Fix the only known remaining (libvgl) bug for 24-bit modes, and enable
support for 24-bit modes. The non-segmented case has worked for a long time, but the segmented case could never have worked since 24-bit accesses may cross a window boundary but the window was not changed in the middle of the specialized 24-bit accesses for writing a single pixel.
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@ -42,8 +42,6 @@ __FBSDID("$FreeBSD$");
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#include <sys/consio.h>
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#include "vgl.h"
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/* XXX Direct Color 24bits modes unsupported */
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#define min(x, y) (((x) < (y)) ? (x) : (y))
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#define max(x, y) (((x) > (y)) ? (x) : (y))
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@ -223,11 +221,9 @@ VGLInit(int mode)
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case 2:
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VGLDisplay->Type = VIDBUF16;
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break;
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#if notyet
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case 3:
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VGLDisplay->Type = VIDBUF24;
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break;
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#endif
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case 4:
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VGLDisplay->Type = VIDBUF32;
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break;
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@ -51,7 +51,7 @@ static byte VGLSavePaletteBlue[256];
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void
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VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
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{
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int offset, undermouse;
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int offset, soffset, undermouse;
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VGLCheckSwitch();
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if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
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@ -67,7 +67,6 @@ VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
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switch (object->Type) {
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case VIDBUF8S:
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case VIDBUF16S:
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case VIDBUF24S:
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case VIDBUF32S:
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offset = VGLSetSegment(offset);
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/* FALLTHROUGH */
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@ -92,6 +91,25 @@ VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
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break;
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}
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break;
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case VIDBUF24S:
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soffset = VGLSetSegment(offset);
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color = htole32(color);
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switch (VGLAdpInfo.va_window_size - soffset) {
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case 1:
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memcpy(&object->Bitmap[soffset], &color, 1);
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soffset = VGLSetSegment(offset + 1);
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memcpy(&object->Bitmap[soffset], (byte *)&color + 1, 2);
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break;
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case 2:
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memcpy(&object->Bitmap[soffset], &color, 2);
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soffset = VGLSetSegment(offset + 2);
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memcpy(&object->Bitmap[soffset], (byte *)&color + 2, 1);
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break;
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default:
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memcpy(&object->Bitmap[soffset], &color, 3);
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break;
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}
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break;
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case VIDBUF8X:
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outb(0x3c4, 0x02);
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outb(0x3c5, 0x01 << (x&0x3));
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