Remove some unused files.
This commit is contained in:
commit
39fa99fb24
@ -1,584 +0,0 @@
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/* $OpenBSD: queue.h,v 1.22 2001/06/23 04:39:35 angelos Exp $ */
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/* $NetBSD: queue.h,v 1.11 1996/05/16 05:17:14 mycroft Exp $ */
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/*
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* Copyright (c) 1991, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions
|
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* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
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||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* 3. All advertising materials mentioning features or use of this software
|
||||
* must display the following acknowledgement:
|
||||
* This product includes software developed by the University of
|
||||
* California, Berkeley and its contributors.
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||||
* 4. Neither the name of the University nor the names of its contributors
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||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
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||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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||||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
* SUCH DAMAGE.
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*
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* @(#)queue.h 8.5 (Berkeley) 8/20/94
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*/
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#ifndef _FAKE_QUEUE_H_
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#define _FAKE_QUEUE_H_
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/*
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* Ignore all <sys/queue.h> since older platforms have broken/incomplete
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* <sys/queue.h> that are too hard to work around.
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*/
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#undef SLIST_HEAD
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#undef SLIST_HEAD_INITIALIZER
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#undef SLIST_ENTRY
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#undef SLIST_FIRST
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#undef SLIST_END
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#undef SLIST_EMPTY
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#undef SLIST_NEXT
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#undef SLIST_FOREACH
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#undef SLIST_INIT
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#undef SLIST_INSERT_AFTER
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#undef SLIST_INSERT_HEAD
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#undef SLIST_REMOVE_HEAD
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#undef SLIST_REMOVE
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#undef LIST_HEAD
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#undef LIST_HEAD_INITIALIZER
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#undef LIST_ENTRY
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#undef LIST_FIRST
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#undef LIST_END
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#undef LIST_EMPTY
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#undef LIST_NEXT
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#undef LIST_FOREACH
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#undef LIST_INIT
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#undef LIST_INSERT_AFTER
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#undef LIST_INSERT_BEFORE
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#undef LIST_INSERT_HEAD
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#undef LIST_REMOVE
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#undef LIST_REPLACE
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#undef SIMPLEQ_HEAD
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#undef SIMPLEQ_HEAD_INITIALIZER
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#undef SIMPLEQ_ENTRY
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#undef SIMPLEQ_FIRST
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#undef SIMPLEQ_END
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#undef SIMPLEQ_EMPTY
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#undef SIMPLEQ_NEXT
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#undef SIMPLEQ_FOREACH
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#undef SIMPLEQ_INIT
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#undef SIMPLEQ_INSERT_HEAD
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#undef SIMPLEQ_INSERT_TAIL
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#undef SIMPLEQ_INSERT_AFTER
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#undef SIMPLEQ_REMOVE_HEAD
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#undef TAILQ_HEAD
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#undef TAILQ_HEAD_INITIALIZER
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#undef TAILQ_ENTRY
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#undef TAILQ_FIRST
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#undef TAILQ_END
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#undef TAILQ_NEXT
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#undef TAILQ_LAST
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#undef TAILQ_PREV
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#undef TAILQ_EMPTY
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#undef TAILQ_FOREACH
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#undef TAILQ_FOREACH_REVERSE
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#undef TAILQ_INIT
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#undef TAILQ_INSERT_HEAD
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#undef TAILQ_INSERT_TAIL
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#undef TAILQ_INSERT_AFTER
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#undef TAILQ_INSERT_BEFORE
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#undef TAILQ_REMOVE
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#undef TAILQ_REPLACE
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#undef CIRCLEQ_HEAD
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#undef CIRCLEQ_HEAD_INITIALIZER
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#undef CIRCLEQ_ENTRY
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#undef CIRCLEQ_FIRST
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#undef CIRCLEQ_LAST
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#undef CIRCLEQ_END
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#undef CIRCLEQ_NEXT
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#undef CIRCLEQ_PREV
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#undef CIRCLEQ_EMPTY
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#undef CIRCLEQ_FOREACH
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#undef CIRCLEQ_FOREACH_REVERSE
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#undef CIRCLEQ_INIT
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#undef CIRCLEQ_INSERT_AFTER
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#undef CIRCLEQ_INSERT_BEFORE
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#undef CIRCLEQ_INSERT_HEAD
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#undef CIRCLEQ_INSERT_TAIL
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#undef CIRCLEQ_REMOVE
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#undef CIRCLEQ_REPLACE
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|
||||
/*
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* This file defines five types of data structures: singly-linked lists,
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* lists, simple queues, tail queues, and circular queues.
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*
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*
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* A singly-linked list is headed by a single forward pointer. The elements
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* are singly linked for minimum space and pointer manipulation overhead at
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* the expense of O(n) removal for arbitrary elements. New elements can be
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* added to the list after an existing element or at the head of the list.
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* Elements being removed from the head of the list should use the explicit
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* macro for this purpose for optimum efficiency. A singly-linked list may
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* only be traversed in the forward direction. Singly-linked lists are ideal
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* for applications with large datasets and few or no removals or for
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* implementing a LIFO queue.
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*
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* A list is headed by a single forward pointer (or an array of forward
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* pointers for a hash table header). The elements are doubly linked
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* so that an arbitrary element can be removed without a need to
|
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* traverse the list. New elements can be added to the list before
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* or after an existing element or at the head of the list. A list
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* may only be traversed in the forward direction.
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*
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* A simple queue is headed by a pair of pointers, one the head of the
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* list and the other to the tail of the list. The elements are singly
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* linked to save space, so elements can only be removed from the
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* head of the list. New elements can be added to the list before or after
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* an existing element, at the head of the list, or at the end of the
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* list. A simple queue may only be traversed in the forward direction.
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*
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* A tail queue is headed by a pair of pointers, one to the head of the
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* list and the other to the tail of the list. The elements are doubly
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* linked so that an arbitrary element can be removed without a need to
|
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* traverse the list. New elements can be added to the list before or
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* after an existing element, at the head of the list, or at the end of
|
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* the list. A tail queue may be traversed in either direction.
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*
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||||
* A circle queue is headed by a pair of pointers, one to the head of the
|
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* list and the other to the tail of the list. The elements are doubly
|
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* linked so that an arbitrary element can be removed without a need to
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* traverse the list. New elements can be added to the list before or after
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* an existing element, at the head of the list, or at the end of the list.
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* A circle queue may be traversed in either direction, but has a more
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* complex end of list detection.
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*
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* For details on the use of these macros, see the queue(3) manual page.
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*/
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/*
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* Singly-linked List definitions.
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*/
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#define SLIST_HEAD(name, type) \
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struct name { \
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struct type *slh_first; /* first element */ \
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}
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|
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#define SLIST_HEAD_INITIALIZER(head) \
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{ NULL }
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|
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#define SLIST_ENTRY(type) \
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struct { \
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struct type *sle_next; /* next element */ \
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}
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/*
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* Singly-linked List access methods.
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*/
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#define SLIST_FIRST(head) ((head)->slh_first)
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#define SLIST_END(head) NULL
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#define SLIST_EMPTY(head) (SLIST_FIRST(head) == SLIST_END(head))
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#define SLIST_NEXT(elm, field) ((elm)->field.sle_next)
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#define SLIST_FOREACH(var, head, field) \
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for((var) = SLIST_FIRST(head); \
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(var) != SLIST_END(head); \
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(var) = SLIST_NEXT(var, field))
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|
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/*
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* Singly-linked List functions.
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*/
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#define SLIST_INIT(head) { \
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SLIST_FIRST(head) = SLIST_END(head); \
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}
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#define SLIST_INSERT_AFTER(slistelm, elm, field) do { \
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(elm)->field.sle_next = (slistelm)->field.sle_next; \
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(slistelm)->field.sle_next = (elm); \
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} while (0)
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#define SLIST_INSERT_HEAD(head, elm, field) do { \
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(elm)->field.sle_next = (head)->slh_first; \
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(head)->slh_first = (elm); \
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} while (0)
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#define SLIST_REMOVE_HEAD(head, field) do { \
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(head)->slh_first = (head)->slh_first->field.sle_next; \
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} while (0)
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#define SLIST_REMOVE(head, elm, type, field) do { \
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if ((head)->slh_first == (elm)) { \
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SLIST_REMOVE_HEAD((head), field); \
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} \
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else { \
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struct type *curelm = (head)->slh_first; \
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while( curelm->field.sle_next != (elm) ) \
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curelm = curelm->field.sle_next; \
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curelm->field.sle_next = \
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curelm->field.sle_next->field.sle_next; \
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} \
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} while (0)
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/*
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* List definitions.
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*/
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#define LIST_HEAD(name, type) \
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struct name { \
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struct type *lh_first; /* first element */ \
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}
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#define LIST_HEAD_INITIALIZER(head) \
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{ NULL }
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#define LIST_ENTRY(type) \
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struct { \
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struct type *le_next; /* next element */ \
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struct type **le_prev; /* address of previous next element */ \
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}
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/*
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* List access methods
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*/
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#define LIST_FIRST(head) ((head)->lh_first)
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#define LIST_END(head) NULL
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#define LIST_EMPTY(head) (LIST_FIRST(head) == LIST_END(head))
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#define LIST_NEXT(elm, field) ((elm)->field.le_next)
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#define LIST_FOREACH(var, head, field) \
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for((var) = LIST_FIRST(head); \
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(var)!= LIST_END(head); \
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(var) = LIST_NEXT(var, field))
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/*
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* List functions.
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*/
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#define LIST_INIT(head) do { \
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LIST_FIRST(head) = LIST_END(head); \
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} while (0)
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#define LIST_INSERT_AFTER(listelm, elm, field) do { \
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if (((elm)->field.le_next = (listelm)->field.le_next) != NULL) \
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(listelm)->field.le_next->field.le_prev = \
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&(elm)->field.le_next; \
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(listelm)->field.le_next = (elm); \
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(elm)->field.le_prev = &(listelm)->field.le_next; \
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} while (0)
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#define LIST_INSERT_BEFORE(listelm, elm, field) do { \
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(elm)->field.le_prev = (listelm)->field.le_prev; \
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(elm)->field.le_next = (listelm); \
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*(listelm)->field.le_prev = (elm); \
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(listelm)->field.le_prev = &(elm)->field.le_next; \
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} while (0)
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|
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#define LIST_INSERT_HEAD(head, elm, field) do { \
|
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if (((elm)->field.le_next = (head)->lh_first) != NULL) \
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(head)->lh_first->field.le_prev = &(elm)->field.le_next;\
|
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(head)->lh_first = (elm); \
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(elm)->field.le_prev = &(head)->lh_first; \
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} while (0)
|
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|
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#define LIST_REMOVE(elm, field) do { \
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if ((elm)->field.le_next != NULL) \
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(elm)->field.le_next->field.le_prev = \
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(elm)->field.le_prev; \
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*(elm)->field.le_prev = (elm)->field.le_next; \
|
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} while (0)
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#define LIST_REPLACE(elm, elm2, field) do { \
|
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if (((elm2)->field.le_next = (elm)->field.le_next) != NULL) \
|
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(elm2)->field.le_next->field.le_prev = \
|
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&(elm2)->field.le_next; \
|
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(elm2)->field.le_prev = (elm)->field.le_prev; \
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||||
*(elm2)->field.le_prev = (elm2); \
|
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} while (0)
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|
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/*
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* Simple queue definitions.
|
||||
*/
|
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#define SIMPLEQ_HEAD(name, type) \
|
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struct name { \
|
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struct type *sqh_first; /* first element */ \
|
||||
struct type **sqh_last; /* addr of last next element */ \
|
||||
}
|
||||
|
||||
#define SIMPLEQ_HEAD_INITIALIZER(head) \
|
||||
{ NULL, &(head).sqh_first }
|
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|
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#define SIMPLEQ_ENTRY(type) \
|
||||
struct { \
|
||||
struct type *sqe_next; /* next element */ \
|
||||
}
|
||||
|
||||
/*
|
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* Simple queue access methods.
|
||||
*/
|
||||
#define SIMPLEQ_FIRST(head) ((head)->sqh_first)
|
||||
#define SIMPLEQ_END(head) NULL
|
||||
#define SIMPLEQ_EMPTY(head) (SIMPLEQ_FIRST(head) == SIMPLEQ_END(head))
|
||||
#define SIMPLEQ_NEXT(elm, field) ((elm)->field.sqe_next)
|
||||
|
||||
#define SIMPLEQ_FOREACH(var, head, field) \
|
||||
for((var) = SIMPLEQ_FIRST(head); \
|
||||
(var) != SIMPLEQ_END(head); \
|
||||
(var) = SIMPLEQ_NEXT(var, field))
|
||||
|
||||
/*
|
||||
* Simple queue functions.
|
||||
*/
|
||||
#define SIMPLEQ_INIT(head) do { \
|
||||
(head)->sqh_first = NULL; \
|
||||
(head)->sqh_last = &(head)->sqh_first; \
|
||||
} while (0)
|
||||
|
||||
#define SIMPLEQ_INSERT_HEAD(head, elm, field) do { \
|
||||
if (((elm)->field.sqe_next = (head)->sqh_first) == NULL) \
|
||||
(head)->sqh_last = &(elm)->field.sqe_next; \
|
||||
(head)->sqh_first = (elm); \
|
||||
} while (0)
|
||||
|
||||
#define SIMPLEQ_INSERT_TAIL(head, elm, field) do { \
|
||||
(elm)->field.sqe_next = NULL; \
|
||||
*(head)->sqh_last = (elm); \
|
||||
(head)->sqh_last = &(elm)->field.sqe_next; \
|
||||
} while (0)
|
||||
|
||||
#define SIMPLEQ_INSERT_AFTER(head, listelm, elm, field) do { \
|
||||
if (((elm)->field.sqe_next = (listelm)->field.sqe_next) == NULL)\
|
||||
(head)->sqh_last = &(elm)->field.sqe_next; \
|
||||
(listelm)->field.sqe_next = (elm); \
|
||||
} while (0)
|
||||
|
||||
#define SIMPLEQ_REMOVE_HEAD(head, elm, field) do { \
|
||||
if (((head)->sqh_first = (elm)->field.sqe_next) == NULL) \
|
||||
(head)->sqh_last = &(head)->sqh_first; \
|
||||
} while (0)
|
||||
|
||||
/*
|
||||
* Tail queue definitions.
|
||||
*/
|
||||
#define TAILQ_HEAD(name, type) \
|
||||
struct name { \
|
||||
struct type *tqh_first; /* first element */ \
|
||||
struct type **tqh_last; /* addr of last next element */ \
|
||||
}
|
||||
|
||||
#define TAILQ_HEAD_INITIALIZER(head) \
|
||||
{ NULL, &(head).tqh_first }
|
||||
|
||||
#define TAILQ_ENTRY(type) \
|
||||
struct { \
|
||||
struct type *tqe_next; /* next element */ \
|
||||
struct type **tqe_prev; /* address of previous next element */ \
|
||||
}
|
||||
|
||||
/*
|
||||
* tail queue access methods
|
||||
*/
|
||||
#define TAILQ_FIRST(head) ((head)->tqh_first)
|
||||
#define TAILQ_END(head) NULL
|
||||
#define TAILQ_NEXT(elm, field) ((elm)->field.tqe_next)
|
||||
#define TAILQ_LAST(head, headname) \
|
||||
(*(((struct headname *)((head)->tqh_last))->tqh_last))
|
||||
/* XXX */
|
||||
#define TAILQ_PREV(elm, headname, field) \
|
||||
(*(((struct headname *)((elm)->field.tqe_prev))->tqh_last))
|
||||
#define TAILQ_EMPTY(head) \
|
||||
(TAILQ_FIRST(head) == TAILQ_END(head))
|
||||
|
||||
#define TAILQ_FOREACH(var, head, field) \
|
||||
for((var) = TAILQ_FIRST(head); \
|
||||
(var) != TAILQ_END(head); \
|
||||
(var) = TAILQ_NEXT(var, field))
|
||||
|
||||
#define TAILQ_FOREACH_REVERSE(var, head, field, headname) \
|
||||
for((var) = TAILQ_LAST(head, headname); \
|
||||
(var) != TAILQ_END(head); \
|
||||
(var) = TAILQ_PREV(var, headname, field))
|
||||
|
||||
/*
|
||||
* Tail queue functions.
|
||||
*/
|
||||
#define TAILQ_INIT(head) do { \
|
||||
(head)->tqh_first = NULL; \
|
||||
(head)->tqh_last = &(head)->tqh_first; \
|
||||
} while (0)
|
||||
|
||||
#define TAILQ_INSERT_HEAD(head, elm, field) do { \
|
||||
if (((elm)->field.tqe_next = (head)->tqh_first) != NULL) \
|
||||
(head)->tqh_first->field.tqe_prev = \
|
||||
&(elm)->field.tqe_next; \
|
||||
else \
|
||||
(head)->tqh_last = &(elm)->field.tqe_next; \
|
||||
(head)->tqh_first = (elm); \
|
||||
(elm)->field.tqe_prev = &(head)->tqh_first; \
|
||||
} while (0)
|
||||
|
||||
#define TAILQ_INSERT_TAIL(head, elm, field) do { \
|
||||
(elm)->field.tqe_next = NULL; \
|
||||
(elm)->field.tqe_prev = (head)->tqh_last; \
|
||||
*(head)->tqh_last = (elm); \
|
||||
(head)->tqh_last = &(elm)->field.tqe_next; \
|
||||
} while (0)
|
||||
|
||||
#define TAILQ_INSERT_AFTER(head, listelm, elm, field) do { \
|
||||
if (((elm)->field.tqe_next = (listelm)->field.tqe_next) != NULL)\
|
||||
(elm)->field.tqe_next->field.tqe_prev = \
|
||||
&(elm)->field.tqe_next; \
|
||||
else \
|
||||
(head)->tqh_last = &(elm)->field.tqe_next; \
|
||||
(listelm)->field.tqe_next = (elm); \
|
||||
(elm)->field.tqe_prev = &(listelm)->field.tqe_next; \
|
||||
} while (0)
|
||||
|
||||
#define TAILQ_INSERT_BEFORE(listelm, elm, field) do { \
|
||||
(elm)->field.tqe_prev = (listelm)->field.tqe_prev; \
|
||||
(elm)->field.tqe_next = (listelm); \
|
||||
*(listelm)->field.tqe_prev = (elm); \
|
||||
(listelm)->field.tqe_prev = &(elm)->field.tqe_next; \
|
||||
} while (0)
|
||||
|
||||
#define TAILQ_REMOVE(head, elm, field) do { \
|
||||
if (((elm)->field.tqe_next) != NULL) \
|
||||
(elm)->field.tqe_next->field.tqe_prev = \
|
||||
(elm)->field.tqe_prev; \
|
||||
else \
|
||||
(head)->tqh_last = (elm)->field.tqe_prev; \
|
||||
*(elm)->field.tqe_prev = (elm)->field.tqe_next; \
|
||||
} while (0)
|
||||
|
||||
#define TAILQ_REPLACE(head, elm, elm2, field) do { \
|
||||
if (((elm2)->field.tqe_next = (elm)->field.tqe_next) != NULL) \
|
||||
(elm2)->field.tqe_next->field.tqe_prev = \
|
||||
&(elm2)->field.tqe_next; \
|
||||
else \
|
||||
(head)->tqh_last = &(elm2)->field.tqe_next; \
|
||||
(elm2)->field.tqe_prev = (elm)->field.tqe_prev; \
|
||||
*(elm2)->field.tqe_prev = (elm2); \
|
||||
} while (0)
|
||||
|
||||
/*
|
||||
* Circular queue definitions.
|
||||
*/
|
||||
#define CIRCLEQ_HEAD(name, type) \
|
||||
struct name { \
|
||||
struct type *cqh_first; /* first element */ \
|
||||
struct type *cqh_last; /* last element */ \
|
||||
}
|
||||
|
||||
#define CIRCLEQ_HEAD_INITIALIZER(head) \
|
||||
{ CIRCLEQ_END(&head), CIRCLEQ_END(&head) }
|
||||
|
||||
#define CIRCLEQ_ENTRY(type) \
|
||||
struct { \
|
||||
struct type *cqe_next; /* next element */ \
|
||||
struct type *cqe_prev; /* previous element */ \
|
||||
}
|
||||
|
||||
/*
|
||||
* Circular queue access methods
|
||||
*/
|
||||
#define CIRCLEQ_FIRST(head) ((head)->cqh_first)
|
||||
#define CIRCLEQ_LAST(head) ((head)->cqh_last)
|
||||
#define CIRCLEQ_END(head) ((void *)(head))
|
||||
#define CIRCLEQ_NEXT(elm, field) ((elm)->field.cqe_next)
|
||||
#define CIRCLEQ_PREV(elm, field) ((elm)->field.cqe_prev)
|
||||
#define CIRCLEQ_EMPTY(head) \
|
||||
(CIRCLEQ_FIRST(head) == CIRCLEQ_END(head))
|
||||
|
||||
#define CIRCLEQ_FOREACH(var, head, field) \
|
||||
for((var) = CIRCLEQ_FIRST(head); \
|
||||
(var) != CIRCLEQ_END(head); \
|
||||
(var) = CIRCLEQ_NEXT(var, field))
|
||||
|
||||
#define CIRCLEQ_FOREACH_REVERSE(var, head, field) \
|
||||
for((var) = CIRCLEQ_LAST(head); \
|
||||
(var) != CIRCLEQ_END(head); \
|
||||
(var) = CIRCLEQ_PREV(var, field))
|
||||
|
||||
/*
|
||||
* Circular queue functions.
|
||||
*/
|
||||
#define CIRCLEQ_INIT(head) do { \
|
||||
(head)->cqh_first = CIRCLEQ_END(head); \
|
||||
(head)->cqh_last = CIRCLEQ_END(head); \
|
||||
} while (0)
|
||||
|
||||
#define CIRCLEQ_INSERT_AFTER(head, listelm, elm, field) do { \
|
||||
(elm)->field.cqe_next = (listelm)->field.cqe_next; \
|
||||
(elm)->field.cqe_prev = (listelm); \
|
||||
if ((listelm)->field.cqe_next == CIRCLEQ_END(head)) \
|
||||
(head)->cqh_last = (elm); \
|
||||
else \
|
||||
(listelm)->field.cqe_next->field.cqe_prev = (elm); \
|
||||
(listelm)->field.cqe_next = (elm); \
|
||||
} while (0)
|
||||
|
||||
#define CIRCLEQ_INSERT_BEFORE(head, listelm, elm, field) do { \
|
||||
(elm)->field.cqe_next = (listelm); \
|
||||
(elm)->field.cqe_prev = (listelm)->field.cqe_prev; \
|
||||
if ((listelm)->field.cqe_prev == CIRCLEQ_END(head)) \
|
||||
(head)->cqh_first = (elm); \
|
||||
else \
|
||||
(listelm)->field.cqe_prev->field.cqe_next = (elm); \
|
||||
(listelm)->field.cqe_prev = (elm); \
|
||||
} while (0)
|
||||
|
||||
#define CIRCLEQ_INSERT_HEAD(head, elm, field) do { \
|
||||
(elm)->field.cqe_next = (head)->cqh_first; \
|
||||
(elm)->field.cqe_prev = CIRCLEQ_END(head); \
|
||||
if ((head)->cqh_last == CIRCLEQ_END(head)) \
|
||||
(head)->cqh_last = (elm); \
|
||||
else \
|
||||
(head)->cqh_first->field.cqe_prev = (elm); \
|
||||
(head)->cqh_first = (elm); \
|
||||
} while (0)
|
||||
|
||||
#define CIRCLEQ_INSERT_TAIL(head, elm, field) do { \
|
||||
(elm)->field.cqe_next = CIRCLEQ_END(head); \
|
||||
(elm)->field.cqe_prev = (head)->cqh_last; \
|
||||
if ((head)->cqh_first == CIRCLEQ_END(head)) \
|
||||
(head)->cqh_first = (elm); \
|
||||
else \
|
||||
(head)->cqh_last->field.cqe_next = (elm); \
|
||||
(head)->cqh_last = (elm); \
|
||||
} while (0)
|
||||
|
||||
#define CIRCLEQ_REMOVE(head, elm, field) do { \
|
||||
if ((elm)->field.cqe_next == CIRCLEQ_END(head)) \
|
||||
(head)->cqh_last = (elm)->field.cqe_prev; \
|
||||
else \
|
||||
(elm)->field.cqe_next->field.cqe_prev = \
|
||||
(elm)->field.cqe_prev; \
|
||||
if ((elm)->field.cqe_prev == CIRCLEQ_END(head)) \
|
||||
(head)->cqh_first = (elm)->field.cqe_next; \
|
||||
else \
|
||||
(elm)->field.cqe_prev->field.cqe_next = \
|
||||
(elm)->field.cqe_next; \
|
||||
} while (0)
|
||||
|
||||
#define CIRCLEQ_REPLACE(head, elm, elm2, field) do { \
|
||||
if (((elm2)->field.cqe_next = (elm)->field.cqe_next) == \
|
||||
CIRCLEQ_END(head)) \
|
||||
(head).cqh_last = (elm2); \
|
||||
else \
|
||||
(elm2)->field.cqe_next->field.cqe_prev = (elm2); \
|
||||
if (((elm2)->field.cqe_prev = (elm)->field.cqe_prev) == \
|
||||
CIRCLEQ_END(head)) \
|
||||
(head).cqh_first = (elm2); \
|
||||
else \
|
||||
(elm2)->field.cqe_prev->field.cqe_next = (elm2); \
|
||||
} while (0)
|
||||
|
||||
#endif /* !_FAKE_QUEUE_H_ */
|
@ -1,667 +0,0 @@
|
||||
/*
|
||||
* Copyright 2002 Niels Provos <provos@citi.umich.edu>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef _SYS_TREE_H_
|
||||
#define _SYS_TREE_H_
|
||||
|
||||
/*
|
||||
* This file defines data structures for different types of trees:
|
||||
* splay trees and red-black trees.
|
||||
*
|
||||
* A splay tree is a self-organizing data structure. Every operation
|
||||
* on the tree causes a splay to happen. The splay moves the requested
|
||||
* node to the root of the tree and partly rebalances it.
|
||||
*
|
||||
* This has the benefit that request locality causes faster lookups as
|
||||
* the requested nodes move to the top of the tree. On the other hand,
|
||||
* every lookup causes memory writes.
|
||||
*
|
||||
* The Balance Theorem bounds the total access time for m operations
|
||||
* and n inserts on an initially empty tree as O((m + n)lg n). The
|
||||
* amortized cost for a sequence of m accesses to a splay tree is O(lg n);
|
||||
*
|
||||
* A red-black tree is a binary search tree with the node color as an
|
||||
* extra attribute. It fulfills a set of conditions:
|
||||
* - every search path from the root to a leaf consists of the
|
||||
* same number of black nodes,
|
||||
* - each red node (except for the root) has a black parent,
|
||||
* - each leaf node is black.
|
||||
*
|
||||
* Every operation on a red-black tree is bounded as O(lg n).
|
||||
* The maximum height of a red-black tree is 2lg (n+1).
|
||||
*/
|
||||
|
||||
#define SPLAY_HEAD(name, type) \
|
||||
struct name { \
|
||||
struct type *sph_root; /* root of the tree */ \
|
||||
}
|
||||
|
||||
#define SPLAY_INITIALIZER(root) \
|
||||
{ NULL }
|
||||
|
||||
#define SPLAY_INIT(root) do { \
|
||||
(root)->sph_root = NULL; \
|
||||
} while (0)
|
||||
|
||||
#define SPLAY_ENTRY(type) \
|
||||
struct { \
|
||||
struct type *spe_left; /* left element */ \
|
||||
struct type *spe_right; /* right element */ \
|
||||
}
|
||||
|
||||
#define SPLAY_LEFT(elm, field) (elm)->field.spe_left
|
||||
#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
|
||||
#define SPLAY_ROOT(head) (head)->sph_root
|
||||
#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
|
||||
|
||||
/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
|
||||
#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
|
||||
SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
|
||||
SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
|
||||
(head)->sph_root = tmp; \
|
||||
} while (0)
|
||||
|
||||
#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
|
||||
SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
|
||||
SPLAY_LEFT(tmp, field) = (head)->sph_root; \
|
||||
(head)->sph_root = tmp; \
|
||||
} while (0)
|
||||
|
||||
#define SPLAY_LINKLEFT(head, tmp, field) do { \
|
||||
SPLAY_LEFT(tmp, field) = (head)->sph_root; \
|
||||
tmp = (head)->sph_root; \
|
||||
(head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
|
||||
} while (0)
|
||||
|
||||
#define SPLAY_LINKRIGHT(head, tmp, field) do { \
|
||||
SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
|
||||
tmp = (head)->sph_root; \
|
||||
(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
|
||||
} while (0)
|
||||
|
||||
#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
|
||||
SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
|
||||
SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
|
||||
SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
|
||||
SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
|
||||
} while (0)
|
||||
|
||||
/* Generates prototypes and inline functions */
|
||||
|
||||
#define SPLAY_PROTOTYPE(name, type, field, cmp) \
|
||||
void name##_SPLAY(struct name *, struct type *); \
|
||||
void name##_SPLAY_MINMAX(struct name *, int); \
|
||||
\
|
||||
static __inline void \
|
||||
name##_SPLAY_INSERT(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
if (SPLAY_EMPTY(head)) { \
|
||||
SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
|
||||
} else { \
|
||||
int __comp; \
|
||||
name##_SPLAY(head, elm); \
|
||||
__comp = (cmp)(elm, (head)->sph_root); \
|
||||
if(__comp < 0) { \
|
||||
SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
|
||||
SPLAY_RIGHT(elm, field) = (head)->sph_root; \
|
||||
SPLAY_LEFT((head)->sph_root, field) = NULL; \
|
||||
} else if (__comp > 0) { \
|
||||
SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
|
||||
SPLAY_LEFT(elm, field) = (head)->sph_root; \
|
||||
SPLAY_RIGHT((head)->sph_root, field) = NULL; \
|
||||
} else \
|
||||
return; \
|
||||
} \
|
||||
(head)->sph_root = (elm); \
|
||||
} \
|
||||
\
|
||||
static __inline void \
|
||||
name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type *__tmp; \
|
||||
if (SPLAY_EMPTY(head)) \
|
||||
return; \
|
||||
name##_SPLAY(head, elm); \
|
||||
if ((cmp)(elm, (head)->sph_root) == 0) { \
|
||||
if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
|
||||
(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
|
||||
} else { \
|
||||
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
|
||||
(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
|
||||
name##_SPLAY(head, elm); \
|
||||
SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
/* Finds the node with the same key as elm */ \
|
||||
static __inline struct type * \
|
||||
name##_SPLAY_FIND(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
if (SPLAY_EMPTY(head)) \
|
||||
return(NULL); \
|
||||
name##_SPLAY(head, elm); \
|
||||
if ((cmp)(elm, (head)->sph_root) == 0) \
|
||||
return (head->sph_root); \
|
||||
return (NULL); \
|
||||
} \
|
||||
\
|
||||
static __inline struct type * \
|
||||
name##_SPLAY_NEXT(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
name##_SPLAY(head, elm); \
|
||||
if (SPLAY_RIGHT(elm, field) != NULL) { \
|
||||
elm = SPLAY_RIGHT(elm, field); \
|
||||
while (SPLAY_LEFT(elm, field) != NULL) { \
|
||||
elm = SPLAY_LEFT(elm, field); \
|
||||
} \
|
||||
} else \
|
||||
elm = NULL; \
|
||||
return (elm); \
|
||||
} \
|
||||
\
|
||||
static __inline struct type * \
|
||||
name##_SPLAY_MIN_MAX(struct name *head, int val) \
|
||||
{ \
|
||||
name##_SPLAY_MINMAX(head, val); \
|
||||
return (SPLAY_ROOT(head)); \
|
||||
}
|
||||
|
||||
/* Main splay operation.
|
||||
* Moves node close to the key of elm to top
|
||||
*/
|
||||
#define SPLAY_GENERATE(name, type, field, cmp) \
|
||||
void name##_SPLAY(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type __node, *__left, *__right, *__tmp; \
|
||||
int __comp; \
|
||||
\
|
||||
SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
|
||||
__left = __right = &__node; \
|
||||
\
|
||||
while ((__comp = (cmp)(elm, (head)->sph_root))) { \
|
||||
if (__comp < 0) { \
|
||||
__tmp = SPLAY_LEFT((head)->sph_root, field); \
|
||||
if (__tmp == NULL) \
|
||||
break; \
|
||||
if ((cmp)(elm, __tmp) < 0){ \
|
||||
SPLAY_ROTATE_RIGHT(head, __tmp, field); \
|
||||
if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
|
||||
break; \
|
||||
} \
|
||||
SPLAY_LINKLEFT(head, __right, field); \
|
||||
} else if (__comp > 0) { \
|
||||
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
|
||||
if (__tmp == NULL) \
|
||||
break; \
|
||||
if ((cmp)(elm, __tmp) > 0){ \
|
||||
SPLAY_ROTATE_LEFT(head, __tmp, field); \
|
||||
if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
|
||||
break; \
|
||||
} \
|
||||
SPLAY_LINKRIGHT(head, __left, field); \
|
||||
} \
|
||||
} \
|
||||
SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
|
||||
} \
|
||||
\
|
||||
/* Splay with either the minimum or the maximum element \
|
||||
* Used to find minimum or maximum element in tree. \
|
||||
*/ \
|
||||
void name##_SPLAY_MINMAX(struct name *head, int __comp) \
|
||||
{ \
|
||||
struct type __node, *__left, *__right, *__tmp; \
|
||||
\
|
||||
SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
|
||||
__left = __right = &__node; \
|
||||
\
|
||||
while (1) { \
|
||||
if (__comp < 0) { \
|
||||
__tmp = SPLAY_LEFT((head)->sph_root, field); \
|
||||
if (__tmp == NULL) \
|
||||
break; \
|
||||
if (__comp < 0){ \
|
||||
SPLAY_ROTATE_RIGHT(head, __tmp, field); \
|
||||
if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
|
||||
break; \
|
||||
} \
|
||||
SPLAY_LINKLEFT(head, __right, field); \
|
||||
} else if (__comp > 0) { \
|
||||
__tmp = SPLAY_RIGHT((head)->sph_root, field); \
|
||||
if (__tmp == NULL) \
|
||||
break; \
|
||||
if (__comp > 0) { \
|
||||
SPLAY_ROTATE_LEFT(head, __tmp, field); \
|
||||
if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
|
||||
break; \
|
||||
} \
|
||||
SPLAY_LINKRIGHT(head, __left, field); \
|
||||
} \
|
||||
} \
|
||||
SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
|
||||
}
|
||||
|
||||
#define SPLAY_NEGINF -1
|
||||
#define SPLAY_INF 1
|
||||
|
||||
#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
|
||||
#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
|
||||
#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
|
||||
#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
|
||||
#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
|
||||
: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
|
||||
#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
|
||||
: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
|
||||
|
||||
#define SPLAY_FOREACH(x, name, head) \
|
||||
for ((x) = SPLAY_MIN(name, head); \
|
||||
(x) != NULL; \
|
||||
(x) = SPLAY_NEXT(name, head, x))
|
||||
|
||||
/* Macros that define a red-back tree */
|
||||
#define RB_HEAD(name, type) \
|
||||
struct name { \
|
||||
struct type *rbh_root; /* root of the tree */ \
|
||||
}
|
||||
|
||||
#define RB_INITIALIZER(root) \
|
||||
{ NULL }
|
||||
|
||||
#define RB_INIT(root) do { \
|
||||
(root)->rbh_root = NULL; \
|
||||
} while (0)
|
||||
|
||||
#define RB_BLACK 0
|
||||
#define RB_RED 1
|
||||
#define RB_ENTRY(type) \
|
||||
struct { \
|
||||
struct type *rbe_left; /* left element */ \
|
||||
struct type *rbe_right; /* right element */ \
|
||||
struct type *rbe_parent; /* parent element */ \
|
||||
int rbe_color; /* node color */ \
|
||||
}
|
||||
|
||||
#define RB_LEFT(elm, field) (elm)->field.rbe_left
|
||||
#define RB_RIGHT(elm, field) (elm)->field.rbe_right
|
||||
#define RB_PARENT(elm, field) (elm)->field.rbe_parent
|
||||
#define RB_COLOR(elm, field) (elm)->field.rbe_color
|
||||
#define RB_ROOT(head) (head)->rbh_root
|
||||
#define RB_EMPTY(head) (RB_ROOT(head) == NULL)
|
||||
|
||||
#define RB_SET(elm, parent, field) do { \
|
||||
RB_PARENT(elm, field) = parent; \
|
||||
RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
|
||||
RB_COLOR(elm, field) = RB_RED; \
|
||||
} while (0)
|
||||
|
||||
#define RB_SET_BLACKRED(black, red, field) do { \
|
||||
RB_COLOR(black, field) = RB_BLACK; \
|
||||
RB_COLOR(red, field) = RB_RED; \
|
||||
} while (0)
|
||||
|
||||
#ifndef RB_AUGMENT
|
||||
#define RB_AUGMENT(x)
|
||||
#endif
|
||||
|
||||
#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
|
||||
(tmp) = RB_RIGHT(elm, field); \
|
||||
if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \
|
||||
RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \
|
||||
} \
|
||||
RB_AUGMENT(elm); \
|
||||
if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
|
||||
if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
|
||||
RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
|
||||
else \
|
||||
RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
|
||||
RB_AUGMENT(RB_PARENT(elm, field)); \
|
||||
} else \
|
||||
(head)->rbh_root = (tmp); \
|
||||
RB_LEFT(tmp, field) = (elm); \
|
||||
RB_PARENT(elm, field) = (tmp); \
|
||||
RB_AUGMENT(tmp); \
|
||||
} while (0)
|
||||
|
||||
#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
|
||||
(tmp) = RB_LEFT(elm, field); \
|
||||
if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \
|
||||
RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \
|
||||
} \
|
||||
RB_AUGMENT(elm); \
|
||||
if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \
|
||||
if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \
|
||||
RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \
|
||||
else \
|
||||
RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
|
||||
RB_AUGMENT(RB_PARENT(elm, field)); \
|
||||
} else \
|
||||
(head)->rbh_root = (tmp); \
|
||||
RB_RIGHT(tmp, field) = (elm); \
|
||||
RB_PARENT(elm, field) = (tmp); \
|
||||
RB_AUGMENT(tmp); \
|
||||
} while (0)
|
||||
|
||||
/* Generates prototypes and inline functions */
|
||||
#define RB_PROTOTYPE(name, type, field, cmp) \
|
||||
void name##_RB_INSERT_COLOR(struct name *, struct type *); \
|
||||
void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
|
||||
void name##_RB_REMOVE(struct name *, struct type *); \
|
||||
struct type *name##_RB_INSERT(struct name *, struct type *); \
|
||||
struct type *name##_RB_FIND(struct name *, struct type *); \
|
||||
struct type *name##_RB_NEXT(struct name *, struct type *); \
|
||||
struct type *name##_RB_MINMAX(struct name *, int); \
|
||||
\
|
||||
|
||||
/* Main rb operation.
|
||||
* Moves node close to the key of elm to top
|
||||
*/
|
||||
#define RB_GENERATE(name, type, field, cmp) \
|
||||
void \
|
||||
name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type *parent, *gparent, *tmp; \
|
||||
while ((parent = RB_PARENT(elm, field)) && \
|
||||
RB_COLOR(parent, field) == RB_RED) { \
|
||||
gparent = RB_PARENT(parent, field); \
|
||||
if (parent == RB_LEFT(gparent, field)) { \
|
||||
tmp = RB_RIGHT(gparent, field); \
|
||||
if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
|
||||
RB_COLOR(tmp, field) = RB_BLACK; \
|
||||
RB_SET_BLACKRED(parent, gparent, field);\
|
||||
elm = gparent; \
|
||||
continue; \
|
||||
} \
|
||||
if (RB_RIGHT(parent, field) == elm) { \
|
||||
RB_ROTATE_LEFT(head, parent, tmp, field);\
|
||||
tmp = parent; \
|
||||
parent = elm; \
|
||||
elm = tmp; \
|
||||
} \
|
||||
RB_SET_BLACKRED(parent, gparent, field); \
|
||||
RB_ROTATE_RIGHT(head, gparent, tmp, field); \
|
||||
} else { \
|
||||
tmp = RB_LEFT(gparent, field); \
|
||||
if (tmp && RB_COLOR(tmp, field) == RB_RED) { \
|
||||
RB_COLOR(tmp, field) = RB_BLACK; \
|
||||
RB_SET_BLACKRED(parent, gparent, field);\
|
||||
elm = gparent; \
|
||||
continue; \
|
||||
} \
|
||||
if (RB_LEFT(parent, field) == elm) { \
|
||||
RB_ROTATE_RIGHT(head, parent, tmp, field);\
|
||||
tmp = parent; \
|
||||
parent = elm; \
|
||||
elm = tmp; \
|
||||
} \
|
||||
RB_SET_BLACKRED(parent, gparent, field); \
|
||||
RB_ROTATE_LEFT(head, gparent, tmp, field); \
|
||||
} \
|
||||
} \
|
||||
RB_COLOR(head->rbh_root, field) = RB_BLACK; \
|
||||
} \
|
||||
\
|
||||
void \
|
||||
name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
|
||||
{ \
|
||||
struct type *tmp; \
|
||||
while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \
|
||||
elm != RB_ROOT(head)) { \
|
||||
if (RB_LEFT(parent, field) == elm) { \
|
||||
tmp = RB_RIGHT(parent, field); \
|
||||
if (RB_COLOR(tmp, field) == RB_RED) { \
|
||||
RB_SET_BLACKRED(tmp, parent, field); \
|
||||
RB_ROTATE_LEFT(head, parent, tmp, field);\
|
||||
tmp = RB_RIGHT(parent, field); \
|
||||
} \
|
||||
if ((RB_LEFT(tmp, field) == NULL || \
|
||||
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
|
||||
(RB_RIGHT(tmp, field) == NULL || \
|
||||
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
|
||||
RB_COLOR(tmp, field) = RB_RED; \
|
||||
elm = parent; \
|
||||
parent = RB_PARENT(elm, field); \
|
||||
} else { \
|
||||
if (RB_RIGHT(tmp, field) == NULL || \
|
||||
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
|
||||
struct type *oleft; \
|
||||
if ((oleft = RB_LEFT(tmp, field)))\
|
||||
RB_COLOR(oleft, field) = RB_BLACK;\
|
||||
RB_COLOR(tmp, field) = RB_RED; \
|
||||
RB_ROTATE_RIGHT(head, tmp, oleft, field);\
|
||||
tmp = RB_RIGHT(parent, field); \
|
||||
} \
|
||||
RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
|
||||
RB_COLOR(parent, field) = RB_BLACK; \
|
||||
if (RB_RIGHT(tmp, field)) \
|
||||
RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
|
||||
RB_ROTATE_LEFT(head, parent, tmp, field);\
|
||||
elm = RB_ROOT(head); \
|
||||
break; \
|
||||
} \
|
||||
} else { \
|
||||
tmp = RB_LEFT(parent, field); \
|
||||
if (RB_COLOR(tmp, field) == RB_RED) { \
|
||||
RB_SET_BLACKRED(tmp, parent, field); \
|
||||
RB_ROTATE_RIGHT(head, parent, tmp, field);\
|
||||
tmp = RB_LEFT(parent, field); \
|
||||
} \
|
||||
if ((RB_LEFT(tmp, field) == NULL || \
|
||||
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
|
||||
(RB_RIGHT(tmp, field) == NULL || \
|
||||
RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
|
||||
RB_COLOR(tmp, field) = RB_RED; \
|
||||
elm = parent; \
|
||||
parent = RB_PARENT(elm, field); \
|
||||
} else { \
|
||||
if (RB_LEFT(tmp, field) == NULL || \
|
||||
RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
|
||||
struct type *oright; \
|
||||
if ((oright = RB_RIGHT(tmp, field)))\
|
||||
RB_COLOR(oright, field) = RB_BLACK;\
|
||||
RB_COLOR(tmp, field) = RB_RED; \
|
||||
RB_ROTATE_LEFT(head, tmp, oright, field);\
|
||||
tmp = RB_LEFT(parent, field); \
|
||||
} \
|
||||
RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
|
||||
RB_COLOR(parent, field) = RB_BLACK; \
|
||||
if (RB_LEFT(tmp, field)) \
|
||||
RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
|
||||
RB_ROTATE_RIGHT(head, parent, tmp, field);\
|
||||
elm = RB_ROOT(head); \
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
if (elm) \
|
||||
RB_COLOR(elm, field) = RB_BLACK; \
|
||||
} \
|
||||
\
|
||||
void \
|
||||
name##_RB_REMOVE(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type *child, *parent; \
|
||||
int color; \
|
||||
if (RB_LEFT(elm, field) == NULL) \
|
||||
child = RB_RIGHT(elm, field); \
|
||||
else if (RB_RIGHT(elm, field) == NULL) \
|
||||
child = RB_LEFT(elm, field); \
|
||||
else { \
|
||||
struct type *old = elm, *left; \
|
||||
elm = RB_RIGHT(elm, field); \
|
||||
while ((left = RB_LEFT(elm, field))) \
|
||||
elm = left; \
|
||||
child = RB_RIGHT(elm, field); \
|
||||
parent = RB_PARENT(elm, field); \
|
||||
color = RB_COLOR(elm, field); \
|
||||
if (child) \
|
||||
RB_PARENT(child, field) = parent; \
|
||||
if (parent) { \
|
||||
if (RB_LEFT(parent, field) == elm) \
|
||||
RB_LEFT(parent, field) = child; \
|
||||
else \
|
||||
RB_RIGHT(parent, field) = child; \
|
||||
RB_AUGMENT(parent); \
|
||||
} else \
|
||||
RB_ROOT(head) = child; \
|
||||
if (RB_PARENT(elm, field) == old) \
|
||||
parent = elm; \
|
||||
(elm)->field = (old)->field; \
|
||||
if (RB_PARENT(old, field)) { \
|
||||
if (RB_LEFT(RB_PARENT(old, field), field) == old)\
|
||||
RB_LEFT(RB_PARENT(old, field), field) = elm;\
|
||||
else \
|
||||
RB_RIGHT(RB_PARENT(old, field), field) = elm;\
|
||||
RB_AUGMENT(RB_PARENT(old, field)); \
|
||||
} else \
|
||||
RB_ROOT(head) = elm; \
|
||||
RB_PARENT(RB_LEFT(old, field), field) = elm; \
|
||||
if (RB_RIGHT(old, field)) \
|
||||
RB_PARENT(RB_RIGHT(old, field), field) = elm; \
|
||||
if (parent) { \
|
||||
left = parent; \
|
||||
do { \
|
||||
RB_AUGMENT(left); \
|
||||
} while ((left = RB_PARENT(left, field))); \
|
||||
} \
|
||||
goto color; \
|
||||
} \
|
||||
parent = RB_PARENT(elm, field); \
|
||||
color = RB_COLOR(elm, field); \
|
||||
if (child) \
|
||||
RB_PARENT(child, field) = parent; \
|
||||
if (parent) { \
|
||||
if (RB_LEFT(parent, field) == elm) \
|
||||
RB_LEFT(parent, field) = child; \
|
||||
else \
|
||||
RB_RIGHT(parent, field) = child; \
|
||||
RB_AUGMENT(parent); \
|
||||
} else \
|
||||
RB_ROOT(head) = child; \
|
||||
color: \
|
||||
if (color == RB_BLACK) \
|
||||
name##_RB_REMOVE_COLOR(head, parent, child); \
|
||||
} \
|
||||
\
|
||||
/* Inserts a node into the RB tree */ \
|
||||
struct type * \
|
||||
name##_RB_INSERT(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type *tmp; \
|
||||
struct type *parent = NULL; \
|
||||
int comp = 0; \
|
||||
tmp = RB_ROOT(head); \
|
||||
while (tmp) { \
|
||||
parent = tmp; \
|
||||
comp = (cmp)(elm, parent); \
|
||||
if (comp < 0) \
|
||||
tmp = RB_LEFT(tmp, field); \
|
||||
else if (comp > 0) \
|
||||
tmp = RB_RIGHT(tmp, field); \
|
||||
else \
|
||||
return (tmp); \
|
||||
} \
|
||||
RB_SET(elm, parent, field); \
|
||||
if (parent != NULL) { \
|
||||
if (comp < 0) \
|
||||
RB_LEFT(parent, field) = elm; \
|
||||
else \
|
||||
RB_RIGHT(parent, field) = elm; \
|
||||
RB_AUGMENT(parent); \
|
||||
} else \
|
||||
RB_ROOT(head) = elm; \
|
||||
name##_RB_INSERT_COLOR(head, elm); \
|
||||
return (NULL); \
|
||||
} \
|
||||
\
|
||||
/* Finds the node with the same key as elm */ \
|
||||
struct type * \
|
||||
name##_RB_FIND(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
struct type *tmp = RB_ROOT(head); \
|
||||
int comp; \
|
||||
while (tmp) { \
|
||||
comp = cmp(elm, tmp); \
|
||||
if (comp < 0) \
|
||||
tmp = RB_LEFT(tmp, field); \
|
||||
else if (comp > 0) \
|
||||
tmp = RB_RIGHT(tmp, field); \
|
||||
else \
|
||||
return (tmp); \
|
||||
} \
|
||||
return (NULL); \
|
||||
} \
|
||||
\
|
||||
struct type * \
|
||||
name##_RB_NEXT(struct name *head, struct type *elm) \
|
||||
{ \
|
||||
if (RB_RIGHT(elm, field)) { \
|
||||
elm = RB_RIGHT(elm, field); \
|
||||
while (RB_LEFT(elm, field)) \
|
||||
elm = RB_LEFT(elm, field); \
|
||||
} else { \
|
||||
if (RB_PARENT(elm, field) && \
|
||||
(elm == RB_LEFT(RB_PARENT(elm, field), field))) \
|
||||
elm = RB_PARENT(elm, field); \
|
||||
else { \
|
||||
while (RB_PARENT(elm, field) && \
|
||||
(elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
|
||||
elm = RB_PARENT(elm, field); \
|
||||
elm = RB_PARENT(elm, field); \
|
||||
} \
|
||||
} \
|
||||
return (elm); \
|
||||
} \
|
||||
\
|
||||
struct type * \
|
||||
name##_RB_MINMAX(struct name *head, int val) \
|
||||
{ \
|
||||
struct type *tmp = RB_ROOT(head); \
|
||||
struct type *parent = NULL; \
|
||||
while (tmp) { \
|
||||
parent = tmp; \
|
||||
if (val < 0) \
|
||||
tmp = RB_LEFT(tmp, field); \
|
||||
else \
|
||||
tmp = RB_RIGHT(tmp, field); \
|
||||
} \
|
||||
return (parent); \
|
||||
}
|
||||
|
||||
#define RB_NEGINF -1
|
||||
#define RB_INF 1
|
||||
|
||||
#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
|
||||
#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
|
||||
#define RB_FIND(name, x, y) name##_RB_FIND(x, y)
|
||||
#define RB_NEXT(name, x, y) name##_RB_NEXT(x, y)
|
||||
#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
|
||||
#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
|
||||
|
||||
#define RB_FOREACH(x, name, head) \
|
||||
for ((x) = RB_MIN(name, head); \
|
||||
(x) != NULL; \
|
||||
(x) = name##_RB_NEXT(head, x))
|
||||
|
||||
#endif /* _SYS_TREE_H_ */
|
Loading…
Reference in New Issue
Block a user