Move a couple of prototypes together instead of being incompletely
scattered around.
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6d4a5aee06
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@ -28,7 +28,6 @@
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#include "acpi.h"
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void cpu_mp_add(uint, uint, uint);
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struct sapic *sapic_create(int, int, u_int64_t);
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#pragma pack(1)
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@ -82,9 +82,6 @@
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#include <machine/rse.h>
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#include <machine/unwind.h>
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void ia64_probe_sapics(void);
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void map_pal_code(void);
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#ifdef SKI
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extern void ia64_ski_init(void);
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#endif
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@ -52,10 +52,7 @@
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#include <machine/smp.h>
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#include <machine/fpu.h>
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void cpu_mp_add(uint, uint, uint);
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void ia64_ap_startup(void);
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void map_pal_code(void);
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int ia64_count_aps(void);
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extern vm_offset_t vhpt_base, vhpt_size;
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@ -135,6 +135,10 @@ void set_iointr __P((void (*)(void *, unsigned long)));
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void fork_trampoline __P((void)); /* MAGIC */
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void syscall __P((int, u_int64_t *, struct trapframe *));
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void trap __P((int vector, int imm, struct trapframe *framep));
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void ia64_probe_sapics(void);
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int ia64_count_aps(void);
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void map_pal_code(void);
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void cpu_mp_add(uint, uint, uint);
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/*
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* Return contents of in-cpu fast counter as a sort of "bogo-time"
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