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- zone_large_init() stays pretty much the same. - zone_small_init() will try to stash the slab header in the slab page being allocated if the amount of calculated wasted space is less than UMA_MAX_WASTE (for both the UMA_ZONE_REFCNT case and regular case). If the amount of wasted space is >= UMA_MAX_WASTE, then UMA_ZONE_OFFPAGE will be set and the slab header will be allocated separately for better use of space. - uma_startup() calculates the maximum ipers required in offpage slabs (so that the offpage slab header zone(s) can be sized accordingly). The algorithm used to calculate this replaces the old calculation (which only happened to work coincidentally). We now iterate over possible object sizes, starting from the smallest one, until we determine that wastedspace calculated in zone_small_init() might end up being greater than UMA_MAX_WASTE, at which point we use the found object size to compute the maximum possible ipers. The reason this works is because: - wastedspace versus objectsize is a see-saw function with local minima all equal to zero and local maxima growing directly proportioned to objectsize. This implies that for objects up to or equal a certain objectsize, the see-saw remains entirely below UMA_MAX_WASTE, so for those objectsizes it is impossible to ever go OFFPAGE for slab headers. - ipers (items-per-slab) versus objectsize is an inversely proportional function which falls off very quickly (very large for small objectsizes). - To determine the maximum ipers we'll ever need from OFFPAGE slab headers we first find the largest objectsize for which we are guaranteed to not go offpage for and use it to compute ipers (as though we were offpage). Since the only objectsizes allowed to go offpage are bigger than the found objectsize, and since ipers vs objectsize is inversely proportional (and monotonically decreasing), then we are guaranteed that the ipers computed is always >= what we will ever need in offpage slab headers. - Define UMA_FRITM_SZ and UMA_FRITMREF_SZ to be the actual (possibly padded) size of each freelist index so that offset calculations are fixed. This might fix weird data corruption problems and certainly allows ARM to now boot to at least single-user (via simulator). Tested on i386 UP by me. Tested on sparc64 SMP by fenner. Tested on ARM simulator to single-user by cognet.
423 lines
14 KiB
C
423 lines
14 KiB
C
/*
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* Copyright (c) 2002, Jeffrey Roberson <jeff@freebsd.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice unmodified, this list of conditions, and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* $FreeBSD$
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*
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*/
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/*
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* This file includes definitions, structures, prototypes, and inlines that
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* should not be used outside of the actual implementation of UMA.
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*/
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/*
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* Here's a quick description of the relationship between the objects:
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*
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* Kegs contain lists of slabs which are stored in either the full bin, empty
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* bin, or partially allocated bin, to reduce fragmentation. They also contain
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* the user supplied value for size, which is adjusted for alignment purposes
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* and rsize is the result of that. The Keg also stores information for
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* managing a hash of page addresses that maps pages to uma_slab_t structures
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* for pages that don't have embedded uma_slab_t's.
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*
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* The uma_slab_t may be embedded in a UMA_SLAB_SIZE chunk of memory or it may
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* be allocated off the page from a special slab zone. The free list within a
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* slab is managed with a linked list of indexes, which are 8 bit values. If
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* UMA_SLAB_SIZE is defined to be too large I will have to switch to 16bit
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* values. Currently on alpha you can get 250 or so 32 byte items and on x86
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* you can get 250 or so 16byte items. For item sizes that would yield more
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* than 10% memory waste we potentially allocate a separate uma_slab_t if this
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* will improve the number of items per slab that will fit.
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*
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* Other potential space optimizations are storing the 8bit of linkage in space
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* wasted between items due to alignment problems. This may yield a much better
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* memory footprint for certain sizes of objects. Another alternative is to
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* increase the UMA_SLAB_SIZE, or allow for dynamic slab sizes. I prefer
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* dynamic slab sizes because we could stick with 8 bit indexes and only use
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* large slab sizes for zones with a lot of waste per slab. This may create
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* ineffeciencies in the vm subsystem due to fragmentation in the address space.
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*
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* The only really gross cases, with regards to memory waste, are for those
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* items that are just over half the page size. You can get nearly 50% waste,
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* so you fall back to the memory footprint of the power of two allocator. I
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* have looked at memory allocation sizes on many of the machines available to
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* me, and there does not seem to be an abundance of allocations at this range
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* so at this time it may not make sense to optimize for it. This can, of
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* course, be solved with dynamic slab sizes.
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*
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* Kegs may serve multiple Zones but by far most of the time they only serve
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* one. When a Zone is created, a Keg is allocated and setup for it. While
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* the backing Keg stores slabs, the Zone caches Buckets of items allocated
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* from the slabs. Each Zone is equipped with an init/fini and ctor/dtor
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* pair, as well as with its own set of small per-CPU caches, layered above
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* the Zone's general Bucket cache.
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*
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* The PCPU caches are protected by their own locks, while the Zones backed
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* by the same Keg all share a common Keg lock (to coalesce contention on
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* the backing slabs). The backing Keg typically only serves one Zone but
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* in the case of multiple Zones, one of the Zones is considered the
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* Master Zone and all Zone-related stats from the Keg are done in the
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* Master Zone. For an example of a Multi-Zone setup, refer to the
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* Mbuf allocation code.
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*/
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/*
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* This is the representation for normal (Non OFFPAGE slab)
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*
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* i == item
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* s == slab pointer
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*
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* <---------------- Page (UMA_SLAB_SIZE) ------------------>
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* ___________________________________________________________
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* | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ___________ |
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* ||i||i||i||i||i||i||i||i||i||i||i||i||i||i||i| |slab header||
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* ||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_| |___________||
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* |___________________________________________________________|
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*
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*
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* This is an OFFPAGE slab. These can be larger than UMA_SLAB_SIZE.
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*
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* ___________________________________________________________
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* | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
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* ||i||i||i||i||i||i||i||i||i||i||i||i||i||i||i||i||i||i||i| |
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* ||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_||_| |
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* |___________________________________________________________|
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* ___________ ^
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* |slab header| |
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* |___________|---*
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*
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*/
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#ifndef VM_UMA_INT_H
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#define VM_UMA_INT_H
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#define UMA_SLAB_SIZE PAGE_SIZE /* How big are our slabs? */
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#define UMA_SLAB_MASK (PAGE_SIZE - 1) /* Mask to get back to the page */
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#define UMA_SLAB_SHIFT PAGE_SHIFT /* Number of bits PAGE_MASK */
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#define UMA_BOOT_PAGES 40 /* Pages allocated for startup */
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/* Max waste before going to off page slab management */
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#define UMA_MAX_WASTE (UMA_SLAB_SIZE / 10)
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/*
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* I doubt there will be many cases where this is exceeded. This is the initial
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* size of the hash table for uma_slabs that are managed off page. This hash
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* does expand by powers of two. Currently it doesn't get smaller.
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*/
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#define UMA_HASH_SIZE_INIT 32
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/*
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* I should investigate other hashing algorithms. This should yield a low
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* number of collisions if the pages are relatively contiguous.
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*
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* This is the same algorithm that most processor caches use.
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*
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* I'm shifting and masking instead of % because it should be faster.
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*/
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#define UMA_HASH(h, s) ((((unsigned long)s) >> UMA_SLAB_SHIFT) & \
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(h)->uh_hashmask)
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#define UMA_HASH_INSERT(h, s, mem) \
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SLIST_INSERT_HEAD(&(h)->uh_slab_hash[UMA_HASH((h), \
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(mem))], (s), us_hlink);
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#define UMA_HASH_REMOVE(h, s, mem) \
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SLIST_REMOVE(&(h)->uh_slab_hash[UMA_HASH((h), \
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(mem))], (s), uma_slab, us_hlink);
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/* Hash table for freed address -> slab translation */
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SLIST_HEAD(slabhead, uma_slab);
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struct uma_hash {
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struct slabhead *uh_slab_hash; /* Hash table for slabs */
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int uh_hashsize; /* Current size of the hash table */
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int uh_hashmask; /* Mask used during hashing */
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};
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/*
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* Structures for per cpu queues.
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*/
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struct uma_bucket {
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LIST_ENTRY(uma_bucket) ub_link; /* Link into the zone */
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int16_t ub_cnt; /* Count of free items. */
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int16_t ub_entries; /* Max items. */
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void *ub_bucket[]; /* actual allocation storage */
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};
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typedef struct uma_bucket * uma_bucket_t;
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struct uma_cache {
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uma_bucket_t uc_freebucket; /* Bucket we're freeing to */
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uma_bucket_t uc_allocbucket; /* Bucket to allocate from */
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u_int64_t uc_allocs; /* Count of allocations */
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};
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typedef struct uma_cache * uma_cache_t;
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/*
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* Keg management structure
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*
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* TODO: Optimize for cache line size
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*
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*/
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struct uma_keg {
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LIST_ENTRY(uma_keg) uk_link; /* List of all kegs */
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struct mtx uk_lock; /* Lock for the keg */
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struct uma_hash uk_hash;
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LIST_HEAD(,uma_zone) uk_zones; /* Keg's zones */
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LIST_HEAD(,uma_slab) uk_part_slab; /* partially allocated slabs */
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LIST_HEAD(,uma_slab) uk_free_slab; /* empty slab list */
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LIST_HEAD(,uma_slab) uk_full_slab; /* full slabs */
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u_int32_t uk_recurse; /* Allocation recursion count */
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u_int32_t uk_align; /* Alignment mask */
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u_int32_t uk_pages; /* Total page count */
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u_int32_t uk_free; /* Count of items free in slabs */
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u_int32_t uk_size; /* Requested size of each item */
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u_int32_t uk_rsize; /* Real size of each item */
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u_int32_t uk_maxpages; /* Maximum number of pages to alloc */
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uma_init uk_init; /* Keg's init routine */
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uma_fini uk_fini; /* Keg's fini routine */
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uma_alloc uk_allocf; /* Allocation function */
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uma_free uk_freef; /* Free routine */
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struct vm_object *uk_obj; /* Zone specific object */
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vm_offset_t uk_kva; /* Base kva for zones with objs */
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uma_zone_t uk_slabzone; /* Slab zone backing us, if OFFPAGE */
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u_int16_t uk_pgoff; /* Offset to uma_slab struct */
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u_int16_t uk_ppera; /* pages per allocation from backend */
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u_int16_t uk_ipers; /* Items per slab */
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u_int16_t uk_flags; /* Internal flags */
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};
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/* Simpler reference to uma_keg for internal use. */
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typedef struct uma_keg * uma_keg_t;
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/* Page management structure */
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/* Sorry for the union, but space efficiency is important */
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struct uma_slab_head {
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uma_keg_t us_keg; /* Keg we live in */
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union {
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LIST_ENTRY(uma_slab) _us_link; /* slabs in zone */
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unsigned long _us_size; /* Size of allocation */
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} us_type;
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SLIST_ENTRY(uma_slab) us_hlink; /* Link for hash table */
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u_int8_t *us_data; /* First item */
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u_int8_t us_flags; /* Page flags see uma.h */
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u_int8_t us_freecount; /* How many are free? */
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u_int8_t us_firstfree; /* First free item index */
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};
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/* The standard slab structure */
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struct uma_slab {
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struct uma_slab_head us_head; /* slab header data */
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struct {
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u_int8_t us_item;
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} us_freelist[1]; /* actual number bigger */
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};
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/*
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* The slab structure for UMA_ZONE_REFCNT zones for whose items we
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* maintain reference counters in the slab for.
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*/
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struct uma_slab_refcnt {
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struct uma_slab_head us_head; /* slab header data */
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struct {
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u_int8_t us_item;
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u_int32_t us_refcnt;
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} us_freelist[1]; /* actual number bigger */
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};
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#define us_keg us_head.us_keg
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#define us_link us_head.us_type._us_link
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#define us_size us_head.us_type._us_size
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#define us_hlink us_head.us_hlink
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#define us_data us_head.us_data
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#define us_flags us_head.us_flags
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#define us_freecount us_head.us_freecount
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#define us_firstfree us_head.us_firstfree
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typedef struct uma_slab * uma_slab_t;
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typedef struct uma_slab_refcnt * uma_slabrefcnt_t;
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/*
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* These give us the size of one free item reference within our corresponding
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* uma_slab structures, so that our calculations during zone setup are correct
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* regardless of what the compiler decides to do with padding the structure
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* arrays within uma_slab.
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*/
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#define UMA_FRITM_SZ (sizeof(struct uma_slab) - sizeof(struct uma_slab_head))
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#define UMA_FRITMREF_SZ (sizeof(struct uma_slab_refcnt) - \
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sizeof(struct uma_slab_head))
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/*
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* Zone management structure
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*
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* TODO: Optimize for cache line size
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*
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*/
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struct uma_zone {
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char *uz_name; /* Text name of the zone */
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struct mtx *uz_lock; /* Lock for the zone (keg's lock) */
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uma_keg_t uz_keg; /* Our underlying Keg */
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LIST_ENTRY(uma_zone) uz_link; /* List of all zones in keg */
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LIST_HEAD(,uma_bucket) uz_full_bucket; /* full buckets */
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LIST_HEAD(,uma_bucket) uz_free_bucket; /* Buckets for frees */
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uma_ctor uz_ctor; /* Constructor for each allocation */
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uma_dtor uz_dtor; /* Destructor */
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uma_init uz_init; /* Initializer for each item */
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uma_fini uz_fini; /* Discards memory */
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u_int64_t uz_allocs; /* Total number of allocations */
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uint16_t uz_fills; /* Outstanding bucket fills */
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uint16_t uz_count; /* Highest value ub_ptr can have */
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/*
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* This HAS to be the last item because we adjust the zone size
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* based on NCPU and then allocate the space for the zones.
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*/
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struct uma_cache uz_cpu[1]; /* Per cpu caches */
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};
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/*
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* These flags must not overlap with the UMA_ZONE flags specified in uma.h.
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*/
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#define UMA_ZFLAG_PRIVALLOC 0x1000 /* Use uz_allocf. */
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#define UMA_ZFLAG_INTERNAL 0x2000 /* No offpage no PCPU. */
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#define UMA_ZFLAG_FULL 0x4000 /* Reached uz_maxpages */
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#define UMA_ZFLAG_CACHEONLY 0x8000 /* Don't ask VM for buckets. */
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/* Internal prototypes */
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static __inline uma_slab_t hash_sfind(struct uma_hash *hash, u_int8_t *data);
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void *uma_large_malloc(int size, int wait);
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void uma_large_free(uma_slab_t slab);
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/* Lock Macros */
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#define ZONE_LOCK_INIT(z, lc) \
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do { \
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if ((lc)) \
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mtx_init((z)->uz_lock, (z)->uz_name, \
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(z)->uz_name, MTX_DEF | MTX_DUPOK); \
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else \
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mtx_init((z)->uz_lock, (z)->uz_name, \
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"UMA zone", MTX_DEF | MTX_DUPOK); \
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} while (0)
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#define ZONE_LOCK_FINI(z) mtx_destroy((z)->uz_lock)
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#define ZONE_LOCK(z) mtx_lock((z)->uz_lock)
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#define ZONE_UNLOCK(z) mtx_unlock((z)->uz_lock)
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#define CPU_LOCK_INIT(cpu) \
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mtx_init(&uma_pcpu_mtx[(cpu)], "UMA pcpu", "UMA pcpu", \
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MTX_DEF | MTX_DUPOK)
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#define CPU_LOCK(cpu) \
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mtx_lock(&uma_pcpu_mtx[(cpu)])
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#define CPU_UNLOCK(cpu) \
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mtx_unlock(&uma_pcpu_mtx[(cpu)])
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/*
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* Find a slab within a hash table. This is used for OFFPAGE zones to lookup
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* the slab structure.
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*
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* Arguments:
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* hash The hash table to search.
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* data The base page of the item.
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*
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* Returns:
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* A pointer to a slab if successful, else NULL.
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*/
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static __inline uma_slab_t
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hash_sfind(struct uma_hash *hash, u_int8_t *data)
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{
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uma_slab_t slab;
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int hval;
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hval = UMA_HASH(hash, data);
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SLIST_FOREACH(slab, &hash->uh_slab_hash[hval], us_hlink) {
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if ((u_int8_t *)slab->us_data == data)
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return (slab);
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}
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return (NULL);
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}
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static __inline uma_slab_t
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vtoslab(vm_offset_t va)
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{
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vm_page_t p;
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uma_slab_t slab;
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p = PHYS_TO_VM_PAGE(pmap_kextract(va));
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slab = (uma_slab_t )p->object;
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if (p->flags & PG_SLAB)
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return (slab);
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else
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return (NULL);
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}
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static __inline void
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vsetslab(vm_offset_t va, uma_slab_t slab)
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{
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vm_page_t p;
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p = PHYS_TO_VM_PAGE(pmap_kextract((vm_offset_t)va));
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p->object = (vm_object_t)slab;
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p->flags |= PG_SLAB;
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}
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static __inline void
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vsetobj(vm_offset_t va, vm_object_t obj)
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{
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vm_page_t p;
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p = PHYS_TO_VM_PAGE(pmap_kextract((vm_offset_t)va));
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p->object = obj;
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p->flags &= ~PG_SLAB;
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}
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/*
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* The following two functions may be defined by architecture specific code
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* if they can provide more effecient allocation functions. This is useful
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* for using direct mapped addresses.
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*/
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void *uma_small_alloc(uma_zone_t zone, int bytes, u_int8_t *pflag, int wait);
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void uma_small_free(void *mem, int size, u_int8_t flags);
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#endif /* VM_UMA_INT_H */
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