thread: lockless zombie list manipulation
This gets rid of the most contended spinlock seen when creating/destroying threads in a loop. (modulo kstack) Tested by: alfredo (ppc64), bdragon (ppc64)
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@ -128,9 +128,7 @@ SDT_PROBE_DEFINE(proc, , , lwp__exit);
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*/
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*/
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static uma_zone_t thread_zone;
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static uma_zone_t thread_zone;
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TAILQ_HEAD(, thread) zombie_threads = TAILQ_HEAD_INITIALIZER(zombie_threads);
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static __exclusive_cache_line struct thread *thread_zombies;
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static struct mtx zombie_lock;
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MTX_SYSINIT(zombie_lock, &zombie_lock, "zombie lock", MTX_SPIN);
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static void thread_zombie(struct thread *);
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static void thread_zombie(struct thread *);
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static int thread_unsuspend_one(struct thread *td, struct proc *p,
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static int thread_unsuspend_one(struct thread *td, struct proc *p,
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@ -409,14 +407,20 @@ threadinit(void)
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/*
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/*
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* Place an unused thread on the zombie list.
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* Place an unused thread on the zombie list.
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* Use the slpq as that must be unused by now.
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*/
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*/
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void
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void
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thread_zombie(struct thread *td)
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thread_zombie(struct thread *td)
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{
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{
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mtx_lock_spin(&zombie_lock);
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struct thread *ztd;
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TAILQ_INSERT_HEAD(&zombie_threads, td, td_slpq);
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mtx_unlock_spin(&zombie_lock);
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ztd = atomic_load_ptr(&thread_zombies);
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for (;;) {
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td->td_zombie = ztd;
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if (atomic_fcmpset_rel_ptr((uintptr_t *)&thread_zombies,
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(uintptr_t *)&ztd, (uintptr_t)td))
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break;
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continue;
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}
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}
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}
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/*
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/*
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@ -430,29 +434,27 @@ thread_stash(struct thread *td)
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}
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}
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/*
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/*
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* Reap zombie resources.
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* Reap zombie threads.
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*/
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*/
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void
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void
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thread_reap(void)
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thread_reap(void)
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{
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{
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struct thread *td_first, *td_next;
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struct thread *itd, *ntd;
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/*
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/*
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* Don't even bother to lock if none at this instant,
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* Reading upfront is pessimal if followed by concurrent atomic_swap,
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* we really don't care about the next instant.
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* but most of the time the list is empty.
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*/
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*/
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if (!TAILQ_EMPTY(&zombie_threads)) {
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if (thread_zombies == NULL)
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mtx_lock_spin(&zombie_lock);
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return;
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td_first = TAILQ_FIRST(&zombie_threads);
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if (td_first)
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itd = (struct thread *)atomic_swap_ptr((uintptr_t *)&thread_zombies,
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TAILQ_INIT(&zombie_threads);
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(uintptr_t)NULL);
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mtx_unlock_spin(&zombie_lock);
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while (itd != NULL) {
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while (td_first) {
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ntd = itd->td_zombie;
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td_next = TAILQ_NEXT(td_first, td_slpq);
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thread_cow_free(itd);
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thread_cow_free(td_first);
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thread_free(itd);
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thread_free(td_first);
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itd = ntd;
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td_first = td_next;
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}
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}
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}
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}
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}
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@ -229,7 +229,10 @@ struct thread {
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struct proc *td_proc; /* (*) Associated process. */
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struct proc *td_proc; /* (*) Associated process. */
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TAILQ_ENTRY(thread) td_plist; /* (*) All threads in this proc. */
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TAILQ_ENTRY(thread) td_plist; /* (*) All threads in this proc. */
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TAILQ_ENTRY(thread) td_runq; /* (t) Run queue. */
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TAILQ_ENTRY(thread) td_runq; /* (t) Run queue. */
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TAILQ_ENTRY(thread) td_slpq; /* (t) Sleep queue. */
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union {
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TAILQ_ENTRY(thread) td_slpq; /* (t) Sleep queue. */
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struct thread *td_zombie; /* Zombie list linkage */
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};
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TAILQ_ENTRY(thread) td_lockq; /* (t) Lock queue. */
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TAILQ_ENTRY(thread) td_lockq; /* (t) Lock queue. */
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LIST_ENTRY(thread) td_hash; /* (d) Hash chain. */
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LIST_ENTRY(thread) td_hash; /* (d) Hash chain. */
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struct cpuset *td_cpuset; /* (t) CPU affinity mask. */
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struct cpuset *td_cpuset; /* (t) CPU affinity mask. */
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