freebsd-nq/games/larn/object.c

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/* object.c Larn is copyrighted 1986 by Noah Morgan. */
1999-11-16 02:45:03 +00:00
/* $FreeBSD$ */
#include "header.h"
/*
***************
LOOK_FOR_OBJECT
***************
subroutine to look for an object and give the player his options
if an object was found.
*/
lookforobject()
{
int i,j;
if (c[TIMESTOP]) return; /* can't find objects is time is stopped */
i=item[playerx][playery]; if (i==0) return;
showcell(playerx,playery); cursors(); yrepcount=0;
switch(i)
{
case OGOLDPILE: case OMAXGOLD:
case OKGOLD: case ODGOLD: lprcat("\n\nYou have found some gold!"); ogold(i); break;
case OPOTION: lprcat("\n\nYou have found a magic potion");
i = iarg[playerx][playery];
if (potionname[i][0]) lprintf(" of %s",&potionname[i][1]); opotion(i); break;
case OSCROLL: lprcat("\n\nYou have found a magic scroll");
i = iarg[playerx][playery];
if (scrollname[i][0]) lprintf(" of %s",&scrollname[i][1]);
oscroll(i); break;
case OALTAR: if (nearbymonst()) return;
lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break;
case OBOOK: lprcat("\n\nYou have found a book."); obook(); break;
case OCOOKIE: lprcat("\n\nYou have found a fortune cookie."); ocookie(); break;
case OTHRONE: if (nearbymonst()) return;
lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break;
case OTHRONE2: if (nearbymonst()) return;
lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break;
case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break;
case OORB: lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break;
case OPIT: lprcat("\n\nYou're standing at the top of a pit."); opit(); break;
case OSTAIRSUP: lprcat("\n\nThere is a circular staircase here"); ostairs(1); /* up */ break;
case OELEVATORUP: lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
oelevator(1); /* up */ break;
case OFOUNTAIN: if (nearbymonst()) return;
lprcat("\n\nThere is a fountain here"); ofountain(); break;
case OSTATUE: if (nearbymonst()) return;
lprcat("\n\nYou are standing in front of a statue"); ostatue(); break;
case OCHEST: lprcat("\n\nThere is a chest here"); ochest(); break;
case OIVTELETRAP: if (rnd(11)<6) return;
item[playerx][playery] = OTELEPORTER;
know[playerx][playery] = 1;
case OTELEPORTER: lprcat("\nZaaaappp! You've been teleported!\n");
beep(); nap(3000); oteleport(0);
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break;
case OSCHOOL: if (nearbymonst()) return;
lprcat("\n\nYou have found the College of Larn.");
lprcat("\nDo you (g) go inside, or (i) stay here? ");
i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
if (i == 'g') { oschool(); /* the college of larn */ }
else lprcat(" stay here");
break;
case OMIRROR: if (nearbymonst()) return;
lprcat("\n\nThere is a mirror here"); omirror(); break;
case OBANK2:
case OBANK: if (nearbymonst()) return;
if (i==OBANK) lprcat("\n\nYou have found the bank of Larn.");
else lprcat("\n\nYou have found a branch office of the bank of Larn.");
lprcat("\nDo you (g) go inside, or (i) stay here? ");
j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar();
if (j == 'g') { if (i==OBANK) obank(); else obank2(); /* the bank of larn */ }
else lprcat(" stay here");
break;
case ODEADFOUNTAIN: if (nearbymonst()) return;
lprcat("\n\nThere is a dead fountain here"); break;
case ODNDSTORE: if (nearbymonst()) return;
lprcat("\n\nThere is a DND store here.");
lprcat("\nDo you (g) go inside, or (i) stay here? ");
i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
if (i == 'g')
dndstore(); /* the dnd adventurers store */
else lprcat(" stay here");
break;
case OSTAIRSDOWN: lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break;
case OELEVATORDOWN: lprcat("\n\nYou feel light for a moment, but the feeling disappears");
oelevator(-1); /* down */
break;
case OOPENDOOR: lprintf("\n\nYou have found %s",objectname[i]);
lprcat("\nDo you (c) close it"); iopts();
i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
if ((i=='\33') || (i=='i')) { ignore(); break; }
lprcat("close"); forget();
item[playerx][playery]=OCLOSEDDOOR;
iarg[playerx][playery]=0;
playerx = lastpx; playery = lastpy;
break;
case OCLOSEDDOOR: lprintf("\n\nYou have found %s",objectname[i]);
lprcat("\nDo you (o) try to open it"); iopts();
i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar();
if ((i=='\33') || (i=='i'))
{ ignore(); playerx = lastpx;
playery = lastpy; break; }
else
{
lprcat("open");
if (rnd(11)<7)
{
switch(iarg[playerx][playery])
{
case 6: c[AGGRAVATE] += rnd(400); break;
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case 7: lprcat("\nYou are jolted by an electric shock ");
lastnum=274; losehp(rnd(20)); bottomline(); break;
case 8: loselevel(); break;
case 9: lprcat("\nYou suddenly feel weaker ");
if (c[STRENGTH]>3) c[STRENGTH]--;
bottomline(); break;
default: break;
}
playerx = lastpx; playery = lastpy;
}
else
{
forget(); item[playerx][playery]=OOPENDOOR;
}
}
break;
case OENTRANCE: lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]);
lprcat("\nDo you (g) go inside"); iopts();
i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
if (i == 'g')
{
newcavelevel(1); playerx=33; playery=MAXY-2;
item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0;
draws(0,MAXX,0,MAXY); bot_linex(); return;
}
else ignore();
break;
case OVOLDOWN: lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]);
lprcat("\nDo you (c) climb down"); iopts();
i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
if ((i=='\33') || (i=='i')) { ignore(); break; }
if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; }
if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
lastnum=275; losehp(30+rnd(20)); bottomhp(); }
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else lprcat("climb down"); nap(3000); newcavelevel(MAXLEVEL);
for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */
if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
draws(0,MAXX,0,MAXY); bot_linex(); return;
case OVOLUP: lprcat("\nYou have found "); lprcat(objectname[OVOLUP]);
lprcat("\nDo you (c) climb up"); iopts();
i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
if ((i=='\33') || (i=='i')) { ignore(); break; }
if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; }
if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
lastnum=275; losehp(15+rnd(20)); bottomhp(); return; }
lprcat("climb up"); lflush(); nap(3000); newcavelevel(0);
for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */
if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
draws(0,MAXX,0,MAXY); bot_linex(); return;
case OTRAPARROWIV: if (rnd(17)<13) return; /* for an arrow trap */
item[playerx][playery] = OTRAPARROW;
know[playerx][playery] = 0;
case OTRAPARROW: lprcat("\nYou are hit by an arrow"); beep(); /* for an arrow trap */
lastnum=259; losehp(rnd(10)+level);
bottomhp(); return;
case OIVDARTRAP: if (rnd(17)<13) return; /* for a dart trap */
item[playerx][playery] = ODARTRAP;
know[playerx][playery] = 0;
case ODARTRAP: lprcat("\nYou are hit by a dart"); beep(); /* for a dart trap */
lastnum=260; losehp(rnd(5));
if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
bottomline(); return;
case OIVTRAPDOOR: if (rnd(17)<13) return; /* for a trap door */
item[playerx][playery] = OTRAPDOOR;
know[playerx][playery] = 1;
case OTRAPDOOR: lastnum = 272; /* a trap door */
if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1))
{ lprcat("\nYou fell through a bottomless trap door!"); beep(); nap(3000); died(271); }
lprcat("\nYou fall through a trap door!"); beep(); /* for a trap door */
losehp(rnd(5+level));
nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY); bot_linex();
return;
case OTRADEPOST: if (nearbymonst()) return;
lprcat("\nYou have found the Larn trading Post.");
lprcat("\nDo you (g) go inside, or (i) stay here? ");
i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
if (i == 'g') otradepost(); else lprcat("stay here");
return;
case OHOME: if (nearbymonst()) return;
lprcat("\nYou have found your way home.");
lprcat("\nDo you (g) go inside, or (i) stay here? ");
i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
if (i == 'g') ohome(); else lprcat("stay here");
return;
case OWALL: break;
case OANNIHILATION: died(283); return; /* annihilated by sphere of annihilation */
case OLRS: if (nearbymonst()) return;
lprcat("\n\nThere is an LRS office here.");
lprcat("\nDo you (g) go inside, or (i) stay here? ");
i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
if (i == 'g')
olrs(); /* the larn revenue service */
else lprcat(" stay here");
break;
default: finditem(i); break;
};
}
/*
function to say what object we found and ask if player wants to take it
*/
finditem(itm)
int itm;
{
int tmp,i;
lprintf("\n\nYou have found %s ",objectname[itm]);
tmp=iarg[playerx][playery];
switch(itm)
{
case ODIAMOND: case ORUBY: case OEMERALD:
case OSAPPHIRE: case OSPIRITSCARAB: case OORBOFDRAGON:
case OCUBEofUNDEAD: case ONOTHEFT: break;
default:
if (tmp>0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp);
}
lprcat("\nDo you want to (t) take it"); iopts();
i=0; while (i!='t' && i!='i' && i!='\33') i=getchar();
if (i == 't')
{ lprcat("take"); if (take(itm,tmp)==0) forget(); return; }
ignore();
}
/*
*******
OSTAIRS
*******
subroutine to process the stair cases
if dir > 0 the up else down
*/
ostairs(dir)
int dir;
{
int k;
lprcat("\nDo you (s) stay here ");
if (dir > 0) lprcat("(u) go up "); else lprcat("(d) go down ");
lprcat("or (f) kick stairs? ");
while (1) switch(getchar())
{
case '\33':
case 's': case 'i': lprcat("stay here"); return;
case 'f': lprcat("kick stairs");
if (rnd(2) == 1)
lprcat("\nI hope you feel better. Showing anger rids you of frustration.");
else
{
k=rnd((level+1)<<1);
lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points",(long)k);
lastnum=276; losehp(k); bottomline();
}
return;
case 'u': lprcat("go up");
if (dir < 0) lprcat("\nThe stairs don't go up!");
else
if (level>=2 && level!=11)
{
k = level; newcavelevel(level-1);
draws(0,MAXX,0,MAXY); bot_linex();
}
else lprcat("\nThe stairs lead to a dead end!");
return;
case 'd': lprcat("go down");
if (dir > 0) lprcat("\nThe stairs don't go down!");
else
if (level!=0 && level!=10 && level!=13)
{
k = level; newcavelevel(level+1);
draws(0,MAXX,0,MAXY); bot_linex();
}
else lprcat("\nThe stairs lead to a dead end!");
return;
};
}
/*
*********
OTELEPORTER
*********
subroutine to handle a teleport trap +/- 1 level maximum
*/
oteleport(err)
int err;
{
int tmp;
if (err) if (rnd(151)<3) died(264); /* stuck in a rock */
c[TELEFLAG]=1; /* show ?? on bottomline if been teleported */
if (level==0) tmp=0;
else if (level < MAXLEVEL)
{ tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1;
if (tmp<1) tmp=1; }
else
{ tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1;
if (tmp<MAXLEVEL) tmp=MAXLEVEL; }
playerx = rnd(MAXX-2); playery = rnd(MAXY-2);
if (level != tmp) newcavelevel(tmp); positionplayer();
draws(0,MAXX,0,MAXY); bot_linex();
}
/*
*******
OPOTION
*******
function to process a potion
*/
opotion(pot)
int pot;
{
lprcat("\nDo you (d) drink it, (t) take it"); iopts();
while (1) switch(getchar())
{
case '\33':
case 'i': ignore(); return;
case 'd': lprcat("drink\n"); forget(); /* destroy potion */
quaffpotion(pot); return;
case 't': lprcat("take\n"); if (take(OPOTION,pot)==0) forget();
return;
};
}
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/*
function to drink a potion
*/
quaffpotion(pot)
int pot;
{
int i,j,k;
if (pot<0 || pot>=MAXPOTION) return; /* check for within bounds */
potionname[pot][0] = ' ';
switch(pot)
{
case 9: lprcat("\nYou feel greedy . . ."); nap(2000);
for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD))
{
know[j][i]=1; show1cell(j,i);
}
showplayer(); return;
case 19: lprcat("\nYou feel greedy . . ."); nap(2000);
for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
{
k=item[j][i];
if ((k==ODIAMOND) || (k==ORUBY) || (k==OEMERALD) || (k==OMAXGOLD)
|| (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE))
{
know[j][i]=1; show1cell(j,i);
}
}
showplayer(); return;
case 20: c[HP] = c[HPMAX]; break; /* instant healing */
case 1: lprcat("\nYou feel better");
if (c[HP] == c[HPMAX]) raisemhp(1);
else if ((c[HP] += rnd(20)+20+c[LEVEL]) > c[HPMAX]) c[HP]=c[HPMAX]; break;
case 2: lprcat("\nSuddenly, you feel much more skillful!");
raiselevel(); raisemhp(1); return;
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case 3: lprcat("\nYou feel strange for a moment");
c[rund(6)]++; break;
case 4: lprcat("\nYou feel more self confident!");
c[WISDOM] += rnd(2); break;
case 5: lprcat("\nWow! You feel great!");
if (c[STRENGTH]<12) c[STRENGTH]=12; else c[STRENGTH]++; break;
case 6: lprcat("\nYour charm went up by one!"); c[CHARISMA]++; break;
case 8: lprcat("\nYour intelligence went up by one!");
c[INTELLIGENCE]++; break;
case 10: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
if (mitem[j][i])
{
know[j][i]=1; show1cell(j,i);
}
/* monster detection */ return;
case 12: lprcat("\nThis potion has no taste to it"); return;
case 15: lprcat("\nWOW!!! You feel Super-fantastic!!!");
if (c[HERO]==0) for (i=0; i<6; i++) c[i] += 11;
c[HERO] += 250; break;
case 16: lprcat("\nYou have a greater intestinal constitude!");
c[CONSTITUTION]++; break;
case 17: lprcat("\nYou now have incredibly bulging muscles!!!");
if (c[GIANTSTR]==0) c[STREXTRA] += 21;
c[GIANTSTR] += 700; break;
case 18: lprcat("\nYou feel a chill run up your spine!");
c[FIRERESISTANCE] += 1000; break;
case 0: lprcat("\nYou fall asleep. . .");
i=rnd(11)-(c[CONSTITUTION]>>2)+2; while(--i>0) { parse2(); nap(1000); }
cursors(); lprcat("\nYou woke up!"); return;
case 7: lprcat("\nYou become dizzy!");
if (--c[STRENGTH] < 3) c[STRENGTH]=3; break;
case 11: lprcat("\nYou stagger for a moment . .");
for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
know[j][i]=0;
nap(2000); draws(0,MAXX,0,MAXY); /* potion of forgetfulness */ return;
case 13: lprcat("\nYou can't see anything!"); /* blindness */
c[BLINDCOUNT]+=500; return;
case 14: lprcat("\nYou feel confused"); c[CONFUSE]+= 20+rnd(9); return;
case 21: lprcat("\nYou don't seem to be affected"); return; /* cure dianthroritis */
case 22: lprcat("\nYou feel a sickness engulf you"); /* poison */
c[HALFDAM] += 200 + rnd(200); return;
case 23: lprcat("\nYou feel your vision sharpen"); /* see invisible */
c[SEEINVISIBLE] += rnd(1000)+400;
monstnamelist[INVISIBLESTALKER] = 'I'; return;
};
bottomline(); /* show new stats */ return;
}
/*
*******
OSCROLL
*******
function to process a magic scroll
*/
oscroll(typ)
int typ;
{
lprcat("\nDo you ");
if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
while (1) switch(getchar())
{
case '\33':
case 'i': ignore(); return;
case 'r': if (c[BLINDCOUNT]) break;
lprcat("read"); forget();
if (typ==2 || typ==15) { show1cell(playerx,playery); cursors(); }
/* destroy it */ read_scroll(typ); return;
case 't': lprcat("take"); if (take(OSCROLL,typ)==0) forget(); /* destroy it */
return;
};
}
/*
data for the function to read a scroll
*/
static int xh,yh,yl,xl;
static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM };
static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
char time_change[] = { HASTESELF,HERO,ALTPRO,PROTECTIONTIME,DEXCOUNT,
STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION,
HASTESELF,AGGRAVATE,SCAREMONST,STEALTH,AWARENESS,HOLDMONST,HASTEMONST,
FIRERESISTANCE,GLOBE,SPIRITPRO,UNDEADPRO,HALFDAM,SEEINVISIBLE,
ITCHING,CLUMSINESS, WTW };
/*
* function to adjust time when time warping and taking courses in school
*/
adjtime(tim)
long tim;
{
int j;
for (j=0; j<26; j++) /* adjust time related parameters */
if (c[time_change[j]])
if ((c[time_change[j]] -= tim) < 1) c[time_change[j]]=1;
regen();
}
/*
function to read a scroll
*/
read_scroll(typ)
int typ;
{
int i,j;
if (typ<0 || typ>=MAXSCROLL) return; /* be sure we are within bounds */
scrollname[typ][0] = ' ';
switch(typ)
{
case 0: lprcat("\nYour armor glows for a moment"); enchantarmor(); return;
case 1: lprcat("\nYour weapon glows for a moment"); enchweapon(); return; /* enchant weapon */
case 2: lprcat("\nYou have been granted enlightenment!");
yh = min(playery+7,MAXY); xh = min(playerx+25,MAXX);
yl = max(playery-7,0); xl = max(playerx-25,0);
for (i=yl; i<yh; i++) for (j=xl; j<xh; j++) know[j][i]=1;
nap(2000); draws(xl,xh,yl,yh); return;
case 3: lprcat("\nThis scroll seems to be blank"); return;
case 4: createmonster(makemonst(level+1)); return; /* this one creates a monster */
case 5: something(level); /* create artifact */ return;
case 6: c[AGGRAVATE]+=800; return; /* aggravate monsters */
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case 7: gtime += (i = rnd(1000) - 850); /* time warp */
if (i>=0) lprintf("\nYou went forward in time by %d mobuls",(long)((i+99)/100));
else lprintf("\nYou went backward in time by %d mobuls",(long)(-(i+99)/100));
adjtime((long)i); /* adjust time for time warping */
return;
case 8: oteleport(0); return; /* teleportation */
case 9: c[AWARENESS] += 1800; return; /* expanded awareness */
case 10: c[HASTEMONST] += rnd(55)+12; return; /* haste monster */
case 11: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
if (mitem[j][i])
hitp[j][i] = monster[mitem[j][i]].hitpoints;
return; /* monster healing */
case 12: c[SPIRITPRO] += 300 + rnd(200); bottomline(); return; /* spirit protection */
case 13: c[UNDEADPRO] += 300 + rnd(200); bottomline(); return; /* undead protection */
case 14: c[STEALTH] += 250 + rnd(250); bottomline(); return; /* stealth */
case 15: lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) know[j][i]=1;
nap(2000); draws(0,MAXX,0,MAXY); return;
case 16: c[HOLDMONST] += 30; bottomline(); return; /* hold monster */
case 17: for (i=0; i<26; i++) /* gem perfection */
switch(iven[i])
{
case ODIAMOND: case ORUBY:
case OEMERALD: case OSAPPHIRE:
j = ivenarg[i]; j &= 255; j <<= 1;
if (j > 255) j=255; /* double value */
ivenarg[i] = j; break;
}
break;
case 18: for (i=0; i<11; i++) c[exten[i]] <<= 1; /* spell extension */
break;
case 19: for (i=0; i<26; i++) /* identify */
{
if (iven[i]==OPOTION) potionname[ivenarg[i]][0] = ' ';
if (iven[i]==OSCROLL) scrollname[ivenarg[i]][0] = ' ';
}
break;
case 20: for (i=0; i<10; i++) /* remove curse */
if (c[curse[i]]) c[curse[i]] = 1;
break;
case 21: annihilate(); break; /* scroll of annihilation */
case 22: godirect(22,150,"The ray hits the %s",0,' '); /* pulverization */
break;
case 23: c[LIFEPROT]++; break; /* life protection */
};
}
oorb()
{
}
opit()
{
int i;
if (rnd(101)<81)
if (rnd(70) > 9*c[DEXTERITY]-packweight() || rnd(101)<5)
if (level==MAXLEVEL-1) obottomless(); else
if (level==MAXLEVEL+MAXVLEVEL-1) obottomless(); else
{
if (rnd(101)<20)
{
i=0; lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n");
}
else
{
i = rnd(level*3+3);
lprintf("\nYou fell into a pit! You suffer %d hit points damage",(long)i);
lastnum=261; /* if he dies scoreboard will say so */
}
losehp(i); nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY);
}
}
obottomless()
{
lprcat("\nYou fell into a bottomless pit!"); beep(); nap(3000); died(262);
}
oelevator(dir)
int dir;
{
#ifdef lint
int x;
x=dir;
dir=x;
#endif lint
}
ostatue()
{
}
omirror()
{
}
obook()
{
lprcat("\nDo you ");
if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
while (1) switch(getchar())
{
case '\33':
case 'i': ignore(); return;
case 'r': if (c[BLINDCOUNT]) break;
lprcat("read");
/* no more book */ readbook(iarg[playerx][playery]); forget(); return;
case 't': lprcat("take"); if (take(OBOOK,iarg[playerx][playery])==0) forget(); /* no more book */
return;
};
}
/*
function to read a book
*/
readbook(lev)
int lev;
{
int i,tmp;
if (lev<=3) i = rund((tmp=splev[lev])?tmp:1); else
i = rnd((tmp=splev[lev]-9)?tmp:1) + 9;
spelknow[i]=1;
lprintf("\nSpell \"%s\": %s\n%s",spelcode[i],spelname[i],speldescript[i]);
if (rnd(10)==4)
{ lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); }
}
ocookie()
{
char *p;
lprcat("\nDo you (e) eat it, (t) take it"); iopts();
while (1) switch(getchar())
{
case '\33':
case 'i': ignore(); return;
case 'e': lprcat("eat\nThe cookie tasted good.");
forget(); /* no more cookie */
if (c[BLINDCOUNT]) return;
if (!(p=fortune(fortfile))) return;
lprcat(" A message inside the cookie reads:\n"); lprcat(p);
return;
case 't': lprcat("take"); if (take(OCOOKIE,0)==0) forget(); /* no more book */
return;
};
}
/* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */
ogold(arg)
int arg;
{
long i;
i = iarg[playerx][playery];
if (arg==OMAXGOLD) i *= 100;
else if (arg==OKGOLD) i *= 1000;
else if (arg==ODGOLD) i *= 10;
lprintf("\nIt is worth %d!",(long)i); c[GOLD] += i; bottomgold();
item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */
}
ohome()
{
int i;
nosignal = 1; /* disable signals */
for (i=0; i<26; i++) if (iven[i]==OPOTION) if (ivenarg[i]==21)
{
iven[i]=0; /* remove the potion of cure dianthroritis from inventory */
clear(); lprcat("Congratulations. You found a potion of cure dianthroritis.\n");
lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n");
if (gtime>TIMELIMIT)
{
lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
nap(5000); died(269);
}
else
{
lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
lprcat("Your daughter should be well on her way to recovery.\n");
nap(6000);
lprcat("\nThe potion is"); nap(3000); lprcat(" working! The doctor thinks that\n");
lprcat("your daughter will recover in a few days. Congratulations!\n");
beep(); nap(5000); died(263);
}
}
while (1)
{
clear(); lprintf("Welcome home %s. Latest word from the doctor is not good.\n",logname);
if (gtime>TIMELIMIT)
{
lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
nap(5000); died(269);
}
lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n");
lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n",(long)((TIMELIMIT-gtime+99)/100));
lprintf("%s, to find the only hope for your daughter, the very rare\n",logname);
lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n");
lprcat("depths of the caves can this potion be found.\n\n\n");
lprcat("\n ----- press "); standout("return");
lprcat(" to continue, "); standout("escape");
lprcat(" to leave ----- ");
i=getchar(); while (i!='\33' && i!='\n') i=getchar();
if (i=='\33') { drawscreen(); nosignal = 0; /* enable signals */ return; }
}
}
/* routine to save program space */
iopts()
{ lprcat(", or (i) ignore it? "); }
ignore()
{ lprcat("ignore\n"); }