freebsd-dev/contrib/llvm/lib/Support/Allocator.cpp
Dimitry Andric f785676f2a Upgrade our copy of llvm/clang to 3.4 release. This version supports
all of the features in the current working draft of the upcoming C++
standard, provisionally named C++1y.

The code generator's performance is greatly increased, and the loop
auto-vectorizer is now enabled at -Os and -O2 in addition to -O3.  The
PowerPC backend has made several major improvements to code generation
quality and compile time, and the X86, SPARC, ARM32, Aarch64 and SystemZ
backends have all seen major feature work.

Release notes for llvm and clang can be found here:
<http://llvm.org/releases/3.4/docs/ReleaseNotes.html>
<http://llvm.org/releases/3.4/tools/clang/docs/ReleaseNotes.html>

MFC after:	1 month
2014-02-16 19:44:07 +00:00

198 lines
6.3 KiB
C++

//===--- Allocator.cpp - Simple memory allocation abstraction -------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the BumpPtrAllocator interface.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Allocator.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/DataTypes.h"
#include "llvm/Support/Memory.h"
#include "llvm/Support/Recycler.h"
#include "llvm/Support/raw_ostream.h"
#include <cstring>
namespace llvm {
BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold,
SlabAllocator &allocator)
: SlabSize(size), SizeThreshold(std::min(size, threshold)),
Allocator(allocator), CurSlab(0), BytesAllocated(0) { }
BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold)
: SlabSize(size), SizeThreshold(std::min(size, threshold)),
Allocator(DefaultSlabAllocator), CurSlab(0), BytesAllocated(0) { }
BumpPtrAllocator::~BumpPtrAllocator() {
DeallocateSlabs(CurSlab);
}
/// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should
/// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and
/// AlignPtr(8, 4) == 8.
char *BumpPtrAllocator::AlignPtr(char *Ptr, size_t Alignment) {
assert(Alignment && (Alignment & (Alignment - 1)) == 0 &&
"Alignment is not a power of two!");
// Do the alignment.
return (char*)(((uintptr_t)Ptr + Alignment - 1) &
~(uintptr_t)(Alignment - 1));
}
/// StartNewSlab - Allocate a new slab and move the bump pointers over into
/// the new slab. Modifies CurPtr and End.
void BumpPtrAllocator::StartNewSlab() {
// If we allocated a big number of slabs already it's likely that we're going
// to allocate more. Increase slab size to reduce mallocs and possibly memory
// overhead. The factors are chosen conservatively to avoid overallocation.
if (BytesAllocated >= SlabSize * 128)
SlabSize *= 2;
MemSlab *NewSlab = Allocator.Allocate(SlabSize);
NewSlab->NextPtr = CurSlab;
CurSlab = NewSlab;
CurPtr = (char*)(CurSlab + 1);
End = ((char*)CurSlab) + CurSlab->Size;
}
/// DeallocateSlabs - Deallocate all memory slabs after and including this
/// one.
void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) {
while (Slab) {
MemSlab *NextSlab = Slab->NextPtr;
#ifndef NDEBUG
// Poison the memory so stale pointers crash sooner. Note we must
// preserve the Size and NextPtr fields at the beginning.
sys::Memory::setRangeWritable(Slab + 1, Slab->Size - sizeof(MemSlab));
memset(Slab + 1, 0xCD, Slab->Size - sizeof(MemSlab));
#endif
Allocator.Deallocate(Slab);
Slab = NextSlab;
}
}
/// Reset - Deallocate all but the current slab and reset the current pointer
/// to the beginning of it, freeing all memory allocated so far.
void BumpPtrAllocator::Reset() {
if (!CurSlab)
return;
DeallocateSlabs(CurSlab->NextPtr);
CurSlab->NextPtr = 0;
CurPtr = (char*)(CurSlab + 1);
End = ((char*)CurSlab) + CurSlab->Size;
BytesAllocated = 0;
}
/// Allocate - Allocate space at the specified alignment.
///
void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) {
if (!CurSlab) // Start a new slab if we haven't allocated one already.
StartNewSlab();
// Keep track of how many bytes we've allocated.
BytesAllocated += Size;
// 0-byte alignment means 1-byte alignment.
if (Alignment == 0) Alignment = 1;
// Allocate the aligned space, going forwards from CurPtr.
char *Ptr = AlignPtr(CurPtr, Alignment);
// Check if we can hold it.
if (Ptr + Size <= End) {
CurPtr = Ptr + Size;
// Update the allocation point of this memory block in MemorySanitizer.
// Without this, MemorySanitizer messages for values originated from here
// will point to the allocation of the entire slab.
__msan_allocated_memory(Ptr, Size);
return Ptr;
}
// If Size is really big, allocate a separate slab for it.
size_t PaddedSize = Size + sizeof(MemSlab) + Alignment - 1;
if (PaddedSize > SizeThreshold) {
MemSlab *NewSlab = Allocator.Allocate(PaddedSize);
// Put the new slab after the current slab, since we are not allocating
// into it.
NewSlab->NextPtr = CurSlab->NextPtr;
CurSlab->NextPtr = NewSlab;
Ptr = AlignPtr((char*)(NewSlab + 1), Alignment);
assert((uintptr_t)Ptr + Size <= (uintptr_t)NewSlab + NewSlab->Size);
__msan_allocated_memory(Ptr, Size);
return Ptr;
}
// Otherwise, start a new slab and try again.
StartNewSlab();
Ptr = AlignPtr(CurPtr, Alignment);
CurPtr = Ptr + Size;
assert(CurPtr <= End && "Unable to allocate memory!");
__msan_allocated_memory(Ptr, Size);
return Ptr;
}
unsigned BumpPtrAllocator::GetNumSlabs() const {
unsigned NumSlabs = 0;
for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
++NumSlabs;
}
return NumSlabs;
}
size_t BumpPtrAllocator::getTotalMemory() const {
size_t TotalMemory = 0;
for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
TotalMemory += Slab->Size;
}
return TotalMemory;
}
void BumpPtrAllocator::PrintStats() const {
unsigned NumSlabs = 0;
size_t TotalMemory = 0;
for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
TotalMemory += Slab->Size;
++NumSlabs;
}
errs() << "\nNumber of memory regions: " << NumSlabs << '\n'
<< "Bytes used: " << BytesAllocated << '\n'
<< "Bytes allocated: " << TotalMemory << '\n'
<< "Bytes wasted: " << (TotalMemory - BytesAllocated)
<< " (includes alignment, etc)\n";
}
SlabAllocator::~SlabAllocator() { }
MallocSlabAllocator::~MallocSlabAllocator() { }
MemSlab *MallocSlabAllocator::Allocate(size_t Size) {
MemSlab *Slab = (MemSlab*)Allocator.Allocate(Size, 0);
Slab->Size = Size;
Slab->NextPtr = 0;
return Slab;
}
void MallocSlabAllocator::Deallocate(MemSlab *Slab) {
Allocator.Deallocate(Slab);
}
void PrintRecyclerStats(size_t Size,
size_t Align,
size_t FreeListSize) {
errs() << "Recycler element size: " << Size << '\n'
<< "Recycler element alignment: " << Align << '\n'
<< "Number of elements free for recycling: " << FreeListSize << '\n';
}
}