fe854067c7
add support for Vibra16X, OPTi925, and bring in several assorted fixes to the code and documentation. Also present here are apm hooks so that laptops can properly reconfigure the hardware after suspend (tested on the Libretto50). Reviewed by: jordan
404 lines
12 KiB
C
404 lines
12 KiB
C
/*
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* file: sbcard.h
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*/
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typedef struct _sbdev_info {
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} sbdev_info ;
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extern int sbc_major, sbc_minor ;
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/*
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* sound blaster registers
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*/
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#define SBDSP_RST 0x6
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#define DSP_READ (io_base + 0xA)
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#define DSP_WRITE (io_base + 0xC)
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#define SBDSP_CMD 0xC
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#define SBDSP_STATUS 0xC
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#define DSP_DATA_AVAIL (io_base + 0xE)
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#define DSP_DATA_AVL16 (io_base + 0xF)
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#define SB_MIX_ADDR 0x4
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#define SB_MIX_DATA 0x5
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#if 0
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#define OPL3_LEFT (io_base + 0x0)
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#define OPL3_RIGHT (io_base + 0x2)
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#define OPL3_BOTH (io_base + 0x8)
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#endif
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/*
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* DSP Commands. There are many, and in many cases they are used explicitly
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*/
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/* these are not used except for programmed I/O (not in this driver) */
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#define DSP_DAC8 0x10 /* direct DAC output */
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#define DSP_ADC8 0x20 /* direct ADC input */
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/* these should be used in the SB 1.0 */
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#define DSP_CMD_DAC8 0x14 /* single cycle 8-bit dma out */
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#define DSP_CMD_ADC8 0x24 /* single cycle 8-bit dma in */
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/* these should be used in the SB 2.0 and 2.01 */
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#define DSP_CMD_DAC8_AUTO 0x1c /* auto 8-bit dma out */
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#define DSP_CMD_ADC8_AUTO 0x2c /* auto 8-bit dma out */
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#define DSP_CMD_HSSIZE 0x48 /* high speed dma count */
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#define DSP_CMD_HSDAC_AUTO 0x90 /* high speed dac, auto */
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#define DSP_CMD_HSADC_AUTO 0x98 /* high speed adc, auto */
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/* SBPro commands. Some cards (JAZZ, SMW) also support 16 bits */
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/* prepare for dma input */
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#define DSP_CMD_DMAMODE(stereo, bit16) (0xA0 | (stereo ? 8:0) | (bit16 ? 4:0))
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#define DSP_CMD_DAC2 0x16 /* 2-bit adpcm dma out (cont) */
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#define DSP_CMD_DAC2S 0x17 /* 2-bit adpcm dma out (start) */
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#define DSP_CMD_DAC2S_AUTO 0x1f /* auto 2-bit adpcm dma out (start) */
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/* SB16 commands */
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#define DSP_CMD_O16 0xb0
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#define DSP_CMD_I16 0xb8
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#define DSP_CMD_O8 0xc0
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#define DSP_CMD_I8 0xc8
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#define DSP_MODE_U8MONO 0x00
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#define DSP_MODE_U8STEREO 0x20
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#define DSP_MODE_S16MONO 0x10
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#define DSP_MODE_S16STEREO 0x30
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#define DSP_CMD_SPKON 0xD1
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#define DSP_CMD_SPKOFF 0xD3
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#define DSP_CMD_SPKR(on) (0xD1 | (on ? 0:2))
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#define DSP_CMD_DMAPAUSE_8 0xD0
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#define DSP_CMD_DMAPAUSE_16 0xD5
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#define DSP_CMD_DMAEXIT_8 0xDA
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#define DSP_CMD_DMAEXIT_16 0xD9
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#define DSP_CMD_TCONST 0x40 /* set time constant */
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#define DSP_CMD_HSDAC 0x91 /* high speed dac */
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#define DSP_CMD_HSADC 0x99 /* high speed adc */
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#define DSP_CMD_GETVER 0xE1
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#define DSP_CMD_GETID 0xE7 /* return id bytes */
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#define DSP_CMD_OUT16 0x41 /* send parms for dma out on sb16 */
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#define DSP_CMD_IN16 0x42 /* send parms for dma in on sb16 */
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#if 0 /*** unknown ***/
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#define DSP_CMD_FA 0xFA /* get version from prosonic*/
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#define DSP_CMD_FB 0xFB /* set irq/dma for prosonic*/
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#endif
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/*
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* in fact, for the SB16, dma commands are as follows:
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*
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* cmd, mode, len_low, len_high.
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*
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* cmd is a combination of DSP_DMA16 or DSP_DMA8 and
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*/
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#define DSP_DMA16 0xb0
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#define DSP_DMA8 0xc0
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# define DSP_F16_DAC 0x00
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# define DSP_F16_ADC 0x08
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# define DSP_F16_AUTO 0x04
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# define DSP_F16_FIFO_ON 0x02
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/*
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* mode is a combination of the following:
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*/
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#define DSP_F16_STEREO 0x20
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#define DSP_F16_SIGNED 0x10
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#define IMODE_NONE 0
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#define IMODE_OUTPUT PCM_ENABLE_OUTPUT
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#define IMODE_INPUT PCM_ENABLE_INPUT
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#define IMODE_INIT 3
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#define IMODE_MIDI 4
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#define NORMAL_MIDI 0
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#define UART_MIDI 1
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/*
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* values used for bd_flags in SoundBlaster driver
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*/
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#define BD_F_HISPEED 0x0001 /* doing high speed ... */
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#define BD_F_JAZZ16 0x0002 /* jazz16 detected */
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#define BD_F_JAZZ16_2 0x0004 /* jazz16 type 2 */
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#define BD_F_DUP_MIDI 0x0008 /* duplex midi */
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#define BD_F_MIX_MASK 0x0070 /* up to 8 mixers (I know of 3) */
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#define BD_F_MIX_CT1335 0x0010 /* CT1335 */
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#define BD_F_MIX_CT1345 0x0020 /* CT1345 */
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#define BD_F_MIX_CT1745 0x0030 /* CT1745 */
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#define BD_F_SB16 0x0100 /* this is a SB16 */
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#define BD_F_SB16X 0x0200 /* this is a vibra16X or clone */
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#define BD_F_MIDIBUSY 0x0400 /* midi busy */
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#define BD_F_ESS 0x0800 /* this is an ESS chip */
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/*
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* on some SB16 cards, at times I swap DMA channels. Remember this
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* so that they can be restored later.
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*/
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#define BD_F_SWAPPED 0x1000 /* have swapped DMA channels */
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/*
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* sound/sb_mixer.h
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*
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* Definitions for the SB Pro and SB16 mixers
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*
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* Copyright by Hannu Savolainen 1993
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer. 2.
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* Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* Modified: Hunyue Yau Jan 6 1994 Added defines for the Sound Galaxy NX Pro
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* mixer.
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*
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*/
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#define SBPRO_RECORDING_DEVICES \
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(SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD)
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/* Same as SB Pro, unless I find otherwise */
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#define SGNXPRO_RECORDING_DEVICES SBPRO_RECORDING_DEVICES
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#define SBPRO_MIXER_DEVICES \
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(SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_LINE | SOUND_MASK_MIC | \
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SOUND_MASK_CD | SOUND_MASK_VOLUME)
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/*
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* SG NX Pro has treble and bass settings on the mixer. The 'speaker' channel
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* is the COVOX/DisneySoundSource emulation volume control on the mixer. It
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* does NOT control speaker volume. Should have own mask eventually?
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*/
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#define SGNXPRO_MIXER_DEVICES \
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(SBPRO_MIXER_DEVICES | SOUND_MASK_BASS | \
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SOUND_MASK_TREBLE | SOUND_MASK_SPEAKER )
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#define SB16_RECORDING_DEVICES \
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(SOUND_MASK_SYNTH | SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD)
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#define SB16_MIXER_DEVICES \
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(SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_SPEAKER | \
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SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD | \
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SOUND_MASK_IGAIN | SOUND_MASK_OGAIN | \
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SOUND_MASK_VOLUME | SOUND_MASK_BASS | SOUND_MASK_TREBLE)
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/*
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* Mixer registers
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*
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* NOTE! RECORD_SRC == IN_FILTER
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*/
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/*
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* Mixer registers of SB Pro
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*/
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#define VOC_VOL 0x04
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#define MIC_VOL 0x0A
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#define MIC_MIX 0x0A
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#define RECORD_SRC 0x0C
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#define IN_FILTER 0x0C
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#define OUT_FILTER 0x0E
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#define MASTER_VOL 0x22
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#define FM_VOL 0x26
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#define CD_VOL 0x28
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#define LINE_VOL 0x2E
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#define IRQ_NR 0x80
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#define DMA_NR 0x81
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#define IRQ_STAT 0x82
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/*
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* Additional registers on the SG NX Pro
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*/
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#define COVOX_VOL 0x42
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#define TREBLE_LVL 0x44
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#define BASS_LVL 0x46
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#define FREQ_HI (1 << 3)/* Use High-frequency ANFI filters */
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#define FREQ_LOW 0 /* Use Low-frequency ANFI filters */
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#define FILT_ON 0 /* Yes, 0 to turn it on, 1 for off */
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#define FILT_OFF (1 << 5)
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#define MONO_DAC 0x00
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#define STEREO_DAC 0x02
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/*
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* Mixer registers of SB16
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*/
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#define SB16_IMASK_L 0x3d
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#define SB16_IMASK_R 0x3e
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#define SB16_OMASK 0x3c
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#ifndef __SB_MIXER_C__
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mixer_tab sbpro_mix;
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mixer_tab sb16_mix;
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#ifdef __SGNXPRO__
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mixer_tab sgnxpro_mix;
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#endif
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static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES];
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static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES];
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#else /* __SB_MIXER_C__ defined */
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mixer_tab sbpro_mix = {
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PMIX_ENT(SOUND_MIXER_VOLUME, 0x22, 7, 4, 0x22, 3, 4),
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PMIX_ENT(SOUND_MIXER_BASS, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_TREBLE, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_SYNTH, 0x26, 7, 4, 0x26, 3, 4),
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PMIX_ENT(SOUND_MIXER_PCM, 0x04, 7, 4, 0x04, 3, 4),
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PMIX_ENT(SOUND_MIXER_SPEAKER, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_LINE, 0x2e, 7, 4, 0x2e, 3, 4),
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PMIX_ENT(SOUND_MIXER_MIC, 0x0a, 2, 3, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_CD, 0x28, 7, 4, 0x28, 3, 4),
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PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0)
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};
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#ifdef __SGNXPRO__
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mixer_tab sgnxpro_mix = {
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PMIX_ENT(SOUND_MIXER_VOLUME, 0x22, 7, 4, 0x22, 3, 4),
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PMIX_ENT(SOUND_MIXER_BASS, 0x46, 2, 3, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_TREBLE, 0x44, 2, 3, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_SYNTH, 0x26, 7, 4, 0x26, 3, 4),
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PMIX_ENT(SOUND_MIXER_PCM, 0x04, 7, 4, 0x04, 3, 4),
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PMIX_ENT(SOUND_MIXER_SPEAKER, 0x42, 2, 3, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_LINE, 0x2e, 7, 4, 0x2e, 3, 4),
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PMIX_ENT(SOUND_MIXER_MIC, 0x0a, 2, 3, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_CD, 0x28, 7, 4, 0x28, 3, 4),
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PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_IGAIN, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_OGAIN, 0x00, 0, 0, 0x00, 0, 0)
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};
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#endif
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mixer_tab sb16_mix = {
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PMIX_ENT(SOUND_MIXER_VOLUME, 0x30, 3, 5, 0x31, 3, 5),
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PMIX_ENT(SOUND_MIXER_BASS, 0x46, 4, 4, 0x47, 4, 4),
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PMIX_ENT(SOUND_MIXER_TREBLE, 0x44, 4, 4, 0x45, 4, 4),
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PMIX_ENT(SOUND_MIXER_SYNTH, 0x34, 3, 5, 0x35, 3, 5),
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PMIX_ENT(SOUND_MIXER_PCM, 0x32, 3, 5, 0x33, 3, 5),
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PMIX_ENT(SOUND_MIXER_SPEAKER, 0x3b, 6, 2, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_LINE, 0x38, 3, 5, 0x39, 3, 5),
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PMIX_ENT(SOUND_MIXER_MIC, 0x3a, 3, 5, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_CD, 0x36, 3, 5, 0x37, 3, 5),
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PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_RECLEV, 0x3f, 6, 2, 0x40, 6, 2), /* Obsol,Use IGAIN*/
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PMIX_ENT(SOUND_MIXER_IGAIN, 0x3f, 6, 2, 0x40, 6, 2),
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PMIX_ENT(SOUND_MIXER_OGAIN, 0x41, 6, 2, 0x42, 6, 2)
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};
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#ifdef SM_GAMES /* Master volume is lower and PCM & FM
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* volumes higher than with SB Pro. This
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* improves the sound quality */
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static u_short levels[SOUND_MIXER_NRDEVICES] =
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{
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0x2020, /* Master Volume */
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0x4b4b, /* Bass */
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0x4b4b, /* Treble */
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0x6464, /* FM */
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0x6464, /* PCM */
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0x4b4b, /* PC Speaker */
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0x4b4b, /* Ext Line */
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0x0000, /* Mic */
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0x4b4b, /* CD */
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0x4b4b, /* Recording monitor */
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0x4b4b, /* SB PCM */
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0x4b4b, /* Recording level */
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0x4b4b, /* Input gain */
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0x4b4b}; /* Output gain */
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#else /* If the user selected just plain SB Pro */
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static u_short levels[SOUND_MIXER_NRDEVICES] =
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{
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0x5a5a, /* Master Volume */
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0x4b4b, /* Bass */
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0x4b4b, /* Treble */
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0x4b4b, /* FM */
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0x4b4b, /* PCM */
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0x4b4b, /* PC Speaker */
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0x4b4b, /* Ext Line */
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0x1010, /* Mic */
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0x4b4b, /* CD */
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0x4b4b, /* Recording monitor */
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0x4b4b, /* SB PCM */
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0x4b4b, /* Recording level */
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0x4b4b, /* Input gain */
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0x4b4b}; /* Output gain */
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#endif /* SM_GAMES */
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static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] =
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{
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0x00, /* SOUND_MIXER_VOLUME */
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0x00, /* SOUND_MIXER_BASS */
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0x00, /* SOUND_MIXER_TREBLE */
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0x40, /* SOUND_MIXER_SYNTH */
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0x00, /* SOUND_MIXER_PCM */
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0x00, /* SOUND_MIXER_SPEAKER */
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0x10, /* SOUND_MIXER_LINE */
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0x01, /* SOUND_MIXER_MIC */
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0x04, /* SOUND_MIXER_CD */
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0x00, /* SOUND_MIXER_IMIX */
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0x00, /* SOUND_MIXER_ALTPCM */
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0x00, /* SOUND_MIXER_RECLEV */
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0x00, /* SOUND_MIXER_IGAIN */
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0x00 /* SOUND_MIXER_OGAIN */
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};
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static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] =
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{
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0x00, /* SOUND_MIXER_VOLUME */
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0x00, /* SOUND_MIXER_BASS */
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0x00, /* SOUND_MIXER_TREBLE */
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0x20, /* SOUND_MIXER_SYNTH */
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0x00, /* SOUND_MIXER_PCM */
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0x00, /* SOUND_MIXER_SPEAKER */
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0x08, /* SOUND_MIXER_LINE */
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0x01, /* SOUND_MIXER_MIC */
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0x02, /* SOUND_MIXER_CD */
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0x00, /* SOUND_MIXER_IMIX */
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0x00, /* SOUND_MIXER_ALTPCM */
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0x00, /* SOUND_MIXER_RECLEV */
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0x00, /* SOUND_MIXER_IGAIN */
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0x00 /* SOUND_MIXER_OGAIN */
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};
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/*
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* Recording sources (SB Pro)
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*/
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#endif /* __SB_MIXER_C__ */
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#define SRC_MIC 1 /* Select Microphone recording source */
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#define SRC_CD 3 /* Select CD recording source */
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#define SRC_LINE 7 /* Use Line-in for recording source */
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