freebsd-nq/games/mille/mille.c

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/*
* Copyright (c) 1982, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
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*
* $FreeBSD$
*/
#ifndef lint
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static const char copyright[] =
"@(#) Copyright (c) 1982, 1993\n\
The Regents of the University of California. All rights reserved.\n";
#endif /* not lint */
#ifndef lint
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#if 0
static char sccsid[] = "@(#)mille.c 8.1 (Berkeley) 5/31/93";
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#else
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static const char rcsid[] =
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"$FreeBSD$";
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#endif
#endif /* not lint */
# include "mille.h"
# include <signal.h>
# ifdef attron
# include <term.h>
# endif attron
/*
* @(#)mille.c 1.3 (Berkeley) 5/10/83
*/
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static void usage __P((void));
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int
main(ac, av)
int ac;
char *av[]; {
bool restore;
/* revoke */
setgid(getgid());
if (strcmp(av[0], "a.out") == 0) {
outf = fopen("q", "w");
setbuf(outf, (char *)NULL);
Debug = TRUE;
}
restore = FALSE;
switch (ac) {
case 2:
rest_f(av[1]);
restore = TRUE;
case 1:
break;
default:
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usage();
/* NOTREACHED */
}
Play = PLAYER;
initscr();
delwin(stdscr);
stdscr = Board = newwin(BOARD_Y, BOARD_X, 0, 0);
Score = newwin(SCORE_Y, SCORE_X, 0, 40);
Miles = newwin(MILES_Y, MILES_X, 17, 0);
#ifdef attron
idlok(Board, TRUE);
idlok(Score, TRUE);
idlok(Miles, TRUE);
#endif
leaveok(Score, TRUE);
leaveok(Miles, TRUE);
clearok(curscr, TRUE);
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srandomdev();
crmode();
noecho();
signal(SIGINT, rub);
for (;;) {
if (!restore || (Player[PLAYER].total >= 5000
|| Player[COMP].total >= 5000)) {
if (Player[COMP].total < Player[PLAYER].total)
Player[PLAYER].games++;
else if (Player[COMP].total > Player[PLAYER].total)
Player[COMP].games++;
Player[COMP].total = 0;
Player[PLAYER].total = 0;
}
do {
if (!restore)
Handstart = Play = other(Handstart);
if (!restore || On_exit) {
shuffle();
init();
}
newboard();
if (restore)
mvwaddstr(Score, ERR_Y, ERR_X, Initstr);
prboard();
do {
domove();
if (Finished)
newscore();
prboard();
} while (!Finished);
check_more();
restore = On_exit = FALSE;
} while (Player[COMP].total < 5000
&& Player[PLAYER].total < 5000);
}
}
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static void
usage()
{
fprintf(stderr, "usage: mille [restore_file]\n");
exit(1);
}
/*
* Routine to trap rubouts, and make sure they really want to
* quit.
*/
void
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rub(sig)
int sig; {
(void)signal(SIGINT, SIG_IGN);
if (getyn(REALLYPROMPT))
die(0);
(void)signal(SIGINT, rub);
}
/*
* Time to go beddy-by
*/
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void
die(code)
int code; {
(void)signal(SIGINT, SIG_IGN);
if (outf)
fflush(outf);
mvcur(0, COLS - 1, LINES - 1, 0);
endwin();
exit(code);
}