"refreshing" the label on the vnode before use, just get the label
right from inception. For single-label file systems, set the label
in the generic VFS getnewvnode() code; for multi-label file systems,
leave the labeling up to the file system. With UFS1/2, this means
reading the extended attribute during vfs_vget() as the inode is
pulled off disk, rather than hitting the extended attributes
frequently during operations later, improving performance. This
also corrects sematics for shared vnode locks, which were not
previously present in the system. This chances the cache
coherrency properties WRT out-of-band access to label data, but in
an acceptable form. With UFS1, there is a small race condition
during automatic extended attribute start -- this is not present
with UFS2, and occurs because EAs aren't available at vnode
inception. We'll introduce a work around for this shortly.
Approved by: re
Obtained from: TrustedBSD Project
Sponsored by: DARPA, Network Associates Laboratories
kernel access control.
Modify procfs so that (when mounted multilabel) it exports process MAC
labels as the vnode labels of procfs vnodes associated with processes.
Approved by: des
Obtained from: TrustedBSD Project
Sponsored by: DARPA, NAI Labs
systems were repo-copied from sys/miscfs to sys/fs.
- Renamed the following file systems and their modules:
fdesc -> fdescfs, portal -> portalfs, union -> unionfs.
- Renamed corresponding kernel options:
FDESC -> FDESCFS, PORTAL -> PORTALFS, UNION -> UNIONFS.
- Install header files for the above file systems.
- Removed bogus -I${.CURDIR}/../../sys CFLAGS from userland
Makefiles.
This means that the kernel can be totally self contained now and is not
dependent on the last buildworld to update /usr/share/mk. This might
also make it easier to build 5.x kernels on 4.0 boxes etc, assuming
gensetdefs and config(8) are updated.
needed for ages, but keeps getting cut/pasted into new Makefiles.
(Once apon a time it was used to activate mount arguments in
<sys/mount.h>, but that was killed with extreme prejudice long ago)
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.