24a1cce34f
proc or any VM system structure will have to be rebuilt!!! Much needed overhaul of the VM system. Included in this first round of changes: 1) Improved pager interfaces: init, alloc, dealloc, getpages, putpages, haspage, and sync operations are supported. The haspage interface now provides information about clusterability. All pager routines now take struct vm_object's instead of "pagers". 2) Improved data structures. In the previous paradigm, there is constant confusion caused by pagers being both a data structure ("allocate a pager") and a collection of routines. The idea of a pager structure has escentially been eliminated. Objects now have types, and this type is used to index the appropriate pager. In most cases, items in the pager structure were duplicated in the object data structure and thus were unnecessary. In the few cases that remained, a un_pager structure union was created in the object to contain these items. 3) Because of the cleanup of #1 & #2, a lot of unnecessary layering can now be removed. For instance, vm_object_enter(), vm_object_lookup(), vm_object_remove(), and the associated object hash list were some of the things that were removed. 4) simple_lock's removed. Discussion with several people reveals that the SMP locking primitives used in the VM system aren't likely the mechanism that we'll be adopting. Even if it were, the locking that was in the code was very inadequate and would have to be mostly re-done anyway. The locking in a uni-processor kernel was a no-op but went a long way toward making the code difficult to read and debug. 5) Places that attempted to kludge-up the fact that we don't have kernel thread support have been fixed to reflect the reality that we are really dealing with processes, not threads. The VM system didn't have complete thread support, so the comments and mis-named routines were just wrong. We now use tsleep and wakeup directly in the lock routines, for instance. 6) Where appropriate, the pagers have been improved, especially in the pager_alloc routines. Most of the pager_allocs have been rewritten and are now faster and easier to maintain. 7) The pagedaemon pageout clustering algorithm has been rewritten and now tries harder to output an even number of pages before and after the requested page. This is sort of the reverse of the ideal pagein algorithm and should provide better overall performance. 8) Unnecessary (incorrect) casts to caddr_t in calls to tsleep & wakeup have been removed. Some other unnecessary casts have also been removed. 9) Some almost useless debugging code removed. 10) Terminology of shadow objects vs. backing objects straightened out. The fact that the vm_object data structure escentially had this backwards really confused things. The use of "shadow" and "backing object" throughout the code is now internally consistent and correct in the Mach terminology. 11) Several minor bug fixes, including one in the vm daemon that caused 0 RSS objects to not get purged as intended. 12) A "default pager" has now been created which cleans up the transition of objects to the "swap" type. The previous checks throughout the code for swp->pg_data != NULL were really ugly. This change also provides the rudiments for future backing of "anonymous" memory by something other than the swap pager (via the vnode pager, for example), and it allows the decision about which of these pagers to use to be made dynamically (although will need some additional decision code to do this, of course). 13) (dyson) MAP_COPY has been deprecated and the corresponding "copy object" code has been removed. MAP_COPY was undocumented and non- standard. It was furthermore broken in several ways which caused its behavior to degrade to MAP_PRIVATE. Binaries that use MAP_COPY will continue to work correctly, but via the slightly different semantics of MAP_PRIVATE. 14) (dyson) Sharing maps have been removed. It's marginal usefulness in a threads design can be worked around in other ways. Both #12 and #13 were done to simplify the code and improve readability and maintain- ability. (As were most all of these changes) TODO: 1) Rewrite most of the vnode pager to use VOP_GETPAGES/PUTPAGES. Doing this will reduce the vnode pager to a mere fraction of its current size. 2) Rewrite vm_fault and the swap/vnode pagers to use the clustering information provided by the new haspage pager interface. This will substantially reduce the overhead by eliminating a large number of VOP_BMAP() calls. The VOP_BMAP() filesystem interface should be improved to provide both a "behind" and "ahead" indication of contiguousness. 3) Implement the extended features of pager_haspage in swap_pager_haspage(). It currently just says 0 pages ahead/behind. 4) Re-implement the swap device (swstrategy) in a more elegant way, perhaps via a much more general mechanism that could also be used for disk striping of regular filesystems. 5) Do something to improve the architecture of vm_object_collapse(). The fact that it makes calls into the swap pager and knows too much about how the swap pager operates really bothers me. It also doesn't allow for collapsing of non-swap pager objects ("unnamed" objects backed by other pagers). |
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.. | ||
lfs_alloc.c | ||
lfs_balloc.c | ||
lfs_bio.c | ||
lfs_cksum.c | ||
lfs_debug.c | ||
lfs_extern.h | ||
lfs_inode.c | ||
lfs_segment.c | ||
lfs_subr.c | ||
lfs_syscalls.c | ||
lfs_vfsops.c | ||
lfs_vnops.c | ||
lfs.h | ||
README | ||
TODO |
# @(#)README 8.1 (Berkeley) 6/11/93 The file system is reasonably stable, but incomplete. There are places where cleaning performance can be improved dramatically (see comments in lfs_syscalls.c). For details on the implementation, performance and why garbage collection always wins, see Dr. Margo Seltzer's thesis available for anonymous ftp from toe.cs.berkeley.edu, in the directory pub/personal/margo/thesis.ps.Z, or the January 1993 USENIX paper. Missing Functionality: Multiple block sizes and/or fragments are not yet implemented. ---------- The disk is laid out in segments. The first segment starts 8K into the disk (the first 8K is used for boot information). Each segment is composed of the following: An optional super block One or more groups of: segment summary 0 or more data blocks 0 or more inode blocks The segment summary and inode/data blocks start after the super block (if present), and grow toward the end of the segment. _______________________________________________ | | | | | | summary | data/inode | summary | data/inode | | block | blocks | block | blocks | ... |_________|____________|_________|____________| The data/inode blocks following a summary block are described by the summary block. In order to permit the segment to be written in any order and in a forward direction only, a checksum is calculated across the blocks described by the summary. Additionally, the summary is checksummed and timestamped. Both of these are intended for recovery; the former is to make it easy to determine that it *is* a summary block and the latter is to make it easy to determine when recovery is finished for partially written segments. These checksums are also used by the cleaner. Summary block (detail) ________________ | sum cksum | | data cksum | | next segment | | timestamp | | FINFO count | | inode count | | flags | |______________| | FINFO-1 | 0 or more file info structures, identifying the | . | blocks in the segment. | . | | . | | FINFO-N | | inode-N | | . | | . | | . | 0 or more inode daddr_t's, identifying the inode | inode-1 | blocks in the segment. |______________| Inode blocks are blocks of on-disk inodes in the same format as those in the FFS. However, spare[0] contains the inode number of the inode so we can find a particular inode on a page. They are packed page_size / sizeof(inode) to a block. Data blocks are exactly as in the FFS. Both inodes and data blocks move around the file system at will. The file system is described by a super-block which is replicated and occurs as the first block of the first and other segments. (The maximum number of super-blocks is MAXNUMSB). Each super-block maintains a list of the disk addresses of all the super-blocks. The super-block maintains a small amount of checkpoint information, essentially just enough to find the inode for the IFILE (fs->lfs_idaddr). The IFILE is visible in the file system, as inode number IFILE_INUM. It contains information shared between the kernel and various user processes. Ifile (detail) ________________ | cleaner info | Cleaner information per file system. (Page | | granularity.) |______________| | segment | Space available and last modified times per | usage table | segment. (Page granularity.) |______________| | IFILE-1 | Per inode status information: current version #, | . | if currently allocated, last access time and | . | current disk address of containing inode block. | . | If current disk address is LFS_UNUSED_DADDR, the | IFILE-N | inode is not in use, and it's on the free list. |______________| First Segment at Creation Time: _____________________________________________________________ | | | | | | | | | 8K pad | Super | summary | inode | ifile | root | l + f | | | block | | block | | dir | dir | |________|_______|_________|_______|_______|_______|_______| ^ Segment starts here. Some differences from the Sprite LFS implementation. 1. The LFS implementation placed the ifile metadata and the super block at fixed locations. This implementation replicates the super block and puts each at a fixed location. The checkpoint data is divided into two parts -- just enough information to find the IFILE is stored in two of the super blocks, although it is not toggled between them as in the Sprite implementation. (This was deliberate, to avoid a single point of failure.) The remaining checkpoint information is treated as a regular file, which means that the cleaner info, the segment usage table and the ifile meta-data are stored in normal log segments. (Tastes great, less filling...) 2. The segment layout is radically different in Sprite; this implementation uses something a lot like network framing, where data/inode blocks are written asynchronously, and a checksum is used to validate any set of summary and data/inode blocks. Sprite writes summary blocks synchronously after the data/inode blocks have been written and the existence of the summary block validates the data/inode blocks. This permits us to write everything contiguously, even partial segments and their summaries, whereas Sprite is forced to seek (from the end of the data inode to the summary which lives at the end of the segment). Additionally, writing the summary synchronously should cost about 1/2 a rotation per summary. 3. Sprite LFS distinguishes between different types of blocks in the segment. Other than inode blocks and data blocks, we don't. 4. Sprite LFS traverses the IFILE looking for free blocks. We maintain a free list threaded through the IFILE entries. 5. The cleaner runs in user space, as opposed to kernel space. It shares information with the kernel by reading/writing the IFILE and through cleaner specific system calls.