Make incoming packets work as keepalives, too. This should fix problems
for some games. Notified of problem by: tim@turbinegames.com
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@ -1159,6 +1159,7 @@ FindLinkIn(struct in_addr dst_addr,
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if (link_fully_specified != NULL)
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{
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link_fully_specified->timestamp = timeStamp;
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return link_fully_specified;
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}
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else if (link_unknown_dst_port != NULL)
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@ -1159,6 +1159,7 @@ FindLinkIn(struct in_addr dst_addr,
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if (link_fully_specified != NULL)
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{
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link_fully_specified->timestamp = timeStamp;
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return link_fully_specified;
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}
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else if (link_unknown_dst_port != NULL)
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