There were two issues:
1. The area given to vt_is_cursor_in_area() was adding the drawable
area offset, something already handled by this function.
2. The cursor was shifted on the screen by the offset of this area
and thus was misplaced or not erased. Furthermore, when reaching
the bottom or right borders, the cursor was either totally
removed or not erased correctly.
MFC after: 1 week
This allows backends to verify they do not draw outside of this area.
This fixes a bug in vt_vga where the text was happily drawn over the
right and bottom margins, when using the Gallant font.
MFC after: 1 week
There were situations where the cursor was not erased/redrawn or its
position was marked as dirty even though it's not displayed. The code is
now more straightforward.
At the same, add a function to determine if the cursor covers a given
area. This is used by backends to know if they need to draw the cursor.
This new function should be paired with a new state in struct vt_device,
called vd_mshown, which indicates if the cursor should be displayed.
This again simplifies vd_bitblt_text_t callback's API.
MFC after: 1 week
This fixes a bug where vga_get_cp437() was called with an invalid
argument. The screen was then filled with '?' instead of the actual
character.
MFC after: 1 week
The previous global offset, based on the last loaded font, had no
meaning for other windows. This caused a shifted text area, often partly
out-of-screen.
MFC after: 1 week
This fixes a bug when two windows use different fonts, but a longer-term
solution is required. The dirty area should be stored as pixels, not
character cells, because such coordinates don't have the same meaning in
all windows, when using different fonts.
MFC after: 1 week
Compared to the deprecated vd_bitbltchr_t callback, vd_bitblt_text_t
receives:
o the whole text buffer
o the dirty area
o the mouse cursor (map, position, colors)
This allows the backend to perform optimization on how to draw things.
The goal is to remove vd_bitbltchr_t and vd_putchar_t, once all driver
are converted (only vt_vga is included in this commit).
In vt_vga, this allows to draw the text and the cursor in one pass,
without ever reading from video memory (because it has all the context).
The main benefit is the speed improvement: no more slideshow during
boot!
Other bugs fixed in vt_vga are:
o left-most characters are drawn properly (the left-most pixels were
missing with bold characters and some wide letters such as 'm')
o no more black square around the cursor
o no cursor flickering when the text is scrolling
There are still many problems to fix: the known issues are marked with
"FIXME" inside the code.
MFC after: 1 week
The goal is to clear the video memory, in case an application drew to
it. So the content shouldn't be loaded in the latches, it can't be
trusted anyway.
This improves a bit the window switch speed.
MFC after: 1 week
Rename vt_generate_vga_palette() to vt_generate_cons_palette() and
change it to build a palette where the color index is the same than in
terminal escape codes, not the VGA index. That's what TCHAR_CREATE()
uses and passes to vt(4).
The main differences between both orders are:
o Blue and red are swapped (1 <-> 4)
o Yellow and cyan are swapped (3 <-> 6)
The problem remained unnoticed, because the RGB bit indexes passed to
vt_generate_vga_palette() were reversed. This inversion was cancelled
by the colors inversions in the generated palette. For instance, red
(0xff0000) and blue (0x0000ff) have bytes in opposite order, but were
swapped in the palette. But after changing the value of blue (see last
paragraph), the modified color was in fact the red one.
This commit includes a fix to creator_vt.c, submitted by Nathan
Whitehorn: fb_cmsize is set to 16. Before this, the generated palette
would be overwritte. This fixes colors on sparc64 with a Creator3D
adapter.
While here, tune the palette to better match console colors and improve
the readability (especially the dark blue).
Submitted by: nwhitehorn (fix to creator_vt.c)
MFC after: 1 week
the right register bank for the framebuffer. Disable the assigned-addresses
path on SPARC since it is just a hack for IBM PPC systems and was neither
relevant for nor worked on SPARC anyway.
framebuffer drivers. This lets ofwfb work with xf86-video-scfb and makes
the driver much more generic and less PCI-centric. This changes some
user-visible behavior and will require updates to the xorg-server port
on PowerPC when using ATI graphics cards.
systems without either a CSM or real graphics drivers, such as my Lenovo
Haswell laptop.
This provides working X with the small complication of a console cursor
permanently overlaid on the upper-left corner of the screen that will be
dealt with later.
Also remove some redundant screen clearing.
rather than only drivers attached later on. This involves a small amount of
code duplication with dev/fb/fbd.c, which will fixed later on.
Also improve performance of vt_blank() by making it not read from the
framebuffer unnecessarily.
to uncacheable. This leads to execrable console performance. Once PMAP is
up, remap the framebuffer as write-combining. This reduces boot time on my
laptop by 60% when booting with EFI.
MFC after: 2 weeks
This includes:
o All directories named *ia64*
o All files named *ia64*
o All ia64-specific code guarded by __ia64__
o All ia64-specific makefile logic
o Mention of ia64 in comments and documentation
This excludes:
o Everything under contrib/
o Everything under crypto/
o sys/xen/interface
o sys/sys/elf_common.h
Discussed at: BSDcan
The last obstacle to switching PowerPC entirely to vt is that the Playstation 3
framebuffer driver needs to be ported over. This only applies for powerpc64,
however.
on my G4 iBook by more than half. Still 10% slower than syscons, but that's
much better than a factor of 2.
The slowness had to do with pathological write performance on 8-bit
framebuffers, which are almost universally used on Open Firmware systems.
Writing 1 byte at a time, potentially nonconsecutively, resulted in many
extra PCI write cycles. This patch, in the common case where it's writing
one or several characters in an 8x8 font, gangs the writes together into
a set of 32-bit writes. This is a port of r143830 to vt(4).
The EFI framebuffer is also extremely slow, probably for the same reason,
and the same patch will likely help there.
o Move vd_bitbltchr vga's driver method to vd_maskbitbltchr.
o Implement new vd_bitbltchr method for vga driver. (It do single write for 8
pixels, have to be a bit faster).
MFC after: 7 days
Sponsored by: The FreeBSD Foundation