at 0 as designed. Its BSD adaptation tries to fight it by mapping 0 to
2147483647 after calculation, but this method not works since 2147483647
seed returns to 0 again on the next interation. Instead of after calculation
mapping, map 0 to another value _before_ calculation, so it never stucks.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.