
* Type used for memory reservations. A reservation is two 64-bit
* values indicating a base address and length in memory that the
* kernel should not use. The high 32 bits are ignored on 32-bit
* platforms.
*/
typedef std::pair<uint64_t, uint64_t> reservation;
/**
* The memory reserves table.
*/
std::vector<reservation> reservations;
/**
* Root node. All other nodes are children of this node.
*/
node_ptr root;
/**
* Mapping from names to nodes. Only unambiguous names are recorded,
* duplicate names are stored as (node*)-1.
*/
std::unordered_map<std::string, node*> node_names;
/**
* A map from labels to node paths. When resolving cross references,
* we look up referenced nodes in this and replace the cross reference
* with the full path to its target.
*/
std::unordered_map<std::string, node_path> node_paths;
/**
* A collection of property values that are references to other nodes.
* These should be expanded to the full path of their targets.
*/
std::vector<property_value*> cross_references;
/**
* The location of something requiring a fixup entry.
*/
struct fixup
{
/**
* The path to the node.
*/
node_path path;
/**
* The property containing the reference.
*/
property_ptr prop;
/**
* The property value that contains the reference.
*/
property_value &val;
};
/**
* A collection of property values that refer to phandles. These will
* be replaced by the value of the phandle property in their
* destination.
*/
std::vector<fixup> fixups;
/**
* The locations of all of the values that are supposed to become phandle
* references, but refer to things outside of this file.
*/
std::vector<std::reference_wrapper<fixup>> unresolved_fixups;
/**
* The names of nodes that target phandles.
*/
std::unordered_set<std::string> phandle_targets;
/**
* A collection of input buffers that we are using. These input
* buffers are the ones that own their memory, and so we must preserve
* them for the lifetime of the device tree.
*/
std::vector<std::unique_ptr<input_buffer>> buffers;
/**
* A map of used phandle values to nodes. All phandles must be unique,
* so we keep a set of ones that the user explicitly provides in the
* input to ensure that we don't reuse them.
*
* This is a map, rather than a set, because we also want to be able to
* find phandles that were provided by the user explicitly when we are
* doing checking.
*/
std::unordered_map<uint32_t, node*> used_phandles;
/**
* Paths to search for include files. This contains a set of
* nul-terminated strings, which are not owned by this class and so
* must be freed separately.
*/
std::vector<std::string> include_paths;
/**
* Dictionary of predefined macros provided on the command line.
*/
define_map defines;
/**
* The default boot CPU, specified in the device tree header.
*/
uint32_t boot_cpu = 0;
/**
* The number of empty reserve map entries to generate in the blob.
*/
uint32_t spare_reserve_map_entries = 0;
/**
* The minimum size in bytes of the blob.
*/
uint32_t minimum_blob_size = 0;
/**
* The number of bytes of padding to add to the end of the blob.
*/
uint32_t blob_padding = 0;
/**
* Is this tree a plugin?
*/
bool is_plugin = false;
/**
* Visit all of the nodes recursively, and if they have labels then add
* them to the node_paths and node_names vectors so that they can be
* used in resolving cross references. Also collects phandle
* properties that have been explicitly added.
*/
void collect_names_recursive(node_ptr &n, node_path &path);
/**
* Assign a phandle property to a single node. The next parameter
* holds the phandle to be assigned, and will be incremented upon
* assignment.
*/
property_ptr assign_phandle(node *n, uint32_t &next);
/**
* Assign phandle properties to all nodes that have been referenced and
* require one. This method will recursively visit the tree starting at
* the node that it is passed.
*/
void assign_phandles(node_ptr &n, uint32_t &next);
/**
* Calls the recursive version of this method on every root node.
*/
void collect_names();
/**
* Resolves all cross references. Any properties that refer to another
* node must have their values replaced by either the node path or
* phandle value. The phandle parameter holds the next phandle to be
* assigned, should the need arise. It will be incremented upon each
* assignment of a phandle.
*/
void resolve_cross_references(uint32_t &phandle);
/**
* Parses a dts file in the given buffer and adds the roots to the parsed
* set. The `read_header` argument indicates whether the header has
* already been read. Some dts files place the header in an include,
* rather than in the top-level file.
*/
void parse_file(text_input_buffer &input,
std::vector<node_ptr> &roots,
bool &read_header);
/**
* Template function that writes a dtb blob using the specified writer.
* The writer defines the output format (assembly, blob).
*/
template<class writer>
void write(int fd);
public:
/**
* Should we write the __symbols__ node (to allow overlays to be linked
* against this blob)?
*/
bool write_symbols = false;
/**
* Returns the node referenced by the property. If this is a tree that
* is in source form, then we have a string that we can use to index
* the cross_references array and so we can just look that up.
*/
node *referenced_node(property_value &v);
/**
* Writes this FDT as a DTB to the specified output.
*/
void write_binary(int fd);
/**
* Writes this FDT as an assembly representation of the DTB to the
* specified output. The result can then be assembled and linked into
* a program.
*/
void write_asm(int fd);
/**
* Writes the tree in DTS (source) format.
*/
void write_dts(int fd);
/**
* Default constructor. Creates a valid, but empty FDT.
*/
device_tree() {}
/**
* Constructs a device tree from the specified file name, referring to
* a file that contains a device tree blob.
*/
void parse_dtb(const std::string &fn, FILE *depfile);
/**
* Construct a fragment wrapper around node. This will assume that node's
* name may be used as the target of the fragment, and the contents are to
* be wrapped in an __overlay__ node. The fragment wrapper will be assigned
* fragnumas its fragment number, and fragment number will be incremented.
*/
node_ptr create_fragment_wrapper(node_ptr &node, int &fragnum);
/**
* Generate a root node from the node passed in. This is sensitive to
* whether we're in a plugin context or not, so that if we're in a plugin we
* can circumvent any errors that might normally arise from a non-/ root.
* fragnum will be assigned to any fragment wrapper generated as a result
* of the call, and fragnum will be incremented.
*/
node_ptr generate_root(node_ptr &node, int &fragnum);
/**
* Reassign any fragment numbers from this new node, based on the given
* delta.
*/
void reassign_fragment_numbers(node_ptr &node, int &delta);
/*
* Constructs a device tree from the specified file name, referring to
* a file that contains device tree source.
*/
void parse_dts(const std::string &fn, FILE *depfile);
/**
* Returns whether this tree is valid.
*/
inline bool is_valid()
{
return valid;
}
/**
* Sets the format for writing phandle properties.
*/
inline void set_phandle_format(phandle_format f)
{
phandle_node_name = f;
}
/**
* Returns a pointer to the root node of this tree. No ownership
* transfer.
*/
inline const node_ptr &get_root() const
{
return root;
}
/**
* Sets the physical boot CPU.
*/
void set_boot_cpu(uint32_t cpu)
{
boot_cpu = cpu;
}
/**
* Sorts the tree. Useful for debugging device trees.
*/
void sort()
{
if (root)
{
root->sort();
}
}
/**
* Adds a path to search for include files. The argument must be a
* nul-terminated string representing the path. The device tree keeps
* a pointer to this string, but does not own it: the caller is
* responsible for freeing it if required.
*/
void add_include_path(const char *path)
{
std::string p(path);
include_paths.push_back(std::move(p));
}
/**
* Sets the number of empty reserve map entries to add.
*/
void set_empty_reserve_map_entries(uint32_t e)
{
spare_reserve_map_entries = e;
}
/**
* Sets the minimum size, in bytes, of the blob.
*/
void set_blob_minimum_size(uint32_t s)
{
minimum_blob_size = s;
}
/**
* Sets the amount of padding to add to the blob.
*/
void set_blob_padding(uint32_t p)
{
blob_padding = p;
}
/**
* Parses a predefined macro value.
*/
bool parse_define(const char *def);
};
} // namespace fdt
} // namespace dtc
#endif // !_FDT_HH_