move variables inside the #ifdef.
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@ -1,7 +1,7 @@
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/*
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/*
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* random.c -- A strong random number generator
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* random.c -- A strong random number generator
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*
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*
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* $Id: random.c,v 1.1 1995/10/28 16:58:02 markm Exp $
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* $Id: random.c,v 1.2 1995/11/04 16:00:50 markm Exp $
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*
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*
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* Version 0.92, last modified 21-Sep-95
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* Version 0.92, last modified 21-Sep-95
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*
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*
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@ -94,14 +94,15 @@ flush_random(struct random_bucket *random_state)
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void
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void
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rand_initialize(void)
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rand_initialize(void)
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{
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{
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int irq;
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long interrupts;
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random_state.length = RANDPOOL;
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random_state.length = RANDPOOL;
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random_state.pool = random_pool;
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random_state.pool = random_pool;
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flush_random(&random_state);
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flush_random(&random_state);
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#if 0
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#if 0
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{
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int irq;
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long interrupts;
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/* XXX Dreadful hack - should be replaced by something more elegant */
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/* XXX Dreadful hack - should be replaced by something more elegant */
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interrupts = RANDOM_INTERRUPTS;
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interrupts = RANDOM_INTERRUPTS;
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@ -111,6 +112,7 @@ rand_initialize(void)
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printf("Randomising irq %d %s\n", irq, interrupt_allowed[irq] ?
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printf("Randomising irq %d %s\n", irq, interrupt_allowed[irq] ?
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"on" : "off");
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"on" : "off");
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}
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}
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}
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#endif
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#endif
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}
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}
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