to 0x600 via a 'rep movsw'. Once that was done, %cx was zero, so we could
simply use 'movb' to update the lower byte of %cx in preparation for
zeroing out the fake partition entry used to boot to other drives via F5.
Well, in the new boot0, we don't actually relocate ourselves, instead it
is easier to create the fake partition entry first and then just use it to
get the BIOS to load all of boot0 into memory at 0x600. However, since we
aren't doing the relocate code anymore, we don't know that %cx == 0 when
we hit the 'movb' to setup %cx for clearning the fake partition entry.
Thus, if %ch != 0 when the BIOS started boot0, then it would end up zeroing
a lot more memory than just 8 words. The solution is to do a word move of
$8 into %cx.
Debugging help from: David Wolfskill <dhw@whistle.com>
- Autodetection and support of the BIOS EDD extensions to work around the
1024 cylinder limit on all but really ancient BIOS's.
- To work around some BIOS's which break when EDD is used with older drives,
we only attempt to use EDD if the cylinder is > 1023.
- Since this new code required more space than we had left, expand boot0 to
2 sectors (1024 bytes) in length.
- Add support for boot0 being multiple sectors using predefined constants.
If boot0 needs to be extended in the future, all that is required is
bumping the NUM_SECTORS constant.
- Now that we have more room to work with, add a few more fs type
descriptions while making others more verbose.
with the new binutils. Now that we have a decent assembler, all the old
m4 macros are no longer needed. Instead, straight assembly can be used
since as(1) now understands 16-bit addressing, branches, etc. Also,
several bugs have been fixed in as(1), allowing boot0.s to be further
cleaned up.
code instead of using 32-bit code and having to just "know" that it's
really 16-bit instructions when things run. This also allows the code
to use fewer macros and more actual assembly statements, which eases
maintenance. Unfortunately, due to as(1) brokenness, we still use m4
macros for all 16-bit addresses, and all short jumps (i.e., 8-bit
relative addresses in the jump instruction) must be wrapped in .code32
directives to avoid useless bloat by as(1). This also fixes a few
problems that were preventing boot0 from compiling with the latest
and greatest version of as(1).