/* * random_machdep.c -- A strong random number generator * * $Id$ * * Version 0.92, last modified 21-Sep-95 * * Copyright Theodore Ts'o, 1994, 1995. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, and the entire permission notice in its entirety, * including the disclaimer of warranties. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote * products derived from this software without specific prior * written permission. * * ALTERNATIVELY, this product may be distributed under the terms of * the GNU Public License, in which case the provisions of the GPL are * required INSTEAD OF the above restrictions. (This clause is * necessary due to a potential bad interaction between the GPL and * the restrictions contained in a BSD-style copyright.) * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ #include #include #include #include #include #include #include #include #include #include #define RANDPOOL 512 struct random_bucket { int add_ptr; int entropy_count; int length; int bit_length; int delay_mix:1; u_int8_t *pool; }; struct timer_rand_state { u_int32_t last_time; int last_delta; int nbits; }; static struct random_bucket random_state; static u_int32_t rand_pool_key[16]; static u_int8_t random_pool[RANDPOOL]; static u_int32_t random_counter[16]; static struct timer_rand_state keyboard_timer_state; static struct timer_rand_state irq_timer_state[ICU_LEN]; inthand2_t add_interrupt_randomness; u_int16_t interrupt_allowed = 0; #ifndef MIN #define MIN(a,b) (((a) < (b)) ? (a) : (b)) #endif static void flush_random(struct random_bucket *random_state) { random_state->add_ptr = 0; random_state->bit_length = random_state->length * 8; random_state->entropy_count = 0; random_state->delay_mix = 0; } void rand_initialize(void) { random_state.length = RANDPOOL; random_state.pool = random_pool; flush_random(&random_state); #if 0 { int irq; long interrupts; /* XXX Dreadful hack - should be replaced by something more elegant */ interrupts = RANDOM_INTERRUPTS; for (irq = 0; irq < ICU_LEN; irq++) { interrupt_allowed[irq] = interrupts & 0x0001; interrupts >>= 1; printf("Randomising irq %d %s\n", irq, interrupt_allowed[irq] ? "on" : "off"); } } #endif } /* * MD5 transform algorithm, taken from code written by Colin Plumb, * and put into the public domain */ /* The four core functions - F1 is optimized somewhat */ /* #define F1(x, y, z) (x & y | ~x & z) */ #define F1(x, y, z) (z ^ (x & (y ^ z))) #define F2(x, y, z) F1(z, x, y) #define F3(x, y, z) (x ^ y ^ z) #define F4(x, y, z) (y ^ (x | ~z)) /* This is the central step in the MD5 algorithm. */ #define MD5STEP(f, w, x, y, z, data, s) \ ( w += f(x, y, z) + data, w = w<>(32-s), w += x ) /* * The core of the MD5 algorithm, this alters an existing MD5 hash to * reflect the addition of 16 longwords of new data. MD5Update blocks * the data and converts bytes into longwords for this routine. */ static void MD5Transform(u_int32_t buf[4], u_int32_t const in[16]) { u_int32_t a, b, c, d; a = buf[0]; b = buf[1]; c = buf[2]; d = buf[3]; MD5STEP(F1, a, b, c, d, in[ 0]+0xd76aa478, 7); MD5STEP(F1, d, a, b, c, in[ 1]+0xe8c7b756, 12); MD5STEP(F1, c, d, a, b, in[ 2]+0x242070db, 17); MD5STEP(F1, b, c, d, a, in[ 3]+0xc1bdceee, 22); MD5STEP(F1, a, b, c, d, in[ 4]+0xf57c0faf, 7); MD5STEP(F1, d, a, b, c, in[ 5]+0x4787c62a, 12); MD5STEP(F1, c, d, a, b, in[ 6]+0xa8304613, 17); MD5STEP(F1, b, c, d, a, in[ 7]+0xfd469501, 22); MD5STEP(F1, a, b, c, d, in[ 8]+0x698098d8, 7); MD5STEP(F1, d, a, b, c, in[ 9]+0x8b44f7af, 12); MD5STEP(F1, c, d, a, b, in[10]+0xffff5bb1, 17); MD5STEP(F1, b, c, d, a, in[11]+0x895cd7be, 22); MD5STEP(F1, a, b, c, d, in[12]+0x6b901122, 7); MD5STEP(F1, d, a, b, c, in[13]+0xfd987193, 12); MD5STEP(F1, c, d, a, b, in[14]+0xa679438e, 17); MD5STEP(F1, b, c, d, a, in[15]+0x49b40821, 22); MD5STEP(F2, a, b, c, d, in[ 1]+0xf61e2562, 5); MD5STEP(F2, d, a, b, c, in[ 6]+0xc040b340, 9); MD5STEP(F2, c, d, a, b, in[11]+0x265e5a51, 14); MD5STEP(F2, b, c, d, a, in[ 0]+0xe9b6c7aa, 20); MD5STEP(F2, a, b, c, d, in[ 5]+0xd62f105d, 5); MD5STEP(F2, d, a, b, c, in[10]+0x02441453, 9); MD5STEP(F2, c, d, a, b, in[15]+0xd8a1e681, 14); MD5STEP(F2, b, c, d, a, in[ 4]+0xe7d3fbc8, 20); MD5STEP(F2, a, b, c, d, in[ 9]+0x21e1cde6, 5); MD5STEP(F2, d, a, b, c, in[14]+0xc33707d6, 9); MD5STEP(F2, c, d, a, b, in[ 3]+0xf4d50d87, 14); MD5STEP(F2, b, c, d, a, in[ 8]+0x455a14ed, 20); MD5STEP(F2, a, b, c, d, in[13]+0xa9e3e905, 5); MD5STEP(F2, d, a, b, c, in[ 2]+0xfcefa3f8, 9); MD5STEP(F2, c, d, a, b, in[ 7]+0x676f02d9, 14); MD5STEP(F2, b, c, d, a, in[12]+0x8d2a4c8a, 20); MD5STEP(F3, a, b, c, d, in[ 5]+0xfffa3942, 4); MD5STEP(F3, d, a, b, c, in[ 8]+0x8771f681, 11); MD5STEP(F3, c, d, a, b, in[11]+0x6d9d6122, 16); MD5STEP(F3, b, c, d, a, in[14]+0xfde5380c, 23); MD5STEP(F3, a, b, c, d, in[ 1]+0xa4beea44, 4); MD5STEP(F3, d, a, b, c, in[ 4]+0x4bdecfa9, 11); MD5STEP(F3, c, d, a, b, in[ 7]+0xf6bb4b60, 16); MD5STEP(F3, b, c, d, a, in[10]+0xbebfbc70, 23); MD5STEP(F3, a, b, c, d, in[13]+0x289b7ec6, 4); MD5STEP(F3, d, a, b, c, in[ 0]+0xeaa127fa, 11); MD5STEP(F3, c, d, a, b, in[ 3]+0xd4ef3085, 16); MD5STEP(F3, b, c, d, a, in[ 6]+0x04881d05, 23); MD5STEP(F3, a, b, c, d, in[ 9]+0xd9d4d039, 4); MD5STEP(F3, d, a, b, c, in[12]+0xe6db99e5, 11); MD5STEP(F3, c, d, a, b, in[15]+0x1fa27cf8, 16); MD5STEP(F3, b, c, d, a, in[ 2]+0xc4ac5665, 23); MD5STEP(F4, a, b, c, d, in[ 0]+0xf4292244, 6); MD5STEP(F4, d, a, b, c, in[ 7]+0x432aff97, 10); MD5STEP(F4, c, d, a, b, in[14]+0xab9423a7, 15); MD5STEP(F4, b, c, d, a, in[ 5]+0xfc93a039, 21); MD5STEP(F4, a, b, c, d, in[12]+0x655b59c3, 6); MD5STEP(F4, d, a, b, c, in[ 3]+0x8f0ccc92, 10); MD5STEP(F4, c, d, a, b, in[10]+0xffeff47d, 15); MD5STEP(F4, b, c, d, a, in[ 1]+0x85845dd1, 21); MD5STEP(F4, a, b, c, d, in[ 8]+0x6fa87e4f, 6); MD5STEP(F4, d, a, b, c, in[15]+0xfe2ce6e0, 10); MD5STEP(F4, c, d, a, b, in[ 6]+0xa3014314, 15); MD5STEP(F4, b, c, d, a, in[13]+0x4e0811a1, 21); MD5STEP(F4, a, b, c, d, in[ 4]+0xf7537e82, 6); MD5STEP(F4, d, a, b, c, in[11]+0xbd3af235, 10); MD5STEP(F4, c, d, a, b, in[ 2]+0x2ad7d2bb, 15); MD5STEP(F4, b, c, d, a, in[ 9]+0xeb86d391, 21); buf[0] += a; buf[1] += b; buf[2] += c; buf[3] += d; } #undef F1 #undef F2 #undef F3 #undef F4 #undef MD5STEP static void mix_bucket(struct random_bucket *v) { struct random_bucket *r = v; int i, num_passes; u_int32_t *p; u_int32_t iv[4]; r->delay_mix = 0; /* Start IV from last block of the random pool */ memcpy(iv, r->pool + r->length - sizeof(iv), sizeof(iv)); num_passes = r->length / 16; for (i = 0, p = (u_int32_t *) r->pool; i < num_passes; i++) { MD5Transform(iv, rand_pool_key); iv[0] = (*p++ ^= iv[0]); iv[1] = (*p++ ^= iv[1]); iv[2] = (*p++ ^= iv[2]); iv[3] = (*p++ ^= iv[3]); } memcpy(rand_pool_key, r->pool, sizeof(rand_pool_key)); /* Wipe iv from memory */ bzero(iv, sizeof(iv)); r->add_ptr = 0; } /* * This function adds a byte into the entropy "pool". It does not * update the entropy estimate. The caller must do this if appropriate. */ static inline void add_entropy_byte(struct random_bucket *r, const u_int8_t ch, int delay) { if (!delay && r->delay_mix) mix_bucket(r); r->pool[r->add_ptr++] ^= ch; if (r->add_ptr >= r->length) { if (delay) { r->delay_mix = 1; r->add_ptr = 0; } else mix_bucket(r); } } /* * This function adds some number of bytes into the entropy pool and * updates the entropy count as appropriate. */ static void add_entropy(struct random_bucket *r, const u_int8_t *ptr, int length, int entropy_level, int delay) { while (length-- > 0) add_entropy_byte(r, *ptr++, delay); r->entropy_count += entropy_level; if (r->entropy_count > r->length*8) r->entropy_count = r->length * 8; } /* * This function adds entropy to the entropy "pool" by using timing * delays. It uses the timer_rand_state structure to make an estimate * of how many bits of entropy this call has added to the pool. */ static void add_timer_randomness(struct random_bucket *r, struct timer_rand_state *state, int delay) { int delta, delta2; int nbits; u_int8_t timer_high, timer_low; /* * Calculate number of bits of randomness we probably * added. We take into account the first and second order * delta's in order to make our estimate. */ delta = ticks - state->last_time; delta2 = delta - state->last_delta; state->last_time = ticks; state->last_delta = delta; if (delta < 0) delta = -delta; if (delta2 < 0) delta2 = -delta2; delta = MIN(delta, delta2) >> 1; for (nbits = 0; delta; nbits++) delta >>= 1; add_entropy(r, (u_int8_t *) &ticks, sizeof(ticks), nbits, delay); /* * On a 386, read the high resolution timer. We assume that * this gives us 2 bits of randomness. XXX This needs * investigation. */ disable_intr(); outb(TIMER_MODE, TIMER_SEL0 | TIMER_LATCH); timer_low = inb(TIMER_CNTR0); timer_high = inb(TIMER_CNTR0); enable_intr(); add_entropy_byte(r, timer_low, 1); add_entropy_byte(r, timer_high, 1); r->entropy_count += 2; if (r->entropy_count > r->bit_length) r->entropy_count = r->bit_length; } void add_keyboard_randomness(u_char scancode) { struct random_bucket *r = &random_state; add_timer_randomness(r, &keyboard_timer_state, 0); add_entropy_byte(r, scancode, 0); r->entropy_count += 6; if (r->entropy_count > r->bit_length) r->entropy_count = r->bit_length; } void add_interrupt_randomness(int irq) { static struct random_bucket *r = &random_state; u_int16_t intbit = 1 << irq; /* printf("Trapping interrupt %d\n", irq); */ if (interrupt_allowed & intbit) add_timer_randomness(r, &irq_timer_state[irq], 1); } /* * This function extracts randomness from the "entropy pool", and * returns it in a buffer. This function computes how many remaining * bits of entropy are left in the pool, but it does not restrict the * number of bytes that are actually obtained. */ static inline u_int extract_entropy(struct random_bucket *r, char *buf, u_int nbytes) { int passes, i; u_int length, ret; u_int32_t tmp[4]; u_int8_t *cp; add_entropy(r, (u_int8_t *) &ticks, sizeof(ticks), 0, 0); if (r->entropy_count > r->bit_length) r->entropy_count = r->bit_length; if (nbytes > 32768) nbytes = 32768; ret = nbytes; r->entropy_count -= ret * 8; if (r->entropy_count < 0) r->entropy_count = 0; passes = r->length / 64; while (nbytes) { length = MIN(nbytes, 16); for (i=0; i < 16; i++) { if (++random_counter[i] != 0) break; } tmp[0] = 0x67452301; tmp[1] = 0xefcdab89; tmp[2] = 0x98badcfe; tmp[3] = 0x10325476; MD5Transform(tmp, random_counter); for (i = 0, cp = r->pool; i < passes; i++, cp+=64) MD5Transform(tmp, (u_int32_t *) cp); memcpy(buf, tmp, length); nbytes -= length; buf += length; } return ret; } /* * This function is the exported kernel interface. It returns some * number of good random numbers, suitable for seeding TCP sequence * numbers, etc. */ void get_random_bytes(void *buf, u_int nbytes) { extract_entropy(&random_state, (char *) buf, nbytes); } u_int read_random(char * buf, u_int nbytes) { if ((nbytes * 8) > random_state.entropy_count) nbytes = random_state.entropy_count / 8; return extract_entropy(&random_state, buf, nbytes); } u_int read_random_unlimited(char * buf, u_int nbytes) { return extract_entropy(&random_state, buf, nbytes); }