Current uses struct thread *td rather than struct proc *p.
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@ -135,7 +135,7 @@ linux_ioctl_disk(struct thread *td, struct linux_ioctl_args *args)
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*/
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static int
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linux_ioctl_nvidia(struct proc *p, struct linux_ioctl_args *args)
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linux_ioctl_nvidia(struct thread *td, struct linux_ioctl_args *args)
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{
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/*
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* The range has already been checked, and the native NVIDIA ioctl()
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@ -144,7 +144,7 @@ linux_ioctl_nvidia(struct proc *p, struct linux_ioctl_args *args)
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* every one of the possible NVIDIA ioctl() commands.
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*/
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return (ioctl(p, (struct ioctl_args *) args));
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return (ioctl(td, (struct ioctl_args *) args));
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}
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/*
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