Oops, r346889 broke showing of the mouse cursor after clearing, by
forgetting to tell the bitmap-copying clearing method to preserve the cursor.
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@ -496,7 +496,7 @@ VGLClear(VGLBitmap *object, u_long color)
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for (i = 0; i < object->VXsize; i++)
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bcopy(&color, src.Bitmap + i * object->PixelBytes, object->PixelBytes);
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for (i = 0; i < object->VYsize; i++)
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__VGLBitmapCopy(&src, 0, 0, object, 0, i, object->VXsize, 1);
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__VGLBitmapCopy(&src, 0, 0, object, 0, i, object->VXsize, -1);
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break;
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case VIDBUF8X:
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