Support frame buffers that are larger than the default screen
size as defined by VT_FB_DEFAULT_WIDTH and VT_FB_DEFAULT_HEIGHT (at this time 2048x1200). The default is really a max. We cap the height and width to those defaults and position the screen in the center of the frame buffer. Ideally we use a bigger font to utility the entire real estate that is the frame buffer, but that's seen as an improvement over making it work first. PR: 193745
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@ -294,6 +294,7 @@ vt_fb_bitblt_bitmap(struct vt_device *vd, const struct vt_window *vw,
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if (mask != NULL && (mask[byte] & bit) == 0)
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continue;
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o = (y + yi) * info->fb_stride + (x + xi) * bpp;
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o += vd->vd_transpose;
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cc = pattern[byte] & bit ? fgc : bgc;
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switch(bpp) {
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@ -411,11 +412,16 @@ int
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vt_fb_init(struct vt_device *vd)
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{
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struct fb_info *info;
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u_int margin;
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int err;
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info = vd->vd_softc;
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vd->vd_height = info->fb_height;
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vd->vd_width = info->fb_width;
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vd->vd_height = MIN(VT_FB_DEFAULT_HEIGHT, info->fb_height);
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margin = (info->fb_height - vd->vd_height) >> 1;
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vd->vd_transpose = margin * info->fb_stride;
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vd->vd_width = MIN(VT_FB_DEFAULT_WIDTH, info->fb_width);
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margin = (info->fb_width - vd->vd_width) >> 1;
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vd->vd_transpose += margin * (info->fb_bpp / NBBY);
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vd->vd_video_dev = info->fb_video_dev;
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if (info->fb_size == 0)
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@ -140,6 +140,7 @@ struct vt_device {
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uint32_t vd_mstate; /* (?) Mouse state. */
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vt_axis_t vd_width; /* (?) Screen width. */
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vt_axis_t vd_height; /* (?) Screen height. */
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size_t vd_transpose; /* (?) Screen offset in FB */
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struct mtx vd_lock; /* Per-device lock. */
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struct cv vd_winswitch; /* (d) Window switch notify. */
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struct callout vd_timer; /* (d) Display timer. */
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