d8a265c292
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
/*
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* oldplayer.h - old player structure
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*/
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struct oldplayer /* player statistics */
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{
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char o_name[21]; /* name */
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char o_password[9]; /* password */
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char o_login[10]; /* login */
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double o_x; /* x coord */
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double o_y; /* y coord */
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double o_experience; /* experience */
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int o_level; /* level */
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short o_quickness; /* quickness */
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double o_strength; /* strength */
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double o_sin; /* sin */
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double o_mana; /* mana */
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double o_gold; /* gold */
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double o_energy; /* energy */
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double o_maxenergy; /* maximum energy */
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double o_magiclvl; /* magic level */
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double o_brains; /* brains */
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short o_crowns; /* crowns */
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struct
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{
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short ring_type; /* type of ring */
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short ring_duration; /* duration of ring */
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} o_ring; /* ring stuff */
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bool o_palantir; /* palantir */
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double o_poison; /* poison */
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short o_holywater; /* holy water */
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short o_amulets; /* amulets */
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bool o_blessing; /* blessing */
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short o_charms; /* charms */
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double o_gems; /* gems */
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short o_quksilver; /* quicksilver */
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double o_sword; /* sword */
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double o_shield; /* shield */
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short o_type; /* character type */
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bool o_virgin; /* virgin */
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short o_lastused; /* day of year last used */
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short o_status; /* playing, cloaked, etc. */
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short o_tampered; /* decree'd, etc. flag */
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double o_1scratch,
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o_2scratch; /* variables used for decree, player battle */
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bool o_blindness; /* blindness */
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int o_notused; /* not used */
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long o_age; /* age in seconds */
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short o_degenerated; /* age/2500 last degenerated */
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short o_istat; /* used for inter-terminal battle */
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#ifdef PHANTPLUS
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short o_lives;
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#endif
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};
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