switch from short to int for lookup table
This simplifies the code, less casting is needed.
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@ -107,9 +107,8 @@ u_char buf2[LOCATE_PATH_MAX];
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u_char bigrams[BGBUFSIZE + 1] = { 0 };
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/* use a lookup array instead a function, 3x faster than linear search */
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int big [UCHAR_MAX + 1][UCHAR_MAX + 1];
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#define BGINDEX(x) (big[(u_char)*x][(u_char)*(x + 1)])
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typedef short bg_t;
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bg_t big[UCHAR_MAX + 1][UCHAR_MAX + 1];
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void usage(void);
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@ -148,10 +147,10 @@ main(int argc, char *argv[])
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/* init lookup table */
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for (i = 0; i < UCHAR_MAX + 1; i++)
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for (j = 0; j < UCHAR_MAX + 1; j++)
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big[i][j] = (bg_t)-1;
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big[i][j] = -1;
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for (cp = bigrams, i = 0; *cp != '\0'; i += 2, cp += 2)
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big[(u_char)*cp][(u_char)*(cp + 1)] = (bg_t)i;
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big[(u_char)*cp][(u_char)*(cp + 1)] = i;
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oldpath = buf1;
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path = buf2;
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@ -189,7 +188,7 @@ main(int argc, char *argv[])
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while (*cp != '\0') {
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/* print *two* characters */
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if ((code = BGINDEX(cp)) != (bg_t)-1) {
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if ((code = BGINDEX(cp)) != -1) {
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/*
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* print *one* as bigram
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* Found, so mark byte with
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