Mainly focus on files that use BSD 3-Clause license.
The Software Package Data Exchange (SPDX) group provides a specification
to make it easier for automated tools to detect and summarize well known
opensource licenses. We are gradually adopting the specification, noting
that the tags are considered only advisory and do not, in any way,
superceed or replace the license texts.
Special thanks to Wind River for providing access to "The Duke of
Highlander" tool: an older (2014) run over FreeBSD tree was useful as a
starting point.
Renumber cluase 4 to 3, per what everybody else did when BSD granted
them permission to remove clause 3. My insistance on keeping the same
numbering for legal reasons is too pedantic, so give up on that point.
Submitted by: Jan Schaumann <jschauma@stevens.edu>
Pull Request: https://github.com/freebsd/freebsd/pull/96
In addition to adding missing `static' keywords:
- bin/dd: Pull in `extern.h' to guarantee consistency with source file.
- libexec/rpc.rusersd: Move shared globals into an extern.h.
- libexec/talkd: Move `debug' and `hostname' into extern.h.
- usr.bin/cksum: Put counters in extern.h, as they are used by ckdist/mtree.
- usr.bin/m4: Move `end_result' into extern.h.
- usr.sbin/services_mkdb: Move shared globals into an extern.h.
BDEification process of dd(1). Most of the changes are from BDE's archive.
Support for negative offsets is gone again, but the case where you
lseek() onto byte -1 of something from a negative offset using seek/skip
is fixed; if you end up on -1, you won't get a false positive lseek failure.
The biggest changes are to data types (more size_t, for instance) and
argument parsing. skip/seek on /dev/{,k}mem now occurs (instead of "read
until you reach the offset") due to mem devices now being D_DISK. Some
const things are now correctly declared as such, and the "case table"
building is better. The only thing that seems to be left to make dd(1)
everything TOG wants it to be is l10n.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.