When building universe ensure the required worlds are finished before

starting the kernels. Before this the kernels would be built as part of the
last architecture universe target. There can cause problems when this world
finishes before the other worlds as the host compiler may be picked up
rather than the target compiler.

The solution is to add a target to build the universe kernels that depends
on all the world targets finishing. As we may not be building a world only
depend on it when MAKE_JUST_KERNELS is undefined.
This commit is contained in:
Andrew Turner 2013-03-31 02:03:34 +00:00
parent b5aaf7b22b
commit 10098a6ec2

View File

@ -392,6 +392,14 @@ universe_${target}_${target_arch}: universe_${target}_prologue
.endfor
.endif
.if !defined(MAKE_JUST_WORLDS)
# If we are building world and kernels wait for the required worlds to finish
.if !defined(MAKE_JUST_KERNELS)
.for target_arch in ${TARGET_ARCHES_${target}}
universe_${target}_kernels: universe_${target}_${target_arch}
.endfor
.endif
universe_${target}: universe_${target}_kernels
universe_${target}_kernels: universe_${target}_prologue
.if exists(${KERNSRCDIR}/${target}/conf/NOTES)
@(cd ${KERNSRCDIR}/${target}/conf && env __MAKE_CONF=/dev/null \
${MAKE} LINT > ${.CURDIR}/_.${target}.makeLINT 2>&1 || \