# from: @(#)bsd.prog.mk 5.26 (Berkeley) 6/25/91 # $FreeBSD$ .include .SUFFIXES: .out .o .c .cc .cpp .cxx .C .m .y .l .s .S .asm CFLAGS+=${COPTS} ${DEBUG_FLAGS} .if !defined(DEBUG_FLAGS) STRIP?= -s .endif .if defined(NOSHARED) && ( ${NOSHARED} != "no" && ${NOSHARED} != "NO" ) LDFLAGS+= -static .endif .if defined(PROG_CXX) PROG= ${PROG_CXX} .endif .if defined(PROG) .if defined(SRCS) # If there are Objective C sources, link with Objective C libraries. .if ${SRCS:M*.m} != "" OBJCLIBS?= -lobjc LDADD+= ${OBJCLIBS} .endif OBJS+= ${SRCS:N*.h:R:S/$/.o/g} ${PROG}: ${OBJS} .if defined(PROG_CXX) ${CXX} ${CXXFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD} .else ${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD} .endif .else !defined(SRCS) .if !target(${PROG}) .if defined(PROG_CXX) SRCS= ${PROG}.cc .else SRCS= ${PROG}.c .endif # Always make an intermediate object file because: # - it saves time rebuilding when only the library has changed # - the name of the object gets put into the executable symbol table instead of # the name of a variable temporary object. # - it's useful to keep objects around for crunching. OBJS= ${PROG}.o ${PROG}: ${OBJS} .if defined(PROG_CXX) ${CXX} ${CXXFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD} .else ${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD} .endif .endif .endif .if !defined(NOMAN) && !defined(MAN) && \ !defined(MAN1) && !defined(MAN2) && !defined(MAN3) && \ !defined(MAN4) && !defined(MAN5) && !defined(MAN6) && \ !defined(MAN7) && !defined(MAN8) && !defined(MAN9) && \ !defined(MAN1aout) MAN= ${PROG}.1 MAN1= ${MAN} .endif .endif all: objwarn ${PROG} ${SCRIPTS} .if !defined(NOMAN) all: _manpages .endif CLEANFILES+= ${PROG} ${OBJS} .if defined(PROG) _EXTRADEPEND: .if ${OBJFORMAT} == aout echo ${PROG}: `${CC} -Wl,-f ${CFLAGS} ${LDFLAGS} \ ${LDADD:S/^/-Wl,/}` >> ${DEPENDFILE} .else echo ${PROG}: ${LIBC} ${DPADD} >> ${DEPENDFILE} .if defined(PROG_CXX) echo ${PROG}: ${LIBSTDCPLUSPLUS} >> ${DEPENDFILE} .endif .endif .endif .if !target(install) _INSTALLFLAGS:= ${INSTALLFLAGS} .for ie in ${INSTALLFLAGS_EDIT} _INSTALLFLAGS:= ${_INSTALLFLAGS${ie}} .endfor .if !target(realinstall) realinstall: _proginstall .ORDER: beforeinstall _proginstall _proginstall: .if defined(PROG) .if defined(PROGNAME) ${INSTALL} ${COPY} ${STRIP} -o ${BINOWN} -g ${BINGRP} -m ${BINMODE} \ ${_INSTALLFLAGS} ${PROG} ${DESTDIR}${BINDIR}/${PROGNAME} .else ${INSTALL} ${COPY} ${STRIP} -o ${BINOWN} -g ${BINGRP} -m ${BINMODE} \ ${_INSTALLFLAGS} ${PROG} ${DESTDIR}${BINDIR} .endif .endif .if defined(HIDEGAME) (cd ${DESTDIR}${ORIGBINDIR}; ln -fs dm ${PROG}; \ chown -h ${BINOWN}:${ORIGBINGRP} ${PROG}) .endif .endif !target(realinstall) .if defined(SCRIPTS) && !empty(SCRIPTS) realinstall: _scriptsinstall .ORDER: beforeinstall _scriptsinstall SCRIPTSDIR?= ${BINDIR} SCRIPTSOWN?= ${BINOWN} SCRIPTSGRP?= ${BINGRP} SCRIPTSMODE?= ${BINMODE} .for script in ${SCRIPTS} .if defined(SCRIPTSNAME) SCRIPTSNAME_${script:T}?= ${SCRIPTSNAME} .else SCRIPTSNAME_${script:T}?= ${script:T:R} .endif SCRIPTSDIR_${script:T}?= ${SCRIPTSDIR} SCRIPTSOWN_${script:T}?= ${SCRIPTSOWN} SCRIPTSGRP_${script:T}?= ${SCRIPTSGRP} SCRIPTSMODE_${script:T}?= ${SCRIPTSMODE} _scriptsinstall: _SCRIPTSINS_${script:T} _SCRIPTSINS_${script:T}: ${script} ${INSTALL} ${COPY} -o ${SCRIPTSOWN_${.ALLSRC:T}} \ -g ${SCRIPTSGRP_${.ALLSRC:T}} -m ${SCRIPTSMODE_${.ALLSRC:T}} \ ${.ALLSRC} \ ${DESTDIR}${SCRIPTSDIR_${.ALLSRC:T}}/${SCRIPTSNAME_${.ALLSRC:T}} .endfor .endif NLSNAME?= ${PROG} .include .include .include .include .if !defined(NOMAN) realinstall: _maninstall .ORDER: beforeinstall _maninstall .endif .endif .if !target(lint) lint: ${SRCS} .if defined(PROG) ${LINT} ${LINTFLAGS} ${CFLAGS:M-[DIU]*} ${.ALLSRC} | more 2>&1 .endif .endif .if defined(NOTAGS) tags: .endif .if !target(tags) tags: ${SRCS} .if defined(PROG) @cd ${.CURDIR} && gtags ${GTAGSFLAGS} ${.OBJDIR} .if defined(HTML) @cd ${.CURDIR} && htags ${HTAGSFLAGS} -d ${.OBJDIR} ${.OBJDIR} .endif .endif .endif .if !defined(NOMAN) .include .endif .if ${OBJFORMAT} != aout || make(checkdpadd) || defined(NEED_LIBNAMES) .include .endif .include .if defined(PROG) && !exists(${.OBJDIR}/${DEPENDFILE}) ${OBJS}: ${SRCS:M*.h} .endif .include .include