freebsd-nq/usr.bin/make/make.c

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/*
* Copyright (c) 1988, 1989, 1990, 1993
* The Regents of the University of California. All rights reserved.
* Copyright (c) 1989 by Berkeley Softworks
* All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Adam de Boor.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
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*
* @(#)make.c 8.1 (Berkeley) 6/6/93
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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/*-
* make.c --
* The functions which perform the examination of targets and
* their suitability for creation
*
* Interface:
* Make_Run Initialize things for the module and recreate
* whatever needs recreating. Returns TRUE if
* work was (or would have been) done and FALSE
* otherwise.
*
* Make_Update Update all parents of a given child. Performs
* various bookkeeping chores like the updating
* of the cmtime field of the parent, filling
* of the IMPSRC context variable, etc. It will
* place the parent on the toBeMade queue if it
* should be.
*
* Make_TimeStamp Function to set the parent's cmtime field
* based on a child's modification time.
*
* Make_DoAllVar Set up the various local variables for a
* target, including the .ALLSRC variable, making
* sure that any variable that needs to exist
* at the very least has the empty value.
*
* Make_OODate Determine if a target is out-of-date.
*
* Make_HandleUse See if a child is a .USE node for a parent
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* and perform the .USE actions if so.
*/
#include "make.h"
#include "hash.h"
#include "dir.h"
#include "job.h"
static Lst toBeMade; /* The current fringe of the graph. These
* are nodes which await examination by
* MakeOODate. It is added to by
* Make_Update and subtracted from by
* MakeStartJobs */
static int numNodes; /* Number of nodes to be processed. If this
* is non-zero when Job_Empty() returns
* TRUE, there's a cycle in the graph */
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static int MakeAddChild(void *, void *);
static int MakeAddAllSrc(void *, void *);
static int MakeTimeStamp(void *, void *);
static int MakeHandleUse(void *, void *);
static Boolean MakeStartJobs(void);
static int MakePrintStatus(void *, void *);
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/*-
*-----------------------------------------------------------------------
* Make_TimeStamp --
* Set the cmtime field of a parent node based on the mtime stamp in its
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* child. Called from MakeOODate via Lst_ForEach.
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*
* Results:
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* Always returns 0.
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*
* Side Effects:
* The cmtime of the parent node will be changed if the mtime
* field of the child is greater than it.
*-----------------------------------------------------------------------
*/
int
Make_TimeStamp (GNode *pgn, GNode *cgn)
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{
if (cgn->mtime > pgn->cmtime) {
pgn->cmtime = cgn->mtime;
}
return (0);
}
static int
MakeTimeStamp (void *pgn, void *cgn)
{
return Make_TimeStamp((GNode *) pgn, (GNode *) cgn);
}
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/*-
*-----------------------------------------------------------------------
* Make_OODate --
* See if a given node is out of date with respect to its sources.
* Used by Make_Run when deciding which nodes to place on the
* toBeMade queue initially and by Make_Update to screen out USE and
* EXEC nodes. In the latter case, however, any other sort of node
* must be considered out-of-date since at least one of its children
* will have been recreated.
*
* Results:
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* TRUE if the node is out of date. FALSE otherwise.
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*
* Side Effects:
* The mtime field of the node and the cmtime field of its parents
* will/may be changed.
*-----------------------------------------------------------------------
*/
Boolean
Make_OODate (GNode *gn)
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{
Boolean oodate;
/*
* Certain types of targets needn't even be sought as their datedness
* doesn't depend on their modification time...
*/
if ((gn->type & (OP_JOIN|OP_USE|OP_EXEC)) == 0) {
(void) Dir_MTime (gn);
if (gn->mtime != 0) {
DEBUGF(MAKE, ("modified %s...", Targ_FmtTime(gn->mtime)));
} else {
DEBUGF(MAKE, ("non-existent..."));
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}
}
/*
* A target is remade in one of the following circumstances:
* its modification time is smaller than that of its youngest child
* and it would actually be run (has commands or type OP_NOP)
* it's the object of a force operator
* it has no children, was on the lhs of an operator and doesn't exist
* already.
*
* Libraries are only considered out-of-date if the archive module says
* they are.
*
* These weird rules are brought to you by Backward-Compatability and
* the strange people who wrote 'Make'.
*/
if (gn->type & OP_USE) {
/*
* If the node is a USE node it is *never* out of date
* no matter *what*.
*/
DEBUGF(MAKE, (".USE node..."));
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oodate = FALSE;
} else if (gn->type & OP_LIB) {
DEBUGF(MAKE, ("library..."));
/*
* always out of date if no children and :: target
*/
oodate = Arch_LibOODate (gn) ||
((gn->cmtime == 0) && (gn->type & OP_DOUBLEDEP));
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} else if (gn->type & OP_JOIN) {
/*
* A target with the .JOIN attribute is only considered
* out-of-date if any of its children was out-of-date.
*/
DEBUGF(MAKE, (".JOIN node..."));
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oodate = gn->childMade;
} else if (gn->type & (OP_FORCE|OP_EXEC|OP_PHONY)) {
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/*
* A node which is the object of the force (!) operator or which has
* the .EXEC attribute is always considered out-of-date.
*/
if (gn->type & OP_FORCE) {
DEBUGF(MAKE, ("! operator..."));
} else if (gn->type & OP_PHONY) {
DEBUGF(MAKE, (".PHONY node..."));
} else {
DEBUGF(MAKE, (".EXEC node..."));
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}
oodate = TRUE;
} else if ((gn->mtime < gn->cmtime) ||
((gn->cmtime == 0) &&
((gn->mtime==0) || (gn->type & OP_DOUBLEDEP))))
{
/*
* A node whose modification time is less than that of its
* youngest child or that has no children (cmtime == 0) and
* either doesn't exist (mtime == 0) or was the object of a
* :: operator is out-of-date. Why? Because that's the way Make does
* it.
*/
if (gn->mtime < gn->cmtime) {
DEBUGF(MAKE, ("modified before source..."));
} else if (gn->mtime == 0) {
DEBUGF(MAKE, ("non-existent and no sources..."));
} else {
DEBUGF(MAKE, (":: operator and no sources..."));
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}
oodate = TRUE;
} else
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oodate = FALSE;
/*
* If the target isn't out-of-date, the parents need to know its
* modification time. Note that targets that appear to be out-of-date
* but aren't, because they have no commands and aren't of type OP_NOP,
* have their mtime stay below their children's mtime to keep parents from
* thinking they're out-of-date.
*/
if (!oodate) {
Lst_ForEach (gn->parents, MakeTimeStamp, (void *)gn);
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}
return (oodate);
}
/*-
*-----------------------------------------------------------------------
* MakeAddChild --
* Function used by Make_Run to add a child to the list l.
* It will only add the child if its make field is FALSE.
*
* Results:
* Always returns 0
*
* Side Effects:
* The given list is extended
*-----------------------------------------------------------------------
*/
static int
MakeAddChild (void *gnp, void *lp)
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{
GNode *gn = (GNode *) gnp;
Lst l = (Lst) lp;
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if (!gn->make && !(gn->type & OP_USE)) {
(void)Lst_EnQueue (l, (void *)gn);
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}
return (0);
}
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/*-
*-----------------------------------------------------------------------
* Make_HandleUse --
* Function called by Make_Run and SuffApplyTransform on the downward
* pass to handle .USE and transformation nodes. A callback function
* for Lst_ForEach, it implements the .USE and transformation
* functionality by copying the node's commands, type flags
* and children to the parent node. Should be called before the
* children are enqueued to be looked at by MakeAddChild.
*
* A .USE node is much like an explicit transformation rule, except
* its commands are always added to the target node, even if the
* target already has commands.
*
* Results:
* returns 0.
*
* Side Effects:
* Children and commands may be added to the parent and the parent's
* type may be changed.
*
*-----------------------------------------------------------------------
*/
int
Make_HandleUse (GNode *cgn, GNode *pgn)
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{
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GNode *gn; /* A child of the .USE node */
LstNode ln; /* An element in the children list */
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if (cgn->type & (OP_USE|OP_TRANSFORM)) {
if ((cgn->type & OP_USE) || Lst_IsEmpty(pgn->commands)) {
/*
* .USE or transformation and target has no commands -- append
* the child's commands to the parent.
*/
(void) Lst_Concat (pgn->commands, cgn->commands, LST_CONCNEW);
}
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if (Lst_Open (cgn->children) == SUCCESS) {
while ((ln = Lst_Next (cgn->children)) != NULL) {
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gn = (GNode *)Lst_Datum (ln);
if (Lst_Member (pgn->children, gn) == NULL) {
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(void) Lst_AtEnd (pgn->children, gn);
(void) Lst_AtEnd (gn->parents, pgn);
pgn->unmade += 1;
}
}
Lst_Close (cgn->children);
}
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pgn->type |= cgn->type & ~(OP_OPMASK|OP_USE|OP_TRANSFORM);
/*
* This child node is now "made", so we decrement the count of
* unmade children in the parent... We also remove the child
* from the parent's list to accurately reflect the number of decent
* children the parent has. This is used by Make_Run to decide
* whether to queue the parent or examine its children...
*/
if (cgn->type & OP_USE) {
pgn->unmade--;
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}
}
return (0);
}
static int
MakeHandleUse (void *pgn, void *cgn)
{
return Make_HandleUse((GNode *) pgn, (GNode *) cgn);
}
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/*-
*-----------------------------------------------------------------------
* Make_Update --
* Perform update on the parents of a node. Used by JobFinish once
* a node has been dealt with and by MakeStartJobs if it finds an
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* up-to-date node.
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*
* Results:
* Always returns 0
*
* Side Effects:
* The unmade field of pgn is decremented and pgn may be placed on
* the toBeMade queue if this field becomes 0.
*
* If the child was made, the parent's childMade field will be set true
* and its cmtime set to now.
*
* If the child wasn't made, the cmtime field of the parent will be
* altered if the child's mtime is big enough.
*
* Finally, if the child is the implied source for the parent, the
* parent's IMPSRC variable is set appropriately.
*
*-----------------------------------------------------------------------
*/
void
Make_Update (GNode *cgn)
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{
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GNode *pgn; /* the parent node */
char *cname; /* the child's name */
LstNode ln; /* Element in parents and iParents lists */
char *p1;
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cname = Var_Value (TARGET, cgn, &p1);
free(p1);
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/*
* If the child was actually made, see what its modification time is
* now -- some rules won't actually update the file. If the file still
* doesn't exist, make its mtime now.
*/
if (cgn->made != UPTODATE) {
#ifndef RECHECK
/*
* We can't re-stat the thing, but we can at least take care of rules
* where a target depends on a source that actually creates the
* target, but only if it has changed, e.g.
*
* parse.h : parse.o
*
* parse.o : parse.y
* yacc -d parse.y
* cc -c y.tab.c
* mv y.tab.o parse.o
* cmp -s y.tab.h parse.h || mv y.tab.h parse.h
*
* In this case, if the definitions produced by yacc haven't changed
* from before, parse.h won't have been updated and cgn->mtime will
* reflect the current modification time for parse.h. This is
* something of a kludge, I admit, but it's a useful one..
* XXX: People like to use a rule like
*
* FRC:
*
* To force things that depend on FRC to be made, so we have to
* check for gn->children being empty as well...
*/
if (!Lst_IsEmpty(cgn->commands) || Lst_IsEmpty(cgn->children)) {
cgn->mtime = now;
}
#else
/*
* This is what Make does and it's actually a good thing, as it
* allows rules like
*
* cmp -s y.tab.h parse.h || cp y.tab.h parse.h
*
* to function as intended. Unfortunately, thanks to the stateless
* nature of NFS (by which I mean the loose coupling of two clients
* using the same file from a common server), there are times
* when the modification time of a file created on a remote
* machine will not be modified before the local stat() implied by
* the Dir_MTime occurs, thus leading us to believe that the file
* is unchanged, wreaking havoc with files that depend on this one.
*
* I have decided it is better to make too much than to make too
* little, so this stuff is commented out unless you're sure it's ok.
* -- ardeb 1/12/88
*/
/*
* Christos, 4/9/92: If we are saving commands pretend that
* the target is made now. Otherwise archives with ... rules
* don't work!
*/
if (noExecute || (cgn->type & OP_SAVE_CMDS) || Dir_MTime(cgn) == 0) {
cgn->mtime = now;
}
DEBUGF(MAKE, ("update time: %s\n", Targ_FmtTime(cgn->mtime)));
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#endif
}
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if (Lst_Open (cgn->parents) == SUCCESS) {
while ((ln = Lst_Next (cgn->parents)) != NULL) {
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pgn = (GNode *)Lst_Datum (ln);
if (pgn->make) {
pgn->unmade -= 1;
if ( ! (cgn->type & (OP_EXEC|OP_USE))) {
if (cgn->made == MADE) {
pgn->childMade = TRUE;
if (pgn->cmtime < cgn->mtime) {
pgn->cmtime = cgn->mtime;
}
} else {
(void)Make_TimeStamp (pgn, cgn);
}
}
if (pgn->unmade == 0) {
/*
* Queue the node up -- any unmade predecessors will
* be dealt with in MakeStartJobs.
*/
(void)Lst_EnQueue (toBeMade, (void *)pgn);
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} else if (pgn->unmade < 0) {
Error ("Graph cycles through %s", pgn->name);
}
}
}
Lst_Close (cgn->parents);
}
/*
* Deal with successor nodes. If any is marked for making and has an unmade
* count of 0, has not been made and isn't in the examination queue,
* it means we need to place it in the queue as it restrained itself
* before.
*/
for (ln = Lst_First(cgn->successors); ln != NULL; ln = Lst_Succ(ln)) {
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GNode *succ = (GNode *)Lst_Datum(ln);
if (succ->make && succ->unmade == 0 && succ->made == UNMADE &&
Lst_Member(toBeMade, (void *)succ) == NULL)
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{
(void)Lst_EnQueue(toBeMade, (void *)succ);
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}
}
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/*
* Set the .PREFIX and .IMPSRC variables for all the implied parents
* of this node.
*/
if (Lst_Open (cgn->iParents) == SUCCESS) {
char *ptr;
char *cpref = Var_Value(PREFIX, cgn, &ptr);
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while ((ln = Lst_Next (cgn->iParents)) != NULL) {
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pgn = (GNode *)Lst_Datum (ln);
if (pgn->make) {
Var_Set (IMPSRC, cname, pgn);
Var_Set (PREFIX, cpref, pgn);
}
}
free(ptr);
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Lst_Close (cgn->iParents);
}
}
/*-
*-----------------------------------------------------------------------
* MakeAddAllSrc --
* Add a child's name to the ALLSRC and OODATE variables of the given
* node. Called from Make_DoAllVar via Lst_ForEach. A child is added only
* if it has not been given the .EXEC, .USE or .INVISIBLE attributes.
* .EXEC and .USE children are very rarely going to be files, so...
* A child is added to the OODATE variable if its modification time is
* later than that of its parent, as defined by Make, except if the
* parent is a .JOIN node. In that case, it is only added to the OODATE
* variable if it was actually made (since .JOIN nodes don't have
* modification times, the comparison is rather unfair...)..
*
* Results:
* Always returns 0
*
* Side Effects:
* The ALLSRC variable for the given node is extended.
*-----------------------------------------------------------------------
*/
static int
MakeAddAllSrc (void *cgnp, void *pgnp)
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{
GNode *cgn = (GNode *) cgnp;
GNode *pgn = (GNode *) pgnp;
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if ((cgn->type & (OP_EXEC|OP_USE|OP_INVISIBLE)) == 0) {
char *child;
char *p1 = NULL;
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if (OP_NOP(cgn->type)) {
/*
* this node is only source; use the specific pathname for it
*/
child = cgn->path ? cgn->path : cgn->name;
}
else
child = Var_Value(TARGET, cgn, &p1);
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Var_Append (ALLSRC, child, pgn);
if (pgn->type & OP_JOIN) {
if (cgn->made == MADE) {
Var_Append(OODATE, child, pgn);
}
} else if ((pgn->mtime < cgn->mtime) ||
(cgn->mtime >= now && cgn->made == MADE))
{
/*
* It goes in the OODATE variable if the parent is younger than the
* child or if the child has been modified more recently than
* the start of the make. This is to keep pmake from getting
* confused if something else updates the parent after the
* make starts (shouldn't happen, I know, but sometimes it
* does). In such a case, if we've updated the kid, the parent
* is likely to have a modification time later than that of
* the kid and anything that relies on the OODATE variable will
* be hosed.
*
* XXX: This will cause all made children to go in the OODATE
* variable, even if they're not touched, if RECHECK isn't defined,
* since cgn->mtime is set to now in Make_Update. According to
* some people, this is good...
*/
Var_Append(OODATE, child, pgn);
}
free(p1);
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}
return (0);
}
/*-
*-----------------------------------------------------------------------
* Make_DoAllVar --
* Set up the ALLSRC and OODATE variables. Sad to say, it must be
* done separately, rather than while traversing the graph. This is
* because Make defined OODATE to contain all sources whose modification
* times were later than that of the target, *not* those sources that
* were out-of-date. Since in both compatibility and native modes,
* the modification time of the parent isn't found until the child
* has been dealt with, we have to wait until now to fill in the
* variable. As for ALLSRC, the ordering is important and not
* guaranteed when in native mode, so it must be set here, too.
*
* Results:
* None
*
* Side Effects:
* The ALLSRC and OODATE variables of the given node is filled in.
* If the node is a .JOIN node, its TARGET variable will be set to
* match its ALLSRC variable.
*-----------------------------------------------------------------------
*/
void
Make_DoAllVar (GNode *gn)
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{
Lst_ForEach (gn->children, MakeAddAllSrc, (void *) gn);
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if (!Var_Exists (OODATE, gn)) {
Var_Set (OODATE, "", gn);
}
if (!Var_Exists (ALLSRC, gn)) {
Var_Set (ALLSRC, "", gn);
}
if (gn->type & OP_JOIN) {
char *p1;
Var_Set (TARGET, Var_Value (ALLSRC, gn, &p1), gn);
free(p1);
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}
}
/*-
*-----------------------------------------------------------------------
* MakeStartJobs --
* Start as many jobs as possible.
*
* Results:
* If the query flag was given to pmake, no job will be started,
* but as soon as an out-of-date target is found, this function
* returns TRUE. At all other times, this function returns FALSE.
*
* Side Effects:
* Nodes are removed from the toBeMade queue and job table slots
* are filled.
*
*-----------------------------------------------------------------------
*/
static Boolean
MakeStartJobs (void)
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{
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GNode *gn;
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while (!Job_Full() && !Lst_IsEmpty (toBeMade)) {
gn = (GNode *) Lst_DeQueue (toBeMade);
DEBUGF(MAKE, ("Examining %s...", gn->name));
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/*
* Make sure any and all predecessors that are going to be made,
* have been.
*/
if (!Lst_IsEmpty(gn->preds)) {
LstNode ln;
for (ln = Lst_First(gn->preds); ln != NULL; ln = Lst_Succ(ln)){
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GNode *pgn = (GNode *)Lst_Datum(ln);
if (pgn->make && pgn->made == UNMADE) {
DEBUGF(MAKE, ("predecessor %s not made yet.\n", pgn->name));
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break;
}
}
/*
* If ln isn't NULL, there's a predecessor as yet unmade, so we
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* just drop this node on the floor. When the node in question
* has been made, it will notice this node as being ready to
* make but as yet unmade and will place the node on the queue.
*/
if (ln != NULL) {
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continue;
}
}
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numNodes--;
if (Make_OODate (gn)) {
DEBUGF(MAKE, ("out-of-date\n"));
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if (queryFlag) {
return (TRUE);
}
Make_DoAllVar (gn);
Job_Make (gn);
} else {
DEBUGF(MAKE, ("up-to-date\n"));
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gn->made = UPTODATE;
if (gn->type & OP_JOIN) {
/*
* Even for an up-to-date .JOIN node, we need it to have its
* context variables so references to it get the correct
* value for .TARGET when building up the context variables
* of its parent(s)...
*/
Make_DoAllVar (gn);
}
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Make_Update (gn);
}
}
return (FALSE);
}
/*-
*-----------------------------------------------------------------------
* MakePrintStatus --
* Print the status of a top-level node, viz. it being up-to-date
* already or not created due to an error in a lower level.
* Callback function for Make_Run via Lst_ForEach. If gn->unmade is
* nonzero and that is meant to imply a cycle in the graph, then
* cycle is TRUE.
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*
* Results:
* Always returns 0.
*
* Side Effects:
* A message may be printed.
*
*-----------------------------------------------------------------------
*/
static int
MakePrintStatus(void *gnp, void *cyclep)
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{
GNode *gn = (GNode *) gnp;
Boolean cycle = *(Boolean *) cyclep;
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if (gn->made == UPTODATE) {
printf ("`%s' is up to date.\n", gn->name);
} else if (gn->unmade != 0) {
if (cycle) {
Boolean t = TRUE;
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/*
* If printing cycles and came to one that has unmade children,
* print out the cycle by recursing on its children. Note a
* cycle like:
* a : b
* b : c
* c : b
* will cause this to erroneously complain about a being in
* the cycle, but this is a good approximation.
*/
if (gn->made == CYCLE) {
Error("Graph cycles through `%s'", gn->name);
gn->made = ENDCYCLE;
Lst_ForEach(gn->children, MakePrintStatus, (void *) &t);
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gn->made = UNMADE;
} else if (gn->made != ENDCYCLE) {
gn->made = CYCLE;
Lst_ForEach(gn->children, MakePrintStatus, (void *) &t);
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}
} else {
printf ("`%s' not remade because of errors.\n", gn->name);
}
}
return (0);
}
/*-
*-----------------------------------------------------------------------
* Make_Run --
* Initialize the nodes to remake and the list of nodes which are
* ready to be made by doing a breadth-first traversal of the graph
* starting from the nodes in the given list. Once this traversal
* is finished, all the 'leaves' of the graph are in the toBeMade
* queue.
* Using this queue and the Job module, work back up the graph,
* calling on MakeStartJobs to keep the job table as full as
* possible.
*
* Results:
* TRUE if work was done. FALSE otherwise.
*
* Side Effects:
* The make field of all nodes involved in the creation of the given
* targets is set to 1. The toBeMade list is set to contain all the
* 'leaves' of these subgraphs.
*-----------------------------------------------------------------------
*/
Boolean
Make_Run (Lst targs)
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{
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GNode *gn; /* a temporary pointer */
Lst examine; /* List of targets to examine */
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int errors; /* Number of errors the Job module reports */
toBeMade = Lst_Init (FALSE);
examine = Lst_Duplicate(targs, NOCOPY);
numNodes = 0;
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/*
* Make an initial downward pass over the graph, marking nodes to be made
* as we go down. We call Suff_FindDeps to find where a node is and
* to get some children for it if it has none and also has no commands.
* If the node is a leaf, we stick it on the toBeMade queue to
* be looked at in a minute, otherwise we add its children to our queue
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* and go on about our business.
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*/
while (!Lst_IsEmpty (examine)) {
gn = (GNode *) Lst_DeQueue (examine);
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if (!gn->make) {
gn->make = TRUE;
numNodes++;
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/*
* Apply any .USE rules before looking for implicit dependencies
* to make sure everything has commands that should...
*/
Lst_ForEach (gn->children, MakeHandleUse, (void *)gn);
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Suff_FindDeps (gn);
if (gn->unmade != 0) {
Lst_ForEach (gn->children, MakeAddChild, (void *)examine);
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} else {
(void)Lst_EnQueue (toBeMade, (void *)gn);
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}
}
}
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Lst_Destroy (examine, NOFREE);
if (queryFlag) {
/*
* We wouldn't do any work unless we could start some jobs in the
* next loop... (we won't actually start any, of course, this is just
* to see if any of the targets was out of date)
*/
return (MakeStartJobs());
} else {
/*
* Initialization. At the moment, no jobs are running and until some
* get started, nothing will happen since the remaining upward
* traversal of the graph is performed by the routines in job.c upon
* the finishing of a job. So we fill the Job table as much as we can
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* before going into our loop.
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*/
(void) MakeStartJobs();
}
/*
* Main Loop: The idea here is that the ending of jobs will take
* care of the maintenance of data structures and the waiting for output
* will cause us to be idle most of the time while our children run as
* much as possible. Because the job table is kept as full as possible,
* the only time when it will be empty is when all the jobs which need
* running have been run, so that is the end condition of this loop.
* Note that the Job module will exit if there were any errors unless the
* keepgoing flag was given.
*/
while (!Job_Empty ()) {
Job_CatchOutput ();
Job_CatchChildren (!usePipes);
(void)MakeStartJobs();
}
errors = Job_Finish();
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/*
* Print the final status of each target. E.g. if it wasn't made
* because some inferior reported an error.
*/
errors = ((errors == 0) && (numNodes != 0));
Lst_ForEach(targs, MakePrintStatus, (void *) &errors);
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return (TRUE);
}