via INCS. Implemented INCSLINKS (equivalent to SYMLINKS) to
handle symlinking include files. Allow for multiple groups of
include files to be installed, with the powerful INCSGROUPS knob.
Documentation to follow.
Added standard `includes' and `incsinstall' targets, use them
in Makefile.inc1. Headers from the following makefiles were
not installed before (during `includes' in Makefile.inc1):
kerberos5/lib/libtelnet/Makefile
lib/libbz2/Makefile
lib/libdevinfo/Makefile
lib/libform/Makefile
lib/libisc/Makefile
lib/libmenu/Makefile
lib/libmilter/Makefile
lib/libpanel/Makefile
Replaced all `beforeinstall' targets for installing includes
with the INCS stuff.
Renamed INCDIR to INCSDIR, for consistency with FILES and SCRIPTS,
and for compatibility with NetBSD. Similarly for INCOWN, INCGRP,
and INCMODE.
Consistently use INCLUDEDIR instead of /usr/include.
gnu/lib/libstdc++/Makefile and gnu/lib/libsupc++/Makefile changes
were only lightly tested due to the missing contrib/libstdc++-v3.
I fully tested the pre-WIP_GCC31 version of this patch with the
contrib/libstdc++.295 stuff.
These changes have been tested on i386 with the -DNO_WERROR "make
world" and "make release".
to use ``.if defined()'' inside bsd.own.mk to test for defines
in individual makefiles. For example, setting DEBUG_FLAGS in
Makefile didn't take the desired effect on the STRIP assignment.
Added bsd.init.mk (like in NetBSD) that handles the inclusion
of ../Makefile.inc and bsd.own.mk from all bsd.*.mk files that
"build something".
Back out bsd.own.mk,v 1.15: moved OBJFORMAT initialization back
to sys.mk (several source tree makefiles want to check it early)
and removed MACHINE_ARCH initialization (it's hard to see from
looking at the commitlogs what the problem was at the time, but
now it serves no purpose).
Prohibit the direct inclusion of bsd.man.mk and bsd.libnames.mk.
Protect bsd.obj.mk from repetitive inclusion. Prohibiting the
direct inclusion of bsd.obj.mk might be a good idea too.
-DNOFSCHG disables installation of libs with flag schg
GAMEGRP change the group with which games are installed
also organize the binary section into alphebetical order some what..
Alpha. This is a minor, but important distinction. Should be a no-op
to the install base. If OBJFORMAT is set elsewhere, things work
exactly as they did before.
recently added definitions from sys.mk to bsd.own.mk. Include the
src-relative bsd.own.mk in src/Makefile to pick up all new definitions.
Don't check that MACHINE_ARCH is defined in src/Makefile, since it is
(and should have been) guaranteed to be defined.
Move a.out libraries to /usr/lib/aout to make space for ELF libs.
Make rtld usr /usr/lib/aout as default library path.
Make ldconfig reject /usr/lib as an a.out library path.
Fix various Makefiles for LIBDIR!=/usr/lib breakage.
This will after a make world & reboot give a system that no
longer uses /usr/lib/*, infact one could remove all the old
libraries there, they are not used anymore.
We are getting close to an ELF make world, but I'll let this
all settle for a week or two...
bsd.doc.mk:
rename GZIPCMD to DCOMPRESS_CMD, add DCOMPRESS_EXT
bsd.info.mk:
rename GZIPCMD to ICOMPRESS_CMD, add ICOMPRESS_EXT
set INFOTMPL to ${INFODIR}/dir-tmpl
bsd.man.mk
rename ZEXTENSION to MCOMPRESS_EXT, MCOMPRESS to MCOMPRESS_CMD
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.