057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
149 lines
2.9 KiB
C
149 lines
2.9 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.mkobj.c - version 1.0.3 */
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#include "hack.h"
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char mkobjstr[] = "))[[!!!!????%%%%/=**))[[!!!!????%%%%/=**(%";
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struct obj *mkobj(), *mksobj();
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struct obj *
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mkobj_at(let,x,y)
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register let,x,y;
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{
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register struct obj *otmp = mkobj(let);
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otmp->ox = x;
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otmp->oy = y;
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otmp->nobj = fobj;
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fobj = otmp;
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return(otmp);
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}
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mksobj_at(otyp,x,y)
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register otyp,x,y;
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{
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register struct obj *otmp = mksobj(otyp);
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otmp->ox = x;
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otmp->oy = y;
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otmp->nobj = fobj;
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fobj = otmp;
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}
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struct obj *
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mkobj(let) {
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if(!let)
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let = mkobjstr[rn2(sizeof(mkobjstr) - 1)];
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return(
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mksobj(
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letter(let) ?
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CORPSE + ((let > 'Z') ? (let-'a'+'Z'-'@'+1) : (let-'@'))
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: probtype(let)
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)
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);
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}
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struct obj zeroobj;
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struct obj *
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mksobj(otyp)
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register otyp;
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{
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register struct obj *otmp;
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char let = objects[otyp].oc_olet;
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otmp = newobj(0);
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*otmp = zeroobj;
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otmp->age = moves;
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otmp->o_id = flags.ident++;
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otmp->quan = 1;
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otmp->olet = let;
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otmp->otyp = otyp;
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otmp->dknown = index("/=!?*", let) ? 0 : 1;
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switch(let) {
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case WEAPON_SYM:
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otmp->quan = (otmp->otyp <= ROCK) ? rn1(6,6) : 1;
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if(!rn2(11)) otmp->spe = rnd(3);
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else if(!rn2(10)) {
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otmp->cursed = 1;
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otmp->spe = -rnd(3);
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}
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break;
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case FOOD_SYM:
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if(otmp->otyp >= CORPSE) break;
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#ifdef NOT_YET_IMPLEMENTED
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/* if tins are to be identified, need to adapt doname() etc */
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if(otmp->otyp == TIN)
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otmp->spe = rnd(...);
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#endif NOT_YET_IMPLEMENTED
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/* fall into next case */
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case GEM_SYM:
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otmp->quan = rn2(6) ? 1 : 2;
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case TOOL_SYM:
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case CHAIN_SYM:
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case BALL_SYM:
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case ROCK_SYM:
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case POTION_SYM:
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case SCROLL_SYM:
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case AMULET_SYM:
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break;
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case ARMOR_SYM:
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if(!rn2(8)) otmp->cursed = 1;
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if(!rn2(10)) otmp->spe = rnd(3);
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else if(!rn2(9)) {
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otmp->spe = -rnd(3);
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otmp->cursed = 1;
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}
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break;
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case WAND_SYM:
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if(otmp->otyp == WAN_WISHING) otmp->spe = 3; else
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otmp->spe = rn1(5,
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(objects[otmp->otyp].bits & NODIR) ? 11 : 4);
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break;
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case RING_SYM:
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if(objects[otmp->otyp].bits & SPEC) {
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if(!rn2(3)) {
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otmp->cursed = 1;
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otmp->spe = -rnd(2);
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} else otmp->spe = rnd(2);
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} else if(otmp->otyp == RIN_TELEPORTATION ||
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otmp->otyp == RIN_AGGRAVATE_MONSTER ||
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otmp->otyp == RIN_HUNGER || !rn2(9))
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otmp->cursed = 1;
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break;
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default:
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panic("impossible mkobj");
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}
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otmp->owt = weight(otmp);
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return(otmp);
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}
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letter(c) {
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return(('@' <= c && c <= 'Z') || ('a' <= c && c <= 'z'));
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}
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weight(obj)
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register struct obj *obj;
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{
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register int wt = objects[obj->otyp].oc_weight;
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return(wt ? wt*obj->quan : (obj->quan + 1)/2);
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}
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mkgold(num,x,y)
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register long num;
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{
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register struct gold *gold;
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register long amount = (num ? num : 1 + (rnd(dlevel+2) * rnd(30)));
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if(gold = g_at(x,y))
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gold->amount += amount;
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else {
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gold = newgold();
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gold->ngold = fgold;
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gold->gx = x;
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gold->gy = y;
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gold->amount = amount;
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fgold = gold;
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/* do sth with display? */
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}
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}
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