Change libvgl's set4pixels() and set2lines() functions from plain
'inline' to 'static inline'. Otherwise, a C99 compiler (such as clang) will output an undefined symbol for those functions in the resulting object file. (Even gcc will do this, when you use "-std=c99".) This should fix the "undefined reference to `set4pixels'" errors that some people were seeing during ports building, when their world was compiled with clang. Approved by: rpaulo (mentor)
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@ -249,8 +249,8 @@ VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
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for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color);
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}
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void
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inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
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static inline void
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set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
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{
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if (x!=0) {
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VGLSetXY(object, xc+x, yc+y, color);
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@ -290,8 +290,8 @@ VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
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}
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}
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void
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inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
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static inline void
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set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
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{
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if (x!=0) {
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VGLLine(object, xc+x, yc+y, xc-x, yc+y, color);
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