Bandaid for the build-breaking reference to _BSD_RUNE_T_. I'm not sure
that this is right, but the old reference defaintely was not.
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@ -168,10 +168,10 @@ __tolower(_BSD_CT_RUNE_T_ _c)
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}
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static __inline int
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__maskrune(_BSD_RUNE_T_ c, unsigned long f)
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__maskrune(_BSD_CT_RUNE_T_ _c, unsigned long f)
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{
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return(((c & _CRMASK)
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? ___runetype(c) : _CurrentRuneLocale->runetype[c]) & f);
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return(((_c & _CRMASK)
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? ___runetype(_c) : _CurrentRuneLocale->runetype[_c]) & f);
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}
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#else /* not using inlines */
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@ -168,10 +168,10 @@ __tolower(_BSD_CT_RUNE_T_ _c)
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}
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static __inline int
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__maskrune(_BSD_RUNE_T_ c, unsigned long f)
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__maskrune(_BSD_CT_RUNE_T_ _c, unsigned long f)
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{
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return(((c & _CRMASK)
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? ___runetype(c) : _CurrentRuneLocale->runetype[c]) & f);
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return(((_c & _CRMASK)
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? ___runetype(_c) : _CurrentRuneLocale->runetype[_c]) & f);
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}
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#else /* not using inlines */
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