Setting the B_INVALONERR flag before a synchronous write causes the buf
cache to forcibly invalidate contents if the write fails (BIO_ERROR).
This is intended to be used to allow layers above the buffer cache to make
more informed decisions about when discarding dirty buffers without
successful write is acceptable.
As a proof of concept, use in msdosfs to handle failures to mark the on-disk
'dirty' bit during rw mount or ro->rw update.
Extending this to other filesystems is left as future work.
PR: 210316
Reviewed by: kib (with objections)
Sponsored by: Dell EMC Isilon
Differential Revision: https://reviews.freebsd.org/D21539
There is no reason to duplicate this file when it can be trivially
shared (just exposing one section previously under #ifdef _KERNEL).
Reviewed by: imp, cem
MFC with: r351273
Sponsored by: The FreeBSD Foundation
Differential Revision: https://reviews.freebsd.org/D21346
Mainly focus on files that use BSD 2-Clause license, however the tool I
was using misidentified many licenses so this was mostly a manual - error
prone - task.
The Software Package Data Exchange (SPDX) group provides a specification
to make it easier for automated tools to detect and summarize well known
opensource licenses. We are gradually adopting the specification, noting
that the tags are considered only advisory and do not, in any way,
superceed or replace the license texts.
is an application space macro and the applications are supposed to be free
to use it as they please (but cannot). This is consistant with the other
BSD's who made this change quite some time ago. More commits to come.
FAT32 partitions. Unfortunately, we looked around here at
Walnut Creek CDROM for any newer FAT32-supporting versions
of Win95 and we were unsuccessful; only the older stuff here.
So this is untested beyond simply making sure it compiles and
someone with access to an actual FAT32 fs will have
to let us know how well it actually works.
Submitted by: Dmitrij Tejblum <dima@tejblum.dnttm.rssi.ru>
Obtained from: NetBSD
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.