freebsd-dev/lib/libc/sparc64/fpu/fpu_sqrt.c
Warner Losh fbbd9655e5 Renumber copyright clause 4
Renumber cluase 4 to 3, per what everybody else did when BSD granted
them permission to remove clause 3. My insistance on keeping the same
numbering for legal reasons is too pedantic, so give up on that point.

Submitted by:	Jan Schaumann <jschauma@stevens.edu>
Pull Request:	https://github.com/freebsd/freebsd/pull/96
2017-02-28 23:42:47 +00:00

398 lines
12 KiB
C

/*
* Copyright (c) 1992, 1993
* The Regents of the University of California. All rights reserved.
*
* This software was developed by the Computer Systems Engineering group
* at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
* contributed to Berkeley.
*
* All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Lawrence Berkeley Laboratory.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)fpu_sqrt.c 8.1 (Berkeley) 6/11/93
* $NetBSD: fpu_sqrt.c,v 1.2 1994/11/20 20:52:46 deraadt Exp $
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
/*
* Perform an FPU square root (return sqrt(x)).
*/
#include <sys/types.h>
#include <machine/frame.h>
#include <machine/fp.h>
#include "fpu_arith.h"
#include "fpu_emu.h"
#include "fpu_extern.h"
/*
* Our task is to calculate the square root of a floating point number x0.
* This number x normally has the form:
*
* exp
* x = mant * 2 (where 1 <= mant < 2 and exp is an integer)
*
* This can be left as it stands, or the mantissa can be doubled and the
* exponent decremented:
*
* exp-1
* x = (2 * mant) * 2 (where 2 <= 2 * mant < 4)
*
* If the exponent `exp' is even, the square root of the number is best
* handled using the first form, and is by definition equal to:
*
* exp/2
* sqrt(x) = sqrt(mant) * 2
*
* If exp is odd, on the other hand, it is convenient to use the second
* form, giving:
*
* (exp-1)/2
* sqrt(x) = sqrt(2 * mant) * 2
*
* In the first case, we have
*
* 1 <= mant < 2
*
* and therefore
*
* sqrt(1) <= sqrt(mant) < sqrt(2)
*
* while in the second case we have
*
* 2 <= 2*mant < 4
*
* and therefore
*
* sqrt(2) <= sqrt(2*mant) < sqrt(4)
*
* so that in any case, we are sure that
*
* sqrt(1) <= sqrt(n * mant) < sqrt(4), n = 1 or 2
*
* or
*
* 1 <= sqrt(n * mant) < 2, n = 1 or 2.
*
* This root is therefore a properly formed mantissa for a floating
* point number. The exponent of sqrt(x) is either exp/2 or (exp-1)/2
* as above. This leaves us with the problem of finding the square root
* of a fixed-point number in the range [1..4).
*
* Though it may not be instantly obvious, the following square root
* algorithm works for any integer x of an even number of bits, provided
* that no overflows occur:
*
* let q = 0
* for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
* x *= 2 -- multiply by radix, for next digit
* if x >= 2q + 2^k then -- if adding 2^k does not
* x -= 2q + 2^k -- exceed the correct root,
* q += 2^k -- add 2^k and adjust x
* fi
* done
* sqrt = q / 2^(NBITS/2) -- (and any remainder is in x)
*
* If NBITS is odd (so that k is initially even), we can just add another
* zero bit at the top of x. Doing so means that q is not going to acquire
* a 1 bit in the first trip around the loop (since x0 < 2^NBITS). If the
* final value in x is not needed, or can be off by a factor of 2, this is
* equivalant to moving the `x *= 2' step to the bottom of the loop:
*
* for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
*
* and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
* (Since the algorithm is destructive on x, we will call x's initial
* value, for which q is some power of two times its square root, x0.)
*
* If we insert a loop invariant y = 2q, we can then rewrite this using
* C notation as:
*
* q = y = 0; x = x0;
* for (k = NBITS; --k >= 0;) {
* #if (NBITS is even)
* x *= 2;
* #endif
* t = y + (1 << k);
* if (x >= t) {
* x -= t;
* q += 1 << k;
* y += 1 << (k + 1);
* }
* #if (NBITS is odd)
* x *= 2;
* #endif
* }
*
* If x0 is fixed point, rather than an integer, we can simply alter the
* scale factor between q and sqrt(x0). As it happens, we can easily arrange
* for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
*
* In our case, however, x0 (and therefore x, y, q, and t) are multiword
* integers, which adds some complication. But note that q is built one
* bit at a time, from the top down, and is not used itself in the loop
* (we use 2q as held in y instead). This means we can build our answer
* in an integer, one word at a time, which saves a bit of work. Also,
* since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
* `new' bits in y and we can set them with an `or' operation rather than
* a full-blown multiword add.
*
* We are almost done, except for one snag. We must prove that none of our
* intermediate calculations can overflow. We know that x0 is in [1..4)
* and therefore the square root in q will be in [1..2), but what about x,
* y, and t?
*
* We know that y = 2q at the beginning of each loop. (The relation only
* fails temporarily while y and q are being updated.) Since q < 2, y < 4.
* The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
* Furthermore, we can prove with a bit of work that x never exceeds y by
* more than 2, so that even after doubling, 0 <= x < 8. (This is left as
* an exercise to the reader, mostly because I have become tired of working
* on this comment.)
*
* If our floating point mantissas (which are of the form 1.frac) occupy
* B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
* In fact, we want even one more bit (for a carry, to avoid compares), or
* three extra. There is a comment in fpu_emu.h reminding maintainers of
* this, so we have some justification in assuming it.
*/
struct fpn *
__fpu_sqrt(fe)
struct fpemu *fe;
{
struct fpn *x = &fe->fe_f1;
u_int bit, q, tt;
u_int x0, x1, x2, x3;
u_int y0, y1, y2, y3;
u_int d0, d1, d2, d3;
int e;
/*
* Take care of special cases first. In order:
*
* sqrt(NaN) = NaN
* sqrt(+0) = +0
* sqrt(-0) = -0
* sqrt(x < 0) = NaN (including sqrt(-Inf))
* sqrt(+Inf) = +Inf
*
* Then all that remains are numbers with mantissas in [1..2).
*/
if (ISNAN(x) || ISZERO(x))
return (x);
if (x->fp_sign)
return (__fpu_newnan(fe));
if (ISINF(x))
return (x);
/*
* Calculate result exponent. As noted above, this may involve
* doubling the mantissa. We will also need to double x each
* time around the loop, so we define a macro for this here, and
* we break out the multiword mantissa.
*/
#ifdef FPU_SHL1_BY_ADD
#define DOUBLE_X { \
FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \
FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
}
#else
#define DOUBLE_X { \
x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \
}
#endif
#if (FP_NMANT & 1) != 0
# define ODD_DOUBLE DOUBLE_X
# define EVEN_DOUBLE /* nothing */
#else
# define ODD_DOUBLE /* nothing */
# define EVEN_DOUBLE DOUBLE_X
#endif
x0 = x->fp_mant[0];
x1 = x->fp_mant[1];
x2 = x->fp_mant[2];
x3 = x->fp_mant[3];
e = x->fp_exp;
if (e & 1) /* exponent is odd; use sqrt(2mant) */
DOUBLE_X;
/* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
x->fp_exp = e >> 1; /* calculates (e&1 ? (e-1)/2 : e/2 */
/*
* Now calculate the mantissa root. Since x is now in [1..4),
* we know that the first trip around the loop will definitely
* set the top bit in q, so we can do that manually and start
* the loop at the next bit down instead. We must be sure to
* double x correctly while doing the `known q=1.0'.
*
* We do this one mantissa-word at a time, as noted above, to
* save work. To avoid `(1U << 31) << 1', we also do the top bit
* outside of each per-word loop.
*
* The calculation `t = y + bit' breaks down into `t0 = y0, ...,
* t3 = y3, t? |= bit' for the appropriate word. Since the bit
* is always a `new' one, this means that three of the `t?'s are
* just the corresponding `y?'; we use `#define's here for this.
* The variable `tt' holds the actual `t?' variable.
*/
/* calculate q0 */
#define t0 tt
bit = FP_1;
EVEN_DOUBLE;
/* if (x >= (t0 = y0 | bit)) { */ /* always true */
q = bit;
x0 -= bit;
y0 = bit << 1;
/* } */
ODD_DOUBLE;
while ((bit >>= 1) != 0) { /* for remaining bits in q0 */
EVEN_DOUBLE;
t0 = y0 | bit; /* t = y + bit */
if (x0 >= t0) { /* if x >= t then */
x0 -= t0; /* x -= t */
q |= bit; /* q += bit */
y0 |= bit << 1; /* y += bit << 1 */
}
ODD_DOUBLE;
}
x->fp_mant[0] = q;
#undef t0
/* calculate q1. note (y0&1)==0. */
#define t0 y0
#define t1 tt
q = 0;
y1 = 0;
bit = 1 << 31;
EVEN_DOUBLE;
t1 = bit;
FPU_SUBS(d1, x1, t1);
FPU_SUBC(d0, x0, t0); /* d = x - t */
if ((int)d0 >= 0) { /* if d >= 0 (i.e., x >= t) then */
x0 = d0, x1 = d1; /* x -= t */
q = bit; /* q += bit */
y0 |= 1; /* y += bit << 1 */
}
ODD_DOUBLE;
while ((bit >>= 1) != 0) { /* for remaining bits in q1 */
EVEN_DOUBLE; /* as before */
t1 = y1 | bit;
FPU_SUBS(d1, x1, t1);
FPU_SUBC(d0, x0, t0);
if ((int)d0 >= 0) {
x0 = d0, x1 = d1;
q |= bit;
y1 |= bit << 1;
}
ODD_DOUBLE;
}
x->fp_mant[1] = q;
#undef t1
/* calculate q2. note (y1&1)==0; y0 (aka t0) is fixed. */
#define t1 y1
#define t2 tt
q = 0;
y2 = 0;
bit = 1 << 31;
EVEN_DOUBLE;
t2 = bit;
FPU_SUBS(d2, x2, t2);
FPU_SUBCS(d1, x1, t1);
FPU_SUBC(d0, x0, t0);
if ((int)d0 >= 0) {
x0 = d0, x1 = d1, x2 = d2;
q = bit;
y1 |= 1; /* now t1, y1 are set in concrete */
}
ODD_DOUBLE;
while ((bit >>= 1) != 0) {
EVEN_DOUBLE;
t2 = y2 | bit;
FPU_SUBS(d2, x2, t2);
FPU_SUBCS(d1, x1, t1);
FPU_SUBC(d0, x0, t0);
if ((int)d0 >= 0) {
x0 = d0, x1 = d1, x2 = d2;
q |= bit;
y2 |= bit << 1;
}
ODD_DOUBLE;
}
x->fp_mant[2] = q;
#undef t2
/* calculate q3. y0, t0, y1, t1 all fixed; y2, t2, almost done. */
#define t2 y2
#define t3 tt
q = 0;
y3 = 0;
bit = 1 << 31;
EVEN_DOUBLE;
t3 = bit;
FPU_SUBS(d3, x3, t3);
FPU_SUBCS(d2, x2, t2);
FPU_SUBCS(d1, x1, t1);
FPU_SUBC(d0, x0, t0);
if ((int)d0 >= 0) {
x0 = d0, x1 = d1, x2 = d2; x3 = d3;
q = bit;
y2 |= 1;
}
ODD_DOUBLE;
while ((bit >>= 1) != 0) {
EVEN_DOUBLE;
t3 = y3 | bit;
FPU_SUBS(d3, x3, t3);
FPU_SUBCS(d2, x2, t2);
FPU_SUBCS(d1, x1, t1);
FPU_SUBC(d0, x0, t0);
if ((int)d0 >= 0) {
x0 = d0, x1 = d1, x2 = d2; x3 = d3;
q |= bit;
y3 |= bit << 1;
}
ODD_DOUBLE;
}
x->fp_mant[3] = q;
/*
* The result, which includes guard and round bits, is exact iff
* x is now zero; any nonzero bits in x represent sticky bits.
*/
x->fp_sticky = x0 | x1 | x2 | x3;
return (x);
}