2726a70148
MFC after: 2 weeks
1104 lines
37 KiB
Plaintext
1104 lines
37 KiB
Plaintext
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#------------------------------------------------------------------------------
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# $File: console,v 1.55 2020/04/19 17:30:55 christos Exp $
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# Console game magic
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# Toby Deshane <hac@shoelace.digivill.net>
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# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
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# Updated by David Korth <gerbilsoft@gerbilsoft.com>
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# References:
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# - https://wiki.nesdev.com/w/index.php/INES
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# - https://wiki.nesdev.com/w/index.php/NES_2.0
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# Common header for iNES, NES 2.0, and Wii U iNES.
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0 name nes-rom-image-ines
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>7 byte&0x0C =0x8 (NES 2.0)
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>4 byte x \b: %ux16k PRG
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>5 byte x \b, %ux8k CHR
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>6 byte&0x08 =0x8 [4-Scr]
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>6 byte&0x09 =0x0 [H-mirror]
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>6 byte&0x09 =0x1 [V-mirror]
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>6 byte&0x02 =0x2 [SRAM]
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>6 byte&0x04 =0x4 [Trainer]
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>7 byte&0x03 =0x2 [PC10]
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>7 byte&0x03 =0x1 [VS]
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>>7 byte&0x0C =0x8
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# NES 2.0: VS PPU
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>>>13 byte&0x0F =0x0 \b, RP2C03B
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>>>13 byte&0x0F =0x1 \b, RP2C03G
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>>>13 byte&0x0F =0x2 \b, RP2C04-0001
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>>>13 byte&0x0F =0x3 \b, RP2C04-0002
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>>>13 byte&0x0F =0x4 \b, RP2C04-0003
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>>>13 byte&0x0F =0x5 \b, RP2C04-0004
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>>>13 byte&0x0F =0x6 \b, RP2C03B
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>>>13 byte&0x0F =0x7 \b, RP2C03C
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>>>13 byte&0x0F =0x8 \b, RP2C05-01
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>>>13 byte&0x0F =0x9 \b, RP2C05-02
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>>>13 byte&0x0F =0xA \b, RP2C05-03
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>>>13 byte&0x0F =0xB \b, RP2C05-04
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>>>13 byte&0x0F =0xC \b, RP2C05-05
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# TODO: VS protection hardware?
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>>7 byte x \b]
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# NES 2.0-specific flags.
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>7 byte&0x0C =0x8
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>>12 byte&0x03 =0x0 [NTSC]
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>>12 byte&0x03 =0x1 [PAL]
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>>12 byte&0x02 =0x2 [NTSC+PAL]
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# Standard iNES ROM header.
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0 string NES\x1A NES ROM image (iNES)
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!:mime application/x-nes-rom
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>0 use nes-rom-image-ines
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# Wii U Virtual Console iNES ROM header.
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0 belong 0x4E455300 NES ROM image (Wii U Virtual Console)
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!:mime application/x-nes-rom
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>0 use nes-rom-image-ines
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#------------------------------------------------------------------------------
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# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
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# Reference: https://wiki.nesdev.com/w/index.php/UNIF
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# From: David Korth <gerbilsoft@gerbilsoft.com>
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#
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# NOTE: The UNIF format uses chunks instead of a fixed header,
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# so most of the data isn't easily parseable.
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#
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0 string UNIF
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>4 lelong <16 NES ROM image (UNIF v%d format)
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!:mime application/x-nes-rom
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#------------------------------------------------------------------------------
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# fds: file(1) magic for Famciom Disk System disk images
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# Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
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# From: David Korth <gerbilsoft@gerbilsoft.com>
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# TODO: Check "Disk info block" and get info from that in addition to the optional header.
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# Disk info block. (block 1)
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0 name nintendo-fds-disk-info-block
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>23 byte !1 FMC-
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>23 byte 1 FSC-
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>16 string x \b%.3s
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>15 byte x \b, mfr %02X
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>20 byte x (Rev.%02u)
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# Headered version.
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0 string FDS\x1A
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>0x11 string *NINTENDO-HVC* Famicom Disk System disk image:
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!:mime application/x-fds-disk
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>>0x10 use nintendo-fds-disk-info-block
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>4 byte 1 (%u side)
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>4 byte !1 (%u sides)
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# Unheadered version.
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1 string *NINTENDO-HVC* Famicom Disk System disk image:
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!:mime application/x-fds-disk
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>0 use nintendo-fds-disk-info-block
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#------------------------------------------------------------------------------
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# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
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# Used by Nintendo 3DS NES Virtual Console games.
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# From: David Korth <gerbilsoft@gerbilsoft.com>
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#
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0 string TNES NES ROM image (Nintendo 3DS Virtual Console)
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!:mime application/x-nes-rom
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>4 byte 100 \b: FDS,
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>>0x2010 use nintendo-fds-disk-info-block
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>4 byte !100 \b: TNES mapper %u
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>>5 byte x \b, %ux8k PRG
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>>6 byte x \b, %ux8k CHR
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>>7 byte&0x08 =1 [WRAM]
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>>8 byte&0x09 =1 [H-mirror]
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>>8 byte&0x09 =2 [V-mirror]
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>>8 byte&0x02 =3 [VRAM]
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#------------------------------------------------------------------------------
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# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
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# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
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#
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0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
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# TODO: application/x-gameboy-color-rom for GBC.
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!:mime application/x-gameboy-rom
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>0x143 byte&0x80 0x80
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>>0x134 string >\0 \b: "%.15s"
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>0x143 byte&0x80 !0x80
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>>0x134 string >\0 \b: "%.16s"
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>0x14c byte x (Rev.%02u)
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# Machine type. (SGB, CGB, SGB+CGB)
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>0x14b byte 0x33
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>>0x146 byte 0x03
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>>>0x143 byte&0x80 0x80 [SGB+CGB]
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>>>0x143 byte&0x80 !0x80 [SGB]
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>>0x146 byte !0x03
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>>>0x143 byte&0xC0 0x80 [CGB]
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>>>0x143 byte&0xC0 0xC0 [CGB ONLY]
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>0x14b byte !0x33
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# Mapper.
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>0x147 byte 0x00 [ROM ONLY]
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>0x147 byte 0x01 [MBC1]
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>0x147 byte 0x02 [MBC1+RAM]
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>0x147 byte 0x03 [MBC1+RAM+BATT]
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>0x147 byte 0x05 [MBC2]
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>0x147 byte 0x06 [MBC2+BATTERY]
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>0x147 byte 0x08 [ROM+RAM]
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>0x147 byte 0x09 [ROM+RAM+BATTERY]
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>0x147 byte 0x0B [MMM01]
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>0x147 byte 0x0C [MMM01+SRAM]
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>0x147 byte 0x0D [MMM01+SRAM+BATT]
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>0x147 byte 0x0F [MBC3+TIMER+BATT]
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>0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
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>0x147 byte 0x11 [MBC3]
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>0x147 byte 0x12 [MBC3+RAM]
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>0x147 byte 0x13 [MBC3+RAM+BATT]
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>0x147 byte 0x19 [MBC5]
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>0x147 byte 0x1A [MBC5+RAM]
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>0x147 byte 0x1B [MBC5+RAM+BATT]
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>0x147 byte 0x1C [MBC5+RUMBLE]
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>0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
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>0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
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>0x147 byte 0xFC [Pocket Camera]
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>0x147 byte 0xFD [Bandai TAMA5]
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>0x147 byte 0xFE [Hudson HuC-3]
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>0x147 byte 0xFF [Hudson HuC-1]
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# ROM size.
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>0x148 byte 0 \b, ROM: 256Kbit
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>0x148 byte 1 \b, ROM: 512Kbit
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>0x148 byte 2 \b, ROM: 1Mbit
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>0x148 byte 3 \b, ROM: 2Mbit
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>0x148 byte 4 \b, ROM: 4Mbit
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>0x148 byte 5 \b, ROM: 8Mbit
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>0x148 byte 6 \b, ROM: 16Mbit
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>0x148 byte 7 \b, ROM: 32Mbit
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>0x148 byte 0x52 \b, ROM: 9Mbit
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>0x148 byte 0x53 \b, ROM: 10Mbit
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>0x148 byte 0x54 \b, ROM: 12Mbit
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# RAM size.
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>0x149 byte 1 \b, RAM: 16Kbit
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>0x149 byte 2 \b, RAM: 64Kbit
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>0x149 byte 3 \b, RAM: 128Kbit
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>0x149 byte 4 \b, RAM: 1Mbit
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>0x149 byte 5 \b, RAM: 512Kbit
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#------------------------------------------------------------------------------
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# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
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# Updated by David Korth <gerbilsoft@gerbilsoft.com>
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# References:
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# - https://www.retrodev.com/segacd.html
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# - http://devster.monkeeh.com/sega/32xguide1.txt
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#
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# Common Sega Mega Drive header format.
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# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
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0 name sega-mega-drive-header
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# ROM title. (Use domestic if present; if not, use international.)
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>0x120 byte >0x20
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>>0x120 string >\0 \b: "%.16s"
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>0x120 byte <0x21
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>>0x150 string >\0 \b: "%.16s"
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# Other information.
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>0x180 string >\0 (%.14s
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>>0x110 string >\0 \b, %.16s
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>0x180 byte 0
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>>0x110 string >\0 (%.16s
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>0 byte x \b)
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# TODO: Check for 32X CD?
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# Sega Mega CD disc images: 2048-byte sectors.
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0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
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!:mime application/x-sega-cd-rom
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>0 use sega-mega-drive-header
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>0 byte x \b, 2048-byte sectors
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0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
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!:mime application/x-sega-cd-rom
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>0 use sega-mega-drive-header
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>0 byte x \b, 2048-byte sectors
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# Sega Mega CD disc images: 2352-byte sectors.
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0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
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!:mime application/x-sega-cd-rom
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>0x10 use sega-mega-drive-header
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>0 byte x \b, 2352-byte sectors
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0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
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!:mime application/x-sega-cd-rom
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>0x10 use sega-mega-drive-header
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>0 byte x \b, 2352-byte sectors
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# Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
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0x100 string SEGA
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>0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image
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!:mime application/x-genesis-32x-rom
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>>0 use sega-mega-drive-header
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>0x3C0 bequad !0x4D41525320434845
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>>0x105 belong 0x5049434F Sega Pico ROM image
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!:mime application/x-sega-pico-rom
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>>>0 use sega-mega-drive-header
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>>0x105 belong !0x5049434F
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>>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image
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!:mime application/x-genesis-rom
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>>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image
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!:mime application/x-genesis-rom
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>>>0 use sega-mega-drive-header
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#------------------------------------------------------------------------------
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# genesis: file(1) magic for the Super MegaDrive ROM dump format
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#
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# NOTE: Due to interleaving, we can't display anything
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# other than the copier header information.
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0 name sega-genesis-smd-header
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>0 byte x %dx16k blocks
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>2 byte 0 \b, last in series or standalone
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>2 byte >0 \b, split ROM
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# "Sega Genesis" header.
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0x280 string EAGN
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>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
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!:mime application/x-genesis-rom
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>>0 use sega-genesis-smd-header
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# "Sega Mega Drive" header.
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0x280 string EAMG
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>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
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!:mime application/x-genesis-rom
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>>0 use sega-genesis-smd-header
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#------------------------------------------------------------------------------
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# smsgg: file(1) magic for Sega Master System and Game Gear ROM images
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# Detects all Game Gear and export Sega Master System ROM images,
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# and some Japanese Sega Master System ROM images.
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# From: David Korth <gerbilsoft@gerbilsoft.com>
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# Reference: https://www.smspower.org/Development/ROMHeader
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#
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# General SMS header rule.
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# The SMS boot ROM checks the header at three locations.
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0 name sega-master-system-rom-header
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# Machine type.
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>0x0F byte&0xF0 0x30 Sega Master System
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!:mime application/x-sms-rom
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>0x0F byte&0xF0 0x40 Sega Master System
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!:mime application/x-sms-rom
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>0x0F byte&0xF0 0x50 Sega Game Gear
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!:mime application/x-gamegear-rom
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>0x0F byte&0xF0 0x60 Sega Game Gear
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!:mime application/x-gamegear-rom
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>0x0F byte&0xF0 0x70 Sega Game Gear
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!:mime application/x-gamegear-rom
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>0x0F default x Sega Master System / Game Gear
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!:mime application/x-sms-rom
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>0 byte x ROM image:
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# Product code.
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>0x0E byte&0xF0 0x10 1
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>0x0E byte&0xF0 0x20 2
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>0x0E byte&0xF0 0x30 3
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>0x0E byte&0xF0 0x40 4
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>0x0E byte&0xF0 0x50 5
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>0x0E byte&0xF0 0x60 6
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>0x0E byte&0xF0 0x70 7
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>0x0E byte&0xF0 0x80 8
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>0x0E byte&0xF0 0x90 9
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>0x0E byte&0xF0 0xA0 10
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>0x0E byte&0xF0 0xB0 11
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>0x0E byte&0xF0 0xC0 12
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>0x0E byte&0xF0 0xD0 13
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>0x0E byte&0xF0 0xE0 14
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>0x0E byte&0xF0 0xF0 15
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# If the product code is 5 digits, we'll need to backspace here.
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>0x0E byte&0xF0 !0
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>>0x0C leshort x \b%04x
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>0x0E byte&0xF0 0
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>>0x0C leshort x %04x
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# Revision.
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>0x0E byte&0x0F x (Rev.%02d)
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# ROM size. (Used for the boot ROM checksum routine.)
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>0x0F byte&0x0F 0x0A (8 KB)
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>0x0F byte&0x0F 0x0B (16 KB)
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>0x0F byte&0x0F 0x0C (32 KB)
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>0x0F byte&0x0F 0x0D (48 KB)
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>0x0F byte&0x0F 0x0E (64 KB)
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>0x0F byte&0x0F 0x0F (128 KB)
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>0x0F byte&0x0F 0x00 (256 KB)
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>0x0F byte&0x0F 0x01 (512 KB)
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>0x0F byte&0x0F 0x02 (1 MB)
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# SMS/GG header locations.
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0x7FF0 string TMR\ SEGA
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>0x7FF0 use sega-master-system-rom-header
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0x3FF0 string TMR\ SEGA
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>0x3FF0 use sega-master-system-rom-header
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0x1FF0 string TMR\ SEGA
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>0x1FF0 use sega-master-system-rom-header
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#------------------------------------------------------------------------------
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# saturn: file(1) magic for the Sega Saturn disc image format.
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# From: David Korth <gerbilsoft@gerbilsoft.com>
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#
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# Common Sega Saturn disc header format.
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# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
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# TODO: Release date, device information, region code, others?
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0 name sega-saturn-disc-header
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>0x60 string >\0 \b: "%.32s"
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>0x20 string >\0 (%.10s
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>>0x2A string >\0 \b, %.6s)
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>>0x2A byte 0 \b)
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# 2048-byte sector version.
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0 string SEGA\ SEGASATURN\ Sega Saturn disc image
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!:mime application/x-saturn-rom
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>0 use sega-saturn-disc-header
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>0 byte x (2048-byte sectors)
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# 2352-byte sector version.
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0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
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!:mime application/x-saturn-rom
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>0x10 use sega-saturn-disc-header
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>0 byte x (2352-byte sectors)
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#------------------------------------------------------------------------------
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# dreamcast: file(1) magic for the Sega Dreamcast disc image format.
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# From: David Korth <gerbilsoft@gerbilsoft.com>
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# Reference: https://mc.pp.se/dc/ip0000.bin.html
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#
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# Common Sega Dreamcast disc header format.
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# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
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# TODO: Release date, device information, region code, others?
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0 name sega-dreamcast-disc-header
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>0x80 string >\0 \b: "%.32s"
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>0x40 string >\0 (%.10s
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>>0x4A string >\0 \b, %.6s)
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>>0x4A byte 0 \b)
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# 2048-byte sector version.
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0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
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!:mime application/x-dc-rom
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>0 use sega-dreamcast-disc-header
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>0 byte x (2048-byte sectors)
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# 2352-byte sector version.
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0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
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!:mime application/x-dc-rom
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>0x10 use sega-dreamcast-disc-header
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>0 byte x (2352-byte sectors)
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#------------------------------------------------------------------------------
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# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
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#
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0 belong 0x21068028 Sega Dreamcast VMU game image
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0 string LCDi Dream Animator file
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#------------------------------------------------------------------------------
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# z64: file(1) magic for the Z64 format N64 ROM dumps
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# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
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# From: David Korth <gerbilsoft@gerbilsoft.com>
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#
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0 bequad 0x803712400000000F Nintendo 64 ROM image
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!:mime application/x-n64-rom
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>0x20 string >\0 \b: "%.20s"
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>0x3B string x (%.4s
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>0x3F byte x \b, Rev.%02u)
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#------------------------------------------------------------------------------
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# v64: file(1) magic for the V64 format N64 ROM dumps
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# Same as z64 format, but with 16-bit byteswapping.
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#
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0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
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!:mime application/x-n64-rom
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|
#------------------------------------------------------------------------------
|
|
# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
|
|
# Same as z64 format, but with swapped 16-bit words.
|
|
#
|
|
0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
|
|
!:mime application/x-n64-rom
|
|
|
|
#------------------------------------------------------------------------------
|
|
# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
|
|
# Same as z64 format, but with 32-bit byteswapping.
|
|
#
|
|
0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
|
|
!:mime application/x-n64-rom
|
|
|
|
#------------------------------------------------------------------------------
|
|
# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
|
|
# Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader
|
|
#
|
|
# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
|
|
# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
|
|
#
|
|
4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
|
|
!:mime application/x-gba-rom
|
|
>0xA0 string >\0 \b: "%.12s"
|
|
>0xAC string x (%.6s
|
|
>0xBC byte x \b, Rev.%02u)
|
|
|
|
#------------------------------------------------------------------------------
|
|
# nds: file(1) magic for the Nintendo DS(i) raw ROM format
|
|
# Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader
|
|
#
|
|
# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
|
|
# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
|
|
#
|
|
0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
|
|
!:mime application/x-nintendo-ds-rom
|
|
>0x00 string >\0 \b: "%.12s"
|
|
>0x0C string x (%.6s
|
|
>0x1E byte x \b, Rev.%02u)
|
|
>0x12 byte 2 (DSi enhanced)
|
|
>0x12 byte 3 (DSi only)
|
|
# Secure Area check.
|
|
>0x20 lelong <0x4000 (homebrew)
|
|
>0x20 lelong >0x3FFF
|
|
>>0x4000 lequad 0x0000000000000000 (multiboot)
|
|
>>0x4000 lequad !0x0000000000000000
|
|
>>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted)
|
|
>>>0x4000 lequad !0xE7FFDEFFE7FFDEFF
|
|
>>>>0x1000 lequad 0x0000000000000000 (encrypted)
|
|
>>>>0x1000 lequad !0x0000000000000000 (mask ROM)
|
|
|
|
#------------------------------------------------------------------------------
|
|
# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
|
|
# This is also used for loading .nds files using the MSET exploit on 3DS.
|
|
# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
|
|
0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
|
|
!:mime application/x-nintendo-ds-rom
|
|
|
|
#------------------------------------------------------------------------------
|
|
# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# References:
|
|
# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
|
|
# - https://www.devrs.com/ngp/files/ngpctech.txt
|
|
#
|
|
0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
|
|
!:mime application/x-neo-geo-pocket-rom
|
|
>0x23 byte 0x10 Color
|
|
>0 byte x ROM image
|
|
>0x24 string >\0 \b: "%.12s"
|
|
>0x1F byte 0xFF (debug mode enabled)
|
|
|
|
#------------------------------------------------------------------------------
|
|
# msx: file(1) magic for MSX game cartridge dumps
|
|
# Too simple - MPi
|
|
#0 beshort 0x4142 MSX game cartridge dump
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
|
|
0 string PS-X\ EXE Sony Playstation executable
|
|
>16 lelong x PC=0x%08x,
|
|
>20 lelong !0 GP=0x%08x,
|
|
>24 lelong !0 .text=[0x%08x,
|
|
>>28 lelong x \b0x%x],
|
|
>32 lelong !0 .data=[0x%08x,
|
|
>>36 lelong x \b0x%x],
|
|
>40 lelong !0 .bss=[0x%08x,
|
|
>>44 lelong x \b0x%x],
|
|
>48 lelong !0 Stack=0x%08x,
|
|
>48 lelong =0 No Stack!,
|
|
>52 lelong !0 StackSize=0x%x,
|
|
#>76 string >\0 (%s)
|
|
# Area:
|
|
>113 string x (%s)
|
|
|
|
# CPE executables
|
|
0 string CPE CPE executable
|
|
>3 byte x (version %d)
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
|
|
0 string XBEH Microsoft Xbox executable
|
|
!:mime audio/x-xbox-executable
|
|
!:ext xbe
|
|
# expect base address of 0x10000
|
|
>0x0104 ulelong =0x10000
|
|
>>(0x0118.l-0x0FFF4) lestring16 x \b: "%.40s"
|
|
>>(0x0118.l-0x0FFF5) byte x (%c
|
|
>>(0x0118.l-0x0FFF6) byte x \b%c-
|
|
>>(0x0118.l-0x0FFF8) uleshort x \b%03u)
|
|
>>(0x0118.l-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
|
|
>>(0x0118.l-0x0FF60) ulelong&0x80000007 !0x80000007
|
|
>>>(0x0118.l-0x0FF60) ulelong >0 (regions:
|
|
>>>>(0x0118.l-0x0FF60) ulelong &0x00000001 NA
|
|
>>>>(0x0118.l-0x0FF60) ulelong &0x00000002 Japan
|
|
>>>>(0x0118.l-0x0FF60) ulelong &0x00000004 Rest_of_World
|
|
>>>>(0x0118.l-0x0FF60) ulelong &0x80000000 Manufacturer
|
|
>>>(0x0118.l-0x0FF60) ulelong >0 \b)
|
|
# probabilistic checks whether signed or not
|
|
>0x0004 ulelong =0x0
|
|
>>&2 ulelong =0x0
|
|
>>>&2 ulelong =0x0 \b, not signed
|
|
>0x0004 ulelong >0
|
|
>>&2 ulelong >0
|
|
>>>&2 ulelong >0 \b, signed
|
|
|
|
# --------------------------------
|
|
# Microsoft Xbox data file formats
|
|
0 string XIP0 XIP, Microsoft Xbox data
|
|
0 string XTF0 XTF, Microsoft Xbox data
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Microsoft Xbox 360 executables (.xex)
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# References:
|
|
# - https://free60project.github.io/wiki/XEX.html
|
|
# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
|
|
|
|
# Title ID (part of Execution ID section)
|
|
0 name xbox-360-xex-execution-id
|
|
>(0.L+0xC) byte x (%c
|
|
>(0.L+0xD) byte x \b%c
|
|
>(0.L+0xE) beshort x \b-%04u, media ID:
|
|
>(0.L) belong x %08X)
|
|
|
|
# Region code (part of Security Info)
|
|
0 name xbox-360-xex-region-code
|
|
>0 ubelong 0xFFFFFFFF \b, all regions
|
|
>0 ubelong !0xFFFFFFFF
|
|
>>0 ubelong >0 (regions:
|
|
>>0 ubelong&0x000000FF 0x000000FF USA
|
|
>>0 ubelong&0x00000100 0x00000100 Japan
|
|
>>0 ubelong&0x00000200 0x00000200 China
|
|
>>0 ubelong&0x0000FC00 0x0000FC00 Asia
|
|
>>0 ubelong&0x00FF0000 0x00FF0000 PAL
|
|
>>0 ubelong&0x00FF0000 0x00FE0000 PAL [except AU/NZ]
|
|
>>0 ubelong&0x00FF0000 0x00010000 AU/NZ
|
|
>>0 ubelong&0xFF000000 0xFF000000 Other
|
|
>>0 ubelong >0 \b)
|
|
|
|
0 string XEX2 Microsoft Xbox 360 executable
|
|
!:mime audio/x-xbox360-executable
|
|
!:ext xex
|
|
>0x18 search/0x100 \x00\x04\x00\x06
|
|
>>&0 use xbox-360-xex-execution-id
|
|
>(0x010.L+0x178) use xbox-360-xex-region-code
|
|
|
|
0 string XEX1 Microsoft Xbox 360 executable (XEX1)
|
|
!:mime audio/x-xbox360-executable
|
|
!:ext xex
|
|
>0x18 search/0x100 \x00\x04\x00\x06
|
|
>>&0 use xbox-360-xex-execution-id
|
|
>(0x010.L+0x154) use xbox-360-xex-region-code
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Microsoft Xbox 360 packages
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# References:
|
|
# - https://free60project.github.io/wiki/STFS.html
|
|
# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
|
|
|
|
# TODO: More information for console-signed packages.
|
|
|
|
0 name xbox-360-package
|
|
>0x360 byte x (%c
|
|
>0x361 byte x \b%c
|
|
>0x362 beshort x \b-%04u, media ID:
|
|
>0x354 belong x %08X)
|
|
>0x344 belong x \b, content type:
|
|
>>0x344 belong 0x1 Saved Game
|
|
>>0x344 belong 0x2 Marketplace Content
|
|
>>0x344 belong 0x3 Publisher
|
|
>>0x344 belong 0x1000 Xbox 360 Title
|
|
>>0x344 belong 0x2000 IPTV Pause Buffer
|
|
>>0x344 belong 0x4000 Installed Game
|
|
>>0x344 belong 0x5000 Original Xbox Game
|
|
>>0x344 belong 0x9000 Avatar Item
|
|
>>0x344 belong 0x10000 Profile
|
|
>>0x344 belong 0x20000 Gamer Picture
|
|
>>0x344 belong 0x30000 Theme
|
|
>>0x344 belong 0x40000 Cache File
|
|
>>0x344 belong 0x50000 Storage Download
|
|
>>0x344 belong 0x60000 Xbox Saved Game
|
|
>>0x344 belong 0x70000 Xbox Download
|
|
>>0x344 belong 0x80000 Game Demo
|
|
>>0x344 belong 0x90000 Video
|
|
>>0x344 belong 0xA0000 Game
|
|
>>0x344 belong 0xB0000 Installer
|
|
>>0x344 belong 0xC0000 Game Trailer
|
|
>>0x344 belong 0xD0000 Arcade Title
|
|
>>0x344 belong 0xE0000 XNA
|
|
>>0x344 belong 0xF0000 License Store
|
|
>>0x344 belong 0x100000 Movie
|
|
>>0x344 belong 0x200000 TV
|
|
>>0x344 belong 0x300000 Music Video
|
|
>>0x344 belong 0x400000 Game Video
|
|
>>0x344 belong 0x500000 Podcast Video
|
|
>>0x344 belong 0x600000 Viral Video
|
|
>>0x344 belong 0x2000000 Community Game
|
|
|
|
0 string CON\x20 Microsoft Xbox 360 package (console-signed)
|
|
>0 use xbox-360-package
|
|
0 string PIRS
|
|
>0 belong 0 Microsoft Xbox 360 package (non-Xbox Live)
|
|
>>0 use xbox-360-package
|
|
0 string LIVE
|
|
>0x104 belong 0 Microsoft Xbox 360 package (Xbox Live)
|
|
>>0 use xbox-360-package
|
|
|
|
# Atari Lynx cartridge dump (EXE/BLL header)
|
|
# From: "Stefan A. Haubenthal" <polluks@web.de>
|
|
|
|
# Double-check that the image type matches too, 0x8008 conflicts with
|
|
# 8 character OMF-86 object file headers.
|
|
0 beshort 0x8008
|
|
>6 string BS93 Lynx homebrew cartridge
|
|
!:mime application/x-atari-lynx-rom
|
|
>>2 beshort x \b, RAM start $%04x
|
|
>6 string LYNX Lynx cartridge
|
|
!:mime application/x-atari-lynx-rom
|
|
>>2 beshort x \b, RAM start $%04x
|
|
|
|
# Opera file system that is used on the 3DO console
|
|
# From: Serge van den Boom <svdb@stack.nl>
|
|
0 string \x01ZZZZZ\x01 3DO "Opera" file system
|
|
|
|
# From: Alex Myczko <alex@aiei.ch>
|
|
# From: David Pflug <david@pflug.email>
|
|
# is the offset 12 or the offset 16 correct?
|
|
# GBS (Game Boy Sound) magic
|
|
# ftp://ftp.modland.com/pub/documents/format_documentation/\
|
|
# Gameboy%20Sound%20System%20(.gbs).txt
|
|
0 string GBS Nintendo Gameboy Music/Audio Data
|
|
#12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
|
|
>16 string >\0 ("%.32s" by
|
|
>48 string >\0 %.32s, copyright
|
|
>80 string >\0 %.32s),
|
|
>3 byte x version %u,
|
|
>4 byte x %u tracks
|
|
|
|
# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
|
|
# see https://zerosoft.zophar.net/ips.php
|
|
0 string PATCH IPS patch file
|
|
!:ext ips
|
|
|
|
# BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://www.romhacking.net/documents/746/
|
|
0 string BPS1 BPS patch file
|
|
!:ext bps
|
|
|
|
# APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64)
|
|
0 string APS10 APS patch file
|
|
!:ext aps
|
|
>5 byte 0 \b, simple patch
|
|
>5 byte 1 \b, N64-specific patch for
|
|
>>58 byte x N%c
|
|
>>59 byte x \b%c
|
|
>>60 byte x \b%c
|
|
>7 byte !0x20
|
|
# FIXME: /T specifier isn't working with a fixed-length string.
|
|
>>7 string x \b: "%.50s"
|
|
|
|
# UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format)
|
|
0 string UPS1 UPS patch file
|
|
!:ext ups
|
|
|
|
# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
|
|
0 string PPF30 Playstation Patch File version 3.0
|
|
>5 byte 0 \b, PPF 1.0 patch
|
|
>5 byte 1 \b, PPF 2.0 patch
|
|
>5 byte 2 \b, PPF 3.0 patch
|
|
>>56 byte 0 \b, Imagetype BIN (any)
|
|
>>56 byte 1 \b, Imagetype GI (PrimoDVD)
|
|
>>57 byte 0 \b, Blockcheck disabled
|
|
>>57 byte 1 \b, Blockcheck enabled
|
|
>>58 byte 0 \b, Undo data not available
|
|
>>58 byte 1 \b, Undo data available
|
|
>6 string x \b, description: %s
|
|
|
|
0 string PPF20 Playstation Patch File version 2.0
|
|
>5 byte 0 \b, PPF 1.0 patch
|
|
>5 byte 1 \b, PPF 2.0 patch
|
|
>>56 lelong >0 \b, size of file to patch %d
|
|
>6 string x \b, description: %s
|
|
|
|
0 string PPF10 Playstation Patch File version 1.0
|
|
>5 byte 0 \b, Simple Encoding
|
|
>6 string x \b, description: %s
|
|
|
|
# From: Daniel Dawson <ddawson@icehouse.net>
|
|
# SNES9x .smv "movie" file format.
|
|
0 string SMV\x1A SNES9x input recording
|
|
>0x4 lelong x \b, version %d
|
|
# version 4 is latest so far
|
|
>0x4 lelong <5
|
|
>>0x8 ledate x \b, recorded at %s
|
|
>>0xc lelong >0 \b, rerecorded %d times
|
|
>>0x10 lelong x \b, %d frames long
|
|
>>0x14 byte >0 \b, data for controller(s):
|
|
>>>0x14 byte &0x1 #1
|
|
>>>0x14 byte &0x2 #2
|
|
>>>0x14 byte &0x4 #3
|
|
>>>0x14 byte &0x8 #4
|
|
>>>0x14 byte &0x10 #5
|
|
>>0x15 byte ^0x1 \b, begins from snapshot
|
|
>>0x15 byte &0x1 \b, begins from reset
|
|
>>0x15 byte ^0x2 \b, NTSC standard
|
|
>>0x15 byte &0x2 \b, PAL standard
|
|
>>0x17 byte &0x1 \b, settings:
|
|
# WIP1Timing not used as of version 4
|
|
>>>0x4 lelong <4
|
|
>>>>0x17 byte &0x2 WIP1Timing
|
|
>>>0x17 byte &0x4 Left+Right
|
|
>>>0x17 byte &0x8 VolumeEnvX
|
|
>>>0x17 byte &0x10 FakeMute
|
|
>>>0x17 byte &0x20 SyncSound
|
|
# New flag as of version 4
|
|
>>>0x4 lelong >3
|
|
>>>>0x17 byte &0x80 NoCPUShutdown
|
|
>>0x4 lelong <4
|
|
>>>0x18 lelong >0x23
|
|
>>>>0x20 leshort !0
|
|
>>>>>0x20 lestring16 x \b, metadata: "%s"
|
|
>>0x4 lelong >3
|
|
>>>0x24 byte >0 \b, port 1:
|
|
>>>>0x24 byte 1 joypad
|
|
>>>>0x24 byte 2 mouse
|
|
>>>>0x24 byte 3 SuperScope
|
|
>>>>0x24 byte 4 Justifier
|
|
>>>>0x24 byte 5 multitap
|
|
>>>0x24 byte >0 \b, port 2:
|
|
>>>>0x25 byte 1 joypad
|
|
>>>>0x25 byte 2 mouse
|
|
>>>>0x25 byte 3 SuperScope
|
|
>>>>0x25 byte 4 Justifier
|
|
>>>>0x25 byte 5 multitap
|
|
>>>0x18 lelong >0x43
|
|
>>>>0x40 leshort !0
|
|
>>>>>0x40 lestring16 x \b, metadata: "%s"
|
|
>>0x17 byte &0x40 \b, ROM:
|
|
>>>(0x18.l-26) lelong x CRC32 0x%08x
|
|
>>>(0x18.l-23) string x "%s"
|
|
|
|
# Type: scummVM savegame files
|
|
# From: Sven Hartge <debian@ds9.argh.org>
|
|
0 string SCVM ScummVM savegame
|
|
>12 string >\0 "%s"
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Nintendo GameCube / Wii file formats.
|
|
#
|
|
|
|
# Type: Nintendo GameCube/Wii common disc header data.
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://wiibrew.org/wiki/Wii_Disc
|
|
0 name nintendo-gcn-disc-common
|
|
>0x20 string x "%.64s"
|
|
>0x00 string x (%.6s
|
|
>0x06 byte >0
|
|
>>0x06 byte 1 \b, Disc 2
|
|
>>0x06 byte 2 \b, Disc 3
|
|
>>0x06 byte 3 \b, Disc 4
|
|
>0x07 byte x \b, Rev.%02u)
|
|
>0x18 belong 0x5D1C9EA3
|
|
>>0x60 beshort 0x0101 \b (Unencrypted)
|
|
>0x200 string NKIT \b (NKit compressed)
|
|
|
|
|
|
# Type: Nintendo GameCube disc image
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://wiibrew.org/wiki/Wii_Disc
|
|
0x1C belong 0xC2339F3D Nintendo GameCube disc image:
|
|
!:mime application/x-gamecube-rom
|
|
>0 use nintendo-gcn-disc-common
|
|
|
|
# Type: Nintendo GameCube embedded disc image
|
|
# Commonly found on demo discs.
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
|
|
0 belong 0xAE0F38A2
|
|
>0x0C belong 0x00100000
|
|
>>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
|
|
!:mime application/x-gamecube-rom
|
|
>>>(8.L) use nintendo-gcn-disc-common
|
|
|
|
# Type: Nintendo Wii disc image
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://wiibrew.org/wiki/Wii_Disc
|
|
0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
|
|
>0 use nintendo-gcn-disc-common
|
|
|
|
# Type: Nintendo Wii disc image (WBFS format)
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://wiibrew.org/wiki/Wii_Disc
|
|
0 string WBFS
|
|
>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
|
|
!:mime application/x-wii-rom
|
|
>>0x200 use nintendo-gcn-disc-common
|
|
|
|
# Type: Nintendo GameCube/Wii disc image (CISO format)
|
|
# NOTE: This is NOT the same as Compact ISO or PSP CISO,
|
|
# though it has the same magic number.
|
|
0 string CISO
|
|
# Other fields are used to determine what type of CISO this is:
|
|
# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
|
|
# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
|
|
# - None of the above: Compact ISO.
|
|
>4 lelong 0x200000
|
|
>>8 byte 1
|
|
>>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format):
|
|
!:mime application/x-wii-rom
|
|
>>>>0x8000 use nintendo-gcn-disc-common
|
|
>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format):
|
|
!:mime application/x-wii-rom
|
|
>>>>0x8000 use nintendo-gcn-disc-common
|
|
|
|
# Type: Nintendo GameCube/Wii disc image (GCZ format)
|
|
# Due to zlib compression, we can't get the actual disc information.
|
|
0 lelong 0xB10BC001
|
|
>4 lelong 0 Nintendo GameCube disc image (GCZ format)
|
|
!:mime application/x-gamecube-rom
|
|
>4 lelong 1 Nintendo Wii disc image (GCZ format)
|
|
!:mime application/x-wii-rom
|
|
>4 default x Nintendo GameCube/Wii disc image (GCZ format)
|
|
|
|
# Type: Nintendo GameCube/Wii disc image (WDF format)
|
|
0 string WII\001DISC
|
|
>8 belong 1
|
|
# WDFv1
|
|
>>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format):
|
|
!:mime application/x-gamecube-rom
|
|
>>>0x38 use nintendo-gcn-disc-common
|
|
>>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format):
|
|
!:mime application/x-wii-rom
|
|
>>>0x38 use nintendo-gcn-disc-common
|
|
>8 belong 2
|
|
# WDFv2
|
|
>>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format):
|
|
!:mime application/x-gamecube-rom
|
|
>>>(12.L) use nintendo-gcn-disc-common
|
|
>>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format):
|
|
!:mime application/x-wii-rom
|
|
>>>(12.L) use nintendo-gcn-disc-common
|
|
|
|
# Type: Nintendo GameCube/Wii disc image (WIA format)
|
|
0 string WIA\001 Nintendo
|
|
>0x48 belong 1 GameCube
|
|
!:mime application/x-gamecube-rom
|
|
>0x48 belong 2 Wii
|
|
!:mime application/x-wii-rom
|
|
>0x48 default x GameCube/Wii
|
|
>0x48 belong x disc image (WIA format):
|
|
>>0x58 use nintendo-gcn-disc-common
|
|
|
|
# Type: Nintendo GameCube/Wii disc image (with SDK header)
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://wiibrew.org/wiki/Wii_Disc
|
|
0 belong 0xFFFF0000
|
|
>0x18 belong 0x00000000
|
|
>>0x1C belong 0x00000000
|
|
>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii SDK disc image:
|
|
!:mime application/x-wii-rom
|
|
>>>>0x8000 use nintendo-gcn-disc-common
|
|
>>>0x801C belong 0xC2339F3D Nintendo GameCube SDK disc image:
|
|
!:mime application/x-gamecube-rom
|
|
>>>>0x8000 use nintendo-gcn-disc-common
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Nintendo 3DS file formats.
|
|
#
|
|
|
|
# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://www.3dbrew.org/wiki/NCSD
|
|
0x100 string NCSD
|
|
>0x118 lequad 0 Nintendo 3DS Game Card image
|
|
# NCCH header for partition 0. (game data)
|
|
>>0x1150 string >\0 \b: "%.16s"
|
|
>>0x312 byte x (Rev.%02u)
|
|
>>0x118C byte 2 (New3DS only)
|
|
>>0x18D byte 0 (inner device)
|
|
>>0x18D byte 1 (Card1)
|
|
>>0x18D byte 2 (Card2)
|
|
>>0x18D byte 3 (extended device)
|
|
>0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
|
|
>0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
|
|
|
|
# Nintendo 3DS version code.
|
|
# Reference: https://www.3dbrew.org/wiki/Titles
|
|
# Format: leshort containing three fields:
|
|
# - 6-bit: Major
|
|
# - 6-bit: Minor
|
|
# - 4-bit: Revision
|
|
# NOTE: Only supporting major/minor versions from 0-15 right now.
|
|
# NOTE: Should be prefixed with "v".
|
|
0 name nintendo-3ds-version-code
|
|
# Raw version.
|
|
>0 leshort x \b%u,
|
|
# Major version.
|
|
>0 leshort&0xFC00 0x0000 0
|
|
>0 leshort&0xFC00 0x0400 1
|
|
>0 leshort&0xFC00 0x0800 2
|
|
>0 leshort&0xFC00 0x0C00 3
|
|
>0 leshort&0xFC00 0x1000 4
|
|
>0 leshort&0xFC00 0x1400 5
|
|
>0 leshort&0xFC00 0x1800 6
|
|
>0 leshort&0xFC00 0x1C00 7
|
|
>0 leshort&0xFC00 0x2000 8
|
|
>0 leshort&0xFC00 0x2400 9
|
|
>0 leshort&0xFC00 0x2800 10
|
|
>0 leshort&0xFC00 0x2C00 11
|
|
>0 leshort&0xFC00 0x3000 12
|
|
>0 leshort&0xFC00 0x3400 13
|
|
>0 leshort&0xFC00 0x3800 14
|
|
>0 leshort&0xFC00 0x3C00 15
|
|
# Minor version.
|
|
>0 leshort&0x03F0 0x0000 \b.0
|
|
>0 leshort&0x03F0 0x0010 \b.1
|
|
>0 leshort&0x03F0 0x0020 \b.2
|
|
>0 leshort&0x03F0 0x0030 \b.3
|
|
>0 leshort&0x03F0 0x0040 \b.4
|
|
>0 leshort&0x03F0 0x0050 \b.5
|
|
>0 leshort&0x03F0 0x0060 \b.6
|
|
>0 leshort&0x03F0 0x0070 \b.7
|
|
>0 leshort&0x03F0 0x0080 \b.8
|
|
>0 leshort&0x03F0 0x0090 \b.9
|
|
>0 leshort&0x03F0 0x00A0 \b.10
|
|
>0 leshort&0x03F0 0x00B0 \b.11
|
|
>0 leshort&0x03F0 0x00C0 \b.12
|
|
>0 leshort&0x03F0 0x00D0 \b.13
|
|
>0 leshort&0x03F0 0x00E0 \b.14
|
|
>0 leshort&0x03F0 0x00F0 \b.15
|
|
# Revision.
|
|
>0 leshort&0x000F x \b.%u
|
|
|
|
# Type: Nintendo 3DS "NCCH" container.
|
|
# https://www.3dbrew.org/wiki/NCCH
|
|
0x100 string NCCH Nintendo 3DS
|
|
>0x18D byte&2 0 File Archive (CFA)
|
|
>0x18D byte&2 2 Executable Image (CXI)
|
|
>0x150 string >\0 \b: "%.16s"
|
|
>0x18D byte 0x05
|
|
>>0x10E leshort x (Old3DS System Update v
|
|
>>0x10E use nintendo-3ds-version-code
|
|
>>0x10E leshort x \b)
|
|
>0x18D byte 0x15
|
|
>>0x10E leshort x (New3DS System Update v
|
|
>>0x10E use nintendo-3ds-version-code
|
|
>>0x10E leshort x \b)
|
|
>0x18D byte !0x05
|
|
>>0x18D byte !0x15
|
|
>>>0x112 byte x (v
|
|
>>>0x112 use nintendo-3ds-version-code
|
|
>>>0x112 byte x \b)
|
|
>0x18C byte 2 (New3DS only)
|
|
|
|
# Type: Nintendo 3DS "SMDH" file. (application description)
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://3dbrew.org/wiki/SMDH
|
|
0 string SMDH Nintendo 3DS SMDH file
|
|
>0x208 leshort !0
|
|
>>0x208 lestring16 x \b: "%.128s"
|
|
>>0x388 leshort !0
|
|
>>>0x388 lestring16 x by %.128s
|
|
>0x208 leshort 0
|
|
>>0x008 leshort !0
|
|
>>>0x008 lestring16 x \b: "%.128s"
|
|
>>>0x188 leshort !0
|
|
>>>>0x188 lestring16 x by %.128s
|
|
|
|
# Type: Nintendo 3DS Homebrew Application.
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://3dbrew.org/wiki/3DSX_Format
|
|
0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
|
|
|
|
#------------------------------------------------------------------------------
|
|
# a7800: file(1) magic for the Atari 7800 raw ROM format.
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://sites.google.com/site/atari7800wiki/a78-header
|
|
|
|
0 byte >0
|
|
>0 byte <3
|
|
>>1 string ATARI7800 Atari 7800 ROM image
|
|
!:mime application/x-atari-7800-rom
|
|
>>>0x11 string >\0 \b: "%.32s"
|
|
# Display type.
|
|
>>>0x39 byte 0 (NTSC)
|
|
>>>0x39 byte 1 (PAL)
|
|
>>>0x36 byte&1 1 (POKEY)
|
|
|
|
#------------------------------------------------------------------------------
|
|
# vectrex: file(1) magic for the GCE Vectrex raw ROM format.
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
|
|
#
|
|
# NOTE: Title is terminated with 0x80, not 0.
|
|
# The header is terminated with a 0, so that will
|
|
# terminate the title as well.
|
|
#
|
|
0 string g\ GCE Vectrex ROM image
|
|
>0x11 string >\0 \b: "%.16s"
|
|
|
|
#------------------------------------------------------------------------------
|
|
# amiibo: file(1) magic for Nintendo amiibo NFC dumps.
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# Reference: https://www.3dbrew.org/wiki/Amiibo
|
|
0x00 byte 0x04
|
|
>0x0A beshort 0x0FE0
|
|
>>0x0C belong 0xF110FFEE
|
|
>>>0x208 beshort 0x0100
|
|
>>>>0x020A byte 0x0F
|
|
>>>>>0x020C bequad 0x000000045F000000
|
|
>>>>>>0x5B byte 0x02
|
|
>>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X-
|
|
>>>>>>>0x58 belong x \b%08X
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Type: Nintendo Switch XCI (Game Cartridge Image)
|
|
# From: Benjamin Lowry <ben@ben.gmbh>
|
|
# Reference: https://switchbrew.org/wiki/Gamecard_Format
|
|
0x100 string HEAD
|
|
>0x10D byte 0xFA Nintendo Switch cartridge image (XCI), 1GB
|
|
>0x10D byte 0xF8 Nintendo Switch cartridge image (XCI), 2GB
|
|
>0x10D byte 0xF0 Nintendo Switch cartridge image (XCI), 4GB
|
|
>0x10D byte 0xE0 Nintendo Switch cartridge image (XCI), 8GB
|
|
>0x10D byte 0xE1 Nintendo Switch cartridge image (XCI), 16GB
|
|
>0x10D byte 0xE2 Nintendo Switch cartridge image (XCI), 32GB
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Type: Nintendo Switch Executable
|
|
# From: Benjamin Lowry <ben@ben.gmbh>
|
|
# Reference: https://switchbrew.org/wiki/NSO
|
|
0x00 string NSO0 Nintendo Switch executable (NSO)
|
|
|
|
#------------------------------------------------------------------------------
|
|
# Type: Nintendo Switch PFS0
|
|
# From: Benjamin Lowry <ben@ben.gmbh>
|
|
# Reference: https://switchbrew.org/wiki/NCA_Format#PFS0
|
|
0x00 string PFS0 Nintendo Switch partition filesystem (PFS0)
|
|
>0x04 ulelong x \b, %d files
|
|
|
|
#------------------------------------------------------------------------------
|
|
# amiibo: file(1) magic for Nintendo Badge Arcade files.
|
|
# From: David Korth <gerbilsoft@gerbilsoft.com>
|
|
# References:
|
|
# - https://github.com/GerbilSoft/rom-properties/issues/92
|
|
# - https://github.com/CaitSith2/BadgeArcadeTool
|
|
# - https://github.com/TheMachinumps/Advanced-badge-editor
|
|
|
|
# PRBS: Individual badge and/or mega badge.
|
|
0 string PRBS
|
|
>0x44 byte >0x20 Nintendo Badge Arcade
|
|
>>0xB8 ulelong <2
|
|
>>>0xBC ulelong <2 badge:
|
|
>>>0xBC ulelong >1 Mega Badge
|
|
>>>>0xB8 ulelong x (%ux
|
|
>>>>0xBC ulelong x \b%u):
|
|
>>0xB8 ulelong >1 Mega Badge
|
|
>>>0xB8 ulelong x (%ux
|
|
>>>0xBC ulelong x \b%u):
|
|
>0x44 string x "%s"
|
|
>0x3C ulelong x \b, badge ID: %u
|
|
>0x74 byte >0x20
|
|
>>0x74 string x \b, set: "%s"
|
|
>0xA8 ulelong !0xFFFFFFFF
|
|
>>0xA8 ulelong x \b, launch title ID: %08X
|
|
>>0xA4 ulelong x \b-%08X
|
|
|
|
# CABS: Badge set.
|
|
0 string CABS
|
|
>0x2C byte >0x20 Nintendo Badge Arcade badge set:
|
|
>>0x2C string x "%.48s"
|
|
>>0x24 ulelong x \b, set ID: %u
|