.\" -*- nroff -*- .\" .\" Copyright (c) 2000 Doug Rabson .\" .\" All rights reserved. .\" .\" This program is free software. .\" .\" Redistribution and use in source and binary forms, with or without .\" modification, are permitted provided that the following conditions .\" are met: .\" 1. Redistributions of source code must retain the above copyright .\" notice, this list of conditions and the following disclaimer. .\" 2. Redistributions in binary form must reproduce the above copyright .\" notice, this list of conditions and the following disclaimer in the .\" documentation and/or other materials provided with the distribution. .\" .\" THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR .\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES .\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. .\" IN NO EVENT SHALL THE DEVELOPERS BE LIABLE FOR ANY DIRECT, INDIRECT, .\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT .\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, .\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY .\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT .\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF .\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. .\" .\" $FreeBSD$ .\" .Dd April 4, 2000 .Dt KOBJ 9 .Os FreeBSD .Sh NAME .Nm kobj .Nd a kernel object system for FreeBSD .Sh SYNOPSIS .Fd #include .Fd #include .Ft void .Fn kobj_class_compile "kobj_class_t cls" .Ft void .Fn kobj_class_free "kobj_class_t cls" .Ft kobj_t .Fn kobj_create "kobj_class_t cls" "struct malloc_type *mtype" "int mflags" .Ft void .Fn kobj_init "kobj_t obj" "kobj_class_t cls" .Ft void .Fn kobj_delete "kobj_t obj" "struct malloc_type *mtype" .Fn DEFINE_CLASS name methods size .Sh DESCRIPTION .Pp The kernel object system implements an object-oriented programming system in the FreeBSD kernel. The system is based around the concepts of interfaces, which are descriptions of sets of methods; classes, which are lists of functions implementing certain methods from those interfaces; and objects, which combine a class with a structure in memory. .Pp Methods are called using a dynamic method dispatching algorithm which is designed to allow new interfaces and classes to be introduced into the system at runtime. The method dispatch algorithm is designed to be both fast and robust and is only slightly more expensive than a direct function call, making kernel objects suitable for performance-critical algorithms. .Pp Suitable uses for kernel objects are any algorithms which need some kind of polymorphism (i.e. many different objects which can be treated in a uniform way). The common behaviour of the objects is described by a suitable interface and each different type of object is implemented by a suitable class. .Pp The simplest way to create a kernel object is to call .Fn kobj_create with a suitable class, malloc type and flags (see .Xr malloc 9 for a description of the malloc type and flags). This will allocate memory for the object based on the object size specified by the class and initialise it be zeroing the memory and installing a pointer to the class' method dispatch table. Objects created in this way should be freed by calling .Fn kobj_free . .Pp Clients which would like to manage the allocation of memory themselves should call .Fn kobj_init with a pointer to the memory for the object and the class which implements it. It is also possible to use .Fn kobj_init to change the class for an object. This should be done with care as the classes must agree on the layout of the object. The device framework uses this feature to associate drivers with devices. .Pp The functions .Fn kobj_class_compile and .Fn kobj_class_free are used to process a class description to make method dispatching efficient. A client should not normally need to call these since a class will automatically be compiled the first time it is used. .Pp To define a class, first define a simple array of .Dv kobj_method_t . Each method which the class implements should be entered into the table using the macro .Fn KOBJMETHOD which takes the name of the method (including its interface) and a pointer to a function which implements it. The table should be terminated with two zeros. The macro .Fn DEFINE_CLASS can then be used to initialise a .Dv kobj_class_t structure. The size argument to .Fn DEFINE_CLASS specifies how much memory should be allocated for each object. .Sh HISTORY Some of the concepts for this interface appeared in the device framework used for the alpha port of .Fx 3.0 and more widely in .Fx 4.0 . .Sh AUTHORS This man page was written by .An Doug Rabson .