freebsd-nq/games/hack/hack.do_name.c

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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.do_name.c - version 1.0.3 */
#include "hack.h"
#include <stdio.h>
extern char plname[];
coord
getpos(force,goal) int force; char *goal; {
register cx,cy,i,c;
extern char sdir[]; /* defined in hack.c */
extern schar xdir[], ydir[]; /* idem */
extern char *visctrl(); /* see below */
coord cc;
pline("(For instructions type a ?)");
cx = u.ux;
cy = u.uy;
curs(cx,cy+2);
while((c = readchar()) != '.'){
for(i=0; i<8; i++) if(sdir[i] == c){
if(1 <= cx + xdir[i] && cx + xdir[i] <= COLNO)
cx += xdir[i];
if(0 <= cy + ydir[i] && cy + ydir[i] <= ROWNO-1)
cy += ydir[i];
goto nxtc;
}
if(c == '?'){
pline("Use [hjkl] to move the cursor to %s.", goal);
pline("Type a . when you are at the right place.");
} else {
pline("Unknown direction: '%s' (%s).",
visctrl(c),
force ? "use hjkl or ." : "aborted");
if(force) goto nxtc;
cc.x = -1;
cc.y = 0;
return(cc);
}
nxtc: ;
curs(cx,cy+2);
}
cc.x = cx;
cc.y = cy;
return(cc);
}
do_mname(){
char buf[BUFSZ];
coord cc;
register int cx,cy,lth,i;
register struct monst *mtmp, *mtmp2;
extern char *lmonnam();
cc = getpos(0, "the monster you want to name");
cx = cc.x;
cy = cc.y;
if(cx < 0) return(0);
mtmp = m_at(cx,cy);
if(!mtmp){
if(cx == u.ux && cy == u.uy)
pline("This ugly monster is called %s and cannot be renamed.",
plname);
else
pline("There is no monster there.");
return(1);
}
if(mtmp->mimic){
pline("I see no monster there.");
return(1);
}
if(!cansee(cx,cy)) {
pline("I cannot see a monster there.");
return(1);
}
pline("What do you want to call %s? ", lmonnam(mtmp));
getlin(buf);
clrlin();
if(!*buf || *buf == '\033')
return(1);
lth = strlen(buf)+1;
if(lth > 63){
buf[62] = 0;
lth = 63;
}
mtmp2 = newmonst(mtmp->mxlth + lth);
*mtmp2 = *mtmp;
for(i=0; i<mtmp->mxlth; i++)
((char *) mtmp2->mextra)[i] = ((char *) mtmp->mextra)[i];
mtmp2->mnamelth = lth;
(void) strcpy(NAME(mtmp2), buf);
replmon(mtmp,mtmp2);
return(1);
}
/*
* This routine changes the address of obj . Be careful not to call it
* when there might be pointers around in unknown places. For now: only
* when obj is in the inventory.
*/
do_oname(obj) register struct obj *obj; {
register struct obj *otmp, *otmp2;
register lth;
char buf[BUFSZ];
pline("What do you want to name %s? ", doname(obj));
getlin(buf);
clrlin();
if(!*buf || *buf == '\033')
return;
lth = strlen(buf)+1;
if(lth > 63){
buf[62] = 0;
lth = 63;
}
otmp2 = newobj(lth);
*otmp2 = *obj;
otmp2->onamelth = lth;
(void) strcpy(ONAME(otmp2), buf);
setworn((struct obj *) 0, obj->owornmask);
setworn(otmp2, otmp2->owornmask);
/* do freeinv(obj); etc. by hand in order to preserve
the position of this object in the inventory */
if(obj == invent) invent = otmp2;
else for(otmp = invent; ; otmp = otmp->nobj){
if(!otmp)
panic("Do_oname: cannot find obj.");
if(otmp->nobj == obj){
otmp->nobj = otmp2;
break;
}
}
/* obfree(obj, otmp2); /* now unnecessary: no pointers on bill */
free((char *) obj); /* let us hope nobody else saved a pointer */
}
ddocall()
{
register struct obj *obj;
pline("Do you want to name an individual object? [ny] ");
switch(readchar()) {
case '\033':
break;
case 'y':
obj = getobj("#", "name");
if(obj) do_oname(obj);
break;
default:
obj = getobj("?!=/", "call");
if(obj) docall(obj);
}
return(0);
}
docall(obj)
register struct obj *obj;
{
char buf[BUFSZ];
struct obj otemp;
register char **str1;
extern char *xname();
register char *str;
otemp = *obj;
otemp.quan = 1;
otemp.onamelth = 0;
str = xname(&otemp);
pline("Call %s %s: ", index(vowels,*str) ? "an" : "a", str);
getlin(buf);
clrlin();
if(!*buf || *buf == '\033')
return;
str = newstring(strlen(buf)+1);
(void) strcpy(str,buf);
str1 = &(objects[obj->otyp].oc_uname);
if(*str1) free(*str1);
*str1 = str;
}
char *ghostnames[] = { /* these names should have length < PL_NSIZ */
"adri", "andries", "andreas", "bert", "david", "dirk", "emile",
"frans", "fred", "greg", "hether", "jay", "john", "jon", "kay",
"kenny", "maud", "michiel", "mike", "peter", "robert", "ron",
"tom", "wilmar"
};
char *
xmonnam(mtmp, vb) register struct monst *mtmp; int vb; {
static char buf[BUFSZ]; /* %% */
extern char *shkname();
if(mtmp->mnamelth && !vb) {
(void) strcpy(buf, NAME(mtmp));
return(buf);
}
switch(mtmp->data->mlet) {
case ' ':
{ register char *gn = (char *) mtmp->mextra;
if(!*gn) { /* might also look in scorefile */
gn = ghostnames[rn2(SIZE(ghostnames))];
if(!rn2(2)) (void)
strcpy((char *) mtmp->mextra, !rn2(5) ? plname : gn);
}
(void) sprintf(buf, "%s's ghost", gn);
}
break;
case '@':
if(mtmp->isshk) {
(void) strcpy(buf, shkname(mtmp));
break;
}
/* fall into next case */
default:
(void) sprintf(buf, "the %s%s",
mtmp->minvis ? "invisible " : "",
mtmp->data->mname);
}
if(vb && mtmp->mnamelth) {
(void) strcat(buf, " called ");
(void) strcat(buf, NAME(mtmp));
}
return(buf);
}
char *
lmonnam(mtmp) register struct monst *mtmp; {
return(xmonnam(mtmp, 1));
}
char *
monnam(mtmp) register struct monst *mtmp; {
return(xmonnam(mtmp, 0));
}
char *
Monnam(mtmp) register struct monst *mtmp; {
register char *bp = monnam(mtmp);
if('a' <= *bp && *bp <= 'z') *bp += ('A' - 'a');
return(bp);
}
char *
amonnam(mtmp,adj)
register struct monst *mtmp;
register char *adj;
{
register char *bp = monnam(mtmp);
static char buf[BUFSZ]; /* %% */
if(!strncmp(bp, "the ", 4)) bp += 4;
(void) sprintf(buf, "the %s %s", adj, bp);
return(buf);
}
char *
Amonnam(mtmp, adj)
register struct monst *mtmp;
register char *adj;
{
register char *bp = amonnam(mtmp,adj);
*bp = 'T';
return(bp);
}
char *
Xmonnam(mtmp) register struct monst *mtmp; {
register char *bp = Monnam(mtmp);
if(!strncmp(bp, "The ", 4)) {
bp += 2;
*bp = 'A';
}
return(bp);
}
char *
visctrl(c)
char c;
{
static char ccc[3];
if(c < 040) {
ccc[0] = '^';
ccc[1] = c + 0100;
ccc[2] = 0;
} else {
ccc[0] = c;
ccc[1] = 0;
}
return(ccc);
}