freebsd-nq/contrib/lutok/state.hpp

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// Copyright 2011 Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of Google Inc. nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// \file state.hpp
/// Provides the state wrapper class for the Lua C state.
#if !defined(LUTOK_STATE_HPP)
#define LUTOK_STATE_HPP
#include <string>
#if defined(_LIBCPP_VERSION) || __cplusplus >= 201103L
#include <memory>
#else
#include <tr1/memory>
#endif
namespace lutok {
class debug;
class state;
/// The type of a C++ function that can be bound into Lua.
///
/// Functions of this type are free to raise exceptions. These will not
/// propagate into the Lua C API. However, any such exceptions will be reported
/// as a Lua error and their type will be lost.
typedef int (*cxx_function)(state&);
/// Stack index constant pointing to the registry table.
extern const int registry_index;
/// A RAII model for the Lua state.
///
/// This class holds the state of the Lua interpreter during its existence and
/// provides wrappers around several Lua library functions that operate on such
/// state.
///
/// These wrapper functions differ from the C versions in that they use the
/// implicit state hold by the class, they use C++ types where appropriate and
/// they use exceptions to report errors.
///
/// The wrappers intend to be as lightweight as possible but, in some
/// situations, they are pretty complex because they need to do extra work to
/// capture the errors reported by the Lua C API. We prefer having fine-grained
/// error control rather than efficiency, so this is OK.
class state {
struct impl;
/// Pointer to the shared internal implementation.
#if defined(_LIBCPP_VERSION) || __cplusplus >= 201103L
std::shared_ptr< impl > _pimpl;
#else
std::tr1::shared_ptr< impl > _pimpl;
#endif
void* new_userdata_voidp(const size_t);
void* to_userdata_voidp(const int);
friend class state_c_gate;
explicit state(void*);
void* raw_state(void);
public:
state(void);
~state(void);
void close(void);
void get_global(const std::string&);
void get_global_table(void);
bool get_metafield(const int, const std::string&);
bool get_metatable(const int);
void get_table(const int);
int get_top(void);
void insert(const int);
bool is_boolean(const int);
bool is_function(const int);
bool is_nil(const int);
bool is_number(const int);
bool is_string(const int);
bool is_table(const int);
bool is_userdata(const int);
void load_file(const std::string&);
void load_string(const std::string&);
void new_table(void);
template< typename Type > Type* new_userdata(void);
bool next(const int);
void open_all(void);
void open_base(void);
void open_string(void);
void open_table(void);
void pcall(const int, const int, const int);
void pop(const int);
void push_boolean(const bool);
void push_cxx_closure(cxx_function, const int);
void push_cxx_function(cxx_function);
void push_integer(const int);
void push_nil(void);
void push_string(const std::string&);
void push_value(const int);
void raw_get(const int);
void raw_set(const int);
void set_global(const std::string&);
void set_metatable(const int);
void set_table(const int);
bool to_boolean(const int);
long to_integer(const int);
template< typename Type > Type* to_userdata(const int);
std::string to_string(const int);
int upvalue_index(const int);
};
} // namespace lutok
#endif // !defined(LUTOK_STATE_HPP)