In the splnet times, netgraph was functional and synchronous. Nowadays,
an item may be queued and processed later. While this is OK for mbufs, this is a problem for control messages. In the framework: - Add optional callback function pointer to an item. When item gets applied the callback is executed from ng_apply_item(). - Add new flag NG_PROGRESS. If this flag is supplied, then return EINPROGRESS instead of 0 in case if item failed to deliver synchronously and was queued. - Honor NG_PROGRESS in ng_snd_item(). In ng_socket: - When userland sends control message add callback to the item. - If ng_snd_item() returns EINPROGRESS, then sleep. This change fixes possible races in ngctl(8) scripts. Reviewed by: julian Approved by: re (scottl)
This commit is contained in:
parent
7906787a5f
commit
8afe16d57b
@ -580,6 +580,7 @@ _ng_node_foreach_hook(node_p node, ng_fn_eachhook *fn, void *arg,
|
||||
*
|
||||
*/
|
||||
typedef void ng_item_fn(node_p node, hook_p hook, void *arg1, int arg2);
|
||||
typedef void ng_apply_t(void *context, int error);
|
||||
struct ng_item {
|
||||
u_long el_flags;
|
||||
item_p el_next;
|
||||
@ -597,6 +598,12 @@ struct ng_item {
|
||||
int fn_arg2;
|
||||
} fn;
|
||||
} body;
|
||||
/*
|
||||
* Optional callback called when item is being applied,
|
||||
* and its context.
|
||||
*/
|
||||
ng_apply_t *apply;
|
||||
void *context;
|
||||
#ifdef NETGRAPH_DEBUG /*----------------------------------------------*/
|
||||
char *lastfile;
|
||||
int lastline;
|
||||
@ -1084,6 +1091,7 @@ int ng_callout(struct callout *c, node_p node, hook_p hook, int ticks,
|
||||
#define NG_NOFLAGS 0x00000000 /* no special options */
|
||||
#define NG_QUEUE 0x00000001 /* enqueue item, don't dispatch */
|
||||
#define NG_WAITOK 0x00000002 /* use M_WAITOK, etc. */
|
||||
#define NG_PROGRESS 0x00000004 /* return EINPROGRESS if queued */
|
||||
|
||||
/*
|
||||
* prototypes the user should DEFINITELY not use directly
|
||||
|
@ -2211,7 +2211,11 @@ ng_snd_item(item_p item, int flags)
|
||||
ng_setisr(node);
|
||||
}
|
||||
mtx_unlock_spin(&(ngq->q_mtx));
|
||||
return (0);
|
||||
|
||||
if (flags & NG_PROGRESS)
|
||||
return (EINPROGRESS);
|
||||
else
|
||||
return (0);
|
||||
}
|
||||
/*
|
||||
* Take a queue item and a node and see if we can apply the item to
|
||||
@ -2237,7 +2241,10 @@ ng_snd_item(item_p item, int flags)
|
||||
* have been queued in thises cases.
|
||||
*/
|
||||
if (item == NULL) {
|
||||
return (0);
|
||||
if (flags & NG_PROGRESS)
|
||||
return (EINPROGRESS);
|
||||
else
|
||||
return (0);
|
||||
}
|
||||
|
||||
#ifdef NETGRAPH_DEBUG
|
||||
@ -2333,11 +2340,25 @@ ng_apply_item(node_p node, item_p item)
|
||||
int error = 0;
|
||||
ng_rcvdata_t *rcvdata;
|
||||
ng_rcvmsg_t *rcvmsg;
|
||||
ng_apply_t *apply = NULL;
|
||||
void *context = NULL;
|
||||
|
||||
NGI_GET_HOOK(item, hook); /* clears stored hook */
|
||||
#ifdef NETGRAPH_DEBUG
|
||||
_ngi_check(item, __FILE__, __LINE__);
|
||||
#endif
|
||||
|
||||
/*
|
||||
* If item has apply callback, store it. Clear callback
|
||||
* immediately, two avoid another call in case if
|
||||
* item would be reused by destination node.
|
||||
*/
|
||||
if (item->apply != NULL) {
|
||||
apply = item->apply;
|
||||
context = item->context;
|
||||
item->apply = NULL;
|
||||
}
|
||||
|
||||
switch (item->el_flags & NGQF_TYPE) {
|
||||
case NGQF_DATA:
|
||||
/*
|
||||
@ -2453,6 +2474,11 @@ ng_apply_item(node_p node, item_p item)
|
||||
} else {
|
||||
ng_leave_write(&node->nd_input_queue);
|
||||
}
|
||||
|
||||
/* Apply callback. */
|
||||
if (apply != NULL)
|
||||
(*apply)(context, error);
|
||||
|
||||
return (error);
|
||||
}
|
||||
|
||||
|
@ -131,6 +131,7 @@ static int ng_bind(struct sockaddr *nam, struct ngpcb *pcbp);
|
||||
static int ngs_mod_event(module_t mod, int event, void *data);
|
||||
static int ship_msg(struct ngpcb *pcbp, struct ng_mesg *msg,
|
||||
struct sockaddr_ng *addr);
|
||||
static void ng_socket_item_applied(void *context, int error);
|
||||
|
||||
/* Netgraph type descriptor */
|
||||
static struct ng_type typestruct = {
|
||||
@ -208,6 +209,7 @@ ngc_send(struct socket *so, int flags, struct mbuf *m, struct sockaddr *addr,
|
||||
struct mbuf *control, struct thread *td)
|
||||
{
|
||||
struct ngpcb *const pcbp = sotongpcb(so);
|
||||
struct ngsock *const priv = NG_NODE_PRIVATE(pcbp->sockdata->node);
|
||||
struct sockaddr_ng *const sap = (struct sockaddr_ng *) addr;
|
||||
struct ng_mesg *msg;
|
||||
struct mbuf *m0;
|
||||
@ -332,7 +334,29 @@ ngc_send(struct socket *so, int flags, struct mbuf *m, struct sockaddr *addr,
|
||||
item->el_dest->nd_type->name);
|
||||
#endif
|
||||
SAVE_LINE(item);
|
||||
error = ng_snd_item(item, NG_NOFLAGS);
|
||||
/*
|
||||
* We do not want to return from syscall until the item
|
||||
* is processed by destination node. We register callback
|
||||
* on the item, which will update priv->error when item
|
||||
* was applied.
|
||||
* If ng_snd_item() has queued item, we sleep until
|
||||
* callback wakes us up.
|
||||
*/
|
||||
item->apply = ng_socket_item_applied;
|
||||
item->context = priv;
|
||||
priv->error = -1;
|
||||
|
||||
error = ng_snd_item(item, NG_PROGRESS);
|
||||
|
||||
if (error == EINPROGRESS) {
|
||||
mtx_lock(&priv->mtx);
|
||||
if (priv->error == -1)
|
||||
msleep(priv, &priv->mtx, 0, "ngsock", 0);
|
||||
mtx_unlock(&priv->mtx);
|
||||
KASSERT(priv->error != -1,
|
||||
("ng_socket: priv->error wasn't updated"));
|
||||
error = priv->error;
|
||||
}
|
||||
|
||||
release:
|
||||
if (path != NULL)
|
||||
@ -553,6 +577,8 @@ ng_attach_cntl(struct socket *so)
|
||||
}
|
||||
NG_NODE_SET_PRIVATE(privdata->node, privdata);
|
||||
|
||||
mtx_init(&privdata->mtx, "ng_socket", NULL, MTX_DEF);
|
||||
|
||||
/* Link the pcb and the node private data */
|
||||
privdata->ctlsock = pcbp;
|
||||
pcbp->sockdata = privdata;
|
||||
@ -813,6 +839,10 @@ ship_msg(struct ngpcb *pcbp, struct ng_mesg *msg, struct sockaddr_ng *addr)
|
||||
return (0);
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
Netgraph node
|
||||
***************************************************************/
|
||||
|
||||
/*
|
||||
* You can only create new nodes from the socket end of things.
|
||||
*/
|
||||
@ -1020,10 +1050,23 @@ ngs_shutdown(node_p node)
|
||||
}
|
||||
NG_NODE_SET_PRIVATE(node, NULL);
|
||||
NG_NODE_UNREF(node);
|
||||
mtx_destroy(&priv->mtx);
|
||||
FREE(priv, M_NETGRAPH_SOCK);
|
||||
return (0);
|
||||
}
|
||||
|
||||
static void
|
||||
ng_socket_item_applied(void *context, int error)
|
||||
{
|
||||
struct ngsock *const priv = (struct ngsock *)context;
|
||||
|
||||
mtx_lock(&priv->mtx);
|
||||
priv->error = error;
|
||||
wakeup(priv);
|
||||
mtx_unlock(&priv->mtx);
|
||||
|
||||
}
|
||||
|
||||
static int
|
||||
dummy_disconnect(struct socket *so)
|
||||
{
|
||||
|
@ -59,6 +59,8 @@ struct ngsock {
|
||||
struct ngpcb *ctlsock; /* optional control socket */
|
||||
int flags;
|
||||
int refs;
|
||||
struct mtx mtx; /* mtx to wait on */
|
||||
int error; /* place to store error */
|
||||
};
|
||||
#define NGS_FLAG_NOLINGER 1 /* close with last hook */
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user