f9448bf33f
build glue.
267 lines
9.7 KiB
C++
267 lines
9.7 KiB
C++
//===- MarkLive.cpp -------------------------------------------------------===//
|
|
//
|
|
// The LLVM Linker
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements --gc-sections, which is a feature to remove unused
|
|
// sections from output. Unused sections are sections that are not reachable
|
|
// from known GC-root symbols or sections. Naturally the feature is
|
|
// implemented as a mark-sweep garbage collector.
|
|
//
|
|
// Here's how it works. Each InputSectionBase has a "Live" bit. The bit is off
|
|
// by default. Starting with GC-root symbols or sections, markLive function
|
|
// defined in this file visits all reachable sections to set their Live
|
|
// bits. Writer will then ignore sections whose Live bits are off, so that
|
|
// such sections are not included into output.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "InputSection.h"
|
|
#include "LinkerScript.h"
|
|
#include "Memory.h"
|
|
#include "OutputSections.h"
|
|
#include "Strings.h"
|
|
#include "SymbolTable.h"
|
|
#include "Symbols.h"
|
|
#include "Target.h"
|
|
#include "Writer.h"
|
|
#include "llvm/ADT/STLExtras.h"
|
|
#include "llvm/Object/ELF.h"
|
|
#include <functional>
|
|
#include <vector>
|
|
|
|
using namespace llvm;
|
|
using namespace llvm::ELF;
|
|
using namespace llvm::object;
|
|
using namespace llvm::support::endian;
|
|
|
|
using namespace lld;
|
|
using namespace lld::elf;
|
|
|
|
namespace {
|
|
// A resolved relocation. The Sec and Offset fields are set if the relocation
|
|
// was resolved to an offset within a section.
|
|
struct ResolvedReloc {
|
|
InputSectionBase *Sec;
|
|
uint64_t Offset;
|
|
};
|
|
} // end anonymous namespace
|
|
|
|
template <class ELFT>
|
|
static typename ELFT::uint getAddend(InputSectionBase &Sec,
|
|
const typename ELFT::Rel &Rel) {
|
|
return Target->getImplicitAddend(Sec.Data.begin() + Rel.r_offset,
|
|
Rel.getType(Config->IsMips64EL));
|
|
}
|
|
|
|
template <class ELFT>
|
|
static typename ELFT::uint getAddend(InputSectionBase &Sec,
|
|
const typename ELFT::Rela &Rel) {
|
|
return Rel.r_addend;
|
|
}
|
|
|
|
// There are normally few input sections whose names are valid C
|
|
// identifiers, so we just store a std::vector instead of a multimap.
|
|
static DenseMap<StringRef, std::vector<InputSectionBase *>> CNamedSections;
|
|
|
|
template <class ELFT, class RelT>
|
|
static void resolveReloc(InputSectionBase &Sec, RelT &Rel,
|
|
std::function<void(ResolvedReloc)> Fn) {
|
|
SymbolBody &B = Sec.getFile<ELFT>()->getRelocTargetSym(Rel);
|
|
if (auto *D = dyn_cast<DefinedRegular>(&B)) {
|
|
if (!D->Section)
|
|
return;
|
|
typename ELFT::uint Offset = D->Value;
|
|
if (D->isSection())
|
|
Offset += getAddend<ELFT>(Sec, Rel);
|
|
Fn({cast<InputSectionBase>(D->Section)->Repl, Offset});
|
|
} else if (auto *U = dyn_cast<Undefined>(&B)) {
|
|
for (InputSectionBase *Sec : CNamedSections.lookup(U->getName()))
|
|
Fn({Sec, 0});
|
|
}
|
|
}
|
|
|
|
// Calls Fn for each section that Sec refers to via relocations.
|
|
template <class ELFT>
|
|
static void forEachSuccessor(InputSection &Sec,
|
|
std::function<void(ResolvedReloc)> Fn) {
|
|
if (Sec.AreRelocsRela) {
|
|
for (const typename ELFT::Rela &Rel : Sec.template relas<ELFT>())
|
|
resolveReloc<ELFT>(Sec, Rel, Fn);
|
|
} else {
|
|
for (const typename ELFT::Rel &Rel : Sec.template rels<ELFT>())
|
|
resolveReloc<ELFT>(Sec, Rel, Fn);
|
|
}
|
|
for (InputSectionBase *IS : Sec.DependentSections)
|
|
Fn({IS, 0});
|
|
}
|
|
|
|
// The .eh_frame section is an unfortunate special case.
|
|
// The section is divided in CIEs and FDEs and the relocations it can have are
|
|
// * CIEs can refer to a personality function.
|
|
// * FDEs can refer to a LSDA
|
|
// * FDEs refer to the function they contain information about
|
|
// The last kind of relocation cannot keep the referred section alive, or they
|
|
// would keep everything alive in a common object file. In fact, each FDE is
|
|
// alive if the section it refers to is alive.
|
|
// To keep things simple, in here we just ignore the last relocation kind. The
|
|
// other two keep the referred section alive.
|
|
//
|
|
// A possible improvement would be to fully process .eh_frame in the middle of
|
|
// the gc pass. With that we would be able to also gc some sections holding
|
|
// LSDAs and personality functions if we found that they were unused.
|
|
template <class ELFT, class RelTy>
|
|
static void scanEhFrameSection(EhInputSection &EH, ArrayRef<RelTy> Rels,
|
|
std::function<void(ResolvedReloc)> Enqueue) {
|
|
const endianness E = ELFT::TargetEndianness;
|
|
for (unsigned I = 0, N = EH.Pieces.size(); I < N; ++I) {
|
|
EhSectionPiece &Piece = EH.Pieces[I];
|
|
unsigned FirstRelI = Piece.FirstRelocation;
|
|
if (FirstRelI == (unsigned)-1)
|
|
continue;
|
|
if (read32<E>(Piece.data().data() + 4) == 0) {
|
|
// This is a CIE, we only need to worry about the first relocation. It is
|
|
// known to point to the personality function.
|
|
resolveReloc<ELFT>(EH, Rels[FirstRelI], Enqueue);
|
|
continue;
|
|
}
|
|
// This is a FDE. The relocations point to the described function or to
|
|
// a LSDA. We only need to keep the LSDA alive, so ignore anything that
|
|
// points to executable sections.
|
|
typename ELFT::uint PieceEnd = Piece.InputOff + Piece.size();
|
|
for (unsigned I2 = FirstRelI, N2 = Rels.size(); I2 < N2; ++I2) {
|
|
const RelTy &Rel = Rels[I2];
|
|
if (Rel.r_offset >= PieceEnd)
|
|
break;
|
|
resolveReloc<ELFT>(EH, Rels[I2], [&](ResolvedReloc R) {
|
|
if (!R.Sec || R.Sec == &InputSection::Discarded)
|
|
return;
|
|
if (R.Sec->Flags & SHF_EXECINSTR)
|
|
return;
|
|
Enqueue({R.Sec, 0});
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class ELFT>
|
|
static void scanEhFrameSection(EhInputSection &EH,
|
|
std::function<void(ResolvedReloc)> Enqueue) {
|
|
if (!EH.NumRelocations)
|
|
return;
|
|
|
|
// Unfortunately we need to split .eh_frame early since some relocations in
|
|
// .eh_frame keep other section alive and some don't.
|
|
EH.split<ELFT>();
|
|
|
|
if (EH.AreRelocsRela)
|
|
scanEhFrameSection<ELFT>(EH, EH.template relas<ELFT>(), Enqueue);
|
|
else
|
|
scanEhFrameSection<ELFT>(EH, EH.template rels<ELFT>(), Enqueue);
|
|
}
|
|
|
|
// We do not garbage-collect two types of sections:
|
|
// 1) Sections used by the loader (.init, .fini, .ctors, .dtors or .jcr)
|
|
// 2) Non-allocatable sections which typically contain debugging information
|
|
template <class ELFT> static bool isReserved(InputSectionBase *Sec) {
|
|
switch (Sec->Type) {
|
|
case SHT_FINI_ARRAY:
|
|
case SHT_INIT_ARRAY:
|
|
case SHT_NOTE:
|
|
case SHT_PREINIT_ARRAY:
|
|
return true;
|
|
default:
|
|
if (!(Sec->Flags & SHF_ALLOC))
|
|
return true;
|
|
|
|
StringRef S = Sec->Name;
|
|
return S.startswith(".ctors") || S.startswith(".dtors") ||
|
|
S.startswith(".init") || S.startswith(".fini") ||
|
|
S.startswith(".jcr");
|
|
}
|
|
}
|
|
|
|
// This is the main function of the garbage collector.
|
|
// Starting from GC-root sections, this function visits all reachable
|
|
// sections to set their "Live" bits.
|
|
template <class ELFT> void elf::markLive() {
|
|
SmallVector<InputSection *, 256> Q;
|
|
CNamedSections.clear();
|
|
|
|
auto Enqueue = [&](ResolvedReloc R) {
|
|
// Skip over discarded sections. This in theory shouldn't happen, because
|
|
// the ELF spec doesn't allow a relocation to point to a deduplicated
|
|
// COMDAT section directly. Unfortunately this happens in practice (e.g.
|
|
// .eh_frame) so we need to add a check.
|
|
if (R.Sec == &InputSection::Discarded)
|
|
return;
|
|
|
|
// We don't gc non alloc sections.
|
|
if (!(R.Sec->Flags & SHF_ALLOC))
|
|
return;
|
|
|
|
// Usually, a whole section is marked as live or dead, but in mergeable
|
|
// (splittable) sections, each piece of data has independent liveness bit.
|
|
// So we explicitly tell it which offset is in use.
|
|
if (auto *MS = dyn_cast<MergeInputSection>(R.Sec))
|
|
MS->markLiveAt(R.Offset);
|
|
|
|
if (R.Sec->Live)
|
|
return;
|
|
R.Sec->Live = true;
|
|
// Add input section to the queue.
|
|
if (InputSection *S = dyn_cast<InputSection>(R.Sec))
|
|
Q.push_back(S);
|
|
};
|
|
|
|
auto MarkSymbol = [&](const SymbolBody *Sym) {
|
|
if (auto *D = dyn_cast_or_null<DefinedRegular>(Sym))
|
|
if (auto *IS = cast_or_null<InputSectionBase>(D->Section))
|
|
Enqueue({IS, D->Value});
|
|
};
|
|
|
|
// Add GC root symbols.
|
|
MarkSymbol(Symtab<ELFT>::X->find(Config->Entry));
|
|
MarkSymbol(Symtab<ELFT>::X->find(Config->Init));
|
|
MarkSymbol(Symtab<ELFT>::X->find(Config->Fini));
|
|
for (StringRef S : Config->Undefined)
|
|
MarkSymbol(Symtab<ELFT>::X->find(S));
|
|
|
|
// Preserve externally-visible symbols if the symbols defined by this
|
|
// file can interrupt other ELF file's symbols at runtime.
|
|
for (const Symbol *S : Symtab<ELFT>::X->getSymbols())
|
|
if (S->includeInDynsym())
|
|
MarkSymbol(S->body());
|
|
|
|
// Preserve special sections and those which are specified in linker
|
|
// script KEEP command.
|
|
for (InputSectionBase *Sec : InputSections) {
|
|
// .eh_frame is always marked as live now, but also it can reference to
|
|
// sections that contain personality. We preserve all non-text sections
|
|
// referred by .eh_frame here.
|
|
if (auto *EH = dyn_cast_or_null<EhInputSection>(Sec))
|
|
scanEhFrameSection<ELFT>(*EH, Enqueue);
|
|
if (Sec->Flags & SHF_LINK_ORDER)
|
|
continue;
|
|
if (isReserved<ELFT>(Sec) || Script->shouldKeep(Sec))
|
|
Enqueue({Sec, 0});
|
|
else if (isValidCIdentifier(Sec->Name)) {
|
|
CNamedSections[Saver.save("__start_" + Sec->Name)].push_back(Sec);
|
|
CNamedSections[Saver.save("__end_" + Sec->Name)].push_back(Sec);
|
|
}
|
|
}
|
|
|
|
// Mark all reachable sections.
|
|
while (!Q.empty())
|
|
forEachSuccessor<ELFT>(*Q.pop_back_val(), Enqueue);
|
|
}
|
|
|
|
template void elf::markLive<ELF32LE>();
|
|
template void elf::markLive<ELF32BE>();
|
|
template void elf::markLive<ELF64LE>();
|
|
template void elf::markLive<ELF64BE>();
|