dd(1) casts many of its numeric arguments from uintmax_t to intmax_t
and back again to detect whether or not the original arguments were
negative. This caused wrong behaviour in some boundary cases:
$ dd if=/dev/zero of=/dev/null count=18446744073709551615
dd: count cannot be negative
After the fix:
$ dd if=/dev/zero of=/dev/null count=18446744073709551615
dd: count: Result too large
PR: 191263
Submitted by: will@worrbase.com
Approved by: cognet@
o Old-style K&R declarations have been converted to new C89 style
o register has been removed
o prototype for main() has been removed (gcc3 makes it an error)
o int main(int argc, char *argv[]) is the preferred main definition.
o Attempt to not break style(9) conformance for declarations more than
they already are.
Approved by: arch@, new style(9)
what I was trying to do work much better (ie at all. I could have sworn
it was working...) Fix a SEEK_SET to be SEEK_CUR, and make Bruce's
lseek() test work correctly.
BDEification process of dd(1). Most of the changes are from BDE's archive.
Support for negative offsets is gone again, but the case where you
lseek() onto byte -1 of something from a negative offset using seek/skip
is fixed; if you end up on -1, you won't get a false positive lseek failure.
The biggest changes are to data types (more size_t, for instance) and
argument parsing. skip/seek on /dev/{,k}mem now occurs (instead of "read
until you reach the offset") due to mem devices now being D_DISK. Some
const things are now correctly declared as such, and the "case table"
building is better. The only thing that seems to be left to make dd(1)
everything TOG wants it to be is l10n.
request of Bruce. More changes may follow later. 'g' multiplier has
been added (i.e. dd seek=5g if=bigfile.) Some minor corrections were made
as well.
Noticed by: bde
OpenBSD version for more complete fixes. E.g., to seek to offsets >
INT_MAX using a block size of 1, block numbers need to be off_t's
instead of u_long's.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.