/* * ng_base.c */ /*- * Copyright (c) 1996-1999 Whistle Communications, Inc. * All rights reserved. * * Subject to the following obligations and disclaimer of warranty, use and * redistribution of this software, in source or object code forms, with or * without modifications are expressly permitted by Whistle Communications; * provided, however, that: * 1. Any and all reproductions of the source or object code must include the * copyright notice above and the following disclaimer of warranties; and * 2. No rights are granted, in any manner or form, to use Whistle * Communications, Inc. trademarks, including the mark "WHISTLE * COMMUNICATIONS" on advertising, endorsements, or otherwise except as * such appears in the above copyright notice or in the software. * * THIS SOFTWARE IS BEING PROVIDED BY WHISTLE COMMUNICATIONS "AS IS", AND * TO THE MAXIMUM EXTENT PERMITTED BY LAW, WHISTLE COMMUNICATIONS MAKES NO * REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, REGARDING THIS SOFTWARE, * INCLUDING WITHOUT LIMITATION, ANY AND ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. * WHISTLE COMMUNICATIONS DOES NOT WARRANT, GUARANTEE, OR MAKE ANY * REPRESENTATIONS REGARDING THE USE OF, OR THE RESULTS OF THE USE OF THIS * SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY OR OTHERWISE. * IN NO EVENT SHALL WHISTLE COMMUNICATIONS BE LIABLE FOR ANY DAMAGES * RESULTING FROM OR ARISING OUT OF ANY USE OF THIS SOFTWARE, INCLUDING * WITHOUT LIMITATION, ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * PUNITIVE, OR CONSEQUENTIAL DAMAGES, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES, LOSS OF USE, DATA OR PROFITS, HOWEVER CAUSED AND UNDER ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF WHISTLE COMMUNICATIONS IS ADVISED OF THE POSSIBILITY * OF SUCH DAMAGE. * * Authors: Julian Elischer * Archie Cobbs * * $FreeBSD$ * $Whistle: ng_base.c,v 1.39 1999/01/28 23:54:53 julian Exp $ */ /* * This file implements the base netgraph code. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include MODULE_VERSION(netgraph, NG_ABI_VERSION); /* List of all active nodes */ static LIST_HEAD(, ng_node) ng_nodelist; static struct mtx ng_nodelist_mtx; /* Mutex to protect topology events. */ static struct mtx ng_topo_mtx; #ifdef NETGRAPH_DEBUG static struct mtx ngq_mtx; /* protects the queue item list */ static SLIST_HEAD(, ng_node) ng_allnodes; static LIST_HEAD(, ng_node) ng_freenodes; /* in debug, we never free() them */ static SLIST_HEAD(, ng_hook) ng_allhooks; static LIST_HEAD(, ng_hook) ng_freehooks; /* in debug, we never free() them */ static void ng_dumpitems(void); static void ng_dumpnodes(void); static void ng_dumphooks(void); #endif /* NETGRAPH_DEBUG */ /* * DEAD versions of the structures. * In order to avoid races, it is sometimes neccesary to point * at SOMETHING even though theoretically, the current entity is * INVALID. Use these to avoid these races. */ struct ng_type ng_deadtype = { NG_ABI_VERSION, "dead", NULL, /* modevent */ NULL, /* constructor */ NULL, /* rcvmsg */ NULL, /* shutdown */ NULL, /* newhook */ NULL, /* findhook */ NULL, /* connect */ NULL, /* rcvdata */ NULL, /* disconnect */ NULL, /* cmdlist */ }; struct ng_node ng_deadnode = { "dead", &ng_deadtype, NGF_INVALID, 1, /* refs */ 0, /* numhooks */ NULL, /* private */ 0, /* ID */ LIST_HEAD_INITIALIZER(ng_deadnode.hooks), {}, /* all_nodes list entry */ {}, /* id hashtable list entry */ {}, /* workqueue entry */ { 0, {}, /* should never use! (should hang) */ NULL, &ng_deadnode.nd_input_queue.queue, &ng_deadnode }, #ifdef NETGRAPH_DEBUG ND_MAGIC, __FILE__, __LINE__, {NULL} #endif /* NETGRAPH_DEBUG */ }; struct ng_hook ng_deadhook = { "dead", NULL, /* private */ HK_INVALID | HK_DEAD, 1, /* refs always >= 1 */ 0, /* undefined data link type */ &ng_deadhook, /* Peer is self */ &ng_deadnode, /* attached to deadnode */ {}, /* hooks list */ NULL, /* override rcvmsg() */ NULL, /* override rcvdata() */ #ifdef NETGRAPH_DEBUG HK_MAGIC, __FILE__, __LINE__, {NULL} #endif /* NETGRAPH_DEBUG */ }; /* * END DEAD STRUCTURES */ /* List nodes with unallocated work */ static TAILQ_HEAD(, ng_node) ng_worklist = TAILQ_HEAD_INITIALIZER(ng_worklist); static struct mtx ng_worklist_mtx; /* MUST LOCK NODE FIRST */ /* List of installed types */ static LIST_HEAD(, ng_type) ng_typelist; static struct mtx ng_typelist_mtx; /* Hash related definitions */ /* XXX Don't need to initialise them because it's a LIST */ #define NG_ID_HASH_SIZE 32 /* most systems wont need even this many */ static LIST_HEAD(, ng_node) ng_ID_hash[NG_ID_HASH_SIZE]; static struct mtx ng_idhash_mtx; /* Method to find a node.. used twice so do it here */ #define NG_IDHASH_FN(ID) ((ID) % (NG_ID_HASH_SIZE)) #define NG_IDHASH_FIND(ID, node) \ do { \ mtx_assert(&ng_idhash_mtx, MA_OWNED); \ LIST_FOREACH(node, &ng_ID_hash[NG_IDHASH_FN(ID)], \ nd_idnodes) { \ if (NG_NODE_IS_VALID(node) \ && (NG_NODE_ID(node) == ID)) { \ break; \ } \ } \ } while (0) /* Internal functions */ static int ng_add_hook(node_p node, const char *name, hook_p * hookp); static int ng_generic_msg(node_p here, item_p item, hook_p lasthook); static ng_ID_t ng_decodeidname(const char *name); static int ngb_mod_event(module_t mod, int event, void *data); static void ng_worklist_remove(node_p node); static void ngintr(void); static int ng_apply_item(node_p node, item_p item, int rw); static void ng_flush_input_queue(struct ng_queue * ngq); static void ng_setisr(node_p node); static node_p ng_ID2noderef(ng_ID_t ID); static int ng_con_nodes(node_p node, const char *name, node_p node2, const char *name2); static void ng_con_part2(node_p node, hook_p hook, void *arg1, int arg2); static void ng_con_part3(node_p node, hook_p hook, void *arg1, int arg2); static int ng_mkpeer(node_p node, const char *name, const char *name2, char *type); /* Imported, these used to be externally visible, some may go back. */ void ng_destroy_hook(hook_p hook); node_p ng_name2noderef(node_p node, const char *name); int ng_path2noderef(node_p here, const char *path, node_p *dest, hook_p *lasthook); int ng_make_node(const char *type, node_p *nodepp); int ng_path_parse(char *addr, char **node, char **path, char **hook); void ng_rmnode(node_p node, hook_p dummy1, void *dummy2, int dummy3); void ng_unname(node_p node); /* Our own netgraph malloc type */ MALLOC_DEFINE(M_NETGRAPH, "netgraph", "netgraph structures and ctrl messages"); MALLOC_DEFINE(M_NETGRAPH_HOOK, "netgraph_hook", "netgraph hook structures"); MALLOC_DEFINE(M_NETGRAPH_NODE, "netgraph_node", "netgraph node structures"); MALLOC_DEFINE(M_NETGRAPH_ITEM, "netgraph_item", "netgraph item structures"); MALLOC_DEFINE(M_NETGRAPH_MSG, "netgraph_msg", "netgraph name storage"); /* Should not be visible outside this file */ #define _NG_ALLOC_HOOK(hook) \ MALLOC(hook, hook_p, sizeof(*hook), M_NETGRAPH_HOOK, M_NOWAIT | M_ZERO) #define _NG_ALLOC_NODE(node) \ MALLOC(node, node_p, sizeof(*node), M_NETGRAPH_NODE, M_NOWAIT | M_ZERO) #define NG_QUEUE_LOCK_INIT(n) \ mtx_init(&(n)->q_mtx, "ng_node", NULL, MTX_DEF) #define NG_QUEUE_LOCK(n) \ mtx_lock(&(n)->q_mtx) #define NG_QUEUE_UNLOCK(n) \ mtx_unlock(&(n)->q_mtx) #define NG_WORKLIST_LOCK_INIT() \ mtx_init(&ng_worklist_mtx, "ng_worklist", NULL, MTX_DEF) #define NG_WORKLIST_LOCK() \ mtx_lock(&ng_worklist_mtx) #define NG_WORKLIST_UNLOCK() \ mtx_unlock(&ng_worklist_mtx) #ifdef NETGRAPH_DEBUG /*----------------------------------------------*/ /* * In debug mode: * In an attempt to help track reference count screwups * we do not free objects back to the malloc system, but keep them * in a local cache where we can examine them and keep information safely * after they have been freed. * We use this scheme for nodes and hooks, and to some extent for items. */ static __inline hook_p ng_alloc_hook(void) { hook_p hook; SLIST_ENTRY(ng_hook) temp; mtx_lock(&ng_nodelist_mtx); hook = LIST_FIRST(&ng_freehooks); if (hook) { LIST_REMOVE(hook, hk_hooks); bcopy(&hook->hk_all, &temp, sizeof(temp)); bzero(hook, sizeof(struct ng_hook)); bcopy(&temp, &hook->hk_all, sizeof(temp)); mtx_unlock(&ng_nodelist_mtx); hook->hk_magic = HK_MAGIC; } else { mtx_unlock(&ng_nodelist_mtx); _NG_ALLOC_HOOK(hook); if (hook) { hook->hk_magic = HK_MAGIC; mtx_lock(&ng_nodelist_mtx); SLIST_INSERT_HEAD(&ng_allhooks, hook, hk_all); mtx_unlock(&ng_nodelist_mtx); } } return (hook); } static __inline node_p ng_alloc_node(void) { node_p node; SLIST_ENTRY(ng_node) temp; mtx_lock(&ng_nodelist_mtx); node = LIST_FIRST(&ng_freenodes); if (node) { LIST_REMOVE(node, nd_nodes); bcopy(&node->nd_all, &temp, sizeof(temp)); bzero(node, sizeof(struct ng_node)); bcopy(&temp, &node->nd_all, sizeof(temp)); mtx_unlock(&ng_nodelist_mtx); node->nd_magic = ND_MAGIC; } else { mtx_unlock(&ng_nodelist_mtx); _NG_ALLOC_NODE(node); if (node) { node->nd_magic = ND_MAGIC; mtx_lock(&ng_nodelist_mtx); SLIST_INSERT_HEAD(&ng_allnodes, node, nd_all); mtx_unlock(&ng_nodelist_mtx); } } return (node); } #define NG_ALLOC_HOOK(hook) do { (hook) = ng_alloc_hook(); } while (0) #define NG_ALLOC_NODE(node) do { (node) = ng_alloc_node(); } while (0) #define NG_FREE_HOOK(hook) \ do { \ mtx_lock(&ng_nodelist_mtx); \ LIST_INSERT_HEAD(&ng_freehooks, hook, hk_hooks); \ hook->hk_magic = 0; \ mtx_unlock(&ng_nodelist_mtx); \ } while (0) #define NG_FREE_NODE(node) \ do { \ mtx_lock(&ng_nodelist_mtx); \ LIST_INSERT_HEAD(&ng_freenodes, node, nd_nodes); \ node->nd_magic = 0; \ mtx_unlock(&ng_nodelist_mtx); \ } while (0) #else /* NETGRAPH_DEBUG */ /*----------------------------------------------*/ #define NG_ALLOC_HOOK(hook) _NG_ALLOC_HOOK(hook) #define NG_ALLOC_NODE(node) _NG_ALLOC_NODE(node) #define NG_FREE_HOOK(hook) do { FREE((hook), M_NETGRAPH_HOOK); } while (0) #define NG_FREE_NODE(node) do { FREE((node), M_NETGRAPH_NODE); } while (0) #endif /* NETGRAPH_DEBUG */ /*----------------------------------------------*/ /* Set this to kdb_enter("X") to catch all errors as they occur */ #ifndef TRAP_ERROR #define TRAP_ERROR() #endif static ng_ID_t nextID = 1; #ifdef INVARIANTS #define CHECK_DATA_MBUF(m) do { \ struct mbuf *n; \ int total; \ \ M_ASSERTPKTHDR(m); \ for (total = 0, n = (m); n != NULL; n = n->m_next) { \ total += n->m_len; \ if (n->m_nextpkt != NULL) \ panic("%s: m_nextpkt", __func__); \ } \ \ if ((m)->m_pkthdr.len != total) { \ panic("%s: %d != %d", \ __func__, (m)->m_pkthdr.len, total); \ } \ } while (0) #else #define CHECK_DATA_MBUF(m) #endif /************************************************************************ Parse type definitions for generic messages ************************************************************************/ /* Handy structure parse type defining macro */ #define DEFINE_PARSE_STRUCT_TYPE(lo, up, args) \ static const struct ng_parse_struct_field \ ng_ ## lo ## _type_fields[] = NG_GENERIC_ ## up ## _INFO args; \ static const struct ng_parse_type ng_generic_ ## lo ## _type = { \ &ng_parse_struct_type, \ &ng_ ## lo ## _type_fields \ } DEFINE_PARSE_STRUCT_TYPE(mkpeer, MKPEER, ()); DEFINE_PARSE_STRUCT_TYPE(connect, CONNECT, ()); DEFINE_PARSE_STRUCT_TYPE(name, NAME, ()); DEFINE_PARSE_STRUCT_TYPE(rmhook, RMHOOK, ()); DEFINE_PARSE_STRUCT_TYPE(nodeinfo, NODEINFO, ()); DEFINE_PARSE_STRUCT_TYPE(typeinfo, TYPEINFO, ()); DEFINE_PARSE_STRUCT_TYPE(linkinfo, LINKINFO, (&ng_generic_nodeinfo_type)); /* Get length of an array when the length is stored as a 32 bit value immediately preceding the array -- as with struct namelist and struct typelist. */ static int ng_generic_list_getLength(const struct ng_parse_type *type, const u_char *start, const u_char *buf) { return *((const u_int32_t *)(buf - 4)); } /* Get length of the array of struct linkinfo inside a struct hooklist */ static int ng_generic_linkinfo_getLength(const struct ng_parse_type *type, const u_char *start, const u_char *buf) { const struct hooklist *hl = (const struct hooklist *)start; return hl->nodeinfo.hooks; } /* Array type for a variable length array of struct namelist */ static const struct ng_parse_array_info ng_nodeinfoarray_type_info = { &ng_generic_nodeinfo_type, &ng_generic_list_getLength }; static const struct ng_parse_type ng_generic_nodeinfoarray_type = { &ng_parse_array_type, &ng_nodeinfoarray_type_info }; /* Array type for a variable length array of struct typelist */ static const struct ng_parse_array_info ng_typeinfoarray_type_info = { &ng_generic_typeinfo_type, &ng_generic_list_getLength }; static const struct ng_parse_type ng_generic_typeinfoarray_type = { &ng_parse_array_type, &ng_typeinfoarray_type_info }; /* Array type for array of struct linkinfo in struct hooklist */ static const struct ng_parse_array_info ng_generic_linkinfo_array_type_info = { &ng_generic_linkinfo_type, &ng_generic_linkinfo_getLength }; static const struct ng_parse_type ng_generic_linkinfo_array_type = { &ng_parse_array_type, &ng_generic_linkinfo_array_type_info }; DEFINE_PARSE_STRUCT_TYPE(typelist, TYPELIST, (&ng_generic_nodeinfoarray_type)); DEFINE_PARSE_STRUCT_TYPE(hooklist, HOOKLIST, (&ng_generic_nodeinfo_type, &ng_generic_linkinfo_array_type)); DEFINE_PARSE_STRUCT_TYPE(listnodes, LISTNODES, (&ng_generic_nodeinfoarray_type)); /* List of commands and how to convert arguments to/from ASCII */ static const struct ng_cmdlist ng_generic_cmds[] = { { NGM_GENERIC_COOKIE, NGM_SHUTDOWN, "shutdown", NULL, NULL }, { NGM_GENERIC_COOKIE, NGM_MKPEER, "mkpeer", &ng_generic_mkpeer_type, NULL }, { NGM_GENERIC_COOKIE, NGM_CONNECT, "connect", &ng_generic_connect_type, NULL }, { NGM_GENERIC_COOKIE, NGM_NAME, "name", &ng_generic_name_type, NULL }, { NGM_GENERIC_COOKIE, NGM_RMHOOK, "rmhook", &ng_generic_rmhook_type, NULL }, { NGM_GENERIC_COOKIE, NGM_NODEINFO, "nodeinfo", NULL, &ng_generic_nodeinfo_type }, { NGM_GENERIC_COOKIE, NGM_LISTHOOKS, "listhooks", NULL, &ng_generic_hooklist_type }, { NGM_GENERIC_COOKIE, NGM_LISTNAMES, "listnames", NULL, &ng_generic_listnodes_type /* same as NGM_LISTNODES */ }, { NGM_GENERIC_COOKIE, NGM_LISTNODES, "listnodes", NULL, &ng_generic_listnodes_type }, { NGM_GENERIC_COOKIE, NGM_LISTTYPES, "listtypes", NULL, &ng_generic_typeinfo_type }, { NGM_GENERIC_COOKIE, NGM_TEXT_CONFIG, "textconfig", NULL, &ng_parse_string_type }, { NGM_GENERIC_COOKIE, NGM_TEXT_STATUS, "textstatus", NULL, &ng_parse_string_type }, { NGM_GENERIC_COOKIE, NGM_ASCII2BINARY, "ascii2binary", &ng_parse_ng_mesg_type, &ng_parse_ng_mesg_type }, { NGM_GENERIC_COOKIE, NGM_BINARY2ASCII, "binary2ascii", &ng_parse_ng_mesg_type, &ng_parse_ng_mesg_type }, { 0 } }; /************************************************************************ Node routines ************************************************************************/ /* * Instantiate a node of the requested type */ int ng_make_node(const char *typename, node_p *nodepp) { struct ng_type *type; int error; /* Check that the type makes sense */ if (typename == NULL) { TRAP_ERROR(); return (EINVAL); } /* Locate the node type. If we fail we return. Do not try to load * module. */ if ((type = ng_findtype(typename)) == NULL) return (ENXIO); /* * If we have a constructor, then make the node and * call the constructor to do type specific initialisation. */ if (type->constructor != NULL) { if ((error = ng_make_node_common(type, nodepp)) == 0) { if ((error = ((*type->constructor)(*nodepp)) != 0)) { NG_NODE_UNREF(*nodepp); } } } else { /* * Node has no constructor. We cannot ask for one * to be made. It must be brought into existence by * some external agency. The external agency should * call ng_make_node_common() directly to get the * netgraph part initialised. */ TRAP_ERROR(); error = EINVAL; } return (error); } /* * Generic node creation. Called by node initialisation for externally * instantiated nodes (e.g. hardware, sockets, etc ). * The returned node has a reference count of 1. */ int ng_make_node_common(struct ng_type *type, node_p *nodepp) { node_p node; /* Require the node type to have been already installed */ if (ng_findtype(type->name) == NULL) { TRAP_ERROR(); return (EINVAL); } /* Make a node and try attach it to the type */ NG_ALLOC_NODE(node); if (node == NULL) { TRAP_ERROR(); return (ENOMEM); } node->nd_type = type; NG_NODE_REF(node); /* note reference */ type->refs++; NG_QUEUE_LOCK_INIT(&node->nd_input_queue); node->nd_input_queue.queue = NULL; node->nd_input_queue.last = &node->nd_input_queue.queue; node->nd_input_queue.q_flags = 0; node->nd_input_queue.q_node = node; /* Initialize hook list for new node */ LIST_INIT(&node->nd_hooks); /* Link us into the node linked list */ mtx_lock(&ng_nodelist_mtx); LIST_INSERT_HEAD(&ng_nodelist, node, nd_nodes); mtx_unlock(&ng_nodelist_mtx); /* get an ID and put us in the hash chain */ mtx_lock(&ng_idhash_mtx); for (;;) { /* wrap protection, even if silly */ node_p node2 = NULL; node->nd_ID = nextID++; /* 137/second for 1 year before wrap */ /* Is there a problem with the new number? */ NG_IDHASH_FIND(node->nd_ID, node2); /* already taken? */ if ((node->nd_ID != 0) && (node2 == NULL)) { break; } } LIST_INSERT_HEAD(&ng_ID_hash[NG_IDHASH_FN(node->nd_ID)], node, nd_idnodes); mtx_unlock(&ng_idhash_mtx); /* Done */ *nodepp = node; return (0); } /* * Forceably start the shutdown process on a node. Either call * its shutdown method, or do the default shutdown if there is * no type-specific method. * * We can only be called from a shutdown message, so we know we have * a writer lock, and therefore exclusive access. It also means * that we should not be on the work queue, but we check anyhow. * * Persistent node types must have a type-specific method which * allocates a new node in which case, this one is irretrievably going away, * or cleans up anything it needs, and just makes the node valid again, * in which case we allow the node to survive. * * XXX We need to think of how to tell a persistent node that we * REALLY need to go away because the hardware has gone or we * are rebooting.... etc. */ void ng_rmnode(node_p node, hook_p dummy1, void *dummy2, int dummy3) { hook_p hook; /* Check if it's already shutting down */ if ((node->nd_flags & NGF_CLOSING) != 0) return; if (node == &ng_deadnode) { printf ("shutdown called on deadnode\n"); return; } /* Add an extra reference so it doesn't go away during this */ NG_NODE_REF(node); /* * Mark it invalid so any newcomers know not to try use it * Also add our own mark so we can't recurse * note that NGF_INVALID does not do this as it's also set during * creation */ node->nd_flags |= NGF_INVALID|NGF_CLOSING; /* If node has its pre-shutdown method, then call it first*/ if (node->nd_type && node->nd_type->close) (*node->nd_type->close)(node); /* Notify all remaining connected nodes to disconnect */ while ((hook = LIST_FIRST(&node->nd_hooks)) != NULL) ng_destroy_hook(hook); /* * Drain the input queue forceably. * it has no hooks so what's it going to do, bleed on someone? * Theoretically we came here from a queue entry that was added * Just before the queue was closed, so it should be empty anyway. * Also removes us from worklist if needed. */ ng_flush_input_queue(&node->nd_input_queue); /* Ask the type if it has anything to do in this case */ if (node->nd_type && node->nd_type->shutdown) { (*node->nd_type->shutdown)(node); if (NG_NODE_IS_VALID(node)) { /* * Well, blow me down if the node code hasn't declared * that it doesn't want to die. * Presumably it is a persistant node. * If we REALLY want it to go away, * e.g. hardware going away, * Our caller should set NGF_REALLY_DIE in nd_flags. */ node->nd_flags &= ~(NGF_INVALID|NGF_CLOSING); NG_NODE_UNREF(node); /* Assume they still have theirs */ return; } } else { /* do the default thing */ NG_NODE_UNREF(node); } ng_unname(node); /* basically a NOP these days */ /* * Remove extra reference, possibly the last * Possible other holders of references may include * timeout callouts, but theoretically the node's supposed to * have cancelled them. Possibly hardware dependencies may * force a driver to 'linger' with a reference. */ NG_NODE_UNREF(node); } /* * Remove a reference to the node, possibly the last. * deadnode always acts as it it were the last. */ int ng_unref_node(node_p node) { int v; if (node == &ng_deadnode) { return (0); } do { v = node->nd_refs - 1; } while (! atomic_cmpset_int(&node->nd_refs, v + 1, v)); if (v == 0) { /* we were the last */ mtx_lock(&ng_nodelist_mtx); node->nd_type->refs--; /* XXX maybe should get types lock? */ LIST_REMOVE(node, nd_nodes); mtx_unlock(&ng_nodelist_mtx); mtx_lock(&ng_idhash_mtx); LIST_REMOVE(node, nd_idnodes); mtx_unlock(&ng_idhash_mtx); mtx_destroy(&node->nd_input_queue.q_mtx); NG_FREE_NODE(node); } return (v); } /************************************************************************ Node ID handling ************************************************************************/ static node_p ng_ID2noderef(ng_ID_t ID) { node_p node; mtx_lock(&ng_idhash_mtx); NG_IDHASH_FIND(ID, node); if(node) NG_NODE_REF(node); mtx_unlock(&ng_idhash_mtx); return(node); } ng_ID_t ng_node2ID(node_p node) { return (node ? NG_NODE_ID(node) : 0); } /************************************************************************ Node name handling ************************************************************************/ /* * Assign a node a name. Once assigned, the name cannot be changed. */ int ng_name_node(node_p node, const char *name) { int i; node_p node2; /* Check the name is valid */ for (i = 0; i < NG_NODESIZ; i++) { if (name[i] == '\0' || name[i] == '.' || name[i] == ':') break; } if (i == 0 || name[i] != '\0') { TRAP_ERROR(); return (EINVAL); } if (ng_decodeidname(name) != 0) { /* valid IDs not allowed here */ TRAP_ERROR(); return (EINVAL); } /* Check the name isn't already being used */ if ((node2 = ng_name2noderef(node, name)) != NULL) { NG_NODE_UNREF(node2); TRAP_ERROR(); return (EADDRINUSE); } /* copy it */ strlcpy(NG_NODE_NAME(node), name, NG_NODESIZ); return (0); } /* * Find a node by absolute name. The name should NOT end with ':' * The name "." means "this node" and "[xxx]" means "the node * with ID (ie, at address) xxx". * * Returns the node if found, else NULL. * Eventually should add something faster than a sequential search. * Note it acquires a reference on the node so you can be sure it's still * there. */ node_p ng_name2noderef(node_p here, const char *name) { node_p node; ng_ID_t temp; /* "." means "this node" */ if (strcmp(name, ".") == 0) { NG_NODE_REF(here); return(here); } /* Check for name-by-ID */ if ((temp = ng_decodeidname(name)) != 0) { return (ng_ID2noderef(temp)); } /* Find node by name */ mtx_lock(&ng_nodelist_mtx); LIST_FOREACH(node, &ng_nodelist, nd_nodes) { if (NG_NODE_IS_VALID(node) && NG_NODE_HAS_NAME(node) && (strcmp(NG_NODE_NAME(node), name) == 0)) { break; } } if (node) NG_NODE_REF(node); mtx_unlock(&ng_nodelist_mtx); return (node); } /* * Decode an ID name, eg. "[f03034de]". Returns 0 if the * string is not valid, otherwise returns the value. */ static ng_ID_t ng_decodeidname(const char *name) { const int len = strlen(name); char *eptr; u_long val; /* Check for proper length, brackets, no leading junk */ if ((len < 3) || (name[0] != '[') || (name[len - 1] != ']') || (!isxdigit(name[1]))) { return ((ng_ID_t)0); } /* Decode number */ val = strtoul(name + 1, &eptr, 16); if ((eptr - name != len - 1) || (val == ULONG_MAX) || (val == 0)) { return ((ng_ID_t)0); } return (ng_ID_t)val; } /* * Remove a name from a node. This should only be called * when shutting down and removing the node. * IF we allow name changing this may be more resurrected. */ void ng_unname(node_p node) { } /************************************************************************ Hook routines Names are not optional. Hooks are always connected, except for a brief moment within these routines. On invalidation or during creation they are connected to the 'dead' hook. ************************************************************************/ /* * Remove a hook reference */ void ng_unref_hook(hook_p hook) { int v; if (hook == &ng_deadhook) { return; } do { v = hook->hk_refs; } while (! atomic_cmpset_int(&hook->hk_refs, v, v - 1)); if (v == 1) { /* we were the last */ if (_NG_HOOK_NODE(hook)) { /* it'll probably be ng_deadnode */ _NG_NODE_UNREF((_NG_HOOK_NODE(hook))); hook->hk_node = NULL; } NG_FREE_HOOK(hook); } } /* * Add an unconnected hook to a node. Only used internally. * Assumes node is locked. (XXX not yet true ) */ static int ng_add_hook(node_p node, const char *name, hook_p *hookp) { hook_p hook; int error = 0; /* Check that the given name is good */ if (name == NULL) { TRAP_ERROR(); return (EINVAL); } if (ng_findhook(node, name) != NULL) { TRAP_ERROR(); return (EEXIST); } /* Allocate the hook and link it up */ NG_ALLOC_HOOK(hook); if (hook == NULL) { TRAP_ERROR(); return (ENOMEM); } hook->hk_refs = 1; /* add a reference for us to return */ hook->hk_flags = HK_INVALID; hook->hk_peer = &ng_deadhook; /* start off this way */ hook->hk_node = node; NG_NODE_REF(node); /* each hook counts as a reference */ /* Set hook name */ strlcpy(NG_HOOK_NAME(hook), name, NG_HOOKSIZ); /* * Check if the node type code has something to say about it * If it fails, the unref of the hook will also unref the node. */ if (node->nd_type->newhook != NULL) { if ((error = (*node->nd_type->newhook)(node, hook, name))) { NG_HOOK_UNREF(hook); /* this frees the hook */ return (error); } } /* * The 'type' agrees so far, so go ahead and link it in. * We'll ask again later when we actually connect the hooks. */ LIST_INSERT_HEAD(&node->nd_hooks, hook, hk_hooks); node->nd_numhooks++; NG_HOOK_REF(hook); /* one for the node */ if (hookp) *hookp = hook; return (0); } /* * Find a hook * * Node types may supply their own optimized routines for finding * hooks. If none is supplied, we just do a linear search. * XXX Possibly we should add a reference to the hook? */ hook_p ng_findhook(node_p node, const char *name) { hook_p hook; if (node->nd_type->findhook != NULL) return (*node->nd_type->findhook)(node, name); LIST_FOREACH(hook, &node->nd_hooks, hk_hooks) { if (NG_HOOK_IS_VALID(hook) && (strcmp(NG_HOOK_NAME(hook), name) == 0)) return (hook); } return (NULL); } /* * Destroy a hook * * As hooks are always attached, this really destroys two hooks. * The one given, and the one attached to it. Disconnect the hooks * from each other first. We reconnect the peer hook to the 'dead' * hook so that it can still exist after we depart. We then * send the peer its own destroy message. This ensures that we only * interact with the peer's structures when it is locked processing that * message. We hold a reference to the peer hook so we are guaranteed that * the peer hook and node are still going to exist until * we are finished there as the hook holds a ref on the node. * We run this same code again on the peer hook, but that time it is already * attached to the 'dead' hook. * * This routine is called at all stages of hook creation * on error detection and must be able to handle any such stage. */ void ng_destroy_hook(hook_p hook) { hook_p peer; node_p node; if (hook == &ng_deadhook) { /* better safe than sorry */ printf("ng_destroy_hook called on deadhook\n"); return; } /* * Protect divorce process with mutex, to avoid races on * simultaneous disconnect. */ mtx_lock(&ng_topo_mtx); hook->hk_flags |= HK_INVALID; peer = NG_HOOK_PEER(hook); node = NG_HOOK_NODE(hook); if (peer && (peer != &ng_deadhook)) { /* * Set the peer to point to ng_deadhook * from this moment on we are effectively independent it. * send it an rmhook message of it's own. */ peer->hk_peer = &ng_deadhook; /* They no longer know us */ hook->hk_peer = &ng_deadhook; /* Nor us, them */ if (NG_HOOK_NODE(peer) == &ng_deadnode) { /* * If it's already divorced from a node, * just free it. */ mtx_unlock(&ng_topo_mtx); } else { mtx_unlock(&ng_topo_mtx); ng_rmhook_self(peer); /* Send it a surprise */ } NG_HOOK_UNREF(peer); /* account for peer link */ NG_HOOK_UNREF(hook); /* account for peer link */ } else mtx_unlock(&ng_topo_mtx); mtx_assert(&ng_topo_mtx, MA_NOTOWNED); /* * Remove the hook from the node's list to avoid possible recursion * in case the disconnection results in node shutdown. */ if (node == &ng_deadnode) { /* happens if called from ng_con_nodes() */ return; } LIST_REMOVE(hook, hk_hooks); node->nd_numhooks--; if (node->nd_type->disconnect) { /* * The type handler may elect to destroy the node so don't * trust its existence after this point. (except * that we still hold a reference on it. (which we * inherrited from the hook we are destroying) */ (*node->nd_type->disconnect) (hook); } /* * Note that because we will point to ng_deadnode, the original node * is not decremented automatically so we do that manually. */ _NG_HOOK_NODE(hook) = &ng_deadnode; NG_NODE_UNREF(node); /* We no longer point to it so adjust count */ NG_HOOK_UNREF(hook); /* Account for linkage (in list) to node */ } /* * Take two hooks on a node and merge the connection so that the given node * is effectively bypassed. */ int ng_bypass(hook_p hook1, hook_p hook2) { if (hook1->hk_node != hook2->hk_node) { TRAP_ERROR(); return (EINVAL); } hook1->hk_peer->hk_peer = hook2->hk_peer; hook2->hk_peer->hk_peer = hook1->hk_peer; hook1->hk_peer = &ng_deadhook; hook2->hk_peer = &ng_deadhook; NG_HOOK_UNREF(hook1); NG_HOOK_UNREF(hook2); /* XXX If we ever cache methods on hooks update them as well */ ng_destroy_hook(hook1); ng_destroy_hook(hook2); return (0); } /* * Install a new netgraph type */ int ng_newtype(struct ng_type *tp) { const size_t namelen = strlen(tp->name); /* Check version and type name fields */ if ((tp->version != NG_ABI_VERSION) || (namelen == 0) || (namelen >= NG_TYPESIZ)) { TRAP_ERROR(); if (tp->version != NG_ABI_VERSION) { printf("Netgraph: Node type rejected. ABI mismatch. Suggest recompile\n"); } return (EINVAL); } /* Check for name collision */ if (ng_findtype(tp->name) != NULL) { TRAP_ERROR(); return (EEXIST); } /* Link in new type */ mtx_lock(&ng_typelist_mtx); LIST_INSERT_HEAD(&ng_typelist, tp, types); tp->refs = 1; /* first ref is linked list */ mtx_unlock(&ng_typelist_mtx); return (0); } /* * unlink a netgraph type * If no examples exist */ int ng_rmtype(struct ng_type *tp) { /* Check for name collision */ if (tp->refs != 1) { TRAP_ERROR(); return (EBUSY); } /* Unlink type */ mtx_lock(&ng_typelist_mtx); LIST_REMOVE(tp, types); mtx_unlock(&ng_typelist_mtx); return (0); } /* * Look for a type of the name given */ struct ng_type * ng_findtype(const char *typename) { struct ng_type *type; mtx_lock(&ng_typelist_mtx); LIST_FOREACH(type, &ng_typelist, types) { if (strcmp(type->name, typename) == 0) break; } mtx_unlock(&ng_typelist_mtx); return (type); } /************************************************************************ Composite routines ************************************************************************/ /* * Connect two nodes using the specified hooks, using queued functions. */ static void ng_con_part3(node_p node, hook_p hook, void *arg1, int arg2) { /* * When we run, we know that the node 'node' is locked for us. * Our caller has a reference on the hook. * Our caller has a reference on the node. * (In this case our caller is ng_apply_item() ). * The peer hook has a reference on the hook. * We are all set up except for the final call to the node, and * the clearing of the INVALID flag. */ if (NG_HOOK_NODE(hook) == &ng_deadnode) { /* * The node must have been freed again since we last visited * here. ng_destry_hook() has this effect but nothing else does. * We should just release our references and * free anything we can think of. * Since we know it's been destroyed, and it's our caller * that holds the references, just return. */ return ; } if (hook->hk_node->nd_type->connect) { if ((*hook->hk_node->nd_type->connect) (hook)) { ng_destroy_hook(hook); /* also zaps peer */ printf("failed in ng_con_part3()\n"); return ; } } /* * XXX this is wrong for SMP. Possibly we need * to separate out 'create' and 'invalid' flags. * should only set flags on hooks we have locked under our node. */ hook->hk_flags &= ~HK_INVALID; return ; } static void ng_con_part2(node_p node, hook_p hook, void *arg1, int arg2) { hook_p peer; /* * When we run, we know that the node 'node' is locked for us. * Our caller has a reference on the hook. * Our caller has a reference on the node. * (In this case our caller is ng_apply_item() ). * The peer hook has a reference on the hook. * our node pointer points to the 'dead' node. * First check the hook name is unique. * Should not happen because we checked before queueing this. */ if (ng_findhook(node, NG_HOOK_NAME(hook)) != NULL) { TRAP_ERROR(); ng_destroy_hook(hook); /* should destroy peer too */ printf("failed in ng_con_part2()\n"); return ; } /* * Check if the node type code has something to say about it * If it fails, the unref of the hook will also unref the attached node, * however since that node is 'ng_deadnode' this will do nothing. * The peer hook will also be destroyed. */ if (node->nd_type->newhook != NULL) { if ((*node->nd_type->newhook)(node, hook, hook->hk_name)) { ng_destroy_hook(hook); /* should destroy peer too */ printf("failed in ng_con_part2()\n"); return ; } } /* * The 'type' agrees so far, so go ahead and link it in. * We'll ask again later when we actually connect the hooks. */ hook->hk_node = node; /* just overwrite ng_deadnode */ NG_NODE_REF(node); /* each hook counts as a reference */ LIST_INSERT_HEAD(&node->nd_hooks, hook, hk_hooks); node->nd_numhooks++; NG_HOOK_REF(hook); /* one for the node */ /* * We now have a symmetrical situation, where both hooks have been * linked to their nodes, the newhook methods have been called * And the references are all correct. The hooks are still marked * as invalid, as we have not called the 'connect' methods * yet. * We can call the local one immediately as we have the * node locked, but we need to queue the remote one. */ if (hook->hk_node->nd_type->connect) { if ((*hook->hk_node->nd_type->connect) (hook)) { ng_destroy_hook(hook); /* also zaps peer */ printf("failed in ng_con_part2(A)\n"); return ; } } /* * Acquire topo mutex to avoid race with ng_destroy_hook(). */ mtx_lock(&ng_topo_mtx); peer = hook->hk_peer; if (peer == &ng_deadhook) { mtx_unlock(&ng_topo_mtx); printf("failed in ng_con_part2(B)\n"); ng_destroy_hook(hook); return ; } mtx_unlock(&ng_topo_mtx); if (ng_send_fn(peer->hk_node, peer, &ng_con_part3, arg1, arg2)) { printf("failed in ng_con_part2(C)\n"); ng_destroy_hook(hook); /* also zaps peer */ return ; } hook->hk_flags &= ~HK_INVALID; /* need both to be able to work */ return ; } /* * Connect this node with another node. We assume that this node is * currently locked, as we are only called from an NGM_CONNECT message. */ static int ng_con_nodes(node_p node, const char *name, node_p node2, const char *name2) { int error; hook_p hook; hook_p hook2; if (ng_findhook(node2, name2) != NULL) { return(EEXIST); } if ((error = ng_add_hook(node, name, &hook))) /* gives us a ref */ return (error); /* Allocate the other hook and link it up */ NG_ALLOC_HOOK(hook2); if (hook2 == NULL) { TRAP_ERROR(); ng_destroy_hook(hook); /* XXX check ref counts so far */ NG_HOOK_UNREF(hook); /* including our ref */ return (ENOMEM); } hook2->hk_refs = 1; /* start with a reference for us. */ hook2->hk_flags = HK_INVALID; hook2->hk_peer = hook; /* Link the two together */ hook->hk_peer = hook2; NG_HOOK_REF(hook); /* Add a ref for the peer to each*/ NG_HOOK_REF(hook2); hook2->hk_node = &ng_deadnode; strlcpy(NG_HOOK_NAME(hook2), name2, NG_HOOKSIZ); /* * Queue the function above. * Procesing continues in that function in the lock context of * the other node. */ if ((error = ng_send_fn(node2, hook2, &ng_con_part2, NULL, 0))) { printf("failed in ng_con_nodes(): %d\n", error); ng_destroy_hook(hook); /* also zaps peer */ } NG_HOOK_UNREF(hook); /* Let each hook go if it wants to */ NG_HOOK_UNREF(hook2); return (error); } /* * Make a peer and connect. * We assume that the local node is locked. * The new node probably doesn't need a lock until * it has a hook, because it cannot really have any work until then, * but we should think about it a bit more. * * The problem may come if the other node also fires up * some hardware or a timer or some other source of activation, * also it may already get a command msg via it's ID. * * We could use the same method as ng_con_nodes() but we'd have * to add ability to remove the node when failing. (Not hard, just * make arg1 point to the node to remove). * Unless of course we just ignore failure to connect and leave * an unconnected node? */ static int ng_mkpeer(node_p node, const char *name, const char *name2, char *type) { node_p node2; hook_p hook1, hook2; int error; if ((error = ng_make_node(type, &node2))) { return (error); } if ((error = ng_add_hook(node, name, &hook1))) { /* gives us a ref */ ng_rmnode(node2, NULL, NULL, 0); return (error); } if ((error = ng_add_hook(node2, name2, &hook2))) { ng_rmnode(node2, NULL, NULL, 0); ng_destroy_hook(hook1); NG_HOOK_UNREF(hook1); return (error); } /* * Actually link the two hooks together. */ hook1->hk_peer = hook2; hook2->hk_peer = hook1; /* Each hook is referenced by the other */ NG_HOOK_REF(hook1); NG_HOOK_REF(hook2); /* Give each node the opportunity to veto the pending connection */ if (hook1->hk_node->nd_type->connect) { error = (*hook1->hk_node->nd_type->connect) (hook1); } if ((error == 0) && hook2->hk_node->nd_type->connect) { error = (*hook2->hk_node->nd_type->connect) (hook2); } /* * drop the references we were holding on the two hooks. */ if (error) { ng_destroy_hook(hook2); /* also zaps hook1 */ ng_rmnode(node2, NULL, NULL, 0); } else { /* As a last act, allow the hooks to be used */ hook1->hk_flags &= ~HK_INVALID; hook2->hk_flags &= ~HK_INVALID; } NG_HOOK_UNREF(hook1); NG_HOOK_UNREF(hook2); return (error); } /************************************************************************ Utility routines to send self messages ************************************************************************/ /* Shut this node down as soon as everyone is clear of it */ /* Should add arg "immediately" to jump the queue */ int ng_rmnode_self(node_p node) { int error; if (node == &ng_deadnode) return (0); node->nd_flags |= NGF_INVALID; if (node->nd_flags & NGF_CLOSING) return (0); error = ng_send_fn(node, NULL, &ng_rmnode, NULL, 0); return (error); } static void ng_rmhook_part2(node_p node, hook_p hook, void *arg1, int arg2) { ng_destroy_hook(hook); return ; } int ng_rmhook_self(hook_p hook) { int error; node_p node = NG_HOOK_NODE(hook); if (node == &ng_deadnode) return (0); error = ng_send_fn(node, hook, &ng_rmhook_part2, NULL, 0); return (error); } /*********************************************************************** * Parse and verify a string of the form: * * Such a string can refer to a specific node or a specific hook * on a specific node, depending on how you look at it. In the * latter case, the PATH component must not end in a dot. * * Both and are optional. The is a string * of hook names separated by dots. This breaks out the original * string, setting *nodep to "NODE" (or NULL if none) and *pathp * to "PATH" (or NULL if degenerate). Also, *hookp will point to * the final hook component of , if any, otherwise NULL. * * This returns -1 if the path is malformed. The char ** are optional. ***********************************************************************/ int ng_path_parse(char *addr, char **nodep, char **pathp, char **hookp) { char *node, *path, *hook; int k; /* * Extract absolute NODE, if any */ for (path = addr; *path && *path != ':'; path++); if (*path) { node = addr; /* Here's the NODE */ *path++ = '\0'; /* Here's the PATH */ /* Node name must not be empty */ if (!*node) return -1; /* A name of "." is OK; otherwise '.' not allowed */ if (strcmp(node, ".") != 0) { for (k = 0; node[k]; k++) if (node[k] == '.') return -1; } } else { node = NULL; /* No absolute NODE */ path = addr; /* Here's the PATH */ } /* Snoop for illegal characters in PATH */ for (k = 0; path[k]; k++) if (path[k] == ':') return -1; /* Check for no repeated dots in PATH */ for (k = 0; path[k]; k++) if (path[k] == '.' && path[k + 1] == '.') return -1; /* Remove extra (degenerate) dots from beginning or end of PATH */ if (path[0] == '.') path++; if (*path && path[strlen(path) - 1] == '.') path[strlen(path) - 1] = 0; /* If PATH has a dot, then we're not talking about a hook */ if (*path) { for (hook = path, k = 0; path[k]; k++) if (path[k] == '.') { hook = NULL; break; } } else path = hook = NULL; /* Done */ if (nodep) *nodep = node; if (pathp) *pathp = path; if (hookp) *hookp = hook; return (0); } /* * Given a path, which may be absolute or relative, and a starting node, * return the destination node. */ int ng_path2noderef(node_p here, const char *address, node_p *destp, hook_p *lasthook) { char fullpath[NG_PATHSIZ]; char *nodename, *path, pbuf[2]; node_p node, oldnode; char *cp; hook_p hook = NULL; /* Initialize */ if (destp == NULL) { TRAP_ERROR(); return EINVAL; } *destp = NULL; /* Make a writable copy of address for ng_path_parse() */ strncpy(fullpath, address, sizeof(fullpath) - 1); fullpath[sizeof(fullpath) - 1] = '\0'; /* Parse out node and sequence of hooks */ if (ng_path_parse(fullpath, &nodename, &path, NULL) < 0) { TRAP_ERROR(); return EINVAL; } if (path == NULL) { pbuf[0] = '.'; /* Needs to be writable */ pbuf[1] = '\0'; path = pbuf; } /* * For an absolute address, jump to the starting node. * Note that this holds a reference on the node for us. * Don't forget to drop the reference if we don't need it. */ if (nodename) { node = ng_name2noderef(here, nodename); if (node == NULL) { TRAP_ERROR(); return (ENOENT); } } else { if (here == NULL) { TRAP_ERROR(); return (EINVAL); } node = here; NG_NODE_REF(node); } /* * Now follow the sequence of hooks * XXX * We actually cannot guarantee that the sequence * is not being demolished as we crawl along it * without extra-ordinary locking etc. * So this is a bit dodgy to say the least. * We can probably hold up some things by holding * the nodelist mutex for the time of this * crawl if we wanted.. At least that way we wouldn't have to * worry about the nodes disappearing, but the hooks would still * be a problem. */ for (cp = path; node != NULL && *cp != '\0'; ) { char *segment; /* * Break out the next path segment. Replace the dot we just * found with a NUL; "cp" points to the next segment (or the * NUL at the end). */ for (segment = cp; *cp != '\0'; cp++) { if (*cp == '.') { *cp++ = '\0'; break; } } /* Empty segment */ if (*segment == '\0') continue; /* We have a segment, so look for a hook by that name */ hook = ng_findhook(node, segment); /* Can't get there from here... */ if (hook == NULL || NG_HOOK_PEER(hook) == NULL || NG_HOOK_NOT_VALID(hook) || NG_HOOK_NOT_VALID(NG_HOOK_PEER(hook))) { TRAP_ERROR(); NG_NODE_UNREF(node); #if 0 printf("hooknotvalid %s %s %d %d %d %d ", path, segment, hook == NULL, NG_HOOK_PEER(hook) == NULL, NG_HOOK_NOT_VALID(hook), NG_HOOK_NOT_VALID(NG_HOOK_PEER(hook))); #endif return (ENOENT); } /* * Hop on over to the next node * XXX * Big race conditions here as hooks and nodes go away * *** Idea.. store an ng_ID_t in each hook and use that * instead of the direct hook in this crawl? */ oldnode = node; if ((node = NG_PEER_NODE(hook))) NG_NODE_REF(node); /* XXX RACE */ NG_NODE_UNREF(oldnode); /* XXX another race */ if (NG_NODE_NOT_VALID(node)) { NG_NODE_UNREF(node); /* XXX more races */ node = NULL; } } /* If node somehow missing, fail here (probably this is not needed) */ if (node == NULL) { TRAP_ERROR(); return (ENXIO); } /* Done */ *destp = node; if (lasthook != NULL) *lasthook = (hook ? NG_HOOK_PEER(hook) : NULL); return (0); } /***************************************************************\ * Input queue handling. * All activities are submitted to the node via the input queue * which implements a multiple-reader/single-writer gate. * Items which cannot be handled immediately are queued. * * read-write queue locking inline functions * \***************************************************************/ static __inline item_p ng_dequeue(struct ng_queue * ngq, int *rw); static __inline item_p ng_acquire_read(struct ng_queue * ngq, item_p item); static __inline item_p ng_acquire_write(struct ng_queue * ngq, item_p item); static __inline void ng_leave_read(struct ng_queue * ngq); static __inline void ng_leave_write(struct ng_queue * ngq); static __inline void ng_queue_rw(struct ng_queue * ngq, item_p item, int rw); /* * Definition of the bits fields in the ng_queue flag word. * Defined here rather than in netgraph.h because no-one should fiddle * with them. * * The ordering here may be important! don't shuffle these. */ /*- Safety Barrier--------+ (adjustable to suit taste) (not used yet) | V +-------+-------+-------+-------+-------+-------+-------+-------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |A|c|t|i|v|e| |R|e|a|d|e|r| |C|o|u|n|t| | | | | | | | | |P|A| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |O|W| +-------+-------+-------+-------+-------+-------+-------+-------+ \___________________________ ____________________________/ | | V | | [active reader count] | | | | Operation Pending -------------------------------+ | | Active Writer ---------------------------------------+ */ #define WRITER_ACTIVE 0x00000001 #define OP_PENDING 0x00000002 #define READER_INCREMENT 0x00000004 #define READER_MASK 0xfffffffc /* Not valid if WRITER_ACTIVE is set */ #define SAFETY_BARRIER 0x00100000 /* 128K items queued should be enough */ /* Defines of more elaborate states on the queue */ /* Mask of bits a new read cares about */ #define NGQ_RMASK (WRITER_ACTIVE|OP_PENDING) /* Mask of bits a new write cares about */ #define NGQ_WMASK (NGQ_RMASK|READER_MASK) /* Test to decide if there is something on the queue. */ #define QUEUE_ACTIVE(QP) ((QP)->q_flags & OP_PENDING) /* How to decide what the next queued item is. */ #define HEAD_IS_READER(QP) NGI_QUEUED_READER((QP)->queue) #define HEAD_IS_WRITER(QP) NGI_QUEUED_WRITER((QP)->queue) /* notused */ /* Read the status to decide if the next item on the queue can now run. */ #define QUEUED_READER_CAN_PROCEED(QP) \ (((QP)->q_flags & (NGQ_RMASK & ~OP_PENDING)) == 0) #define QUEUED_WRITER_CAN_PROCEED(QP) \ (((QP)->q_flags & (NGQ_WMASK & ~OP_PENDING)) == 0) /* Is there a chance of getting ANY work off the queue? */ #define NEXT_QUEUED_ITEM_CAN_PROCEED(QP) \ (QUEUE_ACTIVE(QP) && \ ((HEAD_IS_READER(QP)) ? QUEUED_READER_CAN_PROCEED(QP) : \ QUEUED_WRITER_CAN_PROCEED(QP))) #define NGQRW_R 0 #define NGQRW_W 1 /* * Taking into account the current state of the queue and node, possibly take * the next entry off the queue and return it. Return NULL if there was * nothing we could return, either because there really was nothing there, or * because the node was in a state where it cannot yet process the next item * on the queue. * * This MUST MUST MUST be called with the mutex held. */ static __inline item_p ng_dequeue(struct ng_queue *ngq, int *rw) { item_p item; u_int add_arg; mtx_assert(&ngq->q_mtx, MA_OWNED); /* * If there is nothing queued, then just return. * No point in continuing. * XXXGL: assert this? */ if (!QUEUE_ACTIVE(ngq)) { CTR4(KTR_NET, "%20s: node [%x] (%p) queue empty; " "queue flags 0x%lx", __func__, ngq->q_node->nd_ID, ngq->q_node, ngq->q_flags); return (NULL); } /* * From here, we can assume there is a head item. * We need to find out what it is and if it can be dequeued, given * the current state of the node. */ if (HEAD_IS_READER(ngq)) { if (!QUEUED_READER_CAN_PROCEED(ngq)) { /* * It's a reader but we can't use it. * We are stalled so make sure we don't * get called again until something changes. */ ng_worklist_remove(ngq->q_node); CTR4(KTR_NET, "%20s: node [%x] (%p) queued reader " "can't proceed; queue flags 0x%lx", __func__, ngq->q_node->nd_ID, ngq->q_node, ngq->q_flags); return (NULL); } /* * Head of queue is a reader and we have no write active. * We don't care how many readers are already active. * Add the correct increment for the reader count. */ add_arg = READER_INCREMENT; *rw = NGQRW_R; } else if (QUEUED_WRITER_CAN_PROCEED(ngq)) { /* * There is a pending write, no readers and no active writer. * This means we can go ahead with the pending writer. Note * the fact that we now have a writer, ready for when we take * it off the queue. * * We don't need to worry about a possible collision with the * fasttrack reader. * * The fasttrack thread may take a long time to discover that we * are running so we would have an inconsistent state in the * flags for a while. Since we ignore the reader count * entirely when the WRITER_ACTIVE flag is set, this should * not matter (in fact it is defined that way). If it tests * the flag before this operation, the OP_PENDING flag * will make it fail, and if it tests it later, the * WRITER_ACTIVE flag will do the same. If it is SO slow that * we have actually completed the operation, and neither flag * is set by the time that it tests the flags, then it is * actually ok for it to continue. If it completes and we've * finished and the read pending is set it still fails. * * So we can just ignore it, as long as we can ensure that the * transition from WRITE_PENDING state to the WRITER_ACTIVE * state is atomic. * * After failing, first it will be held back by the mutex, then * when it can proceed, it will queue its request, then it * would arrive at this function. Usually it will have to * leave empty handed because the ACTIVE WRITER bit will be * set. * * Adjust the flags for the new active writer. */ add_arg = WRITER_ACTIVE; *rw = NGQRW_W; /* * We want to write "active writer, no readers " Now go make * it true. In fact there may be a number in the readers * count but we know it is not true and will be fixed soon. * We will fix the flags for the next pending entry in a * moment. */ } else { /* * We can't dequeue anything.. return and say so. Probably we * have a write pending and the readers count is non zero. If * we got here because a reader hit us just at the wrong * moment with the fasttrack code, and put us in a strange * state, then it will be coming through in just a moment, * (just as soon as we release the mutex) and keep things * moving. * Make sure we remove ourselves from the work queue. It * would be a waste of effort to do all this again. */ ng_worklist_remove(ngq->q_node); CTR4(KTR_NET, "%20s: node [%x] (%p) can't dequeue anything; " "queue flags 0x%lx", __func__, ngq->q_node->nd_ID, ngq->q_node, ngq->q_flags); return (NULL); } /* * Now we dequeue the request (whatever it may be) and correct the * pending flags and the next and last pointers. */ item = ngq->queue; ngq->queue = item->el_next; CTR6(KTR_NET, "%20s: node [%x] (%p) dequeued item %p with flags 0x%lx; " "queue flags 0x%lx", __func__, ngq->q_node->nd_ID,ngq->q_node, item, item->el_flags, ngq->q_flags); if (ngq->last == &(item->el_next)) { /* * that was the last entry in the queue so set the 'last * pointer up correctly and make sure the pending flag is * clear. */ add_arg += -OP_PENDING; ngq->last = &(ngq->queue); /* * Whatever flag was set will be cleared and * the new acive field will be set by the add as well, * so we don't need to change add_arg. * But we know we don't need to be on the work list. */ atomic_add_long(&ngq->q_flags, add_arg); ng_worklist_remove(ngq->q_node); } else { /* * Since there is still something on the queue * we don't need to change the PENDING flag. */ atomic_add_long(&ngq->q_flags, add_arg); /* * If we see more doable work, make sure we are * on the work queue. */ if (NEXT_QUEUED_ITEM_CAN_PROCEED(ngq)) { ng_setisr(ngq->q_node); } } CTR6(KTR_NET, "%20s: node [%x] (%p) returning item %p as %s; " "queue flags 0x%lx", __func__, ngq->q_node->nd_ID, ngq->q_node, item, *rw ? "WRITER" : "READER" , ngq->q_flags); return (item); } /* * Queue a packet to be picked up by someone else. * We really don't care who, but we can't or don't want to hang around * to process it ourselves. We are probably an interrupt routine.. * If the queue could be run, flag the netisr handler to start. */ static __inline void ng_queue_rw(struct ng_queue * ngq, item_p item, int rw) { mtx_assert(&ngq->q_mtx, MA_OWNED); if (rw == NGQRW_W) NGI_SET_WRITER(item); else NGI_SET_READER(item); item->el_next = NULL; /* maybe not needed */ *ngq->last = item; CTR5(KTR_NET, "%20s: node [%x] (%p) queued item %p as %s", __func__, ngq->q_node->nd_ID, ngq->q_node, item, rw ? "WRITER" : "READER" ); /* * If it was the first item in the queue then we need to * set the last pointer and the type flags. */ if (ngq->last == &(ngq->queue)) { atomic_add_long(&ngq->q_flags, OP_PENDING); CTR3(KTR_NET, "%20s: node [%x] (%p) set OP_PENDING", __func__, ngq->q_node->nd_ID, ngq->q_node); } ngq->last = &(item->el_next); /* * We can take the worklist lock with the node locked * BUT NOT THE REVERSE! */ if (NEXT_QUEUED_ITEM_CAN_PROCEED(ngq)) ng_setisr(ngq->q_node); } /* * This function 'cheats' in that it first tries to 'grab' the use of the * node, without going through the mutex. We can do this becasue of the * semantics of the lock. The semantics include a clause that says that the * value of the readers count is invalid if the WRITER_ACTIVE flag is set. It * also says that the WRITER_ACTIVE flag cannot be set if the readers count * is not zero. Note that this talks about what is valid to SET the * WRITER_ACTIVE flag, because from the moment it is set, the value if the * reader count is immaterial, and not valid. The two 'pending' flags have a * similar effect, in that If they are orthogonal to the two active fields in * how they are set, but if either is set, the attempted 'grab' need to be * backed out because there is earlier work, and we maintain ordering in the * queue. The result of this is that the reader request can try obtain use of * the node with only a single atomic addition, and without any of the mutex * overhead. If this fails the operation degenerates to the same as for other * cases. * */ static __inline item_p ng_acquire_read(struct ng_queue *ngq, item_p item) { KASSERT(ngq != &ng_deadnode.nd_input_queue, ("%s: working on deadnode", __func__)); /* ######### Hack alert ######### */ atomic_add_long(&ngq->q_flags, READER_INCREMENT); if ((ngq->q_flags & NGQ_RMASK) == 0) { /* Successfully grabbed node */ CTR4(KTR_NET, "%20s: node [%x] (%p) fast acquired item %p", __func__, ngq->q_node->nd_ID, ngq->q_node, item); return (item); } /* undo the damage if we didn't succeed */ atomic_subtract_long(&ngq->q_flags, READER_INCREMENT); /* ######### End Hack alert ######### */ NG_QUEUE_LOCK(ngq); /* * Try again. Another processor (or interrupt for that matter) may * have removed the last queued item that was stopping us from * running, between the previous test, and the moment that we took * the mutex. (Or maybe a writer completed.) * Even if another fast-track reader hits during this period * we don't care as multiple readers is OK. */ if ((ngq->q_flags & NGQ_RMASK) == 0) { atomic_add_long(&ngq->q_flags, READER_INCREMENT); NG_QUEUE_UNLOCK(ngq); CTR4(KTR_NET, "%20s: node [%x] (%p) slow acquired item %p", __func__, ngq->q_node->nd_ID, ngq->q_node, item); return (item); } /* * and queue the request for later. */ ng_queue_rw(ngq, item, NGQRW_R); NG_QUEUE_UNLOCK(ngq); return (NULL); } static __inline item_p ng_acquire_write(struct ng_queue *ngq, item_p item) { KASSERT(ngq != &ng_deadnode.nd_input_queue, ("%s: working on deadnode", __func__)); restart: NG_QUEUE_LOCK(ngq); /* * If there are no readers, no writer, and no pending packets, then * we can just go ahead. In all other situations we need to queue the * request */ if ((ngq->q_flags & NGQ_WMASK) == 0) { /* collision could happen *HERE* */ atomic_add_long(&ngq->q_flags, WRITER_ACTIVE); NG_QUEUE_UNLOCK(ngq); if (ngq->q_flags & READER_MASK) { /* Collision with fast-track reader */ atomic_subtract_long(&ngq->q_flags, WRITER_ACTIVE); goto restart; } CTR4(KTR_NET, "%20s: node [%x] (%p) acquired item %p", __func__, ngq->q_node->nd_ID, ngq->q_node, item); return (item); } /* * and queue the request for later. */ ng_queue_rw(ngq, item, NGQRW_W); NG_QUEUE_UNLOCK(ngq); return (NULL); } #if 0 static __inline item_p ng_upgrade_write(struct ng_queue *ngq, item_p item) { KASSERT(ngq != &ng_deadnode.nd_input_queue, ("%s: working on deadnode", __func__)); NGI_SET_WRITER(item); mtx_lock_spin(&(ngq->q_mtx)); /* * There will never be no readers as we are there ourselves. * Set the WRITER_ACTIVE flags ASAP to block out fast track readers. * The caller we are running from will call ng_leave_read() * soon, so we must account for that. We must leave again with the * READER lock. If we find other readers, then * queue the request for later. However "later" may be rignt now * if there are no readers. We don't really care if there are queued * items as we will bypass them anyhow. */ atomic_add_long(&ngq->q_flags, WRITER_ACTIVE - READER_INCREMENT); if (ngq->q_flags & (NGQ_WMASK & ~OP_PENDING) == WRITER_ACTIVE) { mtx_unlock_spin(&(ngq->q_mtx)); /* It's just us, act on the item. */ /* will NOT drop writer lock when done */ ng_apply_item(node, item, 0); /* * Having acted on the item, atomically * down grade back to READER and finish up */ atomic_add_long(&ngq->q_flags, READER_INCREMENT - WRITER_ACTIVE); /* Our caller will call ng_leave_read() */ return; } /* * It's not just us active, so queue us AT THE HEAD. * "Why?" I hear you ask. * Put us at the head of the queue as we've already been * through it once. If there is nothing else waiting, * set the correct flags. */ if ((item->el_next = ngq->queue) == NULL) { /* * Set up the "last" pointer. * We are the only (and thus last) item */ ngq->last = &(item->el_next); /* We've gone from, 0 to 1 item in the queue */ atomic_add_long(&ngq->q_flags, OP_PENDING); CTR3(KTR_NET, "%20s: node [%x] (%p) set OP_PENDING", __func__, ngq->q_node->nd_ID, ngq->q_node); }; ngq->queue = item; CTR5(KTR_NET, "%20s: node [%x] (%p) requeued item %p as WRITER", __func__, ngq->q_node->nd_ID, ngq->q_node, item ); /* Reverse what we did above. That downgrades us back to reader */ atomic_add_long(&ngq->q_flags, READER_INCREMENT - WRITER_ACTIVE); if (NEXT_QUEUED_ITEM_CAN_PROCEED(ngq)) ng_setisr(ngq->q_node); mtx_unlock_spin(&(ngq->q_mtx)); return; } #endif static __inline void ng_leave_read(struct ng_queue *ngq) { atomic_subtract_long(&ngq->q_flags, READER_INCREMENT); } static __inline void ng_leave_write(struct ng_queue *ngq) { atomic_subtract_long(&ngq->q_flags, WRITER_ACTIVE); } static void ng_flush_input_queue(struct ng_queue * ngq) { item_p item; NG_QUEUE_LOCK(ngq); while (ngq->queue) { item = ngq->queue; ngq->queue = item->el_next; if (ngq->last == &(item->el_next)) { ngq->last = &(ngq->queue); atomic_add_long(&ngq->q_flags, -OP_PENDING); } NG_QUEUE_UNLOCK(ngq); /* If the item is supplying a callback, call it with an error */ if (item->apply != NULL) { (item->apply)(item->context, ENOENT); item->apply = NULL; } NG_FREE_ITEM(item); NG_QUEUE_LOCK(ngq); } /* * Take us off the work queue if we are there. * We definately have no work to be done. */ ng_worklist_remove(ngq->q_node); NG_QUEUE_UNLOCK(ngq); } /*********************************************************************** * Externally visible method for sending or queueing messages or data. ***********************************************************************/ /* * The module code should have filled out the item correctly by this stage: * Common: * reference to destination node. * Reference to destination rcv hook if relevant. * Data: * pointer to mbuf * Control_Message: * pointer to msg. * ID of original sender node. (return address) * Function: * Function pointer * void * argument * integer argument * * The nodes have several routines and macros to help with this task: */ int ng_snd_item(item_p item, int flags) { hook_p hook = NGI_HOOK(item); node_p node = NGI_NODE(item); int queue, rw; struct ng_queue * ngq = &node->nd_input_queue; int error = 0; #ifdef NETGRAPH_DEBUG _ngi_check(item, __FILE__, __LINE__); #endif queue = (flags & NG_QUEUE) ? 1 : 0; if (item == NULL) { TRAP_ERROR(); return (EINVAL); /* failed to get queue element */ } if (node == NULL) { NG_FREE_ITEM(item); TRAP_ERROR(); return (EINVAL); /* No address */ } switch(item->el_flags & NGQF_TYPE) { case NGQF_DATA: /* * DATA MESSAGE * Delivered to a node via a non-optional hook. * Both should be present in the item even though * the node is derivable from the hook. * References are held on both by the item. */ /* Protect nodes from sending NULL pointers * to each other */ if (NGI_M(item) == NULL) return (EINVAL); CHECK_DATA_MBUF(NGI_M(item)); if (hook == NULL) { NG_FREE_ITEM(item); TRAP_ERROR(); return(EINVAL); } if ((NG_HOOK_NOT_VALID(hook)) || (NG_NODE_NOT_VALID(NG_HOOK_NODE(hook)))) { NG_FREE_ITEM(item); return (ENOTCONN); } if ((hook->hk_flags & HK_QUEUE)) { queue = 1; } break; case NGQF_MESG: /* * CONTROL MESSAGE * Delivered to a node. * Hook is optional. * References are held by the item on the node and * the hook if it is present. */ if (hook && (hook->hk_flags & HK_QUEUE)) { queue = 1; } break; case NGQF_FN: break; default: NG_FREE_ITEM(item); TRAP_ERROR(); return (EINVAL); } switch(item->el_flags & NGQF_RW) { case NGQF_READER: rw = NGQRW_R; break; case NGQF_WRITER: rw = NGQRW_W; break; default: panic("%s: invalid item flags %lx", __func__, item->el_flags); } /* * If the node specifies single threading, force writer semantics. * Similarly, the node may say one hook always produces writers. * These are overrides. */ if ((node->nd_flags & NGF_FORCE_WRITER) || (hook && (hook->hk_flags & HK_FORCE_WRITER))) rw = NGQRW_W; if (queue) { /* Put it on the queue for that node*/ #ifdef NETGRAPH_DEBUG _ngi_check(item, __FILE__, __LINE__); #endif NG_QUEUE_LOCK(ngq); ng_queue_rw(ngq, item, rw); NG_QUEUE_UNLOCK(ngq); if (flags & NG_PROGRESS) return (EINPROGRESS); else return (0); } /* * We already decided how we will be queueud or treated. * Try get the appropriate operating permission. */ if (rw == NGQRW_R) item = ng_acquire_read(ngq, item); else item = ng_acquire_write(ngq, item); if (item == NULL) { if (flags & NG_PROGRESS) return (EINPROGRESS); else return (0); } #ifdef NETGRAPH_DEBUG _ngi_check(item, __FILE__, __LINE__); #endif NGI_GET_NODE(item, node); /* zaps stored node */ error = ng_apply_item(node, item, rw); /* drops r/w lock when done */ /* * If the node goes away when we remove the reference, * whatever we just did caused it.. whatever we do, DO NOT * access the node again! */ if (NG_NODE_UNREF(node) == 0) { return (error); } NG_QUEUE_LOCK(ngq); if (NEXT_QUEUED_ITEM_CAN_PROCEED(ngq)) ng_setisr(ngq->q_node); NG_QUEUE_UNLOCK(ngq); return (error); } /* * We have an item that was possibly queued somewhere. * It should contain all the information needed * to run it on the appropriate node/hook. */ static int ng_apply_item(node_p node, item_p item, int rw) { hook_p hook; int error = 0; ng_rcvdata_t *rcvdata; ng_rcvmsg_t *rcvmsg; ng_apply_t *apply = NULL; void *context = NULL; NGI_GET_HOOK(item, hook); /* clears stored hook */ #ifdef NETGRAPH_DEBUG _ngi_check(item, __FILE__, __LINE__); #endif /* * If the item has an "apply" callback, store it. * Clear item's callback immediately, to avoid an extra call if * the item is reused by the destination node. */ if (item->apply != NULL) { apply = item->apply; context = item->context; item->apply = NULL; } switch (item->el_flags & NGQF_TYPE) { case NGQF_DATA: /* * Check things are still ok as when we were queued. */ if ((hook == NULL) || NG_HOOK_NOT_VALID(hook) || NG_NODE_NOT_VALID(node) ) { error = EIO; NG_FREE_ITEM(item); break; } /* * If no receive method, just silently drop it. * Give preference to the hook over-ride method */ if ((!(rcvdata = hook->hk_rcvdata)) && (!(rcvdata = NG_HOOK_NODE(hook)->nd_type->rcvdata))) { error = 0; NG_FREE_ITEM(item); break; } error = (*rcvdata)(hook, item); break; case NGQF_MESG: if (hook) { if (NG_HOOK_NOT_VALID(hook)) { /* * The hook has been zapped then we can't * use it. Immediately drop its reference. * The message may not need it. */ NG_HOOK_UNREF(hook); hook = NULL; } } /* * Similarly, if the node is a zombie there is * nothing we can do with it, drop everything. */ if (NG_NODE_NOT_VALID(node)) { TRAP_ERROR(); error = EINVAL; NG_FREE_ITEM(item); } else { /* * Call the appropriate message handler for the object. * It is up to the message handler to free the message. * If it's a generic message, handle it generically, * otherwise call the type's message handler * (if it exists) * XXX (race). Remember that a queued message may * reference a node or hook that has just been * invalidated. It will exist as the queue code * is holding a reference, but.. */ struct ng_mesg *msg = NGI_MSG(item); /* * check if the generic handler owns it. */ if ((msg->header.typecookie == NGM_GENERIC_COOKIE) && ((msg->header.flags & NGF_RESP) == 0)) { error = ng_generic_msg(node, item, hook); break; } /* * Now see if there is a handler (hook or node specific) * in the target node. If none, silently discard. */ if (((!hook) || (!(rcvmsg = hook->hk_rcvmsg))) && (!(rcvmsg = node->nd_type->rcvmsg))) { TRAP_ERROR(); error = 0; NG_FREE_ITEM(item); break; } error = (*rcvmsg)(node, item, hook); } break; case NGQF_FN: /* * We have to implicitly trust the hook, * as some of these are used for system purposes * where the hook is invalid. In the case of * the shutdown message we allow it to hit * even if the node is invalid. */ if ((NG_NODE_NOT_VALID(node)) && (NGI_FN(item) != &ng_rmnode)) { TRAP_ERROR(); error = EINVAL; NG_FREE_ITEM(item); break; } (*NGI_FN(item))(node, hook, NGI_ARG1(item), NGI_ARG2(item)); NG_FREE_ITEM(item); break; } /* * We held references on some of the resources * that we took from the item. Now that we have * finished doing everything, drop those references. */ if (hook) { NG_HOOK_UNREF(hook); } if (rw == NGQRW_R) { ng_leave_read(&node->nd_input_queue); } else { ng_leave_write(&node->nd_input_queue); } /* Apply callback. */ if (apply != NULL) (*apply)(context, error); return (error); } /*********************************************************************** * Implement the 'generic' control messages ***********************************************************************/ static int ng_generic_msg(node_p here, item_p item, hook_p lasthook) { int error = 0; struct ng_mesg *msg; struct ng_mesg *resp = NULL; NGI_GET_MSG(item, msg); if (msg->header.typecookie != NGM_GENERIC_COOKIE) { TRAP_ERROR(); error = EINVAL; goto out; } switch (msg->header.cmd) { case NGM_SHUTDOWN: ng_rmnode(here, NULL, NULL, 0); break; case NGM_MKPEER: { struct ngm_mkpeer *const mkp = (struct ngm_mkpeer *) msg->data; if (msg->header.arglen != sizeof(*mkp)) { TRAP_ERROR(); error = EINVAL; break; } mkp->type[sizeof(mkp->type) - 1] = '\0'; mkp->ourhook[sizeof(mkp->ourhook) - 1] = '\0'; mkp->peerhook[sizeof(mkp->peerhook) - 1] = '\0'; error = ng_mkpeer(here, mkp->ourhook, mkp->peerhook, mkp->type); break; } case NGM_CONNECT: { struct ngm_connect *const con = (struct ngm_connect *) msg->data; node_p node2; if (msg->header.arglen != sizeof(*con)) { TRAP_ERROR(); error = EINVAL; break; } con->path[sizeof(con->path) - 1] = '\0'; con->ourhook[sizeof(con->ourhook) - 1] = '\0'; con->peerhook[sizeof(con->peerhook) - 1] = '\0'; /* Don't forget we get a reference.. */ error = ng_path2noderef(here, con->path, &node2, NULL); if (error) break; error = ng_con_nodes(here, con->ourhook, node2, con->peerhook); NG_NODE_UNREF(node2); break; } case NGM_NAME: { struct ngm_name *const nam = (struct ngm_name *) msg->data; if (msg->header.arglen != sizeof(*nam)) { TRAP_ERROR(); error = EINVAL; break; } nam->name[sizeof(nam->name) - 1] = '\0'; error = ng_name_node(here, nam->name); break; } case NGM_RMHOOK: { struct ngm_rmhook *const rmh = (struct ngm_rmhook *) msg->data; hook_p hook; if (msg->header.arglen != sizeof(*rmh)) { TRAP_ERROR(); error = EINVAL; break; } rmh->ourhook[sizeof(rmh->ourhook) - 1] = '\0'; if ((hook = ng_findhook(here, rmh->ourhook)) != NULL) ng_destroy_hook(hook); break; } case NGM_NODEINFO: { struct nodeinfo *ni; NG_MKRESPONSE(resp, msg, sizeof(*ni), M_NOWAIT); if (resp == NULL) { error = ENOMEM; break; } /* Fill in node info */ ni = (struct nodeinfo *) resp->data; if (NG_NODE_HAS_NAME(here)) strcpy(ni->name, NG_NODE_NAME(here)); strcpy(ni->type, here->nd_type->name); ni->id = ng_node2ID(here); ni->hooks = here->nd_numhooks; break; } case NGM_LISTHOOKS: { const int nhooks = here->nd_numhooks; struct hooklist *hl; struct nodeinfo *ni; hook_p hook; /* Get response struct */ NG_MKRESPONSE(resp, msg, sizeof(*hl) + (nhooks * sizeof(struct linkinfo)), M_NOWAIT); if (resp == NULL) { error = ENOMEM; break; } hl = (struct hooklist *) resp->data; ni = &hl->nodeinfo; /* Fill in node info */ if (NG_NODE_HAS_NAME(here)) strcpy(ni->name, NG_NODE_NAME(here)); strcpy(ni->type, here->nd_type->name); ni->id = ng_node2ID(here); /* Cycle through the linked list of hooks */ ni->hooks = 0; LIST_FOREACH(hook, &here->nd_hooks, hk_hooks) { struct linkinfo *const link = &hl->link[ni->hooks]; if (ni->hooks >= nhooks) { log(LOG_ERR, "%s: number of %s changed\n", __func__, "hooks"); break; } if (NG_HOOK_NOT_VALID(hook)) continue; strcpy(link->ourhook, NG_HOOK_NAME(hook)); strcpy(link->peerhook, NG_PEER_HOOK_NAME(hook)); if (NG_PEER_NODE_NAME(hook)[0] != '\0') strcpy(link->nodeinfo.name, NG_PEER_NODE_NAME(hook)); strcpy(link->nodeinfo.type, NG_PEER_NODE(hook)->nd_type->name); link->nodeinfo.id = ng_node2ID(NG_PEER_NODE(hook)); link->nodeinfo.hooks = NG_PEER_NODE(hook)->nd_numhooks; ni->hooks++; } break; } case NGM_LISTNAMES: case NGM_LISTNODES: { const int unnamed = (msg->header.cmd == NGM_LISTNODES); struct namelist *nl; node_p node; int num = 0; mtx_lock(&ng_nodelist_mtx); /* Count number of nodes */ LIST_FOREACH(node, &ng_nodelist, nd_nodes) { if (NG_NODE_IS_VALID(node) && (unnamed || NG_NODE_HAS_NAME(node))) { num++; } } mtx_unlock(&ng_nodelist_mtx); /* Get response struct */ NG_MKRESPONSE(resp, msg, sizeof(*nl) + (num * sizeof(struct nodeinfo)), M_NOWAIT); if (resp == NULL) { error = ENOMEM; break; } nl = (struct namelist *) resp->data; /* Cycle through the linked list of nodes */ nl->numnames = 0; mtx_lock(&ng_nodelist_mtx); LIST_FOREACH(node, &ng_nodelist, nd_nodes) { struct nodeinfo *const np = &nl->nodeinfo[nl->numnames]; if (NG_NODE_NOT_VALID(node)) continue; if (!unnamed && (! NG_NODE_HAS_NAME(node))) continue; if (nl->numnames >= num) { log(LOG_ERR, "%s: number of %s changed\n", __func__, "nodes"); break; } if (NG_NODE_HAS_NAME(node)) strcpy(np->name, NG_NODE_NAME(node)); strcpy(np->type, node->nd_type->name); np->id = ng_node2ID(node); np->hooks = node->nd_numhooks; nl->numnames++; } mtx_unlock(&ng_nodelist_mtx); break; } case NGM_LISTTYPES: { struct typelist *tl; struct ng_type *type; int num = 0; mtx_lock(&ng_typelist_mtx); /* Count number of types */ LIST_FOREACH(type, &ng_typelist, types) { num++; } mtx_unlock(&ng_typelist_mtx); /* Get response struct */ NG_MKRESPONSE(resp, msg, sizeof(*tl) + (num * sizeof(struct typeinfo)), M_NOWAIT); if (resp == NULL) { error = ENOMEM; break; } tl = (struct typelist *) resp->data; /* Cycle through the linked list of types */ tl->numtypes = 0; mtx_lock(&ng_typelist_mtx); LIST_FOREACH(type, &ng_typelist, types) { struct typeinfo *const tp = &tl->typeinfo[tl->numtypes]; if (tl->numtypes >= num) { log(LOG_ERR, "%s: number of %s changed\n", __func__, "types"); break; } strcpy(tp->type_name, type->name); tp->numnodes = type->refs - 1; /* don't count list */ tl->numtypes++; } mtx_unlock(&ng_typelist_mtx); break; } case NGM_BINARY2ASCII: { int bufSize = 20 * 1024; /* XXX hard coded constant */ const struct ng_parse_type *argstype; const struct ng_cmdlist *c; struct ng_mesg *binary, *ascii; /* Data area must contain a valid netgraph message */ binary = (struct ng_mesg *)msg->data; if (msg->header.arglen < sizeof(struct ng_mesg) || (msg->header.arglen - sizeof(struct ng_mesg) < binary->header.arglen)) { TRAP_ERROR(); error = EINVAL; break; } /* Get a response message with lots of room */ NG_MKRESPONSE(resp, msg, sizeof(*ascii) + bufSize, M_NOWAIT); if (resp == NULL) { error = ENOMEM; break; } ascii = (struct ng_mesg *)resp->data; /* Copy binary message header to response message payload */ bcopy(binary, ascii, sizeof(*binary)); /* Find command by matching typecookie and command number */ for (c = here->nd_type->cmdlist; c != NULL && c->name != NULL; c++) { if (binary->header.typecookie == c->cookie && binary->header.cmd == c->cmd) break; } if (c == NULL || c->name == NULL) { for (c = ng_generic_cmds; c->name != NULL; c++) { if (binary->header.typecookie == c->cookie && binary->header.cmd == c->cmd) break; } if (c->name == NULL) { NG_FREE_MSG(resp); error = ENOSYS; break; } } /* Convert command name to ASCII */ snprintf(ascii->header.cmdstr, sizeof(ascii->header.cmdstr), "%s", c->name); /* Convert command arguments to ASCII */ argstype = (binary->header.flags & NGF_RESP) ? c->respType : c->mesgType; if (argstype == NULL) { *ascii->data = '\0'; } else { if ((error = ng_unparse(argstype, (u_char *)binary->data, ascii->data, bufSize)) != 0) { NG_FREE_MSG(resp); break; } } /* Return the result as struct ng_mesg plus ASCII string */ bufSize = strlen(ascii->data) + 1; ascii->header.arglen = bufSize; resp->header.arglen = sizeof(*ascii) + bufSize; break; } case NGM_ASCII2BINARY: { int bufSize = 2000; /* XXX hard coded constant */ const struct ng_cmdlist *c; const struct ng_parse_type *argstype; struct ng_mesg *ascii, *binary; int off = 0; /* Data area must contain at least a struct ng_mesg + '\0' */ ascii = (struct ng_mesg *)msg->data; if ((msg->header.arglen < sizeof(*ascii) + 1) || (ascii->header.arglen < 1) || (msg->header.arglen < sizeof(*ascii) + ascii->header.arglen)) { TRAP_ERROR(); error = EINVAL; break; } ascii->data[ascii->header.arglen - 1] = '\0'; /* Get a response message with lots of room */ NG_MKRESPONSE(resp, msg, sizeof(*binary) + bufSize, M_NOWAIT); if (resp == NULL) { error = ENOMEM; break; } binary = (struct ng_mesg *)resp->data; /* Copy ASCII message header to response message payload */ bcopy(ascii, binary, sizeof(*ascii)); /* Find command by matching ASCII command string */ for (c = here->nd_type->cmdlist; c != NULL && c->name != NULL; c++) { if (strcmp(ascii->header.cmdstr, c->name) == 0) break; } if (c == NULL || c->name == NULL) { for (c = ng_generic_cmds; c->name != NULL; c++) { if (strcmp(ascii->header.cmdstr, c->name) == 0) break; } if (c->name == NULL) { NG_FREE_MSG(resp); error = ENOSYS; break; } } /* Convert command name to binary */ binary->header.cmd = c->cmd; binary->header.typecookie = c->cookie; /* Convert command arguments to binary */ argstype = (binary->header.flags & NGF_RESP) ? c->respType : c->mesgType; if (argstype == NULL) { bufSize = 0; } else { if ((error = ng_parse(argstype, ascii->data, &off, (u_char *)binary->data, &bufSize)) != 0) { NG_FREE_MSG(resp); break; } } /* Return the result */ binary->header.arglen = bufSize; resp->header.arglen = sizeof(*binary) + bufSize; break; } case NGM_TEXT_CONFIG: case NGM_TEXT_STATUS: /* * This one is tricky as it passes the command down to the * actual node, even though it is a generic type command. * This means we must assume that the item/msg is already freed * when control passes back to us. */ if (here->nd_type->rcvmsg != NULL) { NGI_MSG(item) = msg; /* put it back as we found it */ return((*here->nd_type->rcvmsg)(here, item, lasthook)); } /* Fall through if rcvmsg not supported */ default: TRAP_ERROR(); error = EINVAL; } /* * Sometimes a generic message may be statically allocated * to avoid problems with allocating when in tight memeory situations. * Don't free it if it is so. * I break them appart here, because erros may cause a free if the item * in which case we'd be doing it twice. * they are kept together above, to simplify freeing. */ out: NG_RESPOND_MSG(error, here, item, resp); if (msg) NG_FREE_MSG(msg); return (error); } /************************************************************************ Queue element get/free routines ************************************************************************/ uma_zone_t ng_qzone; static int maxalloc = 512; /* limit the damage of a leak */ TUNABLE_INT("net.graph.maxalloc", &maxalloc); SYSCTL_INT(_net_graph, OID_AUTO, maxalloc, CTLFLAG_RDTUN, &maxalloc, 0, "Maximum number of queue items to allocate"); #ifdef NETGRAPH_DEBUG static TAILQ_HEAD(, ng_item) ng_itemlist = TAILQ_HEAD_INITIALIZER(ng_itemlist); static int allocated; /* number of items malloc'd */ #endif /* * Get a queue entry. * This is usually called when a packet first enters netgraph. * By definition, this is usually from an interrupt, or from a user. * Users are not so important, but try be quick for the times that it's * an interrupt. */ static __inline item_p ng_getqblk(int flags) { item_p item = NULL; int wait; wait = (flags & NG_WAITOK) ? M_WAITOK : M_NOWAIT; item = uma_zalloc(ng_qzone, wait | M_ZERO); #ifdef NETGRAPH_DEBUG if (item) { mtx_lock(&ngq_mtx); TAILQ_INSERT_TAIL(&ng_itemlist, item, all); allocated++; mtx_unlock(&ngq_mtx); } #endif return (item); } /* * Release a queue entry */ void ng_free_item(item_p item) { KASSERT(item->apply == NULL, ("%s: leaking apply callback", __func__)); /* * The item may hold resources on it's own. We need to free * these before we can free the item. What they are depends upon * what kind of item it is. it is important that nodes zero * out pointers to resources that they remove from the item * or we release them again here. */ switch (item->el_flags & NGQF_TYPE) { case NGQF_DATA: /* If we have an mbuf still attached.. */ NG_FREE_M(_NGI_M(item)); break; case NGQF_MESG: _NGI_RETADDR(item) = 0; NG_FREE_MSG(_NGI_MSG(item)); break; case NGQF_FN: /* nothing to free really, */ _NGI_FN(item) = NULL; _NGI_ARG1(item) = NULL; _NGI_ARG2(item) = 0; case NGQF_UNDEF: break; } /* If we still have a node or hook referenced... */ _NGI_CLR_NODE(item); _NGI_CLR_HOOK(item); #ifdef NETGRAPH_DEBUG mtx_lock(&ngq_mtx); TAILQ_REMOVE(&ng_itemlist, item, all); allocated--; mtx_unlock(&ngq_mtx); #endif uma_zfree(ng_qzone, item); } /************************************************************************ Module routines ************************************************************************/ /* * Handle the loading/unloading of a netgraph node type module */ int ng_mod_event(module_t mod, int event, void *data) { struct ng_type *const type = data; int s, error = 0; switch (event) { case MOD_LOAD: /* Register new netgraph node type */ s = splnet(); if ((error = ng_newtype(type)) != 0) { splx(s); break; } /* Call type specific code */ if (type->mod_event != NULL) if ((error = (*type->mod_event)(mod, event, data))) { mtx_lock(&ng_typelist_mtx); type->refs--; /* undo it */ LIST_REMOVE(type, types); mtx_unlock(&ng_typelist_mtx); } splx(s); break; case MOD_UNLOAD: s = splnet(); if (type->refs > 1) { /* make sure no nodes exist! */ error = EBUSY; } else { if (type->refs == 0) { /* failed load, nothing to undo */ splx(s); break; } if (type->mod_event != NULL) { /* check with type */ error = (*type->mod_event)(mod, event, data); if (error != 0) { /* type refuses.. */ splx(s); break; } } mtx_lock(&ng_typelist_mtx); LIST_REMOVE(type, types); mtx_unlock(&ng_typelist_mtx); } splx(s); break; default: if (type->mod_event != NULL) error = (*type->mod_event)(mod, event, data); else error = EOPNOTSUPP; /* XXX ? */ break; } return (error); } /* * Handle loading and unloading for this code. * The only thing we need to link into is the NETISR strucure. */ static int ngb_mod_event(module_t mod, int event, void *data) { int error = 0; switch (event) { case MOD_LOAD: /* Initialize everything. */ NG_WORKLIST_LOCK_INIT(); mtx_init(&ng_typelist_mtx, "netgraph types mutex", NULL, MTX_DEF); mtx_init(&ng_nodelist_mtx, "netgraph nodelist mutex", NULL, MTX_DEF); mtx_init(&ng_idhash_mtx, "netgraph idhash mutex", NULL, MTX_DEF); mtx_init(&ng_topo_mtx, "netgraph topology mutex", NULL, MTX_DEF); #ifdef NETGRAPH_DEBUG mtx_init(&ngq_mtx, "netgraph item list mutex", NULL, MTX_DEF); #endif ng_qzone = uma_zcreate("NetGraph items", sizeof(struct ng_item), NULL, NULL, NULL, NULL, UMA_ALIGN_CACHE, 0); uma_zone_set_max(ng_qzone, maxalloc); netisr_register(NETISR_NETGRAPH, (netisr_t *)ngintr, NULL, NETISR_MPSAFE); break; case MOD_UNLOAD: /* You can't unload it because an interface may be using it. */ error = EBUSY; break; default: error = EOPNOTSUPP; break; } return (error); } static moduledata_t netgraph_mod = { "netgraph", ngb_mod_event, (NULL) }; DECLARE_MODULE(netgraph, netgraph_mod, SI_SUB_NETGRAPH, SI_ORDER_MIDDLE); SYSCTL_NODE(_net, OID_AUTO, graph, CTLFLAG_RW, 0, "netgraph Family"); SYSCTL_INT(_net_graph, OID_AUTO, abi_version, CTLFLAG_RD, 0, NG_ABI_VERSION,""); SYSCTL_INT(_net_graph, OID_AUTO, msg_version, CTLFLAG_RD, 0, NG_VERSION, ""); #ifdef NETGRAPH_DEBUG void dumphook (hook_p hook, char *file, int line) { printf("hook: name %s, %d refs, Last touched:\n", _NG_HOOK_NAME(hook), hook->hk_refs); printf(" Last active @ %s, line %d\n", hook->lastfile, hook->lastline); if (line) { printf(" problem discovered at file %s, line %d\n", file, line); } } void dumpnode(node_p node, char *file, int line) { printf("node: ID [%x]: type '%s', %d hooks, flags 0x%x, %d refs, %s:\n", _NG_NODE_ID(node), node->nd_type->name, node->nd_numhooks, node->nd_flags, node->nd_refs, node->nd_name); printf(" Last active @ %s, line %d\n", node->lastfile, node->lastline); if (line) { printf(" problem discovered at file %s, line %d\n", file, line); } } void dumpitem(item_p item, char *file, int line) { printf(" ACTIVE item, last used at %s, line %d", item->lastfile, item->lastline); switch(item->el_flags & NGQF_TYPE) { case NGQF_DATA: printf(" - [data]\n"); break; case NGQF_MESG: printf(" - retaddr[%d]:\n", _NGI_RETADDR(item)); break; case NGQF_FN: printf(" - fn@%p (%p, %p, %p, %d (%x))\n", item->body.fn.fn_fn, _NGI_NODE(item), _NGI_HOOK(item), item->body.fn.fn_arg1, item->body.fn.fn_arg2, item->body.fn.fn_arg2); break; case NGQF_UNDEF: printf(" - UNDEFINED!\n"); } if (line) { printf(" problem discovered at file %s, line %d\n", file, line); if (_NGI_NODE(item)) { printf("node %p ([%x])\n", _NGI_NODE(item), ng_node2ID(_NGI_NODE(item))); } } } static void ng_dumpitems(void) { item_p item; int i = 1; TAILQ_FOREACH(item, &ng_itemlist, all) { printf("[%d] ", i++); dumpitem(item, NULL, 0); } } static void ng_dumpnodes(void) { node_p node; int i = 1; mtx_lock(&ng_nodelist_mtx); SLIST_FOREACH(node, &ng_allnodes, nd_all) { printf("[%d] ", i++); dumpnode(node, NULL, 0); } mtx_unlock(&ng_nodelist_mtx); } static void ng_dumphooks(void) { hook_p hook; int i = 1; mtx_lock(&ng_nodelist_mtx); SLIST_FOREACH(hook, &ng_allhooks, hk_all) { printf("[%d] ", i++); dumphook(hook, NULL, 0); } mtx_unlock(&ng_nodelist_mtx); } static int sysctl_debug_ng_dump_items(SYSCTL_HANDLER_ARGS) { int error; int val; int i; val = allocated; i = 1; error = sysctl_handle_int(oidp, &val, 0, req); if (error != 0 || req->newptr == NULL) return (error); if (val == 42) { ng_dumpitems(); ng_dumpnodes(); ng_dumphooks(); } return (0); } SYSCTL_PROC(_debug, OID_AUTO, ng_dump_items, CTLTYPE_INT | CTLFLAG_RW, 0, sizeof(int), sysctl_debug_ng_dump_items, "I", "Number of allocated items"); #endif /* NETGRAPH_DEBUG */ /*********************************************************************** * Worklist routines **********************************************************************/ /* NETISR thread enters here */ /* * Pick a node off the list of nodes with work, * try get an item to process off it. * If there are no more, remove the node from the list. */ static void ngintr(void) { item_p item; node_p node = NULL; for (;;) { NG_WORKLIST_LOCK(); node = TAILQ_FIRST(&ng_worklist); if (!node) { NG_WORKLIST_UNLOCK(); break; } node->nd_flags &= ~NGF_WORKQ; TAILQ_REMOVE(&ng_worklist, node, nd_work); NG_WORKLIST_UNLOCK(); CTR3(KTR_NET, "%20s: node [%x] (%p) taken off worklist", __func__, node->nd_ID, node); /* * We have the node. We also take over the reference * that the list had on it. * Now process as much as you can, until it won't * let you have another item off the queue. * All this time, keep the reference * that lets us be sure that the node still exists. * Let the reference go at the last minute. * ng_dequeue will put us back on the worklist * if there is more too do. This may be of use if there * are Multiple Processors and multiple Net threads in the * future. */ for (;;) { int rw; NG_QUEUE_LOCK(&node->nd_input_queue); item = ng_dequeue(&node->nd_input_queue, &rw); if (item == NULL) { NG_QUEUE_UNLOCK(&node->nd_input_queue); break; /* go look for another node */ } else { NG_QUEUE_UNLOCK(&node->nd_input_queue); NGI_GET_NODE(item, node); /* zaps stored node */ ng_apply_item(node, item, rw); NG_NODE_UNREF(node); } } NG_NODE_UNREF(node); } } static void ng_worklist_remove(node_p node) { mtx_assert(&node->nd_input_queue.q_mtx, MA_OWNED); NG_WORKLIST_LOCK(); if (node->nd_flags & NGF_WORKQ) { node->nd_flags &= ~NGF_WORKQ; TAILQ_REMOVE(&ng_worklist, node, nd_work); NG_WORKLIST_UNLOCK(); NG_NODE_UNREF(node); CTR3(KTR_NET, "%20s: node [%x] (%p) removed from worklist", __func__, node->nd_ID, node); } else { NG_WORKLIST_UNLOCK(); } } /* * XXX * It's posible that a debugging NG_NODE_REF may need * to be outside the mutex zone */ static void ng_setisr(node_p node) { mtx_assert(&node->nd_input_queue.q_mtx, MA_OWNED); if ((node->nd_flags & NGF_WORKQ) == 0) { /* * If we are not already on the work queue, * then put us on. */ node->nd_flags |= NGF_WORKQ; NG_WORKLIST_LOCK(); TAILQ_INSERT_TAIL(&ng_worklist, node, nd_work); NG_WORKLIST_UNLOCK(); NG_NODE_REF(node); /* XXX fafe in mutex? */ CTR3(KTR_NET, "%20s: node [%x] (%p) put on worklist", __func__, node->nd_ID, node); } else CTR3(KTR_NET, "%20s: node [%x] (%p) already on worklist", __func__, node->nd_ID, node); schednetisr(NETISR_NETGRAPH); } /*********************************************************************** * Externally useable functions to set up a queue item ready for sending ***********************************************************************/ #ifdef NETGRAPH_DEBUG #define ITEM_DEBUG_CHECKS \ do { \ if (NGI_NODE(item) ) { \ printf("item already has node"); \ kdb_enter("has node"); \ NGI_CLR_NODE(item); \ } \ if (NGI_HOOK(item) ) { \ printf("item already has hook"); \ kdb_enter("has hook"); \ NGI_CLR_HOOK(item); \ } \ } while (0) #else #define ITEM_DEBUG_CHECKS #endif /* * Put mbuf into the item. * Hook and node references will be removed when the item is dequeued. * (or equivalent) * (XXX) Unsafe because no reference held by peer on remote node. * remote node might go away in this timescale. * We know the hooks can't go away because that would require getting * a writer item on both nodes and we must have at least a reader * here to be able to do this. * Note that the hook loaded is the REMOTE hook. * * This is possibly in the critical path for new data. */ item_p ng_package_data(struct mbuf *m, int flags) { item_p item; if ((item = ng_getqblk(flags)) == NULL) { NG_FREE_M(m); return (NULL); } ITEM_DEBUG_CHECKS; item->el_flags = NGQF_DATA | NGQF_READER; item->el_next = NULL; NGI_M(item) = m; return (item); } /* * Allocate a queue item and put items into it.. * Evaluate the address as this will be needed to queue it and * to work out what some of the fields should be. * Hook and node references will be removed when the item is dequeued. * (or equivalent) */ item_p ng_package_msg(struct ng_mesg *msg, int flags) { item_p item; if ((item = ng_getqblk(flags)) == NULL) { NG_FREE_MSG(msg); return (NULL); } ITEM_DEBUG_CHECKS; /* Messages items count as writers unless explicitly exempted. */ if (msg->header.cmd & NGM_READONLY) item->el_flags = NGQF_MESG | NGQF_READER; else item->el_flags = NGQF_MESG | NGQF_WRITER; item->el_next = NULL; /* * Set the current lasthook into the queue item */ NGI_MSG(item) = msg; NGI_RETADDR(item) = 0; return (item); } #define SET_RETADDR(item, here, retaddr) \ do { /* Data or fn items don't have retaddrs */ \ if ((item->el_flags & NGQF_TYPE) == NGQF_MESG) { \ if (retaddr) { \ NGI_RETADDR(item) = retaddr; \ } else { \ /* \ * The old return address should be ok. \ * If there isn't one, use the address \ * here. \ */ \ if (NGI_RETADDR(item) == 0) { \ NGI_RETADDR(item) \ = ng_node2ID(here); \ } \ } \ } \ } while (0) int ng_address_hook(node_p here, item_p item, hook_p hook, ng_ID_t retaddr) { hook_p peer; node_p peernode; ITEM_DEBUG_CHECKS; /* * Quick sanity check.. * Since a hook holds a reference on it's node, once we know * that the peer is still connected (even if invalid,) we know * that the peer node is present, though maybe invalid. */ if ((hook == NULL) || NG_HOOK_NOT_VALID(hook) || (NG_HOOK_PEER(hook) == NULL) || NG_HOOK_NOT_VALID(NG_HOOK_PEER(hook)) || NG_NODE_NOT_VALID(NG_PEER_NODE(hook))) { NG_FREE_ITEM(item); TRAP_ERROR(); return (ENETDOWN); } /* * Transfer our interest to the other (peer) end. */ peer = NG_HOOK_PEER(hook); NG_HOOK_REF(peer); NGI_SET_HOOK(item, peer); peernode = NG_PEER_NODE(hook); NG_NODE_REF(peernode); NGI_SET_NODE(item, peernode); SET_RETADDR(item, here, retaddr); return (0); } int ng_address_path(node_p here, item_p item, char *address, ng_ID_t retaddr) { node_p dest = NULL; hook_p hook = NULL; int error; ITEM_DEBUG_CHECKS; /* * Note that ng_path2noderef increments the reference count * on the node for us if it finds one. So we don't have to. */ error = ng_path2noderef(here, address, &dest, &hook); if (error) { NG_FREE_ITEM(item); return (error); } NGI_SET_NODE(item, dest); if ( hook) { NG_HOOK_REF(hook); /* don't let it go while on the queue */ NGI_SET_HOOK(item, hook); } SET_RETADDR(item, here, retaddr); return (0); } int ng_address_ID(node_p here, item_p item, ng_ID_t ID, ng_ID_t retaddr) { node_p dest; ITEM_DEBUG_CHECKS; /* * Find the target node. */ dest = ng_ID2noderef(ID); /* GETS REFERENCE! */ if (dest == NULL) { NG_FREE_ITEM(item); TRAP_ERROR(); return(EINVAL); } /* Fill out the contents */ NGI_SET_NODE(item, dest); NGI_CLR_HOOK(item); SET_RETADDR(item, here, retaddr); return (0); } /* * special case to send a message to self (e.g. destroy node) * Possibly indicate an arrival hook too. * Useful for removing that hook :-) */ item_p ng_package_msg_self(node_p here, hook_p hook, struct ng_mesg *msg) { item_p item; /* * Find the target node. * If there is a HOOK argument, then use that in preference * to the address. */ if ((item = ng_getqblk(NG_NOFLAGS)) == NULL) { NG_FREE_MSG(msg); return (NULL); } /* Fill out the contents */ item->el_flags = NGQF_MESG | NGQF_WRITER; item->el_next = NULL; NG_NODE_REF(here); NGI_SET_NODE(item, here); if (hook) { NG_HOOK_REF(hook); NGI_SET_HOOK(item, hook); } NGI_MSG(item) = msg; NGI_RETADDR(item) = ng_node2ID(here); return (item); } int ng_send_fn1(node_p node, hook_p hook, ng_item_fn *fn, void * arg1, int arg2, int flags) { item_p item; if ((item = ng_getqblk(flags)) == NULL) { return (ENOMEM); } item->el_flags = NGQF_FN | NGQF_WRITER; NG_NODE_REF(node); /* and one for the item */ NGI_SET_NODE(item, node); if (hook) { NG_HOOK_REF(hook); NGI_SET_HOOK(item, hook); } NGI_FN(item) = fn; NGI_ARG1(item) = arg1; NGI_ARG2(item) = arg2; return(ng_snd_item(item, flags)); } /* * Official timeout routines for Netgraph nodes. */ static void ng_callout_trampoline(void *arg) { item_p item = arg; ng_snd_item(item, 0); } int ng_callout(struct callout *c, node_p node, hook_p hook, int ticks, ng_item_fn *fn, void * arg1, int arg2) { item_p item, oitem; if ((item = ng_getqblk(NG_NOFLAGS)) == NULL) return (ENOMEM); item->el_flags = NGQF_FN | NGQF_WRITER; NG_NODE_REF(node); /* and one for the item */ NGI_SET_NODE(item, node); if (hook) { NG_HOOK_REF(hook); NGI_SET_HOOK(item, hook); } NGI_FN(item) = fn; NGI_ARG1(item) = arg1; NGI_ARG2(item) = arg2; oitem = c->c_arg; if (callout_reset(c, ticks, &ng_callout_trampoline, item) == 1 && oitem != NULL) NG_FREE_ITEM(oitem); return (0); } /* A special modified version of untimeout() */ int ng_uncallout(struct callout *c, node_p node) { item_p item; int rval; KASSERT(c != NULL, ("ng_uncallout: NULL callout")); KASSERT(node != NULL, ("ng_uncallout: NULL node")); rval = callout_stop(c); item = c->c_arg; /* Do an extra check */ if ((rval > 0) && (c->c_func == &ng_callout_trampoline) && (NGI_NODE(item) == node)) { /* * We successfully removed it from the queue before it ran * So now we need to unreference everything that was * given extra references. (NG_FREE_ITEM does this). */ NG_FREE_ITEM(item); } c->c_arg = NULL; return (rval); } /* * Set the address, if none given, give the node here. */ void ng_replace_retaddr(node_p here, item_p item, ng_ID_t retaddr) { if (retaddr) { NGI_RETADDR(item) = retaddr; } else { /* * The old return address should be ok. * If there isn't one, use the address here. */ NGI_RETADDR(item) = ng_node2ID(here); } } #define TESTING #ifdef TESTING /* just test all the macros */ void ng_macro_test(item_p item); void ng_macro_test(item_p item) { node_p node = NULL; hook_p hook = NULL; struct mbuf *m; struct ng_mesg *msg; ng_ID_t retaddr; int error; NGI_GET_M(item, m); NGI_GET_MSG(item, msg); retaddr = NGI_RETADDR(item); NG_SEND_DATA(error, hook, m, NULL); NG_SEND_DATA_ONLY(error, hook, m); NG_FWD_NEW_DATA(error, item, hook, m); NG_FWD_ITEM_HOOK(error, item, hook); NG_SEND_MSG_HOOK(error, node, msg, hook, retaddr); NG_SEND_MSG_ID(error, node, msg, retaddr, retaddr); NG_SEND_MSG_PATH(error, node, msg, ".:", retaddr); NG_FWD_MSG_HOOK(error, node, item, hook, retaddr); } #endif /* TESTING */