freebsd-nq/module/zfs/btree.c

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Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 17:36:03 +00:00
/*
* CDDL HEADER START
*
* This file and its contents are supplied under the terms of the
* Common Development and Distribution License ("CDDL"), version 1.0.
* You may only use this file in accordance with the terms of version
* 1.0 of the CDDL.
*
* A full copy of the text of the CDDL should have accompanied this
* source. A copy of the CDDL is also available via the Internet at
* http://www.illumos.org/license/CDDL.
*
* CDDL HEADER END
*/
/*
* Copyright (c) 2019 by Delphix. All rights reserved.
*/
#include <sys/btree.h>
#include <sys/bitops.h>
#include <sys/zfs_context.h>
kmem_cache_t *zfs_btree_leaf_cache;
/*
* Control the extent of the verification that occurs when zfs_btree_verify is
* called. Primarily used for debugging when extending the btree logic and
* functionality. As the intensity is increased, new verification steps are
* added. These steps are cumulative; intensity = 3 includes the intensity = 1
* and intensity = 2 steps as well.
*
* Intensity 1: Verify that the tree's height is consistent throughout.
* Intensity 2: Verify that a core node's children's parent pointers point
* to the core node.
* Intensity 3: Verify that the total number of elements in the tree matches the
* sum of the number of elements in each node. Also verifies that each node's
* count obeys the invariants (less than or equal to maximum value, greater than
* or equal to half the maximum minus one).
* Intensity 4: Verify that each element compares less than the element
* immediately after it and greater than the one immediately before it using the
* comparator function. For core nodes, also checks that each element is greater
* than the last element in the first of the two nodes it separates, and less
* than the first element in the second of the two nodes.
* Intensity 5: Verifies, if ZFS_DEBUG is defined, that all unused memory inside
* of each node is poisoned appropriately. Note that poisoning always occurs if
* ZFS_DEBUG is set, so it is safe to set the intensity to 5 during normal
* operation.
*
* Intensity 4 and 5 are particularly expensive to perform; the previous levels
* are a few memory operations per node, while these levels require multiple
* operations per element. In addition, when creating large btrees, these
* operations are called at every step, resulting in extremely slow operation
* (while the asymptotic complexity of the other steps is the same, the
* importance of the constant factors cannot be denied).
*/
int zfs_btree_verify_intensity = 0;
/*
* A convenience function to silence warnings from memmove's return value and
* change argument order to src, dest.
*/
static void
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 17:36:03 +00:00
bmov(const void *src, void *dest, size_t size)
{
(void) memmove(dest, src, size);
}
#ifdef _ILP32
#define BTREE_POISON 0xabadb10c
#else
#define BTREE_POISON 0xabadb10cdeadbeef
#endif
static void
zfs_btree_poison_node(zfs_btree_t *tree, zfs_btree_hdr_t *hdr)
{
#ifdef ZFS_DEBUG
size_t size = tree->bt_elem_size;
if (!hdr->bth_core) {
zfs_btree_leaf_t *leaf = (zfs_btree_leaf_t *)hdr;
(void) memset(leaf->btl_elems + hdr->bth_count * size, 0x0f,
BTREE_LEAF_SIZE - sizeof (zfs_btree_hdr_t) -
hdr->bth_count * size);
} else {
zfs_btree_core_t *node = (zfs_btree_core_t *)hdr;
for (int i = hdr->bth_count + 1; i <= BTREE_CORE_ELEMS; i++) {
node->btc_children[i] =
(zfs_btree_hdr_t *)BTREE_POISON;
}
(void) memset(node->btc_elems + hdr->bth_count * size, 0x0f,
(BTREE_CORE_ELEMS - hdr->bth_count) * size);
}
#endif
}
static inline void
zfs_btree_poison_node_at(zfs_btree_t *tree, zfs_btree_hdr_t *hdr,
uint64_t offset)
{
#ifdef ZFS_DEBUG
size_t size = tree->bt_elem_size;
ASSERT3U(offset, >=, hdr->bth_count);
if (!hdr->bth_core) {
zfs_btree_leaf_t *leaf = (zfs_btree_leaf_t *)hdr;
(void) memset(leaf->btl_elems + offset * size, 0x0f, size);
} else {
zfs_btree_core_t *node = (zfs_btree_core_t *)hdr;
node->btc_children[offset + 1] =
(zfs_btree_hdr_t *)BTREE_POISON;
(void) memset(node->btc_elems + offset * size, 0x0f, size);
}
#endif
}
static inline void
zfs_btree_verify_poison_at(zfs_btree_t *tree, zfs_btree_hdr_t *hdr,
uint64_t offset)
{
#ifdef ZFS_DEBUG
size_t size = tree->bt_elem_size;
uint8_t eval = 0x0f;
if (hdr->bth_core) {
zfs_btree_core_t *node = (zfs_btree_core_t *)hdr;
zfs_btree_hdr_t *cval = (zfs_btree_hdr_t *)BTREE_POISON;
VERIFY3P(node->btc_children[offset + 1], ==, cval);
for (int i = 0; i < size; i++)
VERIFY3U(node->btc_elems[offset * size + i], ==, eval);
} else {
zfs_btree_leaf_t *leaf = (zfs_btree_leaf_t *)hdr;
for (int i = 0; i < size; i++)
VERIFY3U(leaf->btl_elems[offset * size + i], ==, eval);
}
#endif
}
void
zfs_btree_init(void)
{
zfs_btree_leaf_cache = kmem_cache_create("zfs_btree_leaf_cache",
BTREE_LEAF_SIZE, 0, NULL, NULL, NULL, NULL,
NULL, 0);
}
void
zfs_btree_fini(void)
{
kmem_cache_destroy(zfs_btree_leaf_cache);
}
void
zfs_btree_create(zfs_btree_t *tree, int (*compar) (const void *, const void *),
size_t size)
{
/*
* We need a minimmum of 4 elements so that when we split a node we
* always have at least two elements in each node. This simplifies the
* logic in zfs_btree_bulk_finish, since it means the last leaf will
* always have a left sibling to share with (unless it's the root).
*/
ASSERT3U(size, <=, (BTREE_LEAF_SIZE - sizeof (zfs_btree_hdr_t)) / 4);
bzero(tree, sizeof (*tree));
tree->bt_compar = compar;
tree->bt_elem_size = size;
tree->bt_height = -1;
tree->bt_bulk = NULL;
}
/*
* Find value in the array of elements provided. Uses a simple binary search.
*/
static void *
zfs_btree_find_in_buf(zfs_btree_t *tree, uint8_t *buf, uint64_t nelems,
const void *value, zfs_btree_index_t *where)
{
uint64_t max = nelems;
uint64_t min = 0;
while (max > min) {
uint64_t idx = (min + max) / 2;
uint8_t *cur = buf + idx * tree->bt_elem_size;
int comp = tree->bt_compar(cur, value);
if (comp == -1) {
min = idx + 1;
} else if (comp == 1) {
max = idx;
} else {
ASSERT0(comp);
where->bti_offset = idx;
where->bti_before = B_FALSE;
return (cur);
}
}
where->bti_offset = max;
where->bti_before = B_TRUE;
return (NULL);
}
/*
* Find the given value in the tree. where may be passed as null to use as a
* membership test or if the btree is being used as a map.
*/
void *
zfs_btree_find(zfs_btree_t *tree, const void *value, zfs_btree_index_t *where)
{
if (tree->bt_height == -1) {
if (where != NULL) {
where->bti_node = NULL;
where->bti_offset = 0;
}
ASSERT0(tree->bt_num_elems);
return (NULL);
}
/*
* If we're in bulk-insert mode, we check the last spot in the tree
* and the last leaf in the tree before doing the normal search,
* because for most workloads the vast majority of finds in
* bulk-insert mode are to insert new elements.
*/
zfs_btree_index_t idx;
if (tree->bt_bulk != NULL) {
zfs_btree_leaf_t *last_leaf = tree->bt_bulk;
int compar = tree->bt_compar(last_leaf->btl_elems +
((last_leaf->btl_hdr.bth_count - 1) * tree->bt_elem_size),
value);
if (compar < 0) {
/*
* If what they're looking for is after the last
* element, it's not in the tree.
*/
if (where != NULL) {
where->bti_node = (zfs_btree_hdr_t *)last_leaf;
where->bti_offset =
last_leaf->btl_hdr.bth_count;
where->bti_before = B_TRUE;
}
return (NULL);
} else if (compar == 0) {
if (where != NULL) {
where->bti_node = (zfs_btree_hdr_t *)last_leaf;
where->bti_offset =
last_leaf->btl_hdr.bth_count - 1;
where->bti_before = B_FALSE;
}
return (last_leaf->btl_elems +
((last_leaf->btl_hdr.bth_count - 1) *
tree->bt_elem_size));
}
if (tree->bt_compar(last_leaf->btl_elems, value) <= 0) {
/*
* If what they're looking for is after the first
* element in the last leaf, it's in the last leaf or
* it's not in the tree.
*/
void *d = zfs_btree_find_in_buf(tree,
last_leaf->btl_elems, last_leaf->btl_hdr.bth_count,
value, &idx);
if (where != NULL) {
idx.bti_node = (zfs_btree_hdr_t *)last_leaf;
*where = idx;
}
return (d);
}
}
zfs_btree_core_t *node = NULL;
uint64_t child = 0;
uint64_t depth = 0;
/*
* Iterate down the tree, finding which child the value should be in
* by comparing with the separators.
*/
for (node = (zfs_btree_core_t *)tree->bt_root; depth < tree->bt_height;
node = (zfs_btree_core_t *)node->btc_children[child], depth++) {
ASSERT3P(node, !=, NULL);
void *d = zfs_btree_find_in_buf(tree, node->btc_elems,
node->btc_hdr.bth_count, value, &idx);
EQUIV(d != NULL, !idx.bti_before);
if (d != NULL) {
if (where != NULL) {
idx.bti_node = (zfs_btree_hdr_t *)node;
*where = idx;
}
return (d);
}
ASSERT(idx.bti_before);
child = idx.bti_offset;
}
/*
* The value is in this leaf, or it would be if it were in the
* tree. Find its proper location and return it.
*/
zfs_btree_leaf_t *leaf = (depth == 0 ?
(zfs_btree_leaf_t *)tree->bt_root : (zfs_btree_leaf_t *)node);
void *d = zfs_btree_find_in_buf(tree, leaf->btl_elems,
leaf->btl_hdr.bth_count, value, &idx);
if (where != NULL) {
idx.bti_node = (zfs_btree_hdr_t *)leaf;
*where = idx;
}
return (d);
}
/*
* To explain the following functions, it is useful to understand the four
* kinds of shifts used in btree operation. First, a shift is a movement of
* elements within a node. It is used to create gaps for inserting new
* elements and children, or cover gaps created when things are removed. A
* shift has two fundamental properties, each of which can be one of two
* values, making four types of shifts. There is the direction of the shift
* (left or right) and the shape of the shift (parallelogram or isoceles
* trapezoid (shortened to trapezoid hereafter)). The shape distinction only
* applies to shifts of core nodes.
*
* The names derive from the following imagining of the layout of a node:
*
* Elements: * * * * * * * ... * * *
* Children: * * * * * * * * ... * * *
*
* This layout follows from the fact that the elements act as separators
* between pairs of children, and that children root subtrees "below" the
* current node. A left and right shift are fairly self-explanatory; a left
* shift moves things to the left, while a right shift moves things to the
* right. A parallelogram shift is a shift with the same number of elements
* and children being moved, while a trapezoid shift is a shift that moves one
* more children than elements. An example follows:
*
* A parallelogram shift could contain the following:
* _______________
* \* * * * \ * * * ... * * *
* * \ * * * *\ * * * ... * * *
* ---------------
* A trapezoid shift could contain the following:
* ___________
* * / * * * \ * * * ... * * *
* * / * * * *\ * * * ... * * *
* ---------------
*
* Note that a parellelogram shift is always shaped like a "left-leaning"
* parallelogram, where the starting index of the children being moved is
* always one higher than the starting index of the elements being moved. No
* "right-leaning" parallelogram shifts are needed (shifts where the starting
* element index and starting child index being moved are the same) to achieve
* any btree operations, so we ignore them.
*/
enum bt_shift_shape {
BSS_TRAPEZOID,
BSS_PARALLELOGRAM
};
enum bt_shift_direction {
BSD_LEFT,
BSD_RIGHT
};
/*
* Shift elements and children in the provided core node by off spots. The
* first element moved is idx, and count elements are moved. The shape of the
* shift is determined by shape. The direction is determined by dir.
*/
static inline void
bt_shift_core(zfs_btree_t *tree, zfs_btree_core_t *node, uint64_t idx,
uint64_t count, uint64_t off, enum bt_shift_shape shape,
enum bt_shift_direction dir)
{
size_t size = tree->bt_elem_size;
ASSERT(node->btc_hdr.bth_core);
uint8_t *e_start = node->btc_elems + idx * size;
int sign = (dir == BSD_LEFT ? -1 : +1);
uint8_t *e_out = e_start + sign * off * size;
uint64_t e_count = count;
bmov(e_start, e_out, e_count * size);
zfs_btree_hdr_t **c_start = node->btc_children + idx +
(shape == BSS_TRAPEZOID ? 0 : 1);
zfs_btree_hdr_t **c_out = (dir == BSD_LEFT ? c_start - off :
c_start + off);
uint64_t c_count = count + (shape == BSS_TRAPEZOID ? 1 : 0);
bmov(c_start, c_out, c_count * sizeof (*c_start));
}
/*
* Shift elements and children in the provided core node left by one spot.
* The first element moved is idx, and count elements are moved. The
* shape of the shift is determined by trap; true if the shift is a trapezoid,
* false if it is a parallelogram.
*/
static inline void
bt_shift_core_left(zfs_btree_t *tree, zfs_btree_core_t *node, uint64_t idx,
uint64_t count, enum bt_shift_shape shape)
{
bt_shift_core(tree, node, idx, count, 1, shape, BSD_LEFT);
}
/*
* Shift elements and children in the provided core node right by one spot.
* Starts with elements[idx] and children[idx] and one more child than element.
*/
static inline void
bt_shift_core_right(zfs_btree_t *tree, zfs_btree_core_t *node, uint64_t idx,
uint64_t count, enum bt_shift_shape shape)
{
bt_shift_core(tree, node, idx, count, 1, shape, BSD_RIGHT);
}
/*
* Shift elements and children in the provided leaf node by off spots.
* The first element moved is idx, and count elements are moved. The direction
* is determined by left.
*/
static inline void
bt_shift_leaf(zfs_btree_t *tree, zfs_btree_leaf_t *node, uint64_t idx,
uint64_t count, uint64_t off, enum bt_shift_direction dir)
{
size_t size = tree->bt_elem_size;
ASSERT(!node->btl_hdr.bth_core);
uint8_t *start = node->btl_elems + idx * size;
int sign = (dir == BSD_LEFT ? -1 : +1);
uint8_t *out = start + sign * off * size;
bmov(start, out, count * size);
}
static inline void
bt_shift_leaf_right(zfs_btree_t *tree, zfs_btree_leaf_t *leaf, uint64_t idx,
uint64_t count)
{
bt_shift_leaf(tree, leaf, idx, count, 1, BSD_RIGHT);
}
static inline void
bt_shift_leaf_left(zfs_btree_t *tree, zfs_btree_leaf_t *leaf, uint64_t idx,
uint64_t count)
{
bt_shift_leaf(tree, leaf, idx, count, 1, BSD_LEFT);
}
/*
* Move children and elements from one core node to another. The shape
* parameter behaves the same as it does in the shift logic.
*/
static inline void
bt_transfer_core(zfs_btree_t *tree, zfs_btree_core_t *source, uint64_t sidx,
uint64_t count, zfs_btree_core_t *dest, uint64_t didx,
enum bt_shift_shape shape)
{
size_t size = tree->bt_elem_size;
ASSERT(source->btc_hdr.bth_core);
ASSERT(dest->btc_hdr.bth_core);
bmov(source->btc_elems + sidx * size, dest->btc_elems + didx * size,
count * size);
uint64_t c_count = count + (shape == BSS_TRAPEZOID ? 1 : 0);
bmov(source->btc_children + sidx + (shape == BSS_TRAPEZOID ? 0 : 1),
dest->btc_children + didx + (shape == BSS_TRAPEZOID ? 0 : 1),
c_count * sizeof (*source->btc_children));
}
static inline void
bt_transfer_leaf(zfs_btree_t *tree, zfs_btree_leaf_t *source, uint64_t sidx,
uint64_t count, zfs_btree_leaf_t *dest, uint64_t didx)
{
size_t size = tree->bt_elem_size;
ASSERT(!source->btl_hdr.bth_core);
ASSERT(!dest->btl_hdr.bth_core);
bmov(source->btl_elems + sidx * size, dest->btl_elems + didx * size,
count * size);
}
/*
* Find the first element in the subtree rooted at hdr, return its value and
* put its location in where if non-null.
*/
static void *
zfs_btree_first_helper(zfs_btree_hdr_t *hdr, zfs_btree_index_t *where)
{
zfs_btree_hdr_t *node;
for (node = hdr; node->bth_core; node =
((zfs_btree_core_t *)node)->btc_children[0])
;
ASSERT(!node->bth_core);
zfs_btree_leaf_t *leaf = (zfs_btree_leaf_t *)node;
if (where != NULL) {
where->bti_node = node;
where->bti_offset = 0;
where->bti_before = B_FALSE;
}
return (&leaf->btl_elems[0]);
}
/* Insert an element and a child into a core node at the given offset. */
static void
zfs_btree_insert_core_impl(zfs_btree_t *tree, zfs_btree_core_t *parent,
uint64_t offset, zfs_btree_hdr_t *new_node, void *buf)
{
uint64_t size = tree->bt_elem_size;
zfs_btree_hdr_t *par_hdr = &parent->btc_hdr;
ASSERT3P(par_hdr, ==, new_node->bth_parent);
ASSERT3U(par_hdr->bth_count, <, BTREE_CORE_ELEMS);
if (zfs_btree_verify_intensity >= 5) {
zfs_btree_verify_poison_at(tree, par_hdr,
par_hdr->bth_count);
}
/* Shift existing elements and children */
uint64_t count = par_hdr->bth_count - offset;
bt_shift_core_right(tree, parent, offset, count,
BSS_PARALLELOGRAM);
/* Insert new values */
parent->btc_children[offset + 1] = new_node;
bmov(buf, parent->btc_elems + offset * size, size);
par_hdr->bth_count++;
}
/*
* Insert new_node into the parent of old_node directly after old_node, with
* buf as the dividing element between the two.
*/
static void
zfs_btree_insert_into_parent(zfs_btree_t *tree, zfs_btree_hdr_t *old_node,
zfs_btree_hdr_t *new_node, void *buf)
{
ASSERT3P(old_node->bth_parent, ==, new_node->bth_parent);
uint64_t size = tree->bt_elem_size;
zfs_btree_core_t *parent = old_node->bth_parent;
zfs_btree_hdr_t *par_hdr = &parent->btc_hdr;
/*
* If this is the root node we were splitting, we create a new root
* and increase the height of the tree.
*/
if (parent == NULL) {
ASSERT3P(old_node, ==, tree->bt_root);
tree->bt_num_nodes++;
zfs_btree_core_t *new_root =
kmem_alloc(sizeof (zfs_btree_core_t) + BTREE_CORE_ELEMS *
size, KM_SLEEP);
zfs_btree_hdr_t *new_root_hdr = &new_root->btc_hdr;
new_root_hdr->bth_parent = NULL;
new_root_hdr->bth_core = B_TRUE;
new_root_hdr->bth_count = 1;
old_node->bth_parent = new_node->bth_parent = new_root;
new_root->btc_children[0] = old_node;
new_root->btc_children[1] = new_node;
bmov(buf, new_root->btc_elems, size);
tree->bt_height++;
tree->bt_root = new_root_hdr;
zfs_btree_poison_node(tree, new_root_hdr);
return;
}
/*
* Since we have the new separator, binary search for where to put
* new_node.
*/
zfs_btree_index_t idx;
ASSERT(par_hdr->bth_core);
VERIFY3P(zfs_btree_find_in_buf(tree, parent->btc_elems,
par_hdr->bth_count, buf, &idx), ==, NULL);
ASSERT(idx.bti_before);
uint64_t offset = idx.bti_offset;
ASSERT3U(offset, <=, par_hdr->bth_count);
ASSERT3P(parent->btc_children[offset], ==, old_node);
/*
* If the parent isn't full, shift things to accomodate our insertions
* and return.
*/
if (par_hdr->bth_count != BTREE_CORE_ELEMS) {
zfs_btree_insert_core_impl(tree, parent, offset, new_node, buf);
return;
}
/*
* We need to split this core node into two. Currently there are
* BTREE_CORE_ELEMS + 1 child nodes, and we are adding one for
* BTREE_CORE_ELEMS + 2. Some of the children will be part of the
* current node, and the others will be moved to the new core node.
* There are BTREE_CORE_ELEMS + 1 elements including the new one. One
* will be used as the new separator in our parent, and the others
* will be split among the two core nodes.
*
* Usually we will split the node in half evenly, with
* BTREE_CORE_ELEMS/2 elements in each node. If we're bulk loading, we
* instead move only about a quarter of the elements (and children) to
* the new node. Since the average state after a long time is a 3/4
* full node, shortcutting directly to that state improves efficiency.
*
* We do this in two stages: first we split into two nodes, and then we
* reuse our existing logic to insert the new element and child.
*/
uint64_t move_count = MAX((BTREE_CORE_ELEMS / (tree->bt_bulk == NULL ?
2 : 4)) - 1, 2);
uint64_t keep_count = BTREE_CORE_ELEMS - move_count - 1;
ASSERT3U(BTREE_CORE_ELEMS - move_count, >=, 2);
tree->bt_num_nodes++;
zfs_btree_core_t *new_parent = kmem_alloc(sizeof (zfs_btree_core_t) +
BTREE_CORE_ELEMS * size, KM_SLEEP);
zfs_btree_hdr_t *new_par_hdr = &new_parent->btc_hdr;
new_par_hdr->bth_parent = par_hdr->bth_parent;
new_par_hdr->bth_core = B_TRUE;
new_par_hdr->bth_count = move_count;
zfs_btree_poison_node(tree, new_par_hdr);
par_hdr->bth_count = keep_count;
bt_transfer_core(tree, parent, keep_count + 1, move_count, new_parent,
0, BSS_TRAPEZOID);
/* Store the new separator in a buffer. */
uint8_t *tmp_buf = kmem_alloc(size, KM_SLEEP);
bmov(parent->btc_elems + keep_count * size, tmp_buf,
size);
zfs_btree_poison_node(tree, par_hdr);
if (offset < keep_count) {
/* Insert the new node into the left half */
zfs_btree_insert_core_impl(tree, parent, offset, new_node,
buf);
/*
* Move the new separator to the existing buffer.
*/
bmov(tmp_buf, buf, size);
} else if (offset > keep_count) {
/* Insert the new node into the right half */
new_node->bth_parent = new_parent;
zfs_btree_insert_core_impl(tree, new_parent,
offset - keep_count - 1, new_node, buf);
/*
* Move the new separator to the existing buffer.
*/
bmov(tmp_buf, buf, size);
} else {
/*
* Move the new separator into the right half, and replace it
* with buf. We also need to shift back the elements in the
* right half to accomodate new_node.
*/
bt_shift_core_right(tree, new_parent, 0, move_count,
BSS_TRAPEZOID);
new_parent->btc_children[0] = new_node;
bmov(tmp_buf, new_parent->btc_elems, size);
new_par_hdr->bth_count++;
}
kmem_free(tmp_buf, size);
zfs_btree_poison_node(tree, par_hdr);
for (int i = 0; i <= new_parent->btc_hdr.bth_count; i++)
new_parent->btc_children[i]->bth_parent = new_parent;
for (int i = 0; i <= parent->btc_hdr.bth_count; i++)
ASSERT3P(parent->btc_children[i]->bth_parent, ==, parent);
/*
* Now that the node is split, we need to insert the new node into its
* parent. This may cause further splitting.
*/
zfs_btree_insert_into_parent(tree, &parent->btc_hdr,
&new_parent->btc_hdr, buf);
}
/* Insert an element into a leaf node at the given offset. */
static void
zfs_btree_insert_leaf_impl(zfs_btree_t *tree, zfs_btree_leaf_t *leaf,
uint64_t idx, const void *value)
{
uint64_t size = tree->bt_elem_size;
uint8_t *start = leaf->btl_elems + (idx * size);
zfs_btree_hdr_t *hdr = &leaf->btl_hdr;
ASSERTV(uint64_t capacity = P2ALIGN((BTREE_LEAF_SIZE -
sizeof (zfs_btree_hdr_t)) / size, 2));
uint64_t count = leaf->btl_hdr.bth_count - idx;
ASSERT3U(leaf->btl_hdr.bth_count, <, capacity);
if (zfs_btree_verify_intensity >= 5) {
zfs_btree_verify_poison_at(tree, &leaf->btl_hdr,
leaf->btl_hdr.bth_count);
}
bt_shift_leaf_right(tree, leaf, idx, count);
bmov(value, start, size);
hdr->bth_count++;
}
/* Helper function for inserting a new value into leaf at the given index. */
static void
zfs_btree_insert_into_leaf(zfs_btree_t *tree, zfs_btree_leaf_t *leaf,
const void *value, uint64_t idx)
{
uint64_t size = tree->bt_elem_size;
uint64_t capacity = P2ALIGN((BTREE_LEAF_SIZE -
sizeof (zfs_btree_hdr_t)) / size, 2);
/*
* If the leaf isn't full, shift the elements after idx and insert
* value.
*/
if (leaf->btl_hdr.bth_count != capacity) {
zfs_btree_insert_leaf_impl(tree, leaf, idx, value);
return;
}
/*
* Otherwise, we split the leaf node into two nodes. If we're not bulk
* inserting, each is of size (capacity / 2). If we are bulk
* inserting, we move a quarter of the elements to the new node so
* inserts into the old node don't cause immediate splitting but the
* tree stays relatively dense. Since the average state after a long
* time is a 3/4 full node, shortcutting directly to that state
* improves efficiency. At the end of the bulk insertion process
* we'll need to go through and fix up any nodes (the last leaf and
* its ancestors, potentially) that are below the minimum.
*
* In either case, we're left with one extra element. The leftover
* element will become the new dividing element between the two nodes.
*/
uint64_t move_count = MAX(capacity / (tree->bt_bulk == NULL ? 2 : 4) -
1, 2);
uint64_t keep_count = capacity - move_count - 1;
ASSERT3U(capacity - move_count, >=, 2);
tree->bt_num_nodes++;
zfs_btree_leaf_t *new_leaf = kmem_cache_alloc(zfs_btree_leaf_cache,
KM_SLEEP);
zfs_btree_hdr_t *new_hdr = &new_leaf->btl_hdr;
new_hdr->bth_parent = leaf->btl_hdr.bth_parent;
new_hdr->bth_core = B_FALSE;
new_hdr->bth_count = move_count;
zfs_btree_poison_node(tree, new_hdr);
leaf->btl_hdr.bth_count = keep_count;
if (tree->bt_bulk != NULL && leaf == tree->bt_bulk)
tree->bt_bulk = new_leaf;
/* Copy the back part to the new leaf. */
bt_transfer_leaf(tree, leaf, keep_count + 1, move_count, new_leaf,
0);
/* We store the new separator in a buffer we control for simplicity. */
uint8_t *buf = kmem_alloc(size, KM_SLEEP);
bmov(leaf->btl_elems + (keep_count * size), buf, size);
zfs_btree_poison_node(tree, &leaf->btl_hdr);
if (idx < keep_count) {
/* Insert into the existing leaf. */
zfs_btree_insert_leaf_impl(tree, leaf, idx, value);
} else if (idx > keep_count) {
/* Insert into the new leaf. */
zfs_btree_insert_leaf_impl(tree, new_leaf, idx - keep_count -
1, value);
} else {
/*
* Shift the elements in the new leaf to make room for the
* separator, and use the new value as the new separator.
*/
bt_shift_leaf_right(tree, new_leaf, 0, move_count);
bmov(buf, new_leaf->btl_elems, size);
bmov(value, buf, size);
new_hdr->bth_count++;
}
/*
* Now that the node is split, we need to insert the new node into its
* parent. This may cause further splitting, bur only of core nodes.
*/
zfs_btree_insert_into_parent(tree, &leaf->btl_hdr, &new_leaf->btl_hdr,
buf);
kmem_free(buf, size);
}
static uint64_t
zfs_btree_find_parent_idx(zfs_btree_t *tree, zfs_btree_hdr_t *hdr)
{
void *buf;
if (hdr->bth_core) {
buf = ((zfs_btree_core_t *)hdr)->btc_elems;
} else {
buf = ((zfs_btree_leaf_t *)hdr)->btl_elems;
}
zfs_btree_index_t idx;
zfs_btree_core_t *parent = hdr->bth_parent;
VERIFY3P(zfs_btree_find_in_buf(tree, parent->btc_elems,
parent->btc_hdr.bth_count, buf, &idx), ==, NULL);
ASSERT(idx.bti_before);
ASSERT3U(idx.bti_offset, <=, parent->btc_hdr.bth_count);
ASSERT3P(parent->btc_children[idx.bti_offset], ==, hdr);
return (idx.bti_offset);
}
/*
* Take the b-tree out of bulk insert mode. During bulk-insert mode, some
* nodes may violate the invariant that non-root nodes must be at least half
* full. All nodes violating this invariant should be the last node in their
* particular level. To correct the invariant, we take values from their left
* neighbor until they are half full. They must have a left neighbor at their
* level because the last node at a level is not the first node unless it's
* the root.
*/
static void
zfs_btree_bulk_finish(zfs_btree_t *tree)
{
ASSERT3P(tree->bt_bulk, !=, NULL);
ASSERT3P(tree->bt_root, !=, NULL);
zfs_btree_leaf_t *leaf = tree->bt_bulk;
zfs_btree_hdr_t *hdr = &leaf->btl_hdr;
zfs_btree_core_t *parent = hdr->bth_parent;
uint64_t size = tree->bt_elem_size;
uint64_t capacity = P2ALIGN((BTREE_LEAF_SIZE -
sizeof (zfs_btree_hdr_t)) / size, 2);
/*
* The invariant doesn't apply to the root node, if that's the only
* node in the tree we're done.
*/
if (parent == NULL) {
tree->bt_bulk = NULL;
return;
}
/* First, take elements to rebalance the leaf node. */
if (hdr->bth_count < capacity / 2) {
/*
* First, find the left neighbor. The simplest way to do this
* is to call zfs_btree_prev twice; the first time finds some
* ancestor of this node, and the second time finds the left
* neighbor. The ancestor found is the lowest common ancestor
* of leaf and the neighbor.
*/
zfs_btree_index_t idx = {
.bti_node = hdr,
.bti_offset = 0
};
VERIFY3P(zfs_btree_prev(tree, &idx, &idx), !=, NULL);
ASSERT(idx.bti_node->bth_core);
zfs_btree_core_t *common = (zfs_btree_core_t *)idx.bti_node;
uint64_t common_idx = idx.bti_offset;
VERIFY3P(zfs_btree_prev(tree, &idx, &idx), !=, NULL);
ASSERT(!idx.bti_node->bth_core);
zfs_btree_leaf_t *l_neighbor = (zfs_btree_leaf_t *)idx.bti_node;
zfs_btree_hdr_t *l_hdr = idx.bti_node;
uint64_t move_count = (capacity / 2) - hdr->bth_count;
ASSERT3U(l_neighbor->btl_hdr.bth_count - move_count, >=,
capacity / 2);
if (zfs_btree_verify_intensity >= 5) {
for (int i = 0; i < move_count; i++) {
zfs_btree_verify_poison_at(tree, hdr,
leaf->btl_hdr.bth_count + i);
}
}
/* First, shift elements in leaf back. */
bt_shift_leaf(tree, leaf, 0, hdr->bth_count, move_count,
BSD_RIGHT);
/* Next, move the separator from the common ancestor to leaf. */
uint8_t *separator = common->btc_elems + (common_idx * size);
uint8_t *out = leaf->btl_elems + ((move_count - 1) * size);
bmov(separator, out, size);
move_count--;
/*
* Now we move elements from the tail of the left neighbor to
* fill the remaining spots in leaf.
*/
bt_transfer_leaf(tree, l_neighbor, l_hdr->bth_count -
move_count, move_count, leaf, 0);
/*
* Finally, move the new last element in the left neighbor to
* the separator.
*/
bmov(l_neighbor->btl_elems + (l_hdr->bth_count -
move_count - 1) * size, separator, size);
/* Adjust the node's counts, and we're done. */
l_hdr->bth_count -= move_count + 1;
hdr->bth_count += move_count + 1;
ASSERT3U(l_hdr->bth_count, >=, capacity / 2);
ASSERT3U(hdr->bth_count, >=, capacity / 2);
zfs_btree_poison_node(tree, l_hdr);
}
/*
* Now we have to rebalance any ancestors of leaf that may also
* violate the invariant.
*/
capacity = BTREE_CORE_ELEMS;
while (parent->btc_hdr.bth_parent != NULL) {
zfs_btree_core_t *cur = parent;
zfs_btree_hdr_t *hdr = &cur->btc_hdr;
parent = hdr->bth_parent;
/*
* If the invariant isn't violated, move on to the next
* ancestor.
*/
if (hdr->bth_count >= capacity / 2)
continue;
/*
* Because the smallest number of nodes we can move when
* splitting is 2, we never need to worry about not having a
* left sibling (a sibling is a neighbor with the same parent).
*/
uint64_t parent_idx = zfs_btree_find_parent_idx(tree, hdr);
ASSERT3U(parent_idx, >, 0);
zfs_btree_core_t *l_neighbor =
(zfs_btree_core_t *)parent->btc_children[parent_idx - 1];
uint64_t move_count = (capacity / 2) - hdr->bth_count;
ASSERT3U(l_neighbor->btc_hdr.bth_count - move_count, >=,
capacity / 2);
if (zfs_btree_verify_intensity >= 5) {
for (int i = 0; i < move_count; i++) {
zfs_btree_verify_poison_at(tree, hdr,
hdr->bth_count + i);
}
}
/* First, shift things in the right node back. */
bt_shift_core(tree, cur, 0, hdr->bth_count, move_count,
BSS_TRAPEZOID, BSD_RIGHT);
/* Next, move the separator to the right node. */
uint8_t *separator = parent->btc_elems + ((parent_idx - 1) *
size);
uint8_t *e_out = cur->btc_elems + ((move_count - 1) * size);
bmov(separator, e_out, size);
/*
* Now, move elements and children from the left node to the
* right. We move one more child than elements.
*/
move_count--;
uint64_t move_idx = l_neighbor->btc_hdr.bth_count - move_count;
bt_transfer_core(tree, l_neighbor, move_idx, move_count, cur, 0,
BSS_TRAPEZOID);
/*
* Finally, move the last element in the left node to the
* separator's position.
*/
move_idx--;
bmov(l_neighbor->btc_elems + move_idx * size, separator, size);
l_neighbor->btc_hdr.bth_count -= move_count + 1;
hdr->bth_count += move_count + 1;
ASSERT3U(l_neighbor->btc_hdr.bth_count, >=, capacity / 2);
ASSERT3U(hdr->bth_count, >=, capacity / 2);
zfs_btree_poison_node(tree, &l_neighbor->btc_hdr);
for (int i = 0; i <= hdr->bth_count; i++)
cur->btc_children[i]->bth_parent = cur;
}
tree->bt_bulk = NULL;
}
/*
* Insert value into tree at the location specified by where.
*/
void
zfs_btree_add_idx(zfs_btree_t *tree, const void *value,
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 17:36:03 +00:00
const zfs_btree_index_t *where)
{
zfs_btree_index_t idx = {0};
/* If we're not inserting in the last leaf, end bulk insert mode. */
if (tree->bt_bulk != NULL) {
if (where->bti_node != &tree->bt_bulk->btl_hdr) {
zfs_btree_bulk_finish(tree);
VERIFY3P(zfs_btree_find(tree, value, &idx), ==, NULL);
where = &idx;
}
}
tree->bt_num_elems++;
/*
* If this is the first element in the tree, create a leaf root node
* and add the value to it.
*/
if (where->bti_node == NULL) {
ASSERT3U(tree->bt_num_elems, ==, 1);
ASSERT3S(tree->bt_height, ==, -1);
ASSERT3P(tree->bt_root, ==, NULL);
ASSERT0(where->bti_offset);
tree->bt_num_nodes++;
zfs_btree_leaf_t *leaf = kmem_cache_alloc(zfs_btree_leaf_cache,
KM_SLEEP);
tree->bt_root = &leaf->btl_hdr;
tree->bt_height++;
zfs_btree_hdr_t *hdr = &leaf->btl_hdr;
hdr->bth_parent = NULL;
hdr->bth_core = B_FALSE;
hdr->bth_count = 0;
zfs_btree_poison_node(tree, hdr);
zfs_btree_insert_into_leaf(tree, leaf, value, 0);
tree->bt_bulk = leaf;
} else if (!where->bti_node->bth_core) {
/*
* If we're inserting into a leaf, go directly to the helper
* function.
*/
zfs_btree_insert_into_leaf(tree,
(zfs_btree_leaf_t *)where->bti_node, value,
where->bti_offset);
} else {
/*
* If we're inserting into a core node, we can't just shift
* the existing element in that slot in the same node without
* breaking our ordering invariants. Instead we place the new
* value in the node at that spot and then insert the old
* separator into the first slot in the subtree to the right.
*/
ASSERT(where->bti_node->bth_core);
zfs_btree_core_t *node = (zfs_btree_core_t *)where->bti_node;
/*
* We can ignore bti_before, because either way the value
* should end up in bti_offset.
*/
uint64_t off = where->bti_offset;
zfs_btree_hdr_t *subtree = node->btc_children[off + 1];
size_t size = tree->bt_elem_size;
uint8_t *buf = kmem_alloc(size, KM_SLEEP);
bmov(node->btc_elems + off * size, buf, size);
bmov(value, node->btc_elems + off * size, size);
/*
* Find the first slot in the subtree to the right, insert
* there.
*/
zfs_btree_index_t new_idx;
VERIFY3P(zfs_btree_first_helper(subtree, &new_idx), !=, NULL);
ASSERT0(new_idx.bti_offset);
ASSERT(!new_idx.bti_node->bth_core);
zfs_btree_insert_into_leaf(tree,
(zfs_btree_leaf_t *)new_idx.bti_node, buf, 0);
kmem_free(buf, size);
}
zfs_btree_verify(tree);
}
/*
* Return the first element in the tree, and put its location in where if
* non-null.
*/
void *
zfs_btree_first(zfs_btree_t *tree, zfs_btree_index_t *where)
{
if (tree->bt_height == -1) {
ASSERT0(tree->bt_num_elems);
return (NULL);
}
return (zfs_btree_first_helper(tree->bt_root, where));
}
/*
* Find the last element in the subtree rooted at hdr, return its value and
* put its location in where if non-null.
*/
static void *
zfs_btree_last_helper(zfs_btree_t *btree, zfs_btree_hdr_t *hdr,
zfs_btree_index_t *where)
{
zfs_btree_hdr_t *node;
for (node = hdr; node->bth_core; node =
((zfs_btree_core_t *)node)->btc_children[node->bth_count])
;
zfs_btree_leaf_t *leaf = (zfs_btree_leaf_t *)node;
if (where != NULL) {
where->bti_node = node;
where->bti_offset = node->bth_count - 1;
where->bti_before = B_FALSE;
}
return (leaf->btl_elems + (node->bth_count - 1) * btree->bt_elem_size);
}
/*
* Return the last element in the tree, and put its location in where if
* non-null.
*/
void *
zfs_btree_last(zfs_btree_t *tree, zfs_btree_index_t *where)
{
if (tree->bt_height == -1) {
ASSERT0(tree->bt_num_elems);
return (NULL);
}
return (zfs_btree_last_helper(tree, tree->bt_root, where));
}
/*
* This function contains the logic to find the next node in the tree. A
* helper function is used because there are multiple internal consumemrs of
* this logic. The done_func is used by zfs_btree_destroy_nodes to clean up each
* node after we've finished with it.
*/
static void *
zfs_btree_next_helper(zfs_btree_t *tree, const zfs_btree_index_t *idx,
zfs_btree_index_t *out_idx,
void (*done_func)(zfs_btree_t *, zfs_btree_hdr_t *))
{
if (idx->bti_node == NULL) {
ASSERT3S(tree->bt_height, ==, -1);
return (NULL);
}
uint64_t offset = idx->bti_offset;
if (!idx->bti_node->bth_core) {
/*
* When finding the next element of an element in a leaf,
* there are two cases. If the element isn't the last one in
* the leaf, in which case we just return the next element in
* the leaf. Otherwise, we need to traverse up our parents
* until we find one where our ancestor isn't the last child
* of its parent. Once we do, the next element is the
* separator after our ancestor in its parent.
*/
zfs_btree_leaf_t *leaf = (zfs_btree_leaf_t *)idx->bti_node;
uint64_t new_off = offset + (idx->bti_before ? 0 : 1);
if (leaf->btl_hdr.bth_count > new_off) {
out_idx->bti_node = &leaf->btl_hdr;
out_idx->bti_offset = new_off;
out_idx->bti_before = B_FALSE;
return (leaf->btl_elems + new_off * tree->bt_elem_size);
}
zfs_btree_hdr_t *prev = &leaf->btl_hdr;
for (zfs_btree_core_t *node = leaf->btl_hdr.bth_parent;
node != NULL; node = node->btc_hdr.bth_parent) {
zfs_btree_hdr_t *hdr = &node->btc_hdr;
ASSERT(hdr->bth_core);
uint64_t i = zfs_btree_find_parent_idx(tree, prev);
if (done_func != NULL)
done_func(tree, prev);
if (i == hdr->bth_count) {
prev = hdr;
continue;
}
out_idx->bti_node = hdr;
out_idx->bti_offset = i;
out_idx->bti_before = B_FALSE;
return (node->btc_elems + i * tree->bt_elem_size);
}
if (done_func != NULL)
done_func(tree, prev);
/*
* We've traversed all the way up and been at the end of the
* node every time, so this was the last element in the tree.
*/
return (NULL);
}
/* If we were before an element in a core node, return that element. */
ASSERT(idx->bti_node->bth_core);
zfs_btree_core_t *node = (zfs_btree_core_t *)idx->bti_node;
if (idx->bti_before) {
out_idx->bti_before = B_FALSE;
return (node->btc_elems + offset * tree->bt_elem_size);
}
/*
* The next element from one in a core node is the first element in
* the subtree just to the right of the separator.
*/
zfs_btree_hdr_t *child = node->btc_children[offset + 1];
return (zfs_btree_first_helper(child, out_idx));
}
/*
* Return the next valued node in the tree. The same address can be safely
* passed for idx and out_idx.
*/
void *
zfs_btree_next(zfs_btree_t *tree, const zfs_btree_index_t *idx,
zfs_btree_index_t *out_idx)
{
return (zfs_btree_next_helper(tree, idx, out_idx, NULL));
}
/*
* Return the previous valued node in the tree. The same value can be safely
* passed for idx and out_idx.
*/
void *
zfs_btree_prev(zfs_btree_t *tree, const zfs_btree_index_t *idx,
zfs_btree_index_t *out_idx)
{
if (idx->bti_node == NULL) {
ASSERT3S(tree->bt_height, ==, -1);
return (NULL);
}
uint64_t offset = idx->bti_offset;
if (!idx->bti_node->bth_core) {
/*
* When finding the previous element of an element in a leaf,
* there are two cases. If the element isn't the first one in
* the leaf, in which case we just return the previous element
* in the leaf. Otherwise, we need to traverse up our parents
* until we find one where our previous ancestor isn't the
* first child. Once we do, the previous element is the
* separator after our previous ancestor.
*/
zfs_btree_leaf_t *leaf = (zfs_btree_leaf_t *)idx->bti_node;
if (offset != 0) {
out_idx->bti_node = &leaf->btl_hdr;
out_idx->bti_offset = offset - 1;
out_idx->bti_before = B_FALSE;
return (leaf->btl_elems + (offset - 1) *
tree->bt_elem_size);
}
zfs_btree_hdr_t *prev = &leaf->btl_hdr;
for (zfs_btree_core_t *node = leaf->btl_hdr.bth_parent;
node != NULL; node = node->btc_hdr.bth_parent) {
zfs_btree_hdr_t *hdr = &node->btc_hdr;
ASSERT(hdr->bth_core);
uint64_t i = zfs_btree_find_parent_idx(tree, prev);
if (i == 0) {
prev = hdr;
continue;
}
out_idx->bti_node = hdr;
out_idx->bti_offset = i - 1;
out_idx->bti_before = B_FALSE;
return (node->btc_elems + (i - 1) * tree->bt_elem_size);
}
/*
* We've traversed all the way up and been at the start of the
* node every time, so this was the first node in the tree.
*/
return (NULL);
}
/*
* The previous element from one in a core node is the last element in
* the subtree just to the left of the separator.
*/
ASSERT(idx->bti_node->bth_core);
zfs_btree_core_t *node = (zfs_btree_core_t *)idx->bti_node;
zfs_btree_hdr_t *child = node->btc_children[offset];
return (zfs_btree_last_helper(tree, child, out_idx));
}
/*
* Get the value at the provided index in the tree.
*
* Note that the value returned from this function can be mutated, but only
* if it will not change the ordering of the element with respect to any other
* elements that could be in the tree.
*/
void *
zfs_btree_get(zfs_btree_t *tree, zfs_btree_index_t *idx)
{
ASSERT(!idx->bti_before);
if (!idx->bti_node->bth_core) {
zfs_btree_leaf_t *leaf = (zfs_btree_leaf_t *)idx->bti_node;
return (leaf->btl_elems + idx->bti_offset * tree->bt_elem_size);
}
ASSERT(idx->bti_node->bth_core);
zfs_btree_core_t *node = (zfs_btree_core_t *)idx->bti_node;
return (node->btc_elems + idx->bti_offset * tree->bt_elem_size);
}
/* Add the given value to the tree. Must not already be in the tree. */
void
zfs_btree_add(zfs_btree_t *tree, const void *node)
{
zfs_btree_index_t where = {0};
VERIFY3P(zfs_btree_find(tree, node, &where), ==, NULL);
zfs_btree_add_idx(tree, node, &where);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 17:36:03 +00:00
}
/* Helper function to free a tree node. */
static void
zfs_btree_node_destroy(zfs_btree_t *tree, zfs_btree_hdr_t *node)
{
tree->bt_num_nodes--;
if (!node->bth_core) {
kmem_cache_free(zfs_btree_leaf_cache, node);
} else {
kmem_free(node, sizeof (zfs_btree_core_t) +
BTREE_CORE_ELEMS * tree->bt_elem_size);
}
}
/*
* Remove the rm_hdr and the separator to its left from the parent node. The
* buffer that rm_hdr was stored in may already be freed, so its contents
* cannot be accessed.
*/
static void
zfs_btree_remove_from_node(zfs_btree_t *tree, zfs_btree_core_t *node,
zfs_btree_hdr_t *rm_hdr)
{
size_t size = tree->bt_elem_size;
uint64_t min_count = (BTREE_CORE_ELEMS / 2) - 1;
zfs_btree_hdr_t *hdr = &node->btc_hdr;
/*
* If the node is the root node and rm_hdr is one of two children,
* promote the other child to the root.
*/
if (hdr->bth_parent == NULL && hdr->bth_count <= 1) {
ASSERT3U(hdr->bth_count, ==, 1);
ASSERT3P(tree->bt_root, ==, node);
ASSERT3P(node->btc_children[1], ==, rm_hdr);
tree->bt_root = node->btc_children[0];
node->btc_children[0]->bth_parent = NULL;
zfs_btree_node_destroy(tree, hdr);
tree->bt_height--;
return;
}
uint64_t idx;
for (idx = 0; idx <= hdr->bth_count; idx++) {
if (node->btc_children[idx] == rm_hdr)
break;
}
ASSERT3U(idx, <=, hdr->bth_count);
/*
* If the node is the root or it has more than the minimum number of
* children, just remove the child and separator, and return.
*/
if (hdr->bth_parent == NULL ||
hdr->bth_count > min_count) {
/*
* Shift the element and children to the right of rm_hdr to
* the left by one spot.
*/
bt_shift_core_left(tree, node, idx, hdr->bth_count - idx,
BSS_PARALLELOGRAM);
hdr->bth_count--;
zfs_btree_poison_node_at(tree, hdr, hdr->bth_count);
return;
}
ASSERT3U(hdr->bth_count, ==, min_count);
/*
* Now we try to take a node from a neighbor. We check left, then
* right. If the neighbor exists and has more than the minimum number
* of elements, we move the separator betweeen us and them to our
* node, move their closest element (last for left, first for right)
* to the separator, and move their closest child to our node. Along
* the way we need to collapse the gap made by idx, and (for our right
* neighbor) the gap made by removing their first element and child.
*
* Note: this logic currently doesn't support taking from a neighbor
* that isn't a sibling (i.e. a neighbor with a different
* parent). This isn't critical functionality, but may be worth
* implementing in the future for completeness' sake.
*/
zfs_btree_core_t *parent = hdr->bth_parent;
uint64_t parent_idx = zfs_btree_find_parent_idx(tree, hdr);
zfs_btree_hdr_t *l_hdr = (parent_idx == 0 ? NULL :
parent->btc_children[parent_idx - 1]);
if (l_hdr != NULL && l_hdr->bth_count > min_count) {
/* We can take a node from the left neighbor. */
ASSERT(l_hdr->bth_core);
zfs_btree_core_t *neighbor = (zfs_btree_core_t *)l_hdr;
/*
* Start by shifting the elements and children in the current
* node to the right by one spot.
*/
bt_shift_core_right(tree, node, 0, idx - 1, BSS_TRAPEZOID);
/*
* Move the separator between node and neighbor to the first
* element slot in the current node.
*/
uint8_t *separator = parent->btc_elems + (parent_idx - 1) *
size;
bmov(separator, node->btc_elems, size);
/* Move the last child of neighbor to our first child slot. */
zfs_btree_hdr_t **take_child = neighbor->btc_children +
l_hdr->bth_count;
bmov(take_child, node->btc_children, sizeof (*take_child));
node->btc_children[0]->bth_parent = node;
/* Move the last element of neighbor to the separator spot. */
uint8_t *take_elem = neighbor->btc_elems +
(l_hdr->bth_count - 1) * size;
bmov(take_elem, separator, size);
l_hdr->bth_count--;
zfs_btree_poison_node_at(tree, l_hdr, l_hdr->bth_count);
return;
}
zfs_btree_hdr_t *r_hdr = (parent_idx == parent->btc_hdr.bth_count ?
NULL : parent->btc_children[parent_idx + 1]);
if (r_hdr != NULL && r_hdr->bth_count > min_count) {
/* We can take a node from the right neighbor. */
ASSERT(r_hdr->bth_core);
zfs_btree_core_t *neighbor = (zfs_btree_core_t *)r_hdr;
/*
* Shift elements in node left by one spot to overwrite rm_hdr
* and the separator before it.
*/
bt_shift_core_left(tree, node, idx, hdr->bth_count - idx,
BSS_PARALLELOGRAM);
/*
* Move the separator between node and neighbor to the last
* element spot in node.
*/
uint8_t *separator = parent->btc_elems + parent_idx * size;
bmov(separator, node->btc_elems + (hdr->bth_count - 1) * size,
size);
/*
* Move the first child of neighbor to the last child spot in
* node.
*/
zfs_btree_hdr_t **take_child = neighbor->btc_children;
bmov(take_child, node->btc_children + hdr->bth_count,
sizeof (*take_child));
node->btc_children[hdr->bth_count]->bth_parent = node;
/* Move the first element of neighbor to the separator spot. */
uint8_t *take_elem = neighbor->btc_elems;
bmov(take_elem, separator, size);
r_hdr->bth_count--;
/*
* Shift the elements and children of neighbor to cover the
* stolen elements.
*/
bt_shift_core_left(tree, neighbor, 1, r_hdr->bth_count,
BSS_TRAPEZOID);
zfs_btree_poison_node_at(tree, r_hdr, r_hdr->bth_count);
return;
}
/*
* In this case, neither of our neighbors can spare an element, so we
* need to merge with one of them. We prefer the left one,
* arabitrarily. Move the separator into the leftmost merging node
* (which may be us or the left neighbor), and then move the right
* merging node's elements. Once that's done, we go back and delete
* the element we're removing. Finally, go into the parent and delete
* the right merging node and the separator. This may cause further
* merging.
*/
zfs_btree_hdr_t *new_rm_hdr, *keep_hdr;
uint64_t new_idx = idx;
if (l_hdr != NULL) {
keep_hdr = l_hdr;
new_rm_hdr = hdr;
new_idx += keep_hdr->bth_count + 1;
} else {
ASSERT3P(r_hdr, !=, NULL);
keep_hdr = hdr;
new_rm_hdr = r_hdr;
parent_idx++;
}
ASSERT(keep_hdr->bth_core);
ASSERT(new_rm_hdr->bth_core);
zfs_btree_core_t *keep = (zfs_btree_core_t *)keep_hdr;
zfs_btree_core_t *rm = (zfs_btree_core_t *)new_rm_hdr;
if (zfs_btree_verify_intensity >= 5) {
for (int i = 0; i < new_rm_hdr->bth_count + 1; i++) {
zfs_btree_verify_poison_at(tree, keep_hdr,
keep_hdr->bth_count + i);
}
}
/* Move the separator into the left node. */
uint8_t *e_out = keep->btc_elems + keep_hdr->bth_count * size;
uint8_t *separator = parent->btc_elems + (parent_idx - 1) *
size;
bmov(separator, e_out, size);
keep_hdr->bth_count++;
/* Move all our elements and children into the left node. */
bt_transfer_core(tree, rm, 0, new_rm_hdr->bth_count, keep,
keep_hdr->bth_count, BSS_TRAPEZOID);
uint64_t old_count = keep_hdr->bth_count;
/* Update bookkeeping */
keep_hdr->bth_count += new_rm_hdr->bth_count;
ASSERT3U(keep_hdr->bth_count, ==, (min_count * 2) + 1);
/*
* Shift the element and children to the right of rm_hdr to
* the left by one spot.
*/
ASSERT3P(keep->btc_children[new_idx], ==, rm_hdr);
bt_shift_core_left(tree, keep, new_idx, keep_hdr->bth_count - new_idx,
BSS_PARALLELOGRAM);
keep_hdr->bth_count--;
/* Reparent all our children to point to the left node. */
zfs_btree_hdr_t **new_start = keep->btc_children +
old_count - 1;
for (int i = 0; i < new_rm_hdr->bth_count + 1; i++)
new_start[i]->bth_parent = keep;
for (int i = 0; i <= keep_hdr->bth_count; i++) {
ASSERT3P(keep->btc_children[i]->bth_parent, ==, keep);
ASSERT3P(keep->btc_children[i], !=, rm_hdr);
}
zfs_btree_poison_node_at(tree, keep_hdr, keep_hdr->bth_count);
new_rm_hdr->bth_count = 0;
zfs_btree_node_destroy(tree, new_rm_hdr);
zfs_btree_remove_from_node(tree, parent, new_rm_hdr);
}
/* Remove the element at the specific location. */
void
zfs_btree_remove_idx(zfs_btree_t *tree, zfs_btree_index_t *where)
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 17:36:03 +00:00
{
size_t size = tree->bt_elem_size;
zfs_btree_hdr_t *hdr = where->bti_node;
uint64_t idx = where->bti_offset;
uint64_t capacity = P2ALIGN((BTREE_LEAF_SIZE -
sizeof (zfs_btree_hdr_t)) / size, 2);
ASSERT(!where->bti_before);
if (tree->bt_bulk != NULL) {
/*
* Leave bulk insert mode. Note that our index would be
* invalid after we correct the tree, so we copy the value
* we're planning to remove and find it again after
* bulk_finish.
*/
uint8_t *value = zfs_btree_get(tree, where);
uint8_t *tmp = kmem_alloc(size, KM_SLEEP);
bmov(value, tmp, size);
zfs_btree_bulk_finish(tree);
VERIFY3P(zfs_btree_find(tree, tmp, where), !=, NULL);
kmem_free(tmp, size);
hdr = where->bti_node;
idx = where->bti_offset;
}
tree->bt_num_elems--;
/*
* If the element happens to be in a core node, we move a leaf node's
* element into its place and then remove the leaf node element. This
* makes the rebalance logic not need to be recursive both upwards and
* downwards.
*/
if (hdr->bth_core) {
zfs_btree_core_t *node = (zfs_btree_core_t *)hdr;
zfs_btree_hdr_t *left_subtree = node->btc_children[idx];
void *new_value = zfs_btree_last_helper(tree, left_subtree,
where);
ASSERT3P(new_value, !=, NULL);
bmov(new_value, node->btc_elems + idx * size, size);
hdr = where->bti_node;
idx = where->bti_offset;
ASSERT(!where->bti_before);
}
/*
* First, we'll update the leaf's metadata. Then, we shift any
* elements after the idx to the left. After that, we rebalance if
* needed.
*/
ASSERT(!hdr->bth_core);
zfs_btree_leaf_t *leaf = (zfs_btree_leaf_t *)hdr;
ASSERT3U(hdr->bth_count, >, 0);
uint64_t min_count = (capacity / 2) - 1;
/*
* If we're over the minimum size or this is the root, just overwrite
* the value and return.
*/
if (hdr->bth_count > min_count || hdr->bth_parent == NULL) {
hdr->bth_count--;
bt_shift_leaf_left(tree, leaf, idx + 1, hdr->bth_count - idx);
if (hdr->bth_parent == NULL) {
ASSERT0(tree->bt_height);
if (hdr->bth_count == 0) {
tree->bt_root = NULL;
tree->bt_height--;
zfs_btree_node_destroy(tree, &leaf->btl_hdr);
}
}
if (tree->bt_root != NULL)
zfs_btree_poison_node_at(tree, hdr, hdr->bth_count);
zfs_btree_verify(tree);
return;
}
ASSERT3U(hdr->bth_count, ==, min_count);
/*
* Now we try to take a node from a sibling. We check left, then
* right. If they exist and have more than the minimum number of
* elements, we move the separator betweeen us and them to our node
* and move their closest element (last for left, first for right) to
* the separator. Along the way we need to collapse the gap made by
* idx, and (for our right neighbor) the gap made by removing their
* first element.
*
* Note: this logic currently doesn't support taking from a neighbor
* that isn't a sibling. This isn't critical functionality, but may be
* worth implementing in the future for completeness' sake.
*/
zfs_btree_core_t *parent = hdr->bth_parent;
uint64_t parent_idx = zfs_btree_find_parent_idx(tree, hdr);
zfs_btree_hdr_t *l_hdr = (parent_idx == 0 ? NULL :
parent->btc_children[parent_idx - 1]);
if (l_hdr != NULL && l_hdr->bth_count > min_count) {
/* We can take a node from the left neighbor. */
ASSERT(!l_hdr->bth_core);
/*
* Move our elements back by one spot to make room for the
* stolen element and overwrite the element being removed.
*/
bt_shift_leaf_right(tree, leaf, 0, idx);
uint8_t *separator = parent->btc_elems + (parent_idx - 1) *
size;
uint8_t *take_elem = ((zfs_btree_leaf_t *)l_hdr)->btl_elems +
(l_hdr->bth_count - 1) * size;
/* Move the separator to our first spot. */
bmov(separator, leaf->btl_elems, size);
/* Move our neighbor's last element to the separator. */
bmov(take_elem, separator, size);
/* Update the bookkeeping. */
l_hdr->bth_count--;
zfs_btree_poison_node_at(tree, l_hdr, l_hdr->bth_count);
zfs_btree_verify(tree);
return;
}
zfs_btree_hdr_t *r_hdr = (parent_idx == parent->btc_hdr.bth_count ?
NULL : parent->btc_children[parent_idx + 1]);
if (r_hdr != NULL && r_hdr->bth_count > min_count) {
/* We can take a node from the right neighbor. */
ASSERT(!r_hdr->bth_core);
zfs_btree_leaf_t *neighbor = (zfs_btree_leaf_t *)r_hdr;
/*
* Move our elements after the element being removed forwards
* by one spot to make room for the stolen element and
* overwrite the element being removed.
*/
bt_shift_leaf_left(tree, leaf, idx + 1, hdr->bth_count - idx -
1);
uint8_t *separator = parent->btc_elems + parent_idx * size;
uint8_t *take_elem = ((zfs_btree_leaf_t *)r_hdr)->btl_elems;
/* Move the separator between us to our last spot. */
bmov(separator, leaf->btl_elems + (hdr->bth_count - 1) * size,
size);
/* Move our neighbor's first element to the separator. */
bmov(take_elem, separator, size);
/* Update the bookkeeping. */
r_hdr->bth_count--;
/*
* Move our neighbors elements forwards to overwrite the
* stolen element.
*/
bt_shift_leaf_left(tree, neighbor, 1, r_hdr->bth_count);
zfs_btree_poison_node_at(tree, r_hdr, r_hdr->bth_count);
zfs_btree_verify(tree);
return;
}
/*
* In this case, neither of our neighbors can spare an element, so we
* need to merge with one of them. We prefer the left one,
* arabitrarily. Move the separator into the leftmost merging node
* (which may be us or the left neighbor), and then move the right
* merging node's elements. Once that's done, we go back and delete
* the element we're removing. Finally, go into the parent and delete
* the right merging node and the separator. This may cause further
* merging.
*/
zfs_btree_hdr_t *rm_hdr, *keep_hdr;
uint64_t new_idx = idx;
if (l_hdr != NULL) {
keep_hdr = l_hdr;
rm_hdr = hdr;
new_idx += keep_hdr->bth_count + 1; // 449
} else {
ASSERT3P(r_hdr, !=, NULL);
keep_hdr = hdr;
rm_hdr = r_hdr;
parent_idx++;
}
ASSERT(!keep_hdr->bth_core);
ASSERT(!rm_hdr->bth_core);
ASSERT3U(keep_hdr->bth_count, ==, min_count);
ASSERT3U(rm_hdr->bth_count, ==, min_count);
zfs_btree_leaf_t *keep = (zfs_btree_leaf_t *)keep_hdr;
zfs_btree_leaf_t *rm = (zfs_btree_leaf_t *)rm_hdr;
if (zfs_btree_verify_intensity >= 5) {
for (int i = 0; i < rm_hdr->bth_count + 1; i++) {
zfs_btree_verify_poison_at(tree, keep_hdr,
keep_hdr->bth_count + i);
}
}
/*
* Move the separator into the first open spot in the left
* neighbor.
*/
uint8_t *out = keep->btl_elems + keep_hdr->bth_count * size;
uint8_t *separator = parent->btc_elems + (parent_idx - 1) *
size;
bmov(separator, out, size);
keep_hdr->bth_count++;
/* Move our elements to the left neighbor. */
bt_transfer_leaf(tree, rm, 0, rm_hdr->bth_count, keep,
keep_hdr->bth_count);
/* Update the bookkeeping. */
keep_hdr->bth_count += rm_hdr->bth_count;
ASSERT3U(keep_hdr->bth_count, ==, min_count * 2 + 1);
/* Remove the value from the node */
keep_hdr->bth_count--;
bt_shift_leaf_left(tree, keep, new_idx + 1, keep_hdr->bth_count -
new_idx);
zfs_btree_poison_node_at(tree, keep_hdr, keep_hdr->bth_count);
rm_hdr->bth_count = 0;
zfs_btree_node_destroy(tree, rm_hdr);
/* Remove the emptied node from the parent. */
zfs_btree_remove_from_node(tree, parent, rm_hdr);
zfs_btree_verify(tree);
}
/* Remove the given value from the tree. */
void
zfs_btree_remove(zfs_btree_t *tree, const void *value)
{
zfs_btree_index_t where = {0};
VERIFY3P(zfs_btree_find(tree, value, &where), !=, NULL);
zfs_btree_remove_idx(tree, &where);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 17:36:03 +00:00
}
/* Return the number of elements in the tree. */
ulong_t
zfs_btree_numnodes(zfs_btree_t *tree)
{
return (tree->bt_num_elems);
}
/*
* This function is used to visit all the elements in the tree before
* destroying the tree. This allows the calling code to perform any cleanup it
* needs to do. This is more efficient than just removing the first element
* over and over, because it removes all rebalancing. Once the destroy_nodes()
* function has been called, no other btree operations are valid until it
* returns NULL, which point the only valid operation is zfs_btree_destroy().
*
* example:
*
* zfs_btree_index_t *cookie = NULL;
* my_data_t *node;
*
* while ((node = zfs_btree_destroy_nodes(tree, &cookie)) != NULL)
* free(node->ptr);
* zfs_btree_destroy(tree);
*
*/
void *
zfs_btree_destroy_nodes(zfs_btree_t *tree, zfs_btree_index_t **cookie)
{
if (*cookie == NULL) {
if (tree->bt_height == -1)
return (NULL);
*cookie = kmem_alloc(sizeof (**cookie), KM_SLEEP);
return (zfs_btree_first(tree, *cookie));
}
void *rval = zfs_btree_next_helper(tree, *cookie, *cookie,
zfs_btree_node_destroy);
if (rval == NULL) {
tree->bt_root = NULL;
tree->bt_height = -1;
tree->bt_num_elems = 0;
kmem_free(*cookie, sizeof (**cookie));
tree->bt_bulk = NULL;
}
return (rval);
}
static void
zfs_btree_clear_helper(zfs_btree_t *tree, zfs_btree_hdr_t *hdr)
{
if (hdr->bth_core) {
zfs_btree_core_t *btc = (zfs_btree_core_t *)hdr;
for (int i = 0; i <= hdr->bth_count; i++) {
zfs_btree_clear_helper(tree, btc->btc_children[i]);
}
}
zfs_btree_node_destroy(tree, hdr);
}
void
zfs_btree_clear(zfs_btree_t *tree)
{
if (tree->bt_root == NULL) {
ASSERT0(tree->bt_num_elems);
return;
}
zfs_btree_clear_helper(tree, tree->bt_root);
tree->bt_num_elems = 0;
tree->bt_root = NULL;
tree->bt_num_nodes = 0;
tree->bt_height = -1;
tree->bt_bulk = NULL;
}
void
zfs_btree_destroy(zfs_btree_t *tree)
{
ASSERT0(tree->bt_num_elems);
ASSERT3P(tree->bt_root, ==, NULL);
}
/* Verify that every child of this node has the correct parent pointer. */
static void
zfs_btree_verify_pointers_helper(zfs_btree_t *tree, zfs_btree_hdr_t *hdr)
{
if (!hdr->bth_core)
return;
zfs_btree_core_t *node = (zfs_btree_core_t *)hdr;
for (int i = 0; i <= hdr->bth_count; i++) {
VERIFY3P(node->btc_children[i]->bth_parent, ==, hdr);
zfs_btree_verify_pointers_helper(tree, node->btc_children[i]);
}
}
/* Verify that every node has the correct parent pointer. */
static void
zfs_btree_verify_pointers(zfs_btree_t *tree)
{
if (tree->bt_height == -1) {
VERIFY3P(tree->bt_root, ==, NULL);
return;
}
VERIFY3P(tree->bt_root->bth_parent, ==, NULL);
zfs_btree_verify_pointers_helper(tree, tree->bt_root);
}
/*
* Verify that all the current node and its children satisfy the count
* invariants, and return the total count in the subtree rooted in this node.
*/
static uint64_t
zfs_btree_verify_counts_helper(zfs_btree_t *tree, zfs_btree_hdr_t *hdr)
{
if (!hdr->bth_core) {
if (tree->bt_root != hdr && hdr != &tree->bt_bulk->btl_hdr) {
uint64_t capacity = P2ALIGN((BTREE_LEAF_SIZE -
sizeof (zfs_btree_hdr_t)) / tree->bt_elem_size, 2);
VERIFY3U(hdr->bth_count, >=, (capacity / 2) - 1);
}
return (hdr->bth_count);
} else {
zfs_btree_core_t *node = (zfs_btree_core_t *)hdr;
uint64_t ret = hdr->bth_count;
if (tree->bt_root != hdr && tree->bt_bulk == NULL)
VERIFY3P(hdr->bth_count, >=, BTREE_CORE_ELEMS / 2 - 1);
for (int i = 0; i <= hdr->bth_count; i++) {
ret += zfs_btree_verify_counts_helper(tree,
node->btc_children[i]);
}
return (ret);
}
}
/*
* Verify that all nodes satisfy the invariants and that the total number of
* elements is correct.
*/
static void
zfs_btree_verify_counts(zfs_btree_t *tree)
{
EQUIV(tree->bt_num_elems == 0, tree->bt_height == -1);
if (tree->bt_height == -1) {
return;
}
VERIFY3P(zfs_btree_verify_counts_helper(tree, tree->bt_root), ==,
tree->bt_num_elems);
}
/*
* Check that the subtree rooted at this node has a uniform height. Returns
* the number of nodes under this node, to help verify bt_num_nodes.
*/
static uint64_t
zfs_btree_verify_height_helper(zfs_btree_t *tree, zfs_btree_hdr_t *hdr,
int64_t height)
{
if (!hdr->bth_core) {
VERIFY0(height);
return (1);
}
VERIFY(hdr->bth_core);
zfs_btree_core_t *node = (zfs_btree_core_t *)hdr;
uint64_t ret = 1;
for (int i = 0; i <= hdr->bth_count; i++) {
ret += zfs_btree_verify_height_helper(tree,
node->btc_children[i], height - 1);
}
return (ret);
}
/*
* Check that the tree rooted at this node has a uniform height, and that the
* bt_height in the tree is correct.
*/
static void
zfs_btree_verify_height(zfs_btree_t *tree)
{
EQUIV(tree->bt_height == -1, tree->bt_root == NULL);
if (tree->bt_height == -1) {
return;
}
VERIFY3U(zfs_btree_verify_height_helper(tree, tree->bt_root,
tree->bt_height), ==, tree->bt_num_nodes);
}
/*
* Check that the elements in this node are sorted, and that if this is a core
* node, the separators are properly between the subtrees they separaate and
* that the children also satisfy this requirement.
*/
static void
zfs_btree_verify_order_helper(zfs_btree_t *tree, zfs_btree_hdr_t *hdr)
{
size_t size = tree->bt_elem_size;
if (!hdr->bth_core) {
zfs_btree_leaf_t *leaf = (zfs_btree_leaf_t *)hdr;
for (int i = 1; i < hdr->bth_count; i++) {
VERIFY3S(tree->bt_compar(leaf->btl_elems + (i - 1) *
size, leaf->btl_elems + i * size), ==, -1);
}
return;
}
zfs_btree_core_t *node = (zfs_btree_core_t *)hdr;
for (int i = 1; i < hdr->bth_count; i++) {
VERIFY3S(tree->bt_compar(node->btc_elems + (i - 1) * size,
node->btc_elems + i * size), ==, -1);
}
for (int i = 0; i < hdr->bth_count; i++) {
uint8_t *left_child_last = NULL;
zfs_btree_hdr_t *left_child_hdr = node->btc_children[i];
if (left_child_hdr->bth_core) {
zfs_btree_core_t *left_child =
(zfs_btree_core_t *)left_child_hdr;
left_child_last = left_child->btc_elems +
(left_child_hdr->bth_count - 1) * size;
} else {
zfs_btree_leaf_t *left_child =
(zfs_btree_leaf_t *)left_child_hdr;
left_child_last = left_child->btl_elems +
(left_child_hdr->bth_count - 1) * size;
}
if (tree->bt_compar(node->btc_elems + i * size,
left_child_last) != 1) {
panic("btree: compar returned %d (expected 1) at "
"%px %d: compar(%px, %px)", tree->bt_compar(
node->btc_elems + i * size, left_child_last),
(void *)node, i, (void *)(node->btc_elems + i *
size), (void *)left_child_last);
}
uint8_t *right_child_first = NULL;
zfs_btree_hdr_t *right_child_hdr = node->btc_children[i + 1];
if (right_child_hdr->bth_core) {
zfs_btree_core_t *right_child =
(zfs_btree_core_t *)right_child_hdr;
right_child_first = right_child->btc_elems;
} else {
zfs_btree_leaf_t *right_child =
(zfs_btree_leaf_t *)right_child_hdr;
right_child_first = right_child->btl_elems;
}
if (tree->bt_compar(node->btc_elems + i * size,
right_child_first) != -1) {
panic("btree: compar returned %d (expected -1) at "
"%px %d: compar(%px, %px)", tree->bt_compar(
node->btc_elems + i * size, right_child_first),
(void *)node, i, (void *)(node->btc_elems + i *
size), (void *)right_child_first);
}
}
for (int i = 0; i <= hdr->bth_count; i++) {
zfs_btree_verify_order_helper(tree, node->btc_children[i]);
}
}
/* Check that all elements in the tree are in sorted order. */
static void
zfs_btree_verify_order(zfs_btree_t *tree)
{
EQUIV(tree->bt_height == -1, tree->bt_root == NULL);
if (tree->bt_height == -1) {
return;
}
zfs_btree_verify_order_helper(tree, tree->bt_root);
}
#ifdef ZFS_DEBUG
/* Check that all unused memory is poisoned correctly. */
static void
zfs_btree_verify_poison_helper(zfs_btree_t *tree, zfs_btree_hdr_t *hdr)
{
size_t size = tree->bt_elem_size;
if (!hdr->bth_core) {
zfs_btree_leaf_t *leaf = (zfs_btree_leaf_t *)hdr;
uint8_t val = 0x0f;
for (int i = hdr->bth_count * size; i < BTREE_LEAF_SIZE -
sizeof (zfs_btree_hdr_t); i++) {
VERIFY3U(leaf->btl_elems[i], ==, val);
}
} else {
zfs_btree_core_t *node = (zfs_btree_core_t *)hdr;
uint8_t val = 0x0f;
for (int i = hdr->bth_count * size; i < BTREE_CORE_ELEMS * size;
i++) {
VERIFY3U(node->btc_elems[i], ==, val);
}
for (int i = hdr->bth_count + 1; i <= BTREE_CORE_ELEMS; i++) {
VERIFY3P(node->btc_children[i], ==,
(zfs_btree_hdr_t *)BTREE_POISON);
}
for (int i = 0; i <= hdr->bth_count; i++) {
zfs_btree_verify_poison_helper(tree,
node->btc_children[i]);
}
}
}
#endif
/* Check that unused memory in the tree is still poisoned. */
static void
zfs_btree_verify_poison(zfs_btree_t *tree)
{
#ifdef ZFS_DEBUG
if (tree->bt_height == -1)
return;
zfs_btree_verify_poison_helper(tree, tree->bt_root);
#endif
}
void
zfs_btree_verify(zfs_btree_t *tree)
{
if (zfs_btree_verify_intensity == 0)
return;
zfs_btree_verify_height(tree);
if (zfs_btree_verify_intensity == 1)
return;
zfs_btree_verify_pointers(tree);
if (zfs_btree_verify_intensity == 2)
return;
zfs_btree_verify_counts(tree);
if (zfs_btree_verify_intensity == 3)
return;
zfs_btree_verify_order(tree);
if (zfs_btree_verify_intensity == 4)
return;
zfs_btree_verify_poison(tree);
}