connect in TCP while sending urgent data. It is not clear what
purpose is served by doing this, but there's no good reason why it
shouldn't work.
Submitted by: tjevans@raleigh.ibm.com via wpaul
pr_usrreqs. Collapse duplicates with udp_usrreq.c and
tcp_usrreq.c (calling the generic routines in uipc_socket2.c and
in_pcb.c). Calling sockaddr()_ or peeraddr() on a detached
socket now traps, rather than harmlessly returning an error; this
should never happen. Allow the raw IP buffer sizes to be
controlled via sysctl.
in the route. This allows us to remove the unconditional setting of the
pipesize in the route, which should mean that SO_SNDBUF and SO_RCVBUF
should actually work again. While we're at it:
- Convert udp_usrreq from `mondo switch statement from Hell' to new-style.
- Delete old TCP mondo switch statement from Hell, which had previously
been diked out.
is administratively downed, all routes to that interface (including the
interface route itself) which are not static will be deleted. When
it comes back up, and addresses remaining will have their interface routes
re-added. This solves the problem where, for example, an Ethernet interface
is downed by traffic continues to flow by way of ARP entries.
affect programs that sit on top of divert(4) sockets. The
multicast routing code already unconditionally zeros the sum
before recalculating.
Any code that unconditionaly sums a packet without first zeroing
the sum (assuming that it's already zero'd) will break. No such
code seems to exist.
set it in the first place, independent of whether sin->sin_port
is set.
The result is that diverted packets that are being forwarded
will be diverted once and only once on the way in (ip_input())
and again, once and only once on the way out (ip_output()) -
twice in total. ICMP packets that don't contain a port will
now also be diverted.
to -current.
Thanks goes to Ulrike Nitzsche <ulrike@ifw-dresden.de> for giving me
a chance to test this. Only the PCI driver is tested though.
One final patch will follow in a separate commit. This is so that
everything up to here can be dragged into 2.2, if we decide so.
Reviewed by: joerg
Submitted by: Matt Thomas <matt@3am-software.com>
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.
previous hackery involving struct in_ifaddr and arpcom. Get rid of the
abominable multi_kludge. Update all network interfaces to use the
new machanism. Distressingly few Ethernet drivers program the multicast
filter properly (assuming the hardware has one, which it usually does).
to TAILQs. Fix places which referenced these for no good reason
that I can see (the references remain, but were fixed to compile
again; they are still questionable).
The rest of the code was treating it as a header mbuf, but it was
allocated as a normal mbuf.
This fixes the panic: ip_output no HDR when you have a multicast
tunnel configured.
duplicate ip address 204.162.228.7! sent from ethernet address: 08:00:20:09:7b:1d
changed to
arp: 08:00:20:09:7b:1d is using my IP address 204.162.228.7!
and
arp info overwritten for 204.162.228.2 by 08:00:20:09:7b:1d
changed to
arp: 204.162.228.2 moved from 08:00:20:07:b6:a0 to 08:00:20:09:7b:1d
I think the new wordings are more clear and could save some support
questions.
using a sockaddr_dl.
Fix the other packet-information socket options (SO_TIMESTAMP, IP_RECVDSTADDR)
to work for multicast UDP and raw sockets as well. (They previously only
worked for unicast UDP).
"high" and "secure"), we can't use a single variable to track the most
recently used port in all three ranges.. :-] This caused the next
transient port to be allocated from the start of the range more often than
it should.
<net/if_arp.h> and fixed the things that depended on it. The nested
include just allowed unportable programs to compile and made my
simple #include checking program report that networking code doesn't
need to include <sys/socket.h>.
(yes I had tested the hell out of this).
I've also temporarily disabled the code so that it behaves as it previously
did (tail drop's the syns) pending discussion with fenner about some socket
state flags that I don't fully understand.
Submitted by: fenner
callers of it to take advantage of this. This reduces new connection
request overhead in the face of a large number of PCBs in the system.
Thanks to David Filo <filo@yahoo.com> for suggesting this and providing
a sample implementation (which wasn't used, but showed that it could be
done).
Reviewed by: wollman
drop the oldest entry in the queue.
There was a fair bit of discussion as to whether or not the
proper action is to drop a random entry in the queue. It's
my conclusion that a random drop is better than a head drop,
however profiling this section of code (done by John Capo)
shows that a head-drop results in a significant performance
increase.
There are scenarios where a random drop is more appropriate.
If I find one in reality, I'll add the random drop code under
a conditional.
Obtained from: discussions and code done by Vernon Schryver (vjs@sgi.com).