freebsd-dev/sys/contrib/libsodium/builds/msvc/properties/x64.props
Conrad Meyer 0ac341f145 Bring in libsodium to sys/contrib
Bring in https://github.com/jedisct1/libsodium at
461ac93b260b91db8ad957f5a576860e3e9c88a1 (August 7, 2018), unmodified.

libsodium is derived from Daniel J. Bernstein et al.'s 2011 NaCl
("Networking and Cryptography Library," pronounced "salt") software library.
At the risk of oversimplifying, libsodium primarily exists to make it easier
to use NaCl.  NaCl and libsodium provide high quality implementations of a
number of useful cryptographic concepts (as well as the underlying
primitics) seeing some adoption in newer network protocols.

I considered but dismissed cleaning up the directory hierarchy and
discarding artifacts of other build systems in favor of remaining close to
upstream (and easing future updates).

Nothing is integrated into the build system yet, so in that sense, no
functional change.
2018-08-17 00:23:50 +00:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_PropertySheetDisplayName>x64 Settings</_PropertySheetDisplayName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<!-- Note that Win64 defines may cause WIN32 to become defined when using windows headers,
but _WIN32 implies Windows 32 bit or above. If the standard headers are not included
these are sometimes required even for 64 bit builds and should never cause harm there.-->
<PreprocessorDefinitions>WIN32;_WIN32;WIN64;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>x64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<TargetMachine>MachineX64</TargetMachine>
</Link>
<Lib>
<AdditionalOptions>/MACHINE:X64 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
</Project>