freebsd-nq/games/mille/init.c

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/*
* Copyright (c) 1982, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
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#if 0
static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 5/31/93";
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#endif
static const char rcsid[] =
"$FreeBSD$";
#endif /* not lint */
# include "mille.h"
/*
* @(#)init.c 1.1 (Berkeley) 4/1/82
*/
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void
init(void)
{
PLAY *pp;
int i, j;
CARD card;
bzero(Numseen, sizeof Numseen);
Numgos = 0;
for (i = 0; i < 2; i++) {
pp = &Player[i];
pp->hand[0] = C_INIT;
for (j = 0; j < NUM_SAFE; j++) {
pp->safety[j] = S_UNKNOWN;
pp->coups[j] = FALSE;
}
for (j = 1; j < HAND_SZ; j++) {
pp->hand[j] = *--Topcard;
if (i == COMP) {
account(card = *Topcard);
if (issafety(card))
pp->safety[card - S_CONV] = S_IN_HAND;
}
}
pp->mileage = 0;
pp->hand_tot = 0;
pp->safescore = 0;
pp->coupscore = 0;
pp->can_go = FALSE;
pp->speed = C_INIT;
pp->battle = C_INIT;
pp->new_speed = FALSE;
pp->new_battle = FALSE;
for (j = 0; j < NUM_MILES; j++)
pp->nummiles[j] = 0;
}
if (Order)
sort(Player[PLAYER].hand);
Discard = C_INIT;
Finished = FALSE;
End = 700;
}
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void
shuffle(void)
{
int i, r;
CARD temp;
for (i = 0; i < DECK_SZ; i++) {
r = roll(1, DECK_SZ) - 1;
if (r < 0 || r > DECK_SZ - 1) {
fprintf(stderr, "shuffle: card no. error: %d\n", r);
die(1);
}
temp = Deck[r];
Deck[r] = Deck[i];
Deck[i] = temp;
}
Topcard = &Deck[DECK_SZ];
}
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void
newboard(void)
{
int i;
PLAY *pp;
static int first = TRUE;
if (first) {
werase(Board);
werase(Score);
mvaddstr(5, 0, "--HAND--");
mvaddch(6, 0, 'P');
mvaddch(7, 0, '1');
mvaddch(8, 0, '2');
mvaddch(9, 0, '3');
mvaddch(10, 0, '4');
mvaddch(11, 0, '5');
mvaddch(12, 0, '6');
mvaddstr(13, 0, "--BATTLE--");
mvaddstr(15, 0, "--SPEED--");
mvaddstr(5, 20, "--DECK--");
mvaddstr(7, 20, "--DISCARD--");
mvaddstr(13, 20, "--BATTLE--");
mvaddstr(15, 20, "--SPEED--");
mvwaddstr(Miles, 0, 0, "--MILEAGE--");
mvwaddstr(Miles, 0, 41, "--MILEAGE--");
Sh_discard = -1;
for (pp = Player; pp <= &Player[COMP]; pp++) {
for (i = 0; i < HAND_SZ; i++)
pp->sh_hand[i] = -1;
pp->sh_battle = -1;
pp->sh_speed = -1;
pp->sh_mileage = -1;
}
first = FALSE;
}
else {
for (i = 0; i < 5; i++) {
move(i, 0);
clrtoeol();
}
wmove(Miles, 1, 0);
wclrtobot(Miles);
wmove(Board, MOVE_Y + 1, MOVE_X);
wclrtoeol(Board);
wmove(Board, MOVE_Y + 2, MOVE_X);
wclrtoeol(Board);
}
Sh_discard = -1;
for (pp = Player; pp <= &Player[COMP]; pp++) {
for (i = 0; i < NUM_SAFE; i++)
pp->sh_safety[i] = FALSE;
for (i = 0; i < NUM_MILES; i++)
pp->sh_nummiles[i] = 0;
pp->sh_safescore = -1;
}
newscore();
}
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void
newscore(void)
{
int i, new;
PLAY *pp;
static int was_full = -1;
static int last_win = -1;
if (was_full < 0)
was_full = (Window != W_FULL);
stdscr = Score;
move(0, 22);
new = FALSE;
if (inch() != 'Y') {
erase();
mvaddstr(0, 22, "You Comp Value");
mvaddstr(1, 2, "Milestones Played");
mvaddstr(2, 8, "Each Safety");
mvaddstr(3, 5, "All 4 Safeties");
mvaddstr(4, 3, "Each Coup Fourre");
mvaddstr(2, 37, "100");
mvaddstr(3, 37, "300");
mvaddstr(4, 37, "300");
new = TRUE;
}
else if ((Window == W_FULL || Finished) ^ was_full) {
move(5, 1);
clrtobot();
new = TRUE;
}
else if (Window != last_win)
new = TRUE;
if (new) {
for (i = 0; i < SCORE_Y; i++)
mvaddch(i, 0, '|');
move(SCORE_Y - 1, 1);
for (i = 0; i < SCORE_X; i++)
addch('_');
for (pp = Player; pp <= &Player[COMP]; pp++) {
pp->sh_hand_tot = -1;
pp->sh_total = -1;
pp->sh_games = -1;
pp->sh_safescore = -1;
}
}
Player[PLAYER].was_finished = !Finished;
Player[COMP].was_finished = !Finished;
if (Window == W_FULL || Finished) {
if (!was_full || new) {
mvaddstr(5, 5, "Trip Completed");
mvaddstr(6, 10, "Safe Trip");
mvaddstr(7, 5, "Delayed Action");
mvaddstr(8, 10, "Extension");
mvaddstr(9, 11, "Shut-Out");
mvaddstr(10, 21, "---- ---- -----");
mvaddstr(11, 9, "Hand Total");
mvaddstr(12, 20, "----- -----");
mvaddstr(13, 6, "Overall Total");
mvaddstr(14, 15, "Games");
mvaddstr(5, 37, "400");
mvaddstr(6, 37, "300");
mvaddstr(7, 37, "300");
mvaddstr(8, 37, "200");
mvaddstr(9, 37, "500");
}
}
else
if (was_full || new) {
mvaddstr(5, 21, "---- ---- -----");
mvaddstr(6, 9, "Hand Total");
mvaddstr(7, 20, "----- -----");
mvaddstr(8, 6, "Overall Total");
mvaddstr(9, 15, "Games");
mvaddstr(11, 2, "p: pick");
mvaddstr(12, 2, "u: use #");
mvaddstr(13, 2, "d: discard #");
mvaddstr(14, 2, "w: toggle window");
mvaddstr(11, 21, "q: quit");
if (!Order)
mvaddstr(12, 21, "o: order hand");
else
mvaddstr(12, 21, "o: stop ordering");
mvaddstr(13, 21, "s: save");
mvaddstr(14, 21, "r: reprint");
}
stdscr = Board;
was_full = (Window == W_FULL || Finished);
last_win = Window;
}