sysinstall about the dangerously dedicated message, and other
variables to allow pre-configuring the distribution sets.
Still todo: add a variable to define an initial set of packages that
should be loaded.
Reviewed by: jkh
more consistant in our use of the terms for differentiation between PC
partitions and traditional BSD partitions.
Submitted-By: obrien@cs.ucdavis.edu (David O'Brien)
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.
kernel" mechanism. This is just the foundation - more work follows
and will be committed over the next few hours.
Submitted-by: "Eric L. Hernes" <erich@lodgenet.com> & jkh
Add a few strategic screen clears.
Do a lot less wasted screen I/O in restoring screen contents that don't need
restoring.
Use tar instead of cp to back up /etc in installUpdate.
Don't panic when upgrade shell exits.
Make "selection bar" inverse video white-on-blue on color screens to avoid
it getting muddled up with popup dialogs.
Do disk selection in a more friendly fashion (for one thing, allow a
drive to be de-selected again if you change your mind).
Add a few strategic screen-saves to prevent corruption of screen contents
(thanks, Michael Elbel!).
1. Fix the last display bugs (I hope) by use of dialog rebuilds at stategic
points.
2. Clean up the distributions menus so that everybody (that's reasonable)
has All and Clear options for setting/clearing things en-masse.
3. Various attempts at display optimization.
4. Change the wording of the `Don't use Write!' dialogs to make them more
explicitly define when and when not to use the option.
I still have a _very very annoying_ display bug which occurs when a menu
item causes a submenu to be displayed - the screen repaints for the original
menu (which is restored upon return from the submenu) are off by about 4
characters. I've tried restoring the screen, the cursor position, you name
it - same deal. Grrrr! This commit is my first step in trying to get someone
else to help me look into this one since I'm just tearing my hair out at this
point!
1. Use new dialog menu hacks (no strings, just arrays of dialogMenuItem structs)
so that I can create composite menus with radio/checkbox/... items in them,
removing some long-standing UI bogons in various menus. This work isn't
finished yet, but will be done in two phases. This is phase one.
2. Remove all the script installation stuff. I never got time to document it,
it was arcane and it just complicated much of the code. There are better
ways of doing this if I want to do auto-driven installations later.
3. Remove much dead code and otherwise attempt to remove as much historical
grot as possible so that this code is easier to hack on. This is also
a two-stage process, phase one of which is now complete.