_KPOSIX_PRIORITY_SCHEDULING options to work. Changes:
Change all "posix4" to "p1003_1b". Misnamed files are left
as "posix4" until I'm told if I can simply delete them and add
new ones;
Add _POSIX_PRIORITY_SCHEDULING system calls for FreeBSD and Linux;
Add man pages for _POSIX_PRIORITY_SCHEDULING system calls;
Add options to LINT;
Minor fixes to P1003_1B code during testing.
Pointed out by: Eivind Eklund <eivind@FreeBSD.ORG>
NOPROTO LINUX { int getpgrp(void); }
66 NOPROTO LINUX { int setsid(void); }
67 STD LINUX { int linux_sigaction(int sig, \
struct linux_sigaction *nsa, \
struct linux_sigaction *osa); }
68 STD LINUX { int linux_siggetmask(void); }
69 STD LINUX { int linux_sigsetmask(linux_sigset_t mask); }
70 NOPROTO LINUX { int setreuid(int ruid, int euid); }
71 NOPROTO LINUX { int setregid(int rgid, int egid); }
72 STD LINUX { int linux_sigsuspend(int restart, \
linux_sigset_t oldmask, linux_sigset_t mask); }
73 STD LINUX { int linux_sigpending(linux_sigset_t *mask); }
74 NOPROTO LINUX { int osethostname(char *hostname, \
u_int len);}
75 NOPROTO LINUX { int osetrlimit(u_int which, \
struct ogetrlimit *rlp); }
76 NOPROTO LINUX { int ogetrlimit(u_int which, \
struct ogetrlimit *rlp); }
77 NOPROTO LINUX { int getrusage(int who, struct rusage *rusage); }
78 NOPROTO LINUX { int gettimeofday(struct timeval *tp, \
struct timezone *tzp); }
79 NOPROTO LINUX { int settimeofday(struct timeval *tp, \
struct timezone *tzp); }
80 NOPROTO LINUX { int getgroups(u_int gidsetsize, gid_t *gidset); }
81 NOPROTO LINUX { int setgroups(u_int gidsetsize, gid_t *gidset); }
82 STD LINUX { int linux_select(struct linux_select_argv *ptr); }
83 STD LINUX { int linux_symlink(char *path, char *to); }
84 NOPROTO LINUX { int ostat(char *path, struct ostat *up); }
85 STD LINUX { int linux_readlink(char *name, char *buf, \
int count); }
86 STD LINUX { int linux_uselib(char *library); }
87 NOPROTO LINUX { int swapon(char *name); }
88 NOPROTO LINUX { int reboot(int opt); }
89 STD LINUX { int linux_readdir(int fd, struct linux_dirent *dent, \
unsigned int count); }
90 STD LINUX { int linux_mmap(struct linux_mmap_argv *ptr); }
91 NOPROTO LINUX { int munmap(caddr_t addr, int len); }
92 STD LINUX { int linux_truncate(char *path, long length); }
93 NOPROTO LINUX { int oftruncate(int fd, long length); }
94 NOPROTO LINUX { int fchmod(int fd, int mode); }
95 NOPROTO LINUX { int fchown(int fd, int uid, int gid); }
96 NOPROTO LINUX { int getpriority(int which, int who); }
97 NOPROTO LINUX { int setpriority(int which, int who, int prio); }
98 NOPROTO LINUX { int profil(caddr_t samples, u_int size, \
u_int offset, u_int scale); }
99 STD LINUX { int linux_statfs(char *path, \
struct linux_statfs_buf *buf); }
100 STD LINUX { int linux_fstatfs(int fd, \
struct linux_statfs_buf *buf); }
101 STD LINUX { int linux_ioperm(unsigned int lo, \
unsigned int hi, int val); }
102 STD LINUX { int linux_socketcall(int what, void *args); }
103 STD LINUX { int linux_ksyslog(int what); }
104 STD LINUX { int linux_setitimer(u_int which, \
struct itimerval *itv, struct itimerval *oitv); }
105 STD LINUX { int linux_getitimer(u_int which, \
struct itimerval *itv); }
106 STD LINUX { int linux_newstat(char *path, \
struct linux_newstat *buf); }
107 STD LINUX { int linux_newlstat(char *path, \
struct linux_newstat *buf); }
108 STD LINUX { int linux_newfstat(int fd, struct linux_newstat *buf); }
109 STD LINUX { int linux_uname(struct linux_old_utsname *up); }
110 STD LINUX { int linux_iopl(int level); }
111 STD LINUX { int linux_vhangup(void); }
112 STD LINUX { int linux_idle(void); }
113 STD LINUX { int linux_vm86(void); }
114 STD LINUX { int linux_wait4(int pid, int *status, \
int options, struct rusage *rusage); }
115 STD LINUX { int linux_swapoff(void); }
116 STD LINUX { int linux_sysinfo(void); }
117 STD LINUX { int linux_ipc(int what, int arg1, int arg2, int arg3, \
caddr_t ptr); }
118 NOPROTO LINUX { int fsync(int fd); }
119 STD LINUX { int linux_sigreturn(struct linux_sigcontext *scp); }
access
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.